sound now works
This commit is contained in:
@@ -48,6 +48,7 @@ DECLARE_BUILD_STAGE(install_game)
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/textures");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/physics");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/fonts");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/sounds");
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filesystem2->CopyFile(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/default.cfg");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "build/funnygame/assets/shaders");
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
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@@ -1,25 +1,155 @@
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#include "iaudio.h"
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#include "tier0/lib.h"
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#include "tier1/utlvector.h"
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#include "tier1/utlstring.h"
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#define MINIAUDIO_IMPLEMENTATION
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#include "miniaudio.h"
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class CAudioPlayer
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class CMiniAudio;
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class CMiniAudioManager;
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class CMiniAudioPlayer: public IAudioPlayer
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{
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public:
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virtual void StartAt( double fTime ) = 0;
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virtual double GetPlayTime() = 0;
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virtual double Stop() = 0;
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virtual void Continue() = 0;
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virtual void StartAt( double fTime ) override;
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virtual double GetPlayTime() override;
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virtual double Stop() override;
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virtual void Continue() override;
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virtual void SetDirection( Vector v ) override;
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virtual void SetVolume( float fValue ) override;
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ma_sound m_sound;
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CMiniAudio *m_pAudio;
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bool m_bIsPlaying;
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};
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class CAudio
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class CMiniAudio: public IAudio
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{
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public:
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virtual IAudioPlayer *SpawnPlayer() = 0;
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virtual IAudioPlayer *SpawnPlayer() override;
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CMiniAudioManager *m_pManager;
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CUtlString m_szName;
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ma_sound m_sound;
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CUtlVector<CMiniAudioPlayer*> m_players;
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};
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class CAudioManager: public IAppSystem
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class CMiniAudioManager: public IAudioManager
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{
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public:
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virtual void CreateAudio( const char *szFile ) = 0;
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virtual void SetEarsPosition( Vector v ) = 0;
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virtual void SetEarsRotation( Quat q ) = 0;
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virtual void Init() override;
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virtual void Shutdown() override;
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virtual void Frame() override;
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virtual IAudio *CreateAudio( const char *szFile ) override;
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virtual void DestroyAudio( IAudio *pAudio ) override;
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ma_engine m_engine;
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CUtlVector<CMiniAudio*> m_audios;
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};
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void CMiniAudioPlayer::StartAt( double fTime )
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{
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ma_sound_seek_to_second(&m_sound, -fTime*1000);
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ma_sound_start(&m_sound);
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}
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double CMiniAudioPlayer::GetPlayTime()
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{
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return ma_sound_get_time_in_milliseconds(&m_sound)/1000.0;
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}
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double CMiniAudioPlayer::Stop()
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{
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ma_sound_stop(&m_sound);
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return GetPlayTime();
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}
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void CMiniAudioPlayer::Continue()
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{
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}
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void CMiniAudioPlayer::SetDirection( Vector v )
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{
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}
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void CMiniAudioPlayer::SetVolume( float fValue )
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{
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}
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IAudioPlayer *CMiniAudio::SpawnPlayer()
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{
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CMiniAudioPlayer *pPlayer;
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ma_result r;
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pPlayer = new CMiniAudioPlayer;
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r = ma_sound_init_from_file(&m_pManager->m_engine, m_szName, MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_WAIT_INIT, NULL, NULL, &pPlayer->m_sound);
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if (r != MA_SUCCESS)
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{
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delete pPlayer;
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return NULL;
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}
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m_players.AppendTail(pPlayer);
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return pPlayer;
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}
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void CMiniAudioManager::Init()
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{
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ma_device_config config;
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ma_result r;
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r = ma_engine_init(NULL, &m_engine);
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if ( r != MA_SUCCESS )
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{
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V_printf("ma_engine_init failed\n");
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}
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r = ma_engine_start(&m_engine);
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if ( r != MA_SUCCESS )
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{
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V_printf("ma_engine_start failed\n");
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}
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}
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void CMiniAudioManager::Shutdown()
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{
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}
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void CMiniAudioManager::Frame()
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{
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}
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IAudio *CMiniAudioManager::CreateAudio( const char *szFile )
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{
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ma_result r;
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CMiniAudio *pAudio;
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pAudio = new CMiniAudio;
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r = ma_sound_init_from_file(&m_engine, szFile, MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC, NULL, NULL, &pAudio->m_sound);
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if (r != MA_SUCCESS)
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{
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delete pAudio;
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return NULL;
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}
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pAudio->m_pManager = this;
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pAudio->m_szName = szFile;
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m_audios.AppendTail(pAudio);
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return pAudio;
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}
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void CMiniAudioManager::DestroyAudio( IAudio *pAudio )
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{
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}
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EXPOSE_INTERFACE(CMiniAudioManager, IAudioManager, AUDIO_MANAGER_INTERFACE_VERSION);
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BIN
funnyassets/sounds/bonk.wav
Normal file
BIN
funnyassets/sounds/bonk.wav
Normal file
Binary file not shown.
@@ -70,8 +70,13 @@ void CFunnyGameBridge::Init()
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g_pHumanDeviceManager->SetDefaultInput(g_pMainInput);
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CreateInterfaceFn fnEngineFactory = Sys_GetFactory("engine");
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CreateInterfaceFn fnEngineFactory = GetEngineFactory();
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g_pKotUI = (IKotUIManager*)fnEngineFactory(KOT_UI_INTEFACE_VERSION, NULL);
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g_pAudioManager = (IAudioManager*)fnEngineFactory(AUDIO_MANAGER_INTERFACE_VERSION, NULL);
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g_pAudioManager->Init();
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IAudio *pAudio = g_pAudioManager->CreateAudio("game/core/sounds/bonk.wav");
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IAudioPlayer *pAudioPlayer = pAudio->SpawnPlayer();
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pAudioPlayer->StartAt(0.35);
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g_pKotUI->ConnectInterface(g_pRenderContext, RENDER_CONTEXT_INTERFACE_VERSION);
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g_pKotUI->Init();
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@@ -22,6 +22,7 @@ IPhysics *g_pPhysics;
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IPhysicsWorld *g_pPhysicsWorld;
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IKotUIManager *g_pKotUI;
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IAudioManager *g_pAudioManager;
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CreateInterfaceFn GetEngineFactory()
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{
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@@ -10,6 +10,7 @@
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#include "iphysics.h"
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#include "ihumandevice.h"
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#include "kottui/kottui.h"
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#include "iaudio.h"
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class CEngineVars
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{
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@@ -42,6 +43,8 @@ extern IPhysicsWorld *g_pPhysicsWorld;
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extern IKotUIManager *g_pKotUI;
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extern IAudioManager *g_pAudioManager;
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#define FUNNY_SECURE_PORT 27015
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#define FUNNY_QUERY_PORT 27016
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@@ -12,6 +12,9 @@ public:
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virtual double GetPlayTime() = 0;
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virtual double Stop() = 0;
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virtual void Continue() = 0;
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virtual void SetDirection( Vector v ) = 0;
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virtual void SetVolume( float fValue ) = 0;
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};
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abstract_class IAudio
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@@ -23,9 +26,11 @@ public:
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abstract_class IAudioManager: public IAppSystem
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{
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public:
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virtual void CreateAudio( const char *szFile ) = 0;
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virtual void SetEarsPosition( Vector v ) = 0;
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virtual void SetEarsRotation( Quat q ) = 0;
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virtual void Frame() = 0;
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virtual IAudio *CreateAudio( const char *szFile ) = 0;
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virtual void DestroyAudio( IAudio *pAudio ) = 0;
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};
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#define AUDIO_MANAGER_INTERFACE_VERSION "Audio001"
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#endif
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