work on physics begun

This commit is contained in:
2026-03-03 00:51:04 +02:00
parent 0dc8f1b36f
commit 02898d62c0
10 changed files with 132 additions and 388 deletions

62
public/iphysics.h Normal file
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@@ -0,0 +1,62 @@
#ifndef PHYSICS_H
#define PHYSICS_H
#include "tier0/platform.h"
#include "trig.h"
struct BallShape_t
{
float m_fRadius;
};
struct CuboidShape_t
{
float m_fExtentX;
float m_fExtentY;
float m_fExtentZ;
};
typedef void *HShape;
typedef void *HCollider;
enum EPhysicsBodyType
{
k_EPhysics_Static,
k_EPhysics_Dynamic,
k_EPhysics_KinematicPositionBased,
k_EPhysics_KinematicRotationBased,
};
abstract_class IPhysicsBody
{
public:
virtual void SetPosition( Vector vPosition ) = 0;
virtual void SetRotation( Quat vRotation ) = 0;
virtual void SetGravityScale( float fScale ) = 0;
};
abstract_class IPhysicsWorld
{
public:
virtual void SetGravity( float fGravity ) = 0;
};
abstract_class IPhysics
{
public:
virtual HShape CreateBall( BallShape_t ball ) = 0;
virtual HShape CreateCube( CuboidShape_t ball ) = 0;
virtual void DestroyShape( HShape hShape ) = 0;
virtual HCollider CreateCollider( HShape hShape ) = 0;
virtual IPhysicsWorld *CreateWorld() = 0;
virtual void DestroyWorld( IPhysicsWorld *pWorld ) = 0;
virtual IPhysicsBody *CreateRigidBody( HCollider hCollider, EPhysicsBodyType eType) = 0;
virtual void DestroyPhysicsBody( IPhysicsBody *pBody ) = 0;
};
#endif

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@@ -3,98 +3,17 @@
typedef struct funnyphysics funnyphysics;
typedef struct RapierShape_t RapierShape_t;
typedef struct px_collider_params {
float friction;
} px_collider_params;
typedef struct px_vec3 {
float m[3];
} px_vec3;
typedef struct px_cast_result {
int8_t hit;
float time;
struct px_vec3 witness1;
struct px_vec3 witness2;
struct px_vec3 normal1;
struct px_vec3 normal2;
} px_cast_result;
typedef struct px_matrix {
float m[16];
} px_matrix;
typedef struct px_rigidbody_params {
float velocity[3];
float angular_velocity[3];
float gravity_scale;
float linear_damping;
float angular_damping;
uint8_t continous;
uint8_t sleeping;
uint8_t lockrotx;
uint8_t lockroty;
uint8_t lockrotz;
uint8_t lockposx;
uint8_t lockposy;
uint8_t lockposz;
int8_t dominance;
} px_rigidbody_params;
typedef struct BallShape_t {
float m_fRadius;
} BallShape_t;
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
Collider *px_ball(float radius, struct px_collider_params params);
Collider *px_box(float x, float y, float z, struct px_collider_params params);
struct px_cast_result px_box_cast(struct funnyphysics *px_world,
float x,
float y,
float z,
struct px_vec3 pos,
struct px_vec3 rot,
struct px_vec3 vel,
float time);
void px_fixedbody(struct funnyphysics *px_world, Collider *collider);
void px_frame(struct funnyphysics *px_world, float delta);
struct px_matrix px_getmatrix(struct funnyphysics *px_world, RigidBodyHandle *body);
struct px_vec3 px_getposition(struct funnyphysics *px_world, RigidBodyHandle *body);
struct px_vec3 px_getvelocity(struct funnyphysics *px_world, RigidBodyHandle *body);
struct funnyphysics *px_init(void);
RigidBodyHandle *px_kinematic_position_body(struct funnyphysics *px_world,
Collider *collider,
struct px_matrix m,
struct px_rigidbody_params params);
RigidBodyHandle *px_rigidbody(struct funnyphysics *px_world,
Collider *collider,
struct px_matrix m,
struct px_rigidbody_params params);
void px_setposition(struct funnyphysics *px_world, RigidBodyHandle *body, struct px_vec3 vec);
void px_setvelocity(struct funnyphysics *px_world, RigidBodyHandle *body, struct px_vec3 vec);
RigidBodyHandle *px_staticbody(struct funnyphysics *px_world,
Collider *collider,
struct px_matrix m);
Collider *px_trimesh(const Point<float> *ptr_vert,
size_t len_vert,
const uint32_t (*ptr_ind)[3],
size_t len_ind,
struct px_collider_params params);
struct RapierShape_t *CRapierPhysics_CreateBall(struct BallShape_t ball);
#ifdef __cplusplus
} // extern "C"