Files
funnygame/public/iaudio.h
2026-05-27 01:46:16 +03:00

37 lines
713 B
C++

#ifndef IAUDIO_H
#define IAUDIO_H
#include "tier1/interface.h"
#include "tier2/iappsystem.h"
#include "trig.h"
abstract_class IAudioPlayer
{
public:
virtual void StartAt( double fTime ) = 0;
virtual double GetPlayTime() = 0;
virtual double Stop() = 0;
virtual void Continue() = 0;
virtual void SetDirection( Vector v ) = 0;
virtual void SetVolume( float fValue ) = 0;
};
abstract_class IAudio
{
public:
virtual IAudioPlayer *SpawnPlayer() = 0;
};
abstract_class IAudioManager: public IAppSystem
{
public:
virtual void Frame() = 0;
virtual IAudio *CreateAudio( const char *szFile ) = 0;
virtual void DestroyAudio( IAudio *pAudio ) = 0;
};
#define AUDIO_MANAGER_INTERFACE_VERSION "Audio001"
#endif