networking fixes
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@@ -12,6 +12,7 @@
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#include "netprotocol.h"
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static C_BaseEntity *s_pLocalEntity;
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CEntitySystem *EntitySystem()
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{
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@@ -122,6 +123,7 @@ IEntityFactory *CEntitySystem::GetFactoryByClassname( const char *szName )
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return NULL;
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}
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void CEntitySystem::DestroyEntityByIndex( uint32_t uIndex )
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{
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if ( uIndex >= MAX_EDICTS )
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@@ -129,6 +131,8 @@ void CEntitySystem::DestroyEntityByIndex( uint32_t uIndex )
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if (m_pEntities[uIndex])
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{
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V_printf("Deleting: %i\n", uIndex);
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if (m_pEntities[uIndex] == s_pLocalEntity)
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s_pLocalEntity = 0;
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delete m_pEntities[uIndex];
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m_pEntities[uIndex] = 0;
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}
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@@ -174,9 +178,6 @@ searchIndex:
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return (char*)pEntity+pCurrentMap->m_pFields[uCurrentIndex].m_uOffset;
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}
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static C_BaseEntity *s_pLocalEntity;
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void CEntitySystem::NetRecvPacket( NetPacket_t *pPacket )
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{
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PlayerPacket_t *pPlayerPacket = (PlayerPacket_t*)pPacket->pData;
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@@ -23,7 +23,8 @@ void C_MOBAPlayer::Think( float fDelta )
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C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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m_vMovementVector.x = m_bIsForward - m_bIsBack;
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m_vMovementVector.z = m_bIsForward - m_bIsBack;
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m_vMovementVector.x = m_bIsLeft - m_bIsRight;
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if (pEntity == this)
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{
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@@ -84,3 +85,44 @@ static void IN_BackUp( int c, char **v ) {
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((C_MOBAPlayer*)pPlayer)->m_bIsBack = false;
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}
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static ConCommand endback("-back", IN_BackUp);
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static void IN_RightDown( int c, char **v ) {
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C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
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if (!pPlayer)
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return;
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if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
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return;
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((C_MOBAPlayer*)pPlayer)->m_bIsRight = true;
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}
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static ConCommand startright("+right", IN_RightDown);
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static void IN_RightUp( int c, char **v ) {
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C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
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if (!pPlayer)
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return;
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if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
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return;
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((C_MOBAPlayer*)pPlayer)->m_bIsRight = false;
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}
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static ConCommand endright("-right", IN_RightUp);
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static void IN_LeftDown( int c, char **v ) {
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C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
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if (!pPlayer)
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return;
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if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
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return;
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((C_MOBAPlayer*)pPlayer)->m_bIsLeft = true;
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}
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static ConCommand startleft("+left", IN_LeftDown);
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static void IN_LeftUp( int c, char **v ) {
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C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
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if (!pPlayer)
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return;
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if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
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return;
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((C_MOBAPlayer*)pPlayer)->m_bIsLeft = false;
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}
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static ConCommand endleft("-left", IN_LeftUp);
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@@ -113,7 +113,7 @@ IEntityFactory *CEntitySystem::GetFactoryByClassname( const char *szName )
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return NULL;
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}
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void CEntitySystem::Think()
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void CEntitySystem::Think( float fDelta )
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{
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CBaseEntity *pEntity;
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int i;
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@@ -128,7 +128,7 @@ void CEntitySystem::Think()
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if ( !pEntity->m_pfnThink )
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continue;
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(pEntity->*pEntity->m_pfnThink)(0);
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(pEntity->*pEntity->m_pfnThink)(fDelta);
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}
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}
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@@ -24,7 +24,7 @@ public:
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virtual IEntityFactory *GetFactoryByClassname( const char *szName );
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virtual void Think();
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virtual void Think( float fDelta );
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virtual CBaseEntity **GetEntities();
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virtual void NetRecvPacket( NetPacket_t *pPacket );
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@@ -162,12 +162,11 @@ void NET_ProcessPacket( INetworkBase *pBase )
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if (g_pCurrentConnection)
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g_pCurrentConnection->SendPacket({&stLocalEntity, sizeof(stLocalEntity), 0, PACKET_MUST_ARRIVE});
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}
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return;
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break;
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case MESSAGE_ENTITY_DATA_SYNC:
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EntitySystem()->NetRecvPacket(&packet);
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pBase->RecievePacket();
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break;
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default:
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pBase->RecievePacket();
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break;
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}
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pBase->RecievePacket();
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@@ -208,7 +207,7 @@ void CFunnyGameBridge::Frame( float fDelta )
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if (g_pCurrentConnection)
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{
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g_pPhysicsWorld->Frame(fTickRate);
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EntitySystem()->Think();
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EntitySystem()->Think(fTickRate);
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EntitySystem()->NetSendThink(g_pCurrentConnection);
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}
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}
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@@ -6,7 +6,7 @@
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void CMOBAPlayer::Spawn()
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{
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CPhysicsProp::Spawn();
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CBaseEntity::Spawn();
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SetModel("game/core/models/cube.fmdl");
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SetScale(1);
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SetThink(Think);
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@@ -14,8 +14,14 @@ void CMOBAPlayer::Spawn()
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void CMOBAPlayer::Think( float fDelta )
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{
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V_printf("%f %f %f\n", m_vMovementVector.x, m_vMovementVector.y, m_vMovementVector.z);
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CPhysicsProp::Think(fDelta);
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Vector vPosition = GetAbsOrigin();
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// player might lie to us
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m_vMovementVector.x = glm_clamp(m_vMovementVector.x, -1, 1);
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m_vMovementVector.y = glm_clamp(m_vMovementVector.y, -1, 1);
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vPosition.x += m_vMovementVector.x*fDelta*5;
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vPosition.z += m_vMovementVector.z*fDelta*5;
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SetAbsOrigin(vPosition);
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};
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LINK_ENTITY_TO_CLASS(player, CMOBAPlayer)
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@@ -3,10 +3,10 @@
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#include "physicsprop.h"
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class CMOBAPlayer: public CPhysicsProp
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class CMOBAPlayer: public CBaseModelEntity
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{
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public:
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DECLARE_CLASS(CMOBAPlayer, CPhysicsProp);
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DECLARE_CLASS(CMOBAPlayer, CBaseModelEntity);
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS()
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0
game/server/worldsystem.cpp
Normal file
0
game/server/worldsystem.cpp
Normal file
0
game/server/worldsystem.h
Normal file
0
game/server/worldsystem.h
Normal file
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