better physics
This commit is contained in:
@@ -40,6 +40,7 @@ DECLARE_BUILD_STAGE(install_game)
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/meshes");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/materials");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/textures");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/physics");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "build/funnygame/assets/shaders");
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_WINDOWS)
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{
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@@ -19,8 +19,8 @@ void CClientGameDLL::Init()
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IEngineBridge *pEngineBridge = (IEngineBridge*)pfnServerFactory(ENGINE_BRIDGE_INTERFACE_VERSION, NULL);
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pEngineBridge->ConnectInterface(RENDER_CONTEXT_INTERFACE_VERSION, m_pRenderContext);
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pEngineBridge->ConnectInterface("MainWindow", m_pGameWindow);
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pEngineBridge->ConnectInterface(FILESYSTEM_INTERFACE_VERSION, filesystem);
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pEngineBridge->ConnectInterface("MainWindow", m_pGameWindow);
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pEngineBridge->ConnectInterface("EngineConstants", m_pEngineConsts);
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pEngineBridge->Init();
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m_pBridge = pEngineBridge;
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24
engine/humandevice.cpp
Normal file
24
engine/humandevice.cpp
Normal file
@@ -0,0 +1,24 @@
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#include "humandevice.h"
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#include "tier1/interface.h"
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class CHumanDeviceManager: public IHumanDeviceManager
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{
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public:
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virtual void SetButtonPressed( EInputButton eButton ) override;
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virtual void SetButtonUnpressed( EInputButton eButton ) override;
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bool m_abIsButtonPressed[k_EInputButton_Count];
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};
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void CHumanDeviceManager::SetButtonPressed( EInputButton eButton )
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{
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m_abIsButtonPressed[eButton] = true;
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}
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void CHumanDeviceManager::SetButtonUnpressed( EInputButton eButton )
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{
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m_abIsButtonPressed[eButton] = false;
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}
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EXPOSE_INTERFACE_GLOBALVAR(CHumanDeviceManager, IHumanDeviceManager, HUMAN_DEVICE_MANAGER_INTERFACE_VERSION, g_pHumanDeviceManager)
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110
engine/humandevice.h
Normal file
110
engine/humandevice.h
Normal file
@@ -0,0 +1,110 @@
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#ifndef KEYBINDINGS_H
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#define KEYBINDINGS_H
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#include "tier0/platform.h"
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enum EInputButton
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{
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k_EInputButton_NONE = 0,
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k_EInputButton_MOUSE_BUTTON_0,
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k_EInputButton_MOUSE_BUTTON_1,
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k_EInputButton_MOUSE_BUTTON_2,
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k_EInputButton_MOUSE_BUTTON_3,
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k_EInputButton_MOUSE_BUTTON_4,
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k_EInputButton_ESCAPE,
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k_EInputButton_TAB,
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k_EInputButton_TILDE,
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k_EInputButton_CAPSLOCK,
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k_EInputButton_CONTROL,
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k_EInputButton_SHIFT,
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k_EInputButton_WIN,
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k_EInputButton_ALT,
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k_EInputButton_SPACE,
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k_EInputButton_BACKSPACE,
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k_EInputButton_LBRACKET,
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k_EInputButton_RBRACKET,
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k_EInputButton_BACKSLASH,
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k_EInputButton_SEMICOLON,
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k_EInputButton_APOSTROPHE,
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k_EInputButton_SLASH,
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k_EInputButton_ENTER,
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k_EInputButton_F1,
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k_EInputButton_F2,
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k_EInputButton_F3,
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k_EInputButton_F4,
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k_EInputButton_F5,
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k_EInputButton_F6,
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k_EInputButton_F7,
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k_EInputButton_F8,
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k_EInputButton_F9,
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k_EInputButton_F10,
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k_EInputButton_F11,
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k_EInputButton_F12,
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k_EInputButton_1,
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k_EInputButton_2,
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k_EInputButton_3,
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k_EInputButton_4,
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k_EInputButton_5,
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k_EInputButton_6,
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k_EInputButton_7,
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k_EInputButton_8,
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k_EInputButton_9,
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k_EInputButton_0,
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k_EInputButton_A,
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k_EInputButton_B,
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k_EInputButton_C,
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k_EInputButton_D,
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k_EInputButton_E,
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k_EInputButton_F,
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k_EInputButton_G,
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k_EInputButton_H,
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k_EInputButton_I,
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k_EInputButton_J,
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k_EInputButton_K,
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k_EInputButton_L,
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k_EInputButton_M,
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k_EInputButton_N,
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k_EInputButton_O,
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k_EInputButton_P,
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k_EInputButton_Q,
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k_EInputButton_R,
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k_EInputButton_S,
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k_EInputButton_T,
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k_EInputButton_U,
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k_EInputButton_V,
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k_EInputButton_W,
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k_EInputButton_X,
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k_EInputButton_Y,
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k_EInputButton_Z,
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k_EInputButton_MAX,
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k_EInputButton_Count = k_EInputButton_MAX - 1,
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};
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enum EInputType
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{
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k_EInput_Game,
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k_EInput_Menu,
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k_EInput_InputBox,
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};
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abstract_class IHumanDeviceManager
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{
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public:
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virtual void SetDefaultInputType( EInputType eType ) = 0;
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virtual void PushInputType( EInputType eType ) = 0;
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virtual void PopInputType() = 0;
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virtual void SetButtonPressed( EInputButton eButton ) = 0;
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virtual void SetButtonUnpressed( EInputButton eButton ) = 0;
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};
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#define HUMAN_DEVICE_MANAGER_INTERFACE_VERSION "HumanDeviceMgr001"
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extern IHumanDeviceManager *g_pHumanDeviceManager;
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#endif
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@@ -1,5 +0,0 @@
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class CUnsecureNetworkManager
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{
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};
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@@ -2,6 +2,7 @@
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#include "tier1/interface.h"
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#include "tier0/platform.h"
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#include "icvar.h"
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#include "tier2/ifilesystem.h"
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void CServerGameDLL::Init()
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{
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@@ -16,6 +17,7 @@ void CServerGameDLL::Init()
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CreateInterfaceFn pfnServerFactory = Sys_GetFactory(pLib);
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IEngineBridge *pEngineBridge = (IEngineBridge*)pfnServerFactory(ENGINE_BRIDGE_INTERFACE_VERSION, NULL);
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pEngineBridge->ConnectInterface(FILESYSTEM_INTERFACE_VERSION, filesystem);
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pEngineBridge->ConnectInterface("EngineConstants", m_pEngineConsts);
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pEngineBridge->Init();
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m_pBridge = pEngineBridge;
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2
external/GameNetworkingSockets
vendored
2
external/GameNetworkingSockets
vendored
Submodule external/GameNetworkingSockets updated: 725e273c74...517fff0cf6
2
external/SDL
vendored
2
external/SDL
vendored
Submodule external/SDL updated: 7c11a8cb9f...77f4a8e2b8
2
external/Vulkan-Headers
vendored
2
external/Vulkan-Headers
vendored
Submodule external/Vulkan-Headers updated: 2e0a6e699e...ad9ce1235e
2
external/Vulkan-Utility-Libraries
vendored
2
external/Vulkan-Utility-Libraries
vendored
Submodule external/Vulkan-Utility-Libraries updated: 4f4c0b6c61...738ec97a3f
2
external/VulkanMemoryAllocator
vendored
2
external/VulkanMemoryAllocator
vendored
Submodule external/VulkanMemoryAllocator updated: f0969e908b...e722e57c89
2
external/cglm
vendored
2
external/cglm
vendored
Submodule external/cglm updated: a886d6e170...83d5b2c973
2
external/slang
vendored
2
external/slang
vendored
Submodule external/slang updated: 5d775e2829...6128e511c7
2
external/stb
vendored
2
external/stb
vendored
Submodule external/stb updated: 802cd454f2...f1c79c0282
2
external/volk
vendored
2
external/volk
vendored
Submodule external/volk updated: d64d20b4ea...87f4f07894
2
external/xtool
vendored
2
external/xtool
vendored
Submodule external/xtool updated: 22655f3e70...f12a84e960
@@ -1,34 +0,0 @@
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#include <metal_stdlib>
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using namespace metal;
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struct VertexOut {
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float4 position [[position]];
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float2 texCoord;
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};
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vertex VertexOut vertex_main(uint vertexID [[vertex_id]]) {
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float2 pos[] = {
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{-1.0, -1.0},
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{ 1.0, -1.0},
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{-1.0, 1.0},
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{ 1.0, 1.0},
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};
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float2 uv[] = {
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{0.0, 1.0},
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{1.0, 1.0},
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{0.0, 0.0},
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{1.0, 0.0},
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};
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VertexOut out;
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out.position = float4(pos[vertexID], 0.0, 1.0);
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out.texCoord = uv[vertexID];
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return out;
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}
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fragment float4 fragment_main(VertexOut in [[stage_in]],
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texture2d<float> tex [[texture(0)]]) {
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constexpr sampler s(filter::linear);
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return pow(tex.sample(s, in.texCoord), 0.45f);
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}
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@@ -1,94 +0,0 @@
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[[vk::binding(0)]]
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RWTexture2D<float4> g_imageIn;
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[[vk::binding(1)]]
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RWTexture2D<float4> g_imageOut;
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#define AGX_LOOK 2
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float3 agxDefaultContrastApprox(float3 x) {
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float3 x2 = x * x;
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float3 x4 = x2 * x2;
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return + 15.5 * x4 * x2
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- 40.14 * x4 * x
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+ 31.96 * x4
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- 6.868 * x2 * x
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+ 0.4298 * x2
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+ 0.1191 * x
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- 0.00232;
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}
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float3 agx(float3 val) {
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const float3x3 agx_mat = float3x3(
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0.842479062253094, 0.0423282422610123, 0.0423756549057051,
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0.0784335999999992, 0.878468636469772, 0.0784336,
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0.0792237451477643, 0.0791661274605434, 0.879142973793104);
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const float min_ev = -12.47393f;
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const float max_ev = 4.026069f;
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val = mul(agx_mat, val);
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val = clamp(log2(val), min_ev, max_ev);
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val = (val - min_ev) / (max_ev - min_ev);
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val = agxDefaultContrastApprox(val);
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return val;
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}
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float3 agxEotf(float3 val) {
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const float3x3 agx_mat_inv = float3x3(
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1.19687900512017, -0.0528968517574562, -0.0529716355144438,
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-0.0980208811401368, 1.15190312990417, -0.0980434501171241,
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-0.0990297440797205, -0.0989611768448433, 1.15107367264116);
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val = mul(agx_mat_inv, val);
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val = pow(val, float3(2.2));
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return val;
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}
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float3 agxLook(float3 val) {
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float3 offset = float3(0.0);
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float3 slope = float3(1.0);
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float3 power = float3(1.0);
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float sat = 1.0;
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#if AGX_LOOK == 1
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slope = float3(1.0, 0.9, 0.5);
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power = float3(0.8);
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sat = 0.8;
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#elif AGX_LOOK == 2
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slope = float3(1.0);
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power = float3(1.35, 1.35, 1.35);
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sat = 1.4;
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#endif
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// ASC CDL
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val = pow(val * slope + offset, power);
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const float3 lw = float3(0.2126, 0.7152, 0.0722);
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float luma = dot(val, lw);
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return luma + sat * (val - luma);
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}
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[shader("compute")]
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[numthreads(32,32,1)]
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void main(uint3 threadId: SV_DispatchThreadID)
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{
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uint2 coord = threadId.xy;
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float3 color = g_imageIn.Load(coord).xyz;
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color = pow(color,2.2);
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color = agx(color);
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color = agxLook(color);
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color = agxEotf(color);
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color = pow(color,0.45);
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color = clamp(color, 0, 1);
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g_imageOut[coord] = float4(color,1);
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};
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@@ -1,11 +0,0 @@
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#include "fgui_rect_shared.slang"
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[shader("fragment")]
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float4 _main(
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VertexOutput input,
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uint triid: SV_PrimitiveID,
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) : SV_TARGET
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{
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return float4(color);
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}
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@@ -1,18 +0,0 @@
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#pragma once
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struct VertexOutput
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{
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float4 position: SV_Position;
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}
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#include "shader_base.h"
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DECLARE_CONSTANTS()
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{
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uint2 resolution;
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uint2 size;
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int2 position;
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float4 color;
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};
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@@ -1,17 +0,0 @@
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#include "fgui_rect_shared.slang"
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struct VertexInput
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{
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float2 position: POSITION;
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};
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[shader("vertex")]
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VertexOutput _main(
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VertexInput input,
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)
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{
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VertexOutput output;
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output.position = float4((input.position*size+position)/resolution*2-1, 0, 1.0f);
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FIX_VERTEX_POSITION(output.position);
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return output;
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}
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@@ -1,14 +0,0 @@
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#include "fgui_text_shared.slang"
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[shader("fragment")]
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float4 _main(
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VertexOutput input,
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uint triid: SV_PrimitiveID,
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) : SV_TARGET
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{
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float dist = SampleTexture(font, (input.uv+glyphPos)*glyphSize).x;
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float smoothing = 0.4;
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float alpha = clamp(smoothstep(0.5-smoothing, 0.5+smoothing, dist),0,1);
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return float4(fontColor.xyz, alpha);
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}
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@@ -1,22 +0,0 @@
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#pragma once
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struct VertexOutput
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{
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||||
float4 position: SV_Position;
|
||||
float2 uv: TEXCOORD0;
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}
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||||
#include "shader_base.h"
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||||
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||||
DECLARE_CONSTANTS()
|
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{
|
||||
int2 resolution;
|
||||
uint2 size;
|
||||
int2 position;
|
||||
float4 fontColor;
|
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float2 glyphPos;
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float2 glyphSize;
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uint font;
|
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};
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||||
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DECLARE_TEXTURES(29);
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||||
@@ -1,19 +0,0 @@
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#include "fgui_text_shared.slang"
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||||
|
||||
struct VertexInput
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||||
{
|
||||
float2 position: POSITION;
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||||
float2 uv: TEXCOORD0;
|
||||
};
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||||
|
||||
[shader("vertex")]
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VertexOutput _main(
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VertexInput input,
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)
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{
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||||
VertexOutput output;
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output.position = float4((input.position*size+position)/resolution*2-1, 0, 1.0f);
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output.uv = input.uv;
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FIX_VERTEX_POSITION(output.position);
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return output;
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}
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@@ -1 +0,0 @@
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#include "shader_base.h"
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@@ -1,12 +0,0 @@
|
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#include "mesh_shared.slang"
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||||
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||||
[shader("fragment")]
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||||
float4 _main(
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||||
VertexOutput input,
|
||||
uint triid: SV_PrimitiveID,
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) : SV_TARGET
|
||||
{
|
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return float4(SampleTexture(albedoID, input.uv).xyz,1);
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
|
||||
#include "mesh_raytracer_shared.slang"
|
||||
|
||||
[shader("raygeneration")]
|
||||
void _main()
|
||||
{
|
||||
uint2 launchIndex = DispatchRaysIndex().xy;
|
||||
uint8_t edgemask = inputMask.Load(uint3(launchIndex, 0));
|
||||
uint8_t edgemask1 = inputMask.Load(uint3(launchIndex, 1));
|
||||
uint8_t edgemask2 = inputMask.Load(uint3(launchIndex, 2));
|
||||
uint8_t edgemask3 = inputMask.Load(uint3(launchIndex, 3));
|
||||
uint8_t nBits = (countbits(edgemask) + countbits(edgemask1) + countbits(edgemask2) + countbits(edgemask3));
|
||||
if ( nBits != 16 && nBits != 0 )
|
||||
outputTest[launchIndex] = float4(1,0,0,0);
|
||||
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
struct RayPayload
|
||||
{
|
||||
bool bHit;
|
||||
float fDistance;
|
||||
};
|
||||
|
||||
#include "shader_base.slang"
|
||||
|
||||
DECLARE_CBUFFER(0)
|
||||
{
|
||||
float4x4 projection;
|
||||
}
|
||||
|
||||
DECLARE_DATA(1, Texture2DMS<float> inputDepth;);
|
||||
DECLARE_DATA(2, Texture2DMS<uint8_t> inputMask;);
|
||||
DECLARE_DATA(3, RWTexture2D<float4> outputTest;);
|
||||
|
||||
DECLARE_TEXTURES(29)
|
||||
@@ -1,21 +0,0 @@
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 position: SV_Position;
|
||||
float2 uv: TEXCOORD0;
|
||||
};
|
||||
|
||||
#include "shader_base.h"
|
||||
DECLARE_CONSTANTS()
|
||||
{
|
||||
float4x4 modelMatrix;
|
||||
uint albedoID;
|
||||
uint roughnessID;
|
||||
uint metalnessID;
|
||||
};
|
||||
|
||||
DECLARE_CBUFFER(0)
|
||||
{
|
||||
float4x4 projection;
|
||||
};
|
||||
|
||||
DECLARE_TEXTURES(1)
|
||||
@@ -1,19 +0,0 @@
|
||||
#include "mesh_shared.slang"
|
||||
|
||||
struct VertexInput
|
||||
{
|
||||
float3 position: POSITION;
|
||||
float2 uv: TEXCOORD0;
|
||||
};
|
||||
|
||||
[shader("vertex")]
|
||||
VertexOutput _main(
|
||||
VertexInput input,
|
||||
)
|
||||
{
|
||||
VertexOutput output;
|
||||
output.position = mul(projection, mul(modelMatrix, float4(input.position,1)));
|
||||
FIX_VERTEX_POSITION(output.position);
|
||||
output.uv = input.uv;
|
||||
return output;
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
#ifndef SHADER_BASE_SLANG
|
||||
#define SHADER_BASE_SLANG
|
||||
|
||||
/*
|
||||
* I hope you are not looking at these war crimes.
|
||||
* They are truly horrible crimes.
|
||||
* Don't even try to understand what the fuck is happening here.
|
||||
*/
|
||||
|
||||
#if defined(__METAL__)
|
||||
/* We hijack all the argument buffers, which allows to use a bit more textures at cost of buffers */
|
||||
#define DECLARE_TEXTURES(b) \
|
||||
struct TextureBinding {Texture2D textures[96];}; \
|
||||
[[vk::binding(21)]] ParameterBlock<TextureBinding> g_textures0 : register(t21); \
|
||||
ParameterBlock<TextureBinding> g_textures1 : register(t22); \
|
||||
ParameterBlock<TextureBinding> g_textures2 : register(t23); \
|
||||
ParameterBlock<TextureBinding> g_textures3 : register(t24); \
|
||||
ParameterBlock<TextureBinding> g_textures4 : register(t25); \
|
||||
ParameterBlock<TextureBinding> g_textures5 : register(t26); \
|
||||
ParameterBlock<TextureBinding> g_textures6 : register(t27); \
|
||||
ParameterBlock<TextureBinding> g_textures7 : register(t28); \
|
||||
float4 SampleTexture(uint32_t binding, float2 uv) \
|
||||
{ \
|
||||
SamplerState sampler = mlGetSampler(); \
|
||||
uint8_t textureArray = 0; \
|
||||
uint8_t textureSamplerArray = (binding >> 16) & 0xFF; \
|
||||
uint8_t textureSampler = (binding >> 8) & 0xFF; \
|
||||
uint8_t textureIndex = 1; \
|
||||
return g_textures0.textures[1].Sample(sampler, uv); \
|
||||
};
|
||||
|
||||
void _mlGetSampler()
|
||||
{
|
||||
__intrinsic_asm R"(
|
||||
constexpr sampler s(filter::linear, address::repeat);
|
||||
return s;
|
||||
)";
|
||||
}
|
||||
SamplerState mlGetSampler()
|
||||
{
|
||||
_mlGetSampler();
|
||||
};
|
||||
|
||||
#define DECLARE_CBUFFER(n) \
|
||||
[[vk::binding(n)]] cbuffer cbuffer_##b : register(b##n)
|
||||
|
||||
#define DECLARE_CONSTANTS() \
|
||||
[[vk::push_constant]] \
|
||||
cbuffer cbuffer_constants : register(b29)
|
||||
|
||||
#define FIX_VERTEX_POSITION(g) g = float4(g.x, -g.y, g.z, g.w);
|
||||
|
||||
#elif defined(__SPIRV__)
|
||||
|
||||
#define DECLARE_TEXTURES(n) \
|
||||
[[vk::binding(n)]] \
|
||||
Sampler2D g_textures[]; \
|
||||
float4 SampleTexture(uint32_t binding, float2 uv) \
|
||||
{ \
|
||||
return g_textures[binding].Sample(uv); \
|
||||
};
|
||||
|
||||
#define DECLARE_CBUFFER(b) \
|
||||
[[vk::binding(b)]] \
|
||||
cbuffer cbuffer_##b
|
||||
|
||||
|
||||
#define DECLARE_DATA(b,r) \
|
||||
[[vk::binding(b)]] \
|
||||
r
|
||||
|
||||
#define DECLARE_CONSTANTS()
|
||||
[[vk::push_constant]] \
|
||||
cbuffer cbuffer_constants
|
||||
|
||||
#define FIX_VERTEX_POSITION(x)
|
||||
|
||||
#else
|
||||
#define DECLARE_TEXTURES()
|
||||
float4 SampleTexture(uint32_t binding, float2 uv);
|
||||
#define DECLARE_CBUFFER() cbuffer cbuffer_constants
|
||||
#define DECLARE_DATA() cbuffer cbuffer_constants
|
||||
#define DECLARE_CONSTANTS() cbuffer cbuffer_constants
|
||||
#define FIX_VERTEX_POSITION(x)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef SHADER_BASE_SLANG
|
||||
#define SHADER_BASE_SLANG
|
||||
|
||||
/*
|
||||
* I hope you are not looking at these war crimes.
|
||||
* They are truly horrible crimes.
|
||||
* Don't even try to understand what the fuck is happening here.
|
||||
*/
|
||||
#define DECLARE_TEXTURES(n) \
|
||||
[[vk::binding(n)]] \
|
||||
Sampler2D g_textures[]; \
|
||||
float4 SampleTexture(uint32_t binding, float2 uv) { return g_textures[binding].Sample(uv); };
|
||||
|
||||
#define DECLARE_CBUFFER(b) [[vk::binding(b)]] cbuffer cbuffer_##b
|
||||
|
||||
|
||||
#define DECLARE_DATA(b, r) [[vk::binding(b)]] r
|
||||
|
||||
#define DECLARE_CONSTANTS [[vk::push_constant]] cbuffer cbuffer_constants
|
||||
|
||||
#define FIX_VERTEX_POSITION(x)
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"class": "mesh",
|
||||
"model": "test_map.fmesh",
|
||||
"material": "test_map.fmat",
|
||||
"physics": "test_map.fmesh",
|
||||
"position": [0, 0, 0],
|
||||
"rotation": [1, 0, 0, 0]
|
||||
},
|
||||
{
|
||||
"class": "point_light",
|
||||
"position": [100, 0, 0]
|
||||
}
|
||||
]
|
||||
Binary file not shown.
@@ -1,4 +1,5 @@
|
||||
{
|
||||
"mesh": "game/core/meshes/cube.fmesh_c",
|
||||
"material": "game/core/materials/cube.fmat"
|
||||
"Mesh": "game/core/meshes/cube.fmesh_c",
|
||||
"Material": "game/core/materials/cube.fmat",
|
||||
"Physics": "game/core/physics/cube.fpx"
|
||||
}
|
||||
|
||||
4
funnyassets/physics/cube.fpx
Normal file
4
funnyassets/physics/cube.fpx
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"Type": "Sphere",
|
||||
"Radius": "1.0"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,11 +0,0 @@
|
||||
{
|
||||
"classname" "worldspawn"
|
||||
{
|
||||
( 0 0 0 ) ( 256 0 0 ) ( 256 256 0 ) ( 0 0 ) ( 1 0 ) ( 1 1 ) BRICK1
|
||||
}
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "128 128 96"
|
||||
"light" "400"
|
||||
}
|
||||
@@ -9,8 +9,7 @@
|
||||
#define MAX_TEXTURE_COUNT 4096
|
||||
#define MAX_SHADER_COUNT 1024
|
||||
|
||||
#define MAX_PHYSICAL_MESH_COUNT 1024
|
||||
#define MAX_PHYSICAL_MATERIAL_COUNT 512
|
||||
#define MAX_PHYSICS_COUNT 1024
|
||||
|
||||
template<typename T, uint32_t nCount>
|
||||
class CAssetArc
|
||||
@@ -89,13 +88,9 @@ public:
|
||||
virtual FunnyMaterial_t *GetMaterialByIndex( HFunnyMaterial hMat ) override;
|
||||
virtual void UnrefMaterial( HFunnyMaterial hMat ) override;
|
||||
|
||||
virtual HFunnyPhysicalMesh LoadPhysicalMesh( const char *szName ) override;
|
||||
virtual FunnyPhysicalMesh_t *GetPhysicalMeshByIndex( HFunnyPhysicalMesh hPhysicalMesh ) override;
|
||||
virtual void UnrefPhysicalMesh( HFunnyPhysicalMesh hPhysicalMesh ) override;
|
||||
|
||||
virtual HFunnyPhysicalMaterial LoadPhysicalMaterial( const char *szName ) override;
|
||||
virtual FunnyPhysicalMaterial_t *GetPhysicalMaterialByIndex( HFunnyPhysicalMaterial hPhysicalMaterial ) override;
|
||||
virtual void UnrefPhysicalMaterial( HFunnyPhysicalMaterial hPhysicalMaterial ) override;
|
||||
virtual HFunnyPhysics LoadPhysics( const char *szName ) override;
|
||||
virtual FunnyPhysics_t *GetPhysicsByIndex( HFunnyPhysics hPhysics ) override;
|
||||
virtual void UnrefPhysics( HFunnyPhysics hPhysics ) override;
|
||||
|
||||
uint32_t LoadShader( const char *szName );
|
||||
IShader **GetShaderByIndex( uint32_t hShader );
|
||||
@@ -105,6 +100,7 @@ public:
|
||||
CAssetArc<FunnyMesh_t, MAX_MESH_COUNT> m_meshes = {};
|
||||
CAssetArc<FunnyMaterial_t, MAX_MATERIAL_COUNT> m_materials = {};
|
||||
CAssetArc<IShader*, MAX_SHADER_COUNT> m_shaders = {};
|
||||
CAssetArc<FunnyPhysics_t, MAX_PHYSICS_COUNT> m_physics = {};
|
||||
|
||||
};
|
||||
|
||||
@@ -163,12 +159,15 @@ uint32_t CAssetManager::LoadModel( const char *szName )
|
||||
return 0;
|
||||
|
||||
}
|
||||
IJSONValue *pMesh = pMainObject->GetValue("mesh");
|
||||
IJSONValue *pMaterial = pMainObject->GetValue("material");
|
||||
IJSONValue *pMesh = pMainObject->GetValue("Mesh");
|
||||
IJSONValue *pMaterial = pMainObject->GetValue("Material");
|
||||
IJSONValue *pPhysics = pMainObject->GetValue("Physics");
|
||||
if (pMesh)
|
||||
pModel->m_hMesh = LoadMesh(pMesh->GetStringValue());
|
||||
if (pMaterial)
|
||||
pModel->m_hMaterial = LoadMaterial(pMaterial->GetStringValue());
|
||||
if (pPhysics)
|
||||
pModel->m_hPhysics = LoadPhysics(pPhysics->GetStringValue());
|
||||
|
||||
|
||||
|
||||
@@ -290,6 +289,7 @@ uint32_t CAssetManager::LoadShader( const char *szName )
|
||||
if ( pShader == NULL )
|
||||
{
|
||||
V_printf("Failed to load %s\n", szName);
|
||||
m_shaders.UnrefObject(hShader);
|
||||
return 0;
|
||||
}
|
||||
*ppShader = pShader;
|
||||
@@ -298,40 +298,73 @@ uint32_t CAssetManager::LoadShader( const char *szName )
|
||||
|
||||
void CAssetManager::UnrefShader( uint32_t uIndex )
|
||||
{
|
||||
|
||||
m_shaders.UnrefObject(uIndex);
|
||||
}
|
||||
|
||||
HFunnyPhysicalMesh CAssetManager::LoadPhysicalMesh( const char *szName )
|
||||
|
||||
HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
|
||||
{
|
||||
bool bHasBeenCreated = false;
|
||||
HFunnyPhysics hPhysics = m_physics.GetOrCreateObject(szName, &bHasBeenCreated);
|
||||
if (!bHasBeenCreated)
|
||||
return hPhysics;
|
||||
FunnyPhysics_t *pPhysics = m_physics.GetObjectPtr(hPhysics);
|
||||
|
||||
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
|
||||
if (!pHandle)
|
||||
return 0;
|
||||
CUtlString szProperties = filesystem->ReadString(pHandle);
|
||||
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
|
||||
if (!pRoot)
|
||||
return 0;
|
||||
|
||||
IJSONObject *pMainObject;
|
||||
switch (pRoot->GetType())
|
||||
{
|
||||
case JSON_PARAMETER_OBJECT:
|
||||
{
|
||||
pMainObject = pRoot->GetObject();
|
||||
if (!pMainObject)
|
||||
{
|
||||
V_printf("Failed to load properties\n");
|
||||
m_physics.UnrefObject(hPhysics);
|
||||
return 0;
|
||||
|
||||
}
|
||||
IJSONValue *pTypeValue = pMainObject->GetValue("Type");
|
||||
if (!pTypeValue)
|
||||
{
|
||||
V_printf("\"Type\" must be specified\n");
|
||||
m_physics.UnrefObject(hPhysics);
|
||||
return 0;
|
||||
}
|
||||
CUtlString szType = pTypeValue->GetStringValue();
|
||||
if (szType == "Sphere")
|
||||
{
|
||||
pPhysics->m_hShape = g_pPhysics->CreateBall({1.0});
|
||||
}
|
||||
|
||||
return hPhysics;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
||||
return hPhysics;
|
||||
}
|
||||
|
||||
FunnyPhysicalMesh_t *CAssetManager::GetPhysicalMeshByIndex( HFunnyPhysicalMesh hPhysicalMesh )
|
||||
FunnyPhysics_t *CAssetManager::GetPhysicsByIndex( HFunnyPhysics hPhysics )
|
||||
{
|
||||
|
||||
return m_physics.GetObjectPtr(hPhysics);
|
||||
}
|
||||
|
||||
void CAssetManager::UnrefPhysicalMesh( HFunnyPhysicalMesh hPhysicalMesh )
|
||||
void CAssetManager::UnrefPhysics( HFunnyPhysics hPhysics )
|
||||
{
|
||||
|
||||
m_physics.UnrefObject(hPhysics);
|
||||
}
|
||||
|
||||
|
||||
HFunnyPhysicalMaterial CAssetManager::LoadPhysicalMaterial( const char *szName )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
FunnyPhysicalMaterial_t *CAssetManager::GetPhysicalMaterialByIndex( HFunnyPhysicalMaterial hPhysicalMaterial )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CAssetManager::UnrefPhysicalMaterial( HFunnyPhysicalMaterial hPhysicalMaterial )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
static CAssetManager s_assetmgr;
|
||||
|
||||
@@ -10,8 +10,7 @@
|
||||
|
||||
typedef uint32_t HFunnyMaterial;
|
||||
typedef uint32_t HFunnyMesh;
|
||||
typedef uint32_t HFunnyPhysicalMesh;
|
||||
typedef uint32_t HFunnyPhysicalMaterial;
|
||||
typedef uint32_t HFunnyPhysics;
|
||||
typedef uint32_t HFunnyModel;
|
||||
|
||||
struct FunnyMaterial_t
|
||||
@@ -26,11 +25,7 @@ struct FunnyMesh_t
|
||||
IMesh *m_pMesh;
|
||||
};
|
||||
|
||||
struct FunnyPhysicalMaterial_t
|
||||
{
|
||||
};
|
||||
|
||||
struct FunnyPhysicalMesh_t
|
||||
struct FunnyPhysics_t
|
||||
{
|
||||
HShape m_hShape;
|
||||
};
|
||||
@@ -39,8 +34,7 @@ struct FunnyModel_t
|
||||
{
|
||||
HFunnyMesh m_hMesh;
|
||||
HFunnyMaterial m_hMaterial;
|
||||
HFunnyPhysicalMesh m_hPhysicalMesh;
|
||||
HFunnyPhysicalMaterial m_hPhysicalMaterial;
|
||||
HFunnyPhysics m_hPhysics;
|
||||
};
|
||||
|
||||
|
||||
@@ -59,17 +53,11 @@ public:
|
||||
virtual FunnyMaterial_t *GetMaterialByIndex( HFunnyMaterial hMat ) = 0;
|
||||
virtual void UnrefMaterial( HFunnyMaterial hMat ) = 0;
|
||||
|
||||
virtual HFunnyPhysicalMesh LoadPhysicalMesh( const char *szName ) = 0;
|
||||
virtual FunnyPhysicalMesh_t *GetPhysicalMeshByIndex( HFunnyPhysicalMesh hPhysicalMesh ) = 0;
|
||||
virtual void UnrefPhysicalMesh( HFunnyPhysicalMesh hPhysicalMesh ) = 0;
|
||||
|
||||
virtual HFunnyPhysicalMaterial LoadPhysicalMaterial( const char *szName ) = 0;
|
||||
virtual FunnyPhysicalMaterial_t *GetPhysicalMaterialByIndex( HFunnyPhysicalMaterial hPhysicalMaterial ) = 0;
|
||||
virtual void UnrefPhysicalMaterial( HFunnyPhysicalMaterial hPhysicalMaterial ) = 0;
|
||||
virtual HFunnyPhysics LoadPhysics( const char *szName ) = 0;
|
||||
virtual FunnyPhysics_t *GetPhysicsByIndex( HFunnyPhysics hPhysics ) = 0;
|
||||
virtual void UnrefPhysics( HFunnyPhysics hPhysics ) = 0;
|
||||
};
|
||||
|
||||
extern IAssetManager *g_pAssetManager;
|
||||
|
||||
#define ASSET_MANAGER_INTERFACE_VERSION "AssetMgr001"
|
||||
|
||||
#endif
|
||||
|
||||
@@ -22,11 +22,16 @@ void C_BaseEntity::Spawn()
|
||||
{
|
||||
Precache();
|
||||
SetAbsOrigin({0, 0, 0});
|
||||
SetAbsAngles(0, 0, 0);
|
||||
SetAbsQAngles(0, 0, 0);
|
||||
SetScale(1);
|
||||
}
|
||||
|
||||
void C_BaseEntity::SetAbsAngles( float fPitch, float fYaw, float fRoll )
|
||||
void C_BaseEntity::SetAbsAngles( Quat vQuat )
|
||||
{
|
||||
m_vRotation = vQuat;
|
||||
}
|
||||
|
||||
void C_BaseEntity::SetAbsQAngles( float fPitch, float fYaw, float fRoll )
|
||||
{
|
||||
versor q;
|
||||
glm_euler_yzx_quat((vec3){fPitch, fYaw, fRoll}, q);
|
||||
|
||||
@@ -61,7 +61,8 @@ public:
|
||||
virtual void Precache();
|
||||
virtual void Spawn();
|
||||
|
||||
virtual void SetAbsAngles( float fPitch, float fYaw, float fRoll );
|
||||
virtual void SetAbsAngles( Quat vQuat );
|
||||
virtual void SetAbsQAngles( float fPitch, float fYaw, float fRoll );
|
||||
virtual void SetAbsOrigin( Vector origin );
|
||||
virtual void SetScale( float fScale );
|
||||
|
||||
|
||||
@@ -20,12 +20,12 @@ void C_BaseModelEntity::Think( float fDelta )
|
||||
|
||||
void C_BaseModelEntity::SetModel( const char *szName )
|
||||
{
|
||||
if (m_uModelIndex)
|
||||
if (m_hModelHandle)
|
||||
{
|
||||
g_pAssetManager->UnrefModel(m_uModelIndex);
|
||||
g_pAssetManager->UnrefModel(m_hModelHandle);
|
||||
}
|
||||
m_uModelIndex = g_pAssetManager->LoadModel(szName);
|
||||
m_pModel = g_pAssetManager->GetModelByIndex(m_uModelIndex);
|
||||
m_hModelHandle = g_pAssetManager->LoadModel(szName);
|
||||
m_pModel = g_pAssetManager->GetModelByIndex(m_hModelHandle);
|
||||
|
||||
FunnyMesh_t *pMesh = g_pAssetManager->GetMeshByIndex(m_pModel->m_hMesh);
|
||||
m_pInstance = g_pWorldRenderer->CreateInstance(pMesh->m_pMesh);
|
||||
@@ -35,7 +35,7 @@ C_BaseModelEntity::~C_BaseModelEntity()
|
||||
{
|
||||
FunnyMesh_t *pMesh = g_pAssetManager->GetMeshByIndex(m_pModel->m_hMesh);
|
||||
g_pWorldRenderer->DestroyMeshInstance(pMesh->m_pMesh, m_pInstance);
|
||||
g_pAssetManager->UnrefModel(m_uModelIndex);
|
||||
g_pAssetManager->UnrefModel(m_hModelHandle);
|
||||
}
|
||||
|
||||
BEGIN_DATADESC(C_BaseModelEntity)
|
||||
|
||||
@@ -16,8 +16,10 @@
|
||||
#endif
|
||||
|
||||
IFileSystem *filesystem;
|
||||
|
||||
IRenderContext *g_pRenderContext;
|
||||
IGameWindow *g_pMainWindow;
|
||||
|
||||
static CEngineVars s_vars;
|
||||
CEngineVars *g_pEngineVars = &s_vars;
|
||||
EngineConsts_t *g_pEngineConstants;
|
||||
@@ -25,6 +27,9 @@ EngineConsts_t *g_pEngineConstants;
|
||||
INetworkBase *g_pServerBridge;
|
||||
INetworkBase *g_pServerConnection;
|
||||
|
||||
IPhysics *g_pPhysics;
|
||||
IPhysicsWorld *g_pPhysicsWorld;
|
||||
|
||||
class CFunnyGameBridge: public IEngineBridge
|
||||
{
|
||||
virtual void Init() override;
|
||||
@@ -70,6 +75,10 @@ void CFunnyGameBridge::Init()
|
||||
};
|
||||
g_pServerBridge->SendPacket({&join, sizeof(join)});
|
||||
}
|
||||
|
||||
CreateInterfaceFn fnPhysicsFactory = Sys_GetFactory("RapierPhysics");
|
||||
g_pPhysics = (IPhysics*)fnPhysicsFactory(PHYSICS_INTERFACE_VERSION, NULL);
|
||||
g_pPhysicsWorld = g_pPhysics->CreateWorld();
|
||||
}
|
||||
|
||||
void CFunnyGameBridge::Tick( float fDelta )
|
||||
|
||||
@@ -0,0 +1,257 @@
|
||||
#include "assetmgr.h"
|
||||
#include "tier2/ifilesystem.h"
|
||||
#include "tier2/fileformats/json.h"
|
||||
#include "game.h"
|
||||
|
||||
#define MAX_MODEL_COUNT 2048
|
||||
#define MAX_MESH_COUNT 2048
|
||||
#define MAX_MATERIAL_COUNT 2048
|
||||
#define MAX_TEXTURE_COUNT 4096
|
||||
#define MAX_SHADER_COUNT 1024
|
||||
|
||||
#define MAX_PHYSICS_COUNT 1024
|
||||
|
||||
template<typename T, uint32_t nCount>
|
||||
class CAssetArc
|
||||
{
|
||||
struct ObjectHandle_t
|
||||
{
|
||||
CUtlString m_szName;
|
||||
uint32_t m_uUsageCount;
|
||||
T *m_pObject;
|
||||
};
|
||||
ObjectHandle_t m_objects[nCount] = {};
|
||||
public:
|
||||
uint32_t GetOrCreateObject( const char *szName, bool *pbHasBeenCreated )
|
||||
{
|
||||
uint32_t uFoundIndex = 1;
|
||||
for ( uint32_t u = 1; u < nCount; u++ )
|
||||
{
|
||||
if (m_objects[u].m_pObject == NULL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (m_objects[u].m_szName == szName)
|
||||
{
|
||||
m_objects[u].m_uUsageCount++;
|
||||
if (pbHasBeenCreated)
|
||||
*pbHasBeenCreated = false;
|
||||
return u;
|
||||
}
|
||||
}
|
||||
for ( auto &m: m_objects)
|
||||
{
|
||||
if (m.m_pObject == NULL)
|
||||
break;
|
||||
uFoundIndex++;
|
||||
}
|
||||
m_objects[uFoundIndex].m_szName = szName;
|
||||
m_objects[uFoundIndex].m_uUsageCount++;
|
||||
m_objects[uFoundIndex].m_pObject = (T*)V_malloc(sizeof(T));
|
||||
if (pbHasBeenCreated)
|
||||
*pbHasBeenCreated = true;
|
||||
return uFoundIndex;
|
||||
}
|
||||
T *GetObjectPtr( uint32_t uIndex )
|
||||
{
|
||||
if (uIndex >= nCount)
|
||||
return 0;
|
||||
return m_objects[uIndex].m_pObject;
|
||||
}
|
||||
void UnrefObject( uint32_t uIndex )
|
||||
{
|
||||
if (uIndex >= nCount)
|
||||
return;
|
||||
|
||||
m_objects[uIndex].m_uUsageCount--;
|
||||
if (m_objects[uIndex].m_uUsageCount == 0)
|
||||
{
|
||||
V_free(m_objects[uIndex].m_pObject);
|
||||
m_objects[uIndex].m_pObject = NULL;
|
||||
m_objects[uIndex].m_szName = NULL;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class CAssetManager: public IAssetManager
|
||||
{
|
||||
public:
|
||||
virtual HFunnyModel LoadModel( const char *szName ) override;
|
||||
virtual FunnyModel_t *GetModelByIndex( HFunnyModel hModel ) override;
|
||||
virtual void UnrefModel( HFunnyModel uIndex ) override;
|
||||
|
||||
virtual HFunnyMesh LoadMesh( const char *szName ) override;
|
||||
virtual FunnyMesh_t *GetMeshByIndex( HFunnyMesh hMesh ) override;
|
||||
virtual void UnrefMesh( HFunnyMesh hMesh ) override;
|
||||
|
||||
virtual HFunnyMaterial LoadMaterial( const char *szName ) override;
|
||||
virtual FunnyMaterial_t *GetMaterialByIndex( HFunnyMaterial hMat ) override;
|
||||
virtual void UnrefMaterial( HFunnyMaterial hMat ) override;
|
||||
|
||||
virtual HFunnyPhysics LoadPhysics( const char *szName ) override;
|
||||
virtual FunnyPhysics_t *GetPhysicsByIndex( HFunnyPhysics hPhysics ) override;
|
||||
virtual void UnrefPhysics( HFunnyPhysics hPhysics ) override;
|
||||
|
||||
CAssetArc<FunnyModel_t, MAX_MODEL_COUNT> m_models = {};
|
||||
CAssetArc<FunnyPhysics_t, MAX_PHYSICS_COUNT> m_physics = {};
|
||||
|
||||
};
|
||||
|
||||
FunnyModel_t *CAssetManager::GetModelByIndex( uint32_t uIndex )
|
||||
{
|
||||
return m_models.GetObjectPtr(uIndex);
|
||||
}
|
||||
|
||||
FunnyMaterial_t *CAssetManager::GetMaterialByIndex( uint32_t uIndex )
|
||||
{
|
||||
}
|
||||
|
||||
FunnyMesh_t *CAssetManager::GetMeshByIndex( uint32_t uIndex )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
uint32_t CAssetManager::LoadModel( const char *szName )
|
||||
{
|
||||
bool bHasBeenCreated = false;
|
||||
HFunnyModel hModel = m_models.GetOrCreateObject(szName, &bHasBeenCreated);
|
||||
if (!bHasBeenCreated)
|
||||
return hModel;
|
||||
|
||||
FunnyModel_t *pModel = m_models.GetObjectPtr(hModel);
|
||||
|
||||
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
|
||||
if (!pHandle)
|
||||
return 0;
|
||||
|
||||
CUtlString szProperties = filesystem->ReadString(pHandle);
|
||||
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
|
||||
filesystem->Close(pHandle);
|
||||
|
||||
if (!pRoot)
|
||||
return 0;
|
||||
|
||||
IJSONObject *pMainObject;
|
||||
CUtlString szMeshData;
|
||||
IVertexBuffer *pVertices;
|
||||
switch (pRoot->GetType())
|
||||
{
|
||||
case JSON_PARAMETER_OBJECT:
|
||||
{
|
||||
pMainObject = pRoot->GetObject();
|
||||
if (!pMainObject)
|
||||
{
|
||||
V_printf("Failed to load properties\n");
|
||||
return 0;
|
||||
|
||||
}
|
||||
IJSONValue *pPhysics = pMainObject->GetValue("Physics");
|
||||
if (pPhysics)
|
||||
pModel->m_hPhysics = LoadPhysics(pPhysics->GetStringValue());
|
||||
|
||||
return hModel;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CAssetManager::UnrefModel( uint32_t uIndex )
|
||||
{
|
||||
m_models.UnrefObject(uIndex);
|
||||
}
|
||||
|
||||
|
||||
uint32_t CAssetManager::LoadMaterial( const char *szName )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CAssetManager::UnrefMaterial( uint32_t uIndex )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
HFunnyMesh CAssetManager::LoadMesh( const char *szName )
|
||||
{
|
||||
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
void CAssetManager::UnrefMesh( uint32_t uIndex )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
|
||||
{
|
||||
bool bHasBeenCreated = false;
|
||||
HFunnyPhysics hPhysics = m_physics.GetOrCreateObject(szName, &bHasBeenCreated);
|
||||
if (!bHasBeenCreated)
|
||||
return hPhysics;
|
||||
FunnyPhysics_t *pPhysics = m_physics.GetObjectPtr(hPhysics);
|
||||
|
||||
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
|
||||
if (!pHandle)
|
||||
return 0;
|
||||
CUtlString szProperties = filesystem->ReadString(pHandle);
|
||||
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
|
||||
if (!pRoot)
|
||||
return 0;
|
||||
|
||||
IJSONObject *pMainObject;
|
||||
switch (pRoot->GetType())
|
||||
{
|
||||
case JSON_PARAMETER_OBJECT:
|
||||
{
|
||||
pMainObject = pRoot->GetObject();
|
||||
if (!pMainObject)
|
||||
{
|
||||
V_printf("Failed to load properties\n");
|
||||
m_physics.UnrefObject(hPhysics);
|
||||
return 0;
|
||||
|
||||
}
|
||||
IJSONValue *pTypeValue = pMainObject->GetValue("Type");
|
||||
if (!pTypeValue)
|
||||
{
|
||||
V_printf("\"Type\" must be specified\n");
|
||||
m_physics.UnrefObject(hPhysics);
|
||||
return 0;
|
||||
}
|
||||
CUtlString szType = pTypeValue->GetStringValue();
|
||||
if (szType == "Sphere")
|
||||
{
|
||||
pPhysics->m_hShape = g_pPhysics->CreateBall({1.0});
|
||||
}
|
||||
|
||||
return hPhysics;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
||||
return hPhysics;
|
||||
}
|
||||
|
||||
FunnyPhysics_t *CAssetManager::GetPhysicsByIndex( HFunnyPhysics hPhysics )
|
||||
{
|
||||
return m_physics.GetObjectPtr(hPhysics);
|
||||
}
|
||||
|
||||
void CAssetManager::UnrefPhysics( HFunnyPhysics hPhysics )
|
||||
{
|
||||
m_physics.UnrefObject(hPhysics);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static CAssetManager s_assetmgr;
|
||||
IAssetManager *g_pAssetManager = &s_assetmgr;
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
#ifndef ASSET_MANAGER_H
|
||||
#define ASSET_MANAGER_H
|
||||
|
||||
#include "datamap.h"
|
||||
#include "iphysics.h"
|
||||
#include "tier1/utlstring.h"
|
||||
|
||||
typedef uint32_t HFunnyMaterial;
|
||||
typedef uint32_t HFunnyMesh;
|
||||
typedef uint32_t HFunnyPhysics;
|
||||
typedef uint32_t HFunnyModel;
|
||||
|
||||
struct FunnyMaterial_t
|
||||
{
|
||||
};
|
||||
|
||||
struct FunnyMesh_t
|
||||
{
|
||||
};
|
||||
|
||||
struct FunnyPhysics_t
|
||||
{
|
||||
HShape m_hShape;
|
||||
};
|
||||
|
||||
struct FunnyModel_t
|
||||
{
|
||||
HFunnyPhysics m_hPhysics;
|
||||
};
|
||||
|
||||
|
||||
class IAssetManager
|
||||
{
|
||||
public:
|
||||
virtual HFunnyModel LoadModel( const char *szName ) = 0;
|
||||
virtual FunnyModel_t *GetModelByIndex( HFunnyModel hModel ) = 0;
|
||||
virtual void UnrefModel( HFunnyModel uIndex ) = 0;
|
||||
|
||||
virtual HFunnyMesh LoadMesh( const char *szName ) = 0;
|
||||
virtual FunnyMesh_t *GetMeshByIndex( HFunnyMesh hMesh ) = 0;
|
||||
virtual void UnrefMesh( HFunnyMesh hMesh ) = 0;
|
||||
|
||||
virtual HFunnyMaterial LoadMaterial( const char *szName ) = 0;
|
||||
virtual FunnyMaterial_t *GetMaterialByIndex( HFunnyMaterial hMat ) = 0;
|
||||
virtual void UnrefMaterial( HFunnyMaterial hMat ) = 0;
|
||||
|
||||
virtual HFunnyPhysics LoadPhysics( const char *szName ) = 0;
|
||||
virtual FunnyPhysics_t *GetPhysicsByIndex( HFunnyPhysics hPhysics ) = 0;
|
||||
virtual void UnrefPhysics( HFunnyPhysics hPhysics ) = 0;
|
||||
};
|
||||
|
||||
extern IAssetManager *g_pAssetManager;
|
||||
|
||||
#endif
|
||||
|
||||
@@ -20,10 +20,18 @@ void CBaseEntity::Precache()
|
||||
|
||||
void CBaseEntity::Spawn()
|
||||
{
|
||||
Precache();
|
||||
Precache();
|
||||
SetAbsOrigin({0, 0, 0});
|
||||
SetAbsQAngles(0, 0, 0);
|
||||
SetScale(1);
|
||||
}
|
||||
|
||||
void CBaseEntity::SetAbsAngles( float fPitch, float fYaw, float fRoll )
|
||||
void CBaseEntity::SetAbsAngles( Quat vQuat )
|
||||
{
|
||||
m_vRotation = vQuat;
|
||||
}
|
||||
|
||||
void CBaseEntity::SetAbsQAngles( float fPitch, float fYaw, float fRoll )
|
||||
{
|
||||
versor q;
|
||||
glm_euler_yzx_quat((vec3){fPitch, fYaw, fRoll}, q);
|
||||
|
||||
@@ -61,7 +61,8 @@ public:
|
||||
virtual void Precache();
|
||||
virtual void Spawn();
|
||||
|
||||
virtual void SetAbsAngles( float fPitch, float fYaw, float fRoll );
|
||||
virtual void SetAbsAngles( Quat vQuat );
|
||||
virtual void SetAbsQAngles( float fPitch, float fYaw, float fRoll );
|
||||
virtual void SetAbsOrigin( Vector origin );
|
||||
virtual void SetScale( float fScale );
|
||||
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
#include "basemodelentity.h"
|
||||
#include "game.h"
|
||||
|
||||
void CBaseModelEntity::Spawn()
|
||||
void CBaseModelEntity::SetModel( const char *szName )
|
||||
{
|
||||
}
|
||||
|
||||
void CBaseModelEntity::Precache()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -9,18 +9,7 @@ class CBaseModelEntity: public CBaseEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS(CBaseModelEntity, CBaseEntity);
|
||||
virtual void Spawn() override;
|
||||
virtual void Precache() override;
|
||||
|
||||
void SetModel( const char *szName );
|
||||
private:
|
||||
|
||||
HFunnyModel m_hModelHandle;
|
||||
FunnyModel_t *m_pModel;
|
||||
|
||||
HShape m_hShape;
|
||||
HCollider m_hCollider;
|
||||
IPhysicsBody *m_pBody;
|
||||
virtual void SetModel( const char *szName );
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -17,9 +17,12 @@ DECLARE_BUILD_STAGE(Server)
|
||||
compileProject.m_szName = "server";
|
||||
compileProject.files = {
|
||||
"game.cpp",
|
||||
"assetmgr.cpp",
|
||||
|
||||
"entitysystem.cpp",
|
||||
"baseentity.cpp",
|
||||
"basemodelentity.cpp",
|
||||
"physicsprop.cpp",
|
||||
|
||||
"milmoba/player.cpp",
|
||||
};
|
||||
|
||||
@@ -129,6 +129,11 @@ void CEntitySystem::Think()
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
// Purpose: Sends packets to clients.
|
||||
// Since we are running this on server we can't really accept any packet.
|
||||
// We only allow packets from the entities sent by a client
|
||||
//-------------------------------------------------------------------------------
|
||||
void CEntitySystem::NetThink( INetworkBase *pBase )
|
||||
{
|
||||
|
||||
|
||||
@@ -14,11 +14,14 @@
|
||||
|
||||
|
||||
IFileSystem *filesystem;
|
||||
|
||||
IRenderContext *g_pRenderContext;
|
||||
IGameWindow *g_pMainWindow;
|
||||
|
||||
static CEngineVars s_vars;
|
||||
CEngineVars *g_pEngineVars = &s_vars;
|
||||
EngineConsts_t *g_pEngineConstants;
|
||||
|
||||
INetworkBase *g_pClientBridge;
|
||||
INetworkBase *g_pPublicConnection;
|
||||
INetworkBase *g_pCurrentConnection;
|
||||
@@ -211,6 +214,7 @@ void CFunnyGameBridge::Shutdown()
|
||||
#define CONNECT_INTERFACE(szName, pGlobal) if (!V_strcmp(psz, szName)) { pGlobal = (typeof(pGlobal))pInterface; return; }
|
||||
void CFunnyGameBridge::ConnectInterface( const char *psz, void *pInterface )
|
||||
{
|
||||
CONNECT_INTERFACE(FILESYSTEM_INTERFACE_VERSION, filesystem);
|
||||
CONNECT_INTERFACE("EngineConstants", g_pEngineConstants)
|
||||
}
|
||||
|
||||
|
||||
@@ -5,15 +5,14 @@
|
||||
|
||||
void CMOBAPlayer::Spawn()
|
||||
{
|
||||
SetModel("game/core/models/cube.fmdl");
|
||||
SetThink(Think);
|
||||
m_fTimer = 0;
|
||||
};
|
||||
|
||||
void CMOBAPlayer::Think( float fDelta )
|
||||
{
|
||||
m_fTimer += 1.0/60.0;
|
||||
SetAbsOrigin({m_fTimer, 0, 0});
|
||||
SetAbsAngles(glm_rad(90), m_fTimer, 0);
|
||||
BaseClass::Think(fDelta);
|
||||
SetScale(1);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef MILMOBA_PLAYER_H
|
||||
#define MILMOBA_PLAYER_H
|
||||
|
||||
#include "basemodelentity.h"
|
||||
|
||||
|
||||
class CMOBAPlayer: public CBaseModelEntity
|
||||
class CMOBAPlayer: public CBaseModelEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS(CMOBAPlayer, CBaseModelEntity);
|
||||
@@ -12,8 +12,6 @@ public:
|
||||
|
||||
virtual void Spawn( void ) override;
|
||||
void Think( float fDelta );
|
||||
|
||||
float m_fTimer;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
#include "physicsprop.h"
|
||||
#include "game.h"
|
||||
|
||||
|
||||
void CPhysicsProp::Precache()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CPhysicsProp::Spawn()
|
||||
{
|
||||
SetThink(Think);
|
||||
}
|
||||
|
||||
void CPhysicsProp::Think( float fDelta )
|
||||
{
|
||||
SetAbsOrigin(m_pBody->GetPosition());
|
||||
SetAbsAngles(m_pBody->GetRotation());
|
||||
}
|
||||
|
||||
void CPhysicsProp::SetModel( const char *szName )
|
||||
{
|
||||
if (m_hModel)
|
||||
{
|
||||
g_pAssetManager->UnrefModel(m_hModel);
|
||||
}
|
||||
m_hModel = g_pAssetManager->LoadModel(szName);
|
||||
m_pModel = g_pAssetManager->GetModelByIndex(m_hModel);
|
||||
m_pPhysics = g_pAssetManager->GetPhysicsByIndex(m_pModel->m_hPhysics);
|
||||
m_hCollider = g_pPhysics->CreateCollider(m_pPhysics->m_hShape);
|
||||
m_pBody = g_pPhysicsWorld->CreateRigidBody(m_hCollider, k_EPhysics_Dynamic);
|
||||
}
|
||||
|
||||
void CPhysicsProp::EnableMovement()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CPhysicsProp::DisableMovement()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -9,8 +9,19 @@ friend CBaseModelEntity;
|
||||
public:
|
||||
DECLARE_CLASS(CPhysicsProp, CBaseModelEntity);
|
||||
virtual void Spawn() override;
|
||||
virtual void Precache() override;
|
||||
|
||||
virtual void SetModel( const char *szName ) override;
|
||||
virtual void EnableMovement();
|
||||
virtual void DisableMovement();
|
||||
|
||||
void Think( float fDelta );
|
||||
private:
|
||||
HFunnyModel m_hModel;
|
||||
FunnyModel_t *m_pModel;
|
||||
FunnyPhysics_t *m_pPhysics;
|
||||
HCollider m_hCollider;
|
||||
IPhysicsBody *m_pBody;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define GAME_H
|
||||
#include "tier2/ifilesystem.h"
|
||||
#include "materialsystem/imaterialsystem.h"
|
||||
#include "iphysics.h"
|
||||
extern IRenderContext *g_pRenderContext;
|
||||
extern IFileSystem *filesystem;
|
||||
extern IGameWindowManager *g_pWindowManager;
|
||||
@@ -15,6 +16,9 @@ public:
|
||||
|
||||
extern CEngineVars *g_pEngineVars;
|
||||
|
||||
extern IPhysics *g_pPhysics;
|
||||
extern IPhysicsWorld *g_pPhysicsWorld;
|
||||
|
||||
#define FUNNY_SECURE_PORT 27015
|
||||
#define FUNNY_QUERY_PORT 27016
|
||||
|
||||
|
||||
@@ -114,9 +114,9 @@ DECLARE_VULKAN_COMMAND(SetViewport)
|
||||
{
|
||||
VkViewport v = {
|
||||
fX,
|
||||
fY,
|
||||
fY+fHeight,
|
||||
fWidth,
|
||||
fHeight,
|
||||
-fHeight,
|
||||
fDepthMin,
|
||||
fDepthMax
|
||||
};
|
||||
|
||||
@@ -35,6 +35,8 @@ abstract_class IPhysicsBody
|
||||
public:
|
||||
virtual void SetPosition( Vector vPosition ) = 0;
|
||||
virtual void SetRotation( Quat vRotation ) = 0;
|
||||
virtual Vector GetPosition() = 0;
|
||||
virtual Quat GetRotation() = 0;
|
||||
virtual void SetGravityScale( float fScale ) = 0;
|
||||
};
|
||||
|
||||
@@ -43,7 +45,7 @@ abstract_class IPhysicsWorld
|
||||
public:
|
||||
virtual void Frame( float fDelta ) = 0;
|
||||
|
||||
virtual IPhysicsBody *CreateRigidBody( HCollider hCollider, EPhysicsBodyType eType) = 0;
|
||||
virtual IPhysicsBody *CreateRigidBody( HCollider hCollider, EPhysicsBodyType eType ) = 0;
|
||||
virtual void DestroyPhysicsBody( IPhysicsBody *pBody ) = 0;
|
||||
|
||||
virtual void SetGravity( float fGravity ) = 0;
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
|
||||
#include "physics.h"
|
||||
#define PHYSICS_OBJECT_DEFINED
|
||||
#define TRIG_H
|
||||
#include "iphysics.h"
|
||||
#include "tier0/lib.h"
|
||||
#include "tier1/interface.h"
|
||||
|
||||
class CRapierPhysicsBody: public IPhysicsBody
|
||||
@@ -20,14 +22,28 @@ public:
|
||||
|
||||
virtual void SetRotation( Quat vRotation ) override
|
||||
{
|
||||
|
||||
CRapierPhysicsBody_SetRotation(m_pBody, vRotation.x, vRotation.y, vRotation.z, vRotation.w);
|
||||
}
|
||||
|
||||
virtual void SetGravityScale( float fScale ) override
|
||||
{
|
||||
|
||||
}
|
||||
RapierPhysicsBody_t *m_pBody;
|
||||
|
||||
|
||||
virtual Vector GetPosition() override
|
||||
{
|
||||
return CRapierPhysicsBody_GetPosition(m_pBody);
|
||||
}
|
||||
|
||||
virtual Quat GetRotation() override
|
||||
{
|
||||
return CRapierPhysicsBody_GetRotation(m_pBody);
|
||||
}
|
||||
|
||||
|
||||
|
||||
RapierPhysicsBody_t *m_pBody = NULL;
|
||||
|
||||
};
|
||||
class CRapierPhysicsWorld: public IPhysicsWorld
|
||||
@@ -58,7 +74,7 @@ public:
|
||||
|
||||
}
|
||||
|
||||
RapierWorld_t *m_pWorld;
|
||||
RapierWorld_t *m_pWorld = NULL;
|
||||
};
|
||||
|
||||
class CRapierPhysics: public IPhysics
|
||||
@@ -109,7 +125,7 @@ public:
|
||||
|
||||
|
||||
|
||||
RapierPhysics_t *m_pRustHandle;
|
||||
RapierPhysics_t *m_pRustHandle = NULL;
|
||||
};
|
||||
|
||||
EXPOSE_INTERFACE(CRapierPhysics, IPhysics, PHYSICS_INTERFACE_VERSION)
|
||||
|
||||
@@ -20,6 +20,19 @@ typedef struct RapierShape_t RapierShape_t;
|
||||
|
||||
typedef struct RapierWorld_t RapierWorld_t;
|
||||
|
||||
typedef struct Vector {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} Vector;
|
||||
|
||||
typedef struct Quat {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
} Quat;
|
||||
|
||||
typedef struct BallShape_t {
|
||||
float m_fRadius;
|
||||
} BallShape_t;
|
||||
@@ -34,11 +47,21 @@ typedef struct CuboidShape_t {
|
||||
extern "C" {
|
||||
#endif // __cplusplus
|
||||
|
||||
struct Vector CRapierPhysicsBody_GetPosition(struct RapierPhysicsBody_t *this_);
|
||||
|
||||
struct Quat CRapierPhysicsBody_GetRotation(struct RapierPhysicsBody_t *this_);
|
||||
|
||||
void CRapierPhysicsBody_SetPosition(struct RapierPhysicsBody_t *this_,
|
||||
float fX,
|
||||
float fY,
|
||||
float fZ);
|
||||
|
||||
void CRapierPhysicsBody_SetRotation(struct RapierPhysicsBody_t *this_,
|
||||
float fX,
|
||||
float fY,
|
||||
float fZ,
|
||||
float fW);
|
||||
|
||||
struct RapierPhysicsBody_t *CRapierPhysicsWorld_CreateRigidBody(struct RapierWorld_t *this_,
|
||||
struct RapierCollider_t *pCollider,
|
||||
enum EPhysicsBodyType eType);
|
||||
|
||||
@@ -16,7 +16,7 @@ macro_rules! V_malloc {
|
||||
use std::{default, ptr::{self, null}, sync::Arc};
|
||||
|
||||
use parry3d::{glamx::vec3, shape::{Shape, ShapeType, SharedShape}};
|
||||
use rapier3d::{geometry::Ball};
|
||||
use rapier3d::{geometry::Ball, na::{UnitQuaternion, Vector4}};
|
||||
use rapier3d::prelude::*;
|
||||
use libc::{malloc, free};
|
||||
|
||||
@@ -93,26 +93,67 @@ pub struct RapierPhysics_t
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn CRapierPhysicsBody_SetPosition( this: *mut RapierPhysicsBody_t, fX: f32, fY: f32, fZ: f32 )
|
||||
{
|
||||
let world: &mut RapierWorld_t = &mut *(*this).m_pWorld;
|
||||
world.m_rigidBodies[(*this).m_hRigidBodyHandle]
|
||||
.set_translation(vec3(fX, fY, fZ), true);
|
||||
print!("{} {} {}\n", fX, fY, fZ);
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn CRapierPhysicsBody_SetRotation( this: *mut RapierPhysicsBody_t, fX: f32, fY: f32, fZ: f32, fW: f32 )
|
||||
{
|
||||
let world: &mut RapierWorld_t = &mut *(*this).m_pWorld;
|
||||
world.m_rigidBodies[(*this).m_hRigidBodyHandle]
|
||||
.set_translation(vec3(fX, fY, fZ), true);
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct Vector {
|
||||
x: f32,
|
||||
y: f32,
|
||||
z: f32,
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn CRapierPhysicsBody_GetPosition( this: *mut RapierPhysicsBody_t ) -> Vector
|
||||
{
|
||||
let world: &mut RapierWorld_t = &mut *(*this).m_pWorld;
|
||||
let position = world.m_rigidBodies[(*this).m_hRigidBodyHandle]
|
||||
.translation().to_array();
|
||||
return Vector { x: position[0], y: position[1], z: position[2]}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct Quat {
|
||||
x: f32,
|
||||
y: f32,
|
||||
z: f32,
|
||||
w: f32,
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn CRapierPhysicsBody_GetRotation( this: *mut RapierPhysicsBody_t ) -> Quat
|
||||
{
|
||||
let world: &mut RapierWorld_t = &mut *(*this).m_pWorld;
|
||||
let rotationVector = world.m_rigidBodies[(*this).m_hRigidBodyHandle]
|
||||
.rotation().to_array();
|
||||
Quat{ x: rotationVector[0], y: rotationVector[1], z: rotationVector[2], w: rotationVector[3]}
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn CRapierPhysicsWorld_Frame( this: *mut RapierWorld_t, fDelta: f32 )
|
||||
{
|
||||
let gravity = vec3(0.0, -9.81, 0.0);
|
||||
let vGravity = vec3(0.0, -9.8, 0.0);
|
||||
let mut integrationParameters = IntegrationParameters::default();
|
||||
integrationParameters.dt = fDelta;
|
||||
let mut physicsPipeline = PhysicsPipeline::new();
|
||||
let physicsHooks = ();
|
||||
let eventHandler = ();
|
||||
physicsPipeline.step(
|
||||
gravity,
|
||||
vGravity,
|
||||
&integrationParameters,
|
||||
&mut (*this).m_islandManager,
|
||||
&mut (*this).m_broadPhase,
|
||||
@@ -125,10 +166,6 @@ pub unsafe extern "C" fn CRapierPhysicsWorld_Frame( this: *mut RapierWorld_t, fD
|
||||
&physicsHooks,
|
||||
&eventHandler,
|
||||
);
|
||||
for (h, b) in (*this).m_colliders.iter()
|
||||
{
|
||||
print!("{:?}\n",b.position())
|
||||
}
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
@@ -207,12 +244,8 @@ pub unsafe extern "C" fn CRapierPhysics_CreateCollider( this: *mut RapierPhysics
|
||||
{
|
||||
let pRapierShape = (*pShape).m_pShape;
|
||||
let shape: &SharedShape = &(*pShape).m_sharedShape;
|
||||
let rapierCollider = ColliderBuilder::new(shape.clone()).build();
|
||||
let collider = RapierCollider_t {
|
||||
m_collider: rapierCollider,
|
||||
};
|
||||
let pCollider = V_malloc!(RapierCollider_t, 1);
|
||||
*pCollider = collider;
|
||||
std::ptr::write(&mut (*pCollider).m_collider, ColliderBuilder::new(shape.clone()).build());
|
||||
pCollider
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user