sound now works
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@@ -70,8 +70,13 @@ void CFunnyGameBridge::Init()
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g_pHumanDeviceManager->SetDefaultInput(g_pMainInput);
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CreateInterfaceFn fnEngineFactory = Sys_GetFactory("engine");
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CreateInterfaceFn fnEngineFactory = GetEngineFactory();
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g_pKotUI = (IKotUIManager*)fnEngineFactory(KOT_UI_INTEFACE_VERSION, NULL);
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g_pAudioManager = (IAudioManager*)fnEngineFactory(AUDIO_MANAGER_INTERFACE_VERSION, NULL);
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g_pAudioManager->Init();
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IAudio *pAudio = g_pAudioManager->CreateAudio("game/core/sounds/bonk.wav");
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IAudioPlayer *pAudioPlayer = pAudio->SpawnPlayer();
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pAudioPlayer->StartAt(0.35);
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g_pKotUI->ConnectInterface(g_pRenderContext, RENDER_CONTEXT_INTERFACE_VERSION);
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g_pKotUI->Init();
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