networking i guess

This commit is contained in:
2026-02-28 21:07:44 +02:00
parent e83f7cd448
commit 03c560c2b7
68 changed files with 1348 additions and 121 deletions

View File

@@ -2,6 +2,8 @@
CVkMaterial::CVkMaterial( IShader *pShader )
{
m_pVkShader = (CVkShader*)pShader;
if ( m_pVkShader->m_setLayouts.GetSize() == 0 )
return;
VkDescriptorPoolSize pools[4] =
{
@@ -76,6 +78,8 @@ void CVkMaterial::PSSetTextureArray( uint32_t uSet, ITextureArray *pArray )
void CVkMaterial::SetShaderResource( uint32_t uRegister, uint32_t uSet, IRenderingObject *pObject)
{
if ( m_pVkShader->m_setLayouts.GetSize() == 0 )
return;
union {
IRenderingObject *pVkObject;
CVkBuffer *pBuffer;