networking fixes

This commit is contained in:
2026-03-08 18:57:00 +02:00
parent 1a2a353e03
commit 321a2f31a9
13 changed files with 130 additions and 19 deletions

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@@ -12,6 +12,7 @@
#include "netprotocol.h"
static C_BaseEntity *s_pLocalEntity;
CEntitySystem *EntitySystem()
{
@@ -122,6 +123,7 @@ IEntityFactory *CEntitySystem::GetFactoryByClassname( const char *szName )
return NULL;
}
void CEntitySystem::DestroyEntityByIndex( uint32_t uIndex )
{
if ( uIndex >= MAX_EDICTS )
@@ -129,6 +131,8 @@ void CEntitySystem::DestroyEntityByIndex( uint32_t uIndex )
if (m_pEntities[uIndex])
{
V_printf("Deleting: %i\n", uIndex);
if (m_pEntities[uIndex] == s_pLocalEntity)
s_pLocalEntity = 0;
delete m_pEntities[uIndex];
m_pEntities[uIndex] = 0;
}
@@ -174,9 +178,6 @@ searchIndex:
return (char*)pEntity+pCurrentMap->m_pFields[uCurrentIndex].m_uOffset;
}
static C_BaseEntity *s_pLocalEntity;
void CEntitySystem::NetRecvPacket( NetPacket_t *pPacket )
{
PlayerPacket_t *pPlayerPacket = (PlayerPacket_t*)pPacket->pData;

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@@ -23,7 +23,8 @@ void C_MOBAPlayer::Think( float fDelta )
C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
m_vMovementVector.x = m_bIsForward - m_bIsBack;
m_vMovementVector.z = m_bIsForward - m_bIsBack;
m_vMovementVector.x = m_bIsLeft - m_bIsRight;
if (pEntity == this)
{
@@ -84,3 +85,44 @@ static void IN_BackUp( int c, char **v ) {
((C_MOBAPlayer*)pPlayer)->m_bIsBack = false;
}
static ConCommand endback("-back", IN_BackUp);
static void IN_RightDown( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsRight = true;
}
static ConCommand startright("+right", IN_RightDown);
static void IN_RightUp( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsRight = false;
}
static ConCommand endright("-right", IN_RightUp);
static void IN_LeftDown( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsLeft = true;
}
static ConCommand startleft("+left", IN_LeftDown);
static void IN_LeftUp( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsLeft = false;
}
static ConCommand endleft("-left", IN_LeftUp);

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@@ -113,7 +113,7 @@ IEntityFactory *CEntitySystem::GetFactoryByClassname( const char *szName )
return NULL;
}
void CEntitySystem::Think()
void CEntitySystem::Think( float fDelta )
{
CBaseEntity *pEntity;
int i;
@@ -128,7 +128,7 @@ void CEntitySystem::Think()
if ( !pEntity->m_pfnThink )
continue;
(pEntity->*pEntity->m_pfnThink)(0);
(pEntity->*pEntity->m_pfnThink)(fDelta);
}
}

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@@ -24,7 +24,7 @@ public:
virtual IEntityFactory *GetFactoryByClassname( const char *szName );
virtual void Think();
virtual void Think( float fDelta );
virtual CBaseEntity **GetEntities();
virtual void NetRecvPacket( NetPacket_t *pPacket );

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@@ -162,12 +162,11 @@ void NET_ProcessPacket( INetworkBase *pBase )
if (g_pCurrentConnection)
g_pCurrentConnection->SendPacket({&stLocalEntity, sizeof(stLocalEntity), 0, PACKET_MUST_ARRIVE});
}
return;
break;
case MESSAGE_ENTITY_DATA_SYNC:
EntitySystem()->NetRecvPacket(&packet);
pBase->RecievePacket();
break;
default:
pBase->RecievePacket();
break;
}
pBase->RecievePacket();
@@ -208,7 +207,7 @@ void CFunnyGameBridge::Frame( float fDelta )
if (g_pCurrentConnection)
{
g_pPhysicsWorld->Frame(fTickRate);
EntitySystem()->Think();
EntitySystem()->Think(fTickRate);
EntitySystem()->NetSendThink(g_pCurrentConnection);
}
}

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@@ -6,7 +6,7 @@
void CMOBAPlayer::Spawn()
{
CPhysicsProp::Spawn();
CBaseEntity::Spawn();
SetModel("game/core/models/cube.fmdl");
SetScale(1);
SetThink(Think);
@@ -14,8 +14,14 @@ void CMOBAPlayer::Spawn()
void CMOBAPlayer::Think( float fDelta )
{
V_printf("%f %f %f\n", m_vMovementVector.x, m_vMovementVector.y, m_vMovementVector.z);
CPhysicsProp::Think(fDelta);
Vector vPosition = GetAbsOrigin();
// player might lie to us
m_vMovementVector.x = glm_clamp(m_vMovementVector.x, -1, 1);
m_vMovementVector.y = glm_clamp(m_vMovementVector.y, -1, 1);
vPosition.x += m_vMovementVector.x*fDelta*5;
vPosition.z += m_vMovementVector.z*fDelta*5;
SetAbsOrigin(vPosition);
};
LINK_ENTITY_TO_CLASS(player, CMOBAPlayer)

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@@ -3,10 +3,10 @@
#include "physicsprop.h"
class CMOBAPlayer: public CPhysicsProp
class CMOBAPlayer: public CBaseModelEntity
{
public:
DECLARE_CLASS(CMOBAPlayer, CPhysicsProp);
DECLARE_CLASS(CMOBAPlayer, CBaseModelEntity);
DECLARE_DATADESC();
DECLARE_SERVERCLASS()

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