Files
funnygame/materialsystem/build.cpp
2026-02-01 17:47:49 +02:00

96 lines
2.6 KiB
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#define FUNNYSTDLIB "../external/funnystdlib/"
ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier2, FUNNYSTDLIB"tier2/build.cpp");
CUtlVector<CUtlString> MaterialSystem_CompiledFiles = {
"materialsystem.cpp",
"compiledshader.cpp",
};
CUtlVector<CUtlString> RenderContextVulkan_CompiledFiles = {
"compiledshader.cpp",
"vulkan/shaderparser.cpp",
"vulkan/rendercontext.cpp",
"vulkan/commandbuffer.cpp",
"vulkan/rendercommandlist.cpp",
"vulkan/material.cpp",
"vulkan/shader.cpp",
"vulkan/utils.cpp",
"vulkan/vma.cpp",
"vulkan/commands/draw.cpp",
"vulkan/commands/transfer.cpp",
"vulkan/commands/base.cpp",
"vulkan/libraries/raster.cpp",
"../external/volk/volk.c",
};
DECLARE_BUILD_STAGE(MaterialSystem)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "MaterialSystem";
compileProject.files = MaterialSystem_CompiledFiles;
compileProject.includeDirectories = {
"../public",
FUNNYSTDLIB"public",
};
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
ldProject.libraryObjects = {
GET_PROJECT_LIBRARY(tier0, "tier0"),
};
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
{
ldProject.libraries.AppendTail("pthread");
};
CUtlString outputProject = linker->Link(&ldProject);
ADD_OUTPUT_OBJECT("MaterialSystem", outputProject);
return 0;
}
DECLARE_BUILD_STAGE(RenderSystemVulkan)
{
if (Target_t::DefaultTarget().cpu == TARGET_CPU_WASM32)
return 0;
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "RenderSystemVulkan";
compileProject.files = RenderContextVulkan_CompiledFiles;
compileProject.includeDirectories = {
"../public",
FUNNYSTDLIB"public",
"../external/Vulkan-Headers/include",
"../external/Vulkan-Utility-Libraries/include",
"../external/VulkanMemoryAllocator/include",
"../external/volk"
};
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
ldProject.libraryObjects = {
GET_PROJECT_LIBRARY(tier0, "tier0"),
};
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
{
ldProject.libraries.AppendTail("pthread");
};
CUtlString outputProject = linker->Link(&ldProject);
ADD_OUTPUT_OBJECT("RenderSystemVulkan", outputProject);
return 0;
}