Files
funnygame/game/server/assetmgr.h
2026-03-05 00:30:27 +02:00

55 lines
1.2 KiB
C++

#ifndef ASSET_MANAGER_H
#define ASSET_MANAGER_H
#include "datamap.h"
#include "iphysics.h"
#include "tier1/utlstring.h"
typedef uint32_t HFunnyMaterial;
typedef uint32_t HFunnyMesh;
typedef uint32_t HFunnyPhysics;
typedef uint32_t HFunnyModel;
struct FunnyMaterial_t
{
};
struct FunnyMesh_t
{
};
struct FunnyPhysics_t
{
HShape m_hShape;
};
struct FunnyModel_t
{
HFunnyPhysics m_hPhysics;
};
class IAssetManager
{
public:
virtual HFunnyModel LoadModel( const char *szName ) = 0;
virtual FunnyModel_t *GetModelByIndex( HFunnyModel hModel ) = 0;
virtual void UnrefModel( HFunnyModel uIndex ) = 0;
virtual HFunnyMesh LoadMesh( const char *szName ) = 0;
virtual FunnyMesh_t *GetMeshByIndex( HFunnyMesh hMesh ) = 0;
virtual void UnrefMesh( HFunnyMesh hMesh ) = 0;
virtual HFunnyMaterial LoadMaterial( const char *szName ) = 0;
virtual FunnyMaterial_t *GetMaterialByIndex( HFunnyMaterial hMat ) = 0;
virtual void UnrefMaterial( HFunnyMaterial hMat ) = 0;
virtual HFunnyPhysics LoadPhysics( const char *szName ) = 0;
virtual FunnyPhysics_t *GetPhysicsByIndex( HFunnyPhysics hPhysics ) = 0;
virtual void UnrefPhysics( HFunnyPhysics hPhysics ) = 0;
};
extern IAssetManager *g_pAssetManager;
#endif