better physics
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@@ -129,6 +129,11 @@ void CEntitySystem::Think()
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}
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}
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//-------------------------------------------------------------------------------
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// Purpose: Sends packets to clients.
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// Since we are running this on server we can't really accept any packet.
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// We only allow packets from the entities sent by a client
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//-------------------------------------------------------------------------------
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void CEntitySystem::NetThink( INetworkBase *pBase )
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{
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