Files
funnygame/launcher/__build.cpp

78 lines
3.0 KiB
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
CUtlVector<CUtlString> launcher_CompiledFiles = {
"launcher/launcher.cpp",
};
int launcher_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "launcher";
compileProject.files = launcher_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
if (bStaticBuild)
{
compileProject.macros.AppendTail((C_Macro_t){"STATIC_BUILD","1"});
}
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_EXECUTABLE;
if (bStaticBuild)
{
ldProject.objects.AppendTail((CObject){tier0_lib});
ldProject.objects.AppendTail((CObject){tier1_lib});
ldProject.objects.AppendTail((CObject){rapier_lib});
ldProject.objects.AppendTail((CObject){engine_lib});
ldProject.objects.AppendTail((CObject){server_lib});
ldProject.objects.AppendTail((CObject){client_lib});
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS)
{
ldProject.frameworks.AppendTail("SDL3");
ldProject.frameworks.AppendTail("CoreFoundation");
ldProject.frameworks.AppendTail("CoreGraphics");
ldProject.frameworks.AppendTail("IOSurface");
ldProject.frameworks.AppendTail("Metal");
ldProject.frameworks.AppendTail("Foundation");
ldProject.frameworks.AppendTail("QuartzCore");
ldProject.frameworks.AppendTail("UIKit");
ldProject.frameworkDirectories.AppendTail("external/ios");
IFileSystem2::CopyDirectory(CUtlString("%s/bin", szOutputDir.GetString()), "external/ios/SDL3.framework");
};
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
{
ldProject.objects.AppendTail((CObject){"external/windows/vulkan-1.dll"});
ldProject.objects.AppendTail((CObject){"external/windows/libSDL3.a"});
ldProject.objects.AppendTail((CObject){"external/windows/libdbghelp.a"});
ldProject.objects.AppendTail((CObject){"external/windows/libpthread.a"});
ldProject.objects.AppendTail((CObject){"external/windows/libstdc++.a"});
ldProject.libraries.AppendTail("ws2_32");
ldProject.libraries.AppendTail("ntdll");
ldProject.libraries.AppendTail("userenv");
ldProject.libraries.AppendTail("winmm");
ldProject.libraries.AppendTail("ole32");
ldProject.libraries.AppendTail("setupapi");
ldProject.libraries.AppendTail("gdi32");
ldProject.libraries.AppendTail("cfgmgr32");
ldProject.libraries.AppendTail("uuid");
ldProject.libraries.AppendTail("imm32");
ldProject.libraries.AppendTail("version");
ldProject.libraries.AppendTail("oleaut32");
IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "external/windows/libgcc_s_seh-1.dll");
IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "external/windows/libwinpthread-1.dll");
}
};
CUtlString outputProject = ldProject.Link();
IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
IFileSystem2::CopyFile(CUtlString("%s/bin/funnygame", szOutputDir.GetString()), outputProject);
return 0;
};
DECLARE_BUILD_STAGE(launcher, launcher_build);