28 lines
568 B
C++
28 lines
568 B
C++
#ifndef PHYSICS_PROP_H
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#define PHYSICS_PROP_H
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#include "basemodelentity.h"
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class CPhysicsProp: public CBaseModelEntity
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{
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friend CBaseModelEntity;
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public:
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DECLARE_CLASS(CPhysicsProp, CBaseModelEntity);
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virtual void Spawn() override;
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virtual void Precache() override;
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virtual void SetModel( const char *szName ) override;
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virtual void EnableMovement();
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virtual void DisableMovement();
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void Think( float fDelta );
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private:
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HFunnyModel m_hModel;
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FunnyModel_t *m_pModel;
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FunnyPhysics_t *m_pPhysics;
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HCollider m_hCollider;
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IPhysicsBody *m_pBody;
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};
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#endif
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