sound now works

This commit is contained in:
2026-05-27 01:46:16 +03:00
parent 5fdb17b773
commit 008ce7f5f7
7 changed files with 160 additions and 15 deletions

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@@ -48,6 +48,7 @@ DECLARE_BUILD_STAGE(install_game)
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/textures");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/physics");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/fonts");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/sounds");
filesystem2->CopyFile(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/default.cfg");
filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "build/funnygame/assets/shaders");
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)

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@@ -1,25 +1,155 @@
#include "iaudio.h"
#include "tier0/lib.h"
#include "tier1/utlvector.h"
#include "tier1/utlstring.h"
#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
class CAudioPlayer
class CMiniAudio;
class CMiniAudioManager;
class CMiniAudioPlayer: public IAudioPlayer
{
public:
virtual void StartAt( double fTime ) = 0;
virtual double GetPlayTime() = 0;
virtual double Stop() = 0;
virtual void Continue() = 0;
virtual void StartAt( double fTime ) override;
virtual double GetPlayTime() override;
virtual double Stop() override;
virtual void Continue() override;
virtual void SetDirection( Vector v ) override;
virtual void SetVolume( float fValue ) override;
ma_sound m_sound;
CMiniAudio *m_pAudio;
bool m_bIsPlaying;
};
class CAudio
class CMiniAudio: public IAudio
{
public:
virtual IAudioPlayer *SpawnPlayer() = 0;
virtual IAudioPlayer *SpawnPlayer() override;
CMiniAudioManager *m_pManager;
CUtlString m_szName;
ma_sound m_sound;
CUtlVector<CMiniAudioPlayer*> m_players;
};
class CAudioManager: public IAppSystem
class CMiniAudioManager: public IAudioManager
{
public:
virtual void CreateAudio( const char *szFile ) = 0;
virtual void SetEarsPosition( Vector v ) = 0;
virtual void SetEarsRotation( Quat q ) = 0;
virtual void Init() override;
virtual void Shutdown() override;
virtual void Frame() override;
virtual IAudio *CreateAudio( const char *szFile ) override;
virtual void DestroyAudio( IAudio *pAudio ) override;
ma_engine m_engine;
CUtlVector<CMiniAudio*> m_audios;
};
void CMiniAudioPlayer::StartAt( double fTime )
{
ma_sound_seek_to_second(&m_sound, -fTime*1000);
ma_sound_start(&m_sound);
}
double CMiniAudioPlayer::GetPlayTime()
{
return ma_sound_get_time_in_milliseconds(&m_sound)/1000.0;
}
double CMiniAudioPlayer::Stop()
{
ma_sound_stop(&m_sound);
return GetPlayTime();
}
void CMiniAudioPlayer::Continue()
{
}
void CMiniAudioPlayer::SetDirection( Vector v )
{
}
void CMiniAudioPlayer::SetVolume( float fValue )
{
}
IAudioPlayer *CMiniAudio::SpawnPlayer()
{
CMiniAudioPlayer *pPlayer;
ma_result r;
pPlayer = new CMiniAudioPlayer;
r = ma_sound_init_from_file(&m_pManager->m_engine, m_szName, MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_WAIT_INIT, NULL, NULL, &pPlayer->m_sound);
if (r != MA_SUCCESS)
{
delete pPlayer;
return NULL;
}
m_players.AppendTail(pPlayer);
return pPlayer;
}
void CMiniAudioManager::Init()
{
ma_device_config config;
ma_result r;
r = ma_engine_init(NULL, &m_engine);
if ( r != MA_SUCCESS )
{
V_printf("ma_engine_init failed\n");
}
r = ma_engine_start(&m_engine);
if ( r != MA_SUCCESS )
{
V_printf("ma_engine_start failed\n");
}
}
void CMiniAudioManager::Shutdown()
{
}
void CMiniAudioManager::Frame()
{
}
IAudio *CMiniAudioManager::CreateAudio( const char *szFile )
{
ma_result r;
CMiniAudio *pAudio;
pAudio = new CMiniAudio;
r = ma_sound_init_from_file(&m_engine, szFile, MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC, NULL, NULL, &pAudio->m_sound);
if (r != MA_SUCCESS)
{
delete pAudio;
return NULL;
}
pAudio->m_pManager = this;
pAudio->m_szName = szFile;
m_audios.AppendTail(pAudio);
return pAudio;
}
void CMiniAudioManager::DestroyAudio( IAudio *pAudio )
{
}
EXPOSE_INTERFACE(CMiniAudioManager, IAudioManager, AUDIO_MANAGER_INTERFACE_VERSION);

BIN
funnyassets/sounds/bonk.wav Normal file

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@@ -70,8 +70,13 @@ void CFunnyGameBridge::Init()
g_pHumanDeviceManager->SetDefaultInput(g_pMainInput);
CreateInterfaceFn fnEngineFactory = Sys_GetFactory("engine");
CreateInterfaceFn fnEngineFactory = GetEngineFactory();
g_pKotUI = (IKotUIManager*)fnEngineFactory(KOT_UI_INTEFACE_VERSION, NULL);
g_pAudioManager = (IAudioManager*)fnEngineFactory(AUDIO_MANAGER_INTERFACE_VERSION, NULL);
g_pAudioManager->Init();
IAudio *pAudio = g_pAudioManager->CreateAudio("game/core/sounds/bonk.wav");
IAudioPlayer *pAudioPlayer = pAudio->SpawnPlayer();
pAudioPlayer->StartAt(0.35);
g_pKotUI->ConnectInterface(g_pRenderContext, RENDER_CONTEXT_INTERFACE_VERSION);
g_pKotUI->Init();

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@@ -22,6 +22,7 @@ IPhysics *g_pPhysics;
IPhysicsWorld *g_pPhysicsWorld;
IKotUIManager *g_pKotUI;
IAudioManager *g_pAudioManager;
CreateInterfaceFn GetEngineFactory()
{

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@@ -10,6 +10,7 @@
#include "iphysics.h"
#include "ihumandevice.h"
#include "kottui/kottui.h"
#include "iaudio.h"
class CEngineVars
{
@@ -42,6 +43,8 @@ extern IPhysicsWorld *g_pPhysicsWorld;
extern IKotUIManager *g_pKotUI;
extern IAudioManager *g_pAudioManager;
#define FUNNY_SECURE_PORT 27015
#define FUNNY_QUERY_PORT 27016

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@@ -12,6 +12,9 @@ public:
virtual double GetPlayTime() = 0;
virtual double Stop() = 0;
virtual void Continue() = 0;
virtual void SetDirection( Vector v ) = 0;
virtual void SetVolume( float fValue ) = 0;
};
abstract_class IAudio
@@ -23,9 +26,11 @@ public:
abstract_class IAudioManager: public IAppSystem
{
public:
virtual void CreateAudio( const char *szFile ) = 0;
virtual void SetEarsPosition( Vector v ) = 0;
virtual void SetEarsRotation( Quat q ) = 0;
virtual void Frame() = 0;
virtual IAudio *CreateAudio( const char *szFile ) = 0;
virtual void DestroyAudio( IAudio *pAudio ) = 0;
};
#define AUDIO_MANAGER_INTERFACE_VERSION "Audio001"
#endif