lots of updates

This commit is contained in:
2026-02-19 00:39:20 +02:00
parent 898bf90504
commit 4dd2e13c48
53 changed files with 1495 additions and 250 deletions

View File

@@ -6,12 +6,15 @@
#include "tier0/commandline.h"
#include "tier0/mem.h"
#include "sv_dll.h"
#include "cglm/cglm.h"
#include "cl_dll.h"
IRenderContext *g_pRenderContext;
IFileSystem *filesystem;
IGameWindowManager *g_pWindowManager;
CServerGameDLL *g_pServerGame;
CClientGameDLL *g_pClientGame;
extern "C" void FunnyMain( int argc, char **argv )
{
CommandLine()->CreateCommandLine(argc, argv);
@@ -38,81 +41,24 @@ extern "C" void FunnyMain( int argc, char **argv )
g_pRenderContext->RegisterGameWindow(pWindow);
ServerGameDLL()->Init();
IShader *pShader = NULL;
IBuffer *pCameraInfoBuffer = NULL;
IMaterial *pMaterial = NULL;
g_pServerGame = new CServerGameDLL;
g_pServerGame->m_pGameWindow = pWindow;
g_pServerGame->m_pRenderContext = g_pRenderContext;
g_pServerGame->Init();
IImage *pOutputImage = NULL;
IVertexBuffer *pVertices = NULL;
float vertices[18] = {
-0.5, -0.5, 0.5,
0.5, -0.5, 0.5,
-0.5, 0.5, 0.5,
-0.5, 0.5, 0.5,
0.5, -0.5, 0.5,
0.5, 0.5, 0.5
};
mat4 mat;
glm_mat4_identity(mat);
pVertices = g_pRenderContext->CreateVertexBuffer(72);
void *pMapped = pVertices->Map();
V_memcpy(pMapped, vertices, 72);
pVertices->Unmap();
pCameraInfoBuffer = g_pRenderContext->CreateConstantBuffer(64);
pMapped = pCameraInfoBuffer->Map();
V_memcpy(pMapped, mat, 64);
pCameraInfoBuffer->Unmap();
pShader = g_pRenderContext->CreateShader("game/core/shaders/flat.shader_c");
pShader->AddLayout(0, 12);
pShader->AddAttribute(0, 0, VERTEX_FORMAT_XYZ32_SFLOAT, 0);
pShader->AddOutputImage(0, IMAGE_FORMAT_RGBA8_UNORM);
pShader->Build();
pMaterial = g_pRenderContext->CreateMaterial(pShader);
pMaterial->PSSetConstantsBuffer(0, pCameraInfoBuffer);
pOutputImage = g_pRenderContext->CreateRenderTarget(
100,
100,
IMAGE_FORMAT_RGBA8_UNORM,
MULTISAMPLE_TYPE_NONE);
g_pClientGame = new CClientGameDLL;
g_pClientGame->m_pGameWindow = pWindow;
g_pClientGame->m_pRenderContext = g_pRenderContext;
g_pClientGame->Init();
for (;;) {
g_pWindowManager->Frame(0);
if (pWindow->BRenderSizeUpdated())
{
g_pRenderContext->DestroyImage(pOutputImage);
pOutputImage = g_pRenderContext->CreateRenderTarget(
pWindow->GetRenderWidth(),
pWindow->GetRenderHeight(),
IMAGE_FORMAT_RGBA8_UNORM,
MULTISAMPLE_TYPE_NONE);
}
IRenderCommandList *pCommandList = g_pRenderContext->CreateCommandList();
pCommandList->StartRecording();
g_pServerGame->m_pBridge->Frame(0);
g_pClientGame->m_pBridge->Frame(0);
pCommandList->SetRenderResolution(pWindow->GetRenderWidth(), pWindow->GetRenderHeight());
pCommandList->SetRenderTarget(0, pOutputImage);
pCommandList->SetClearColor(0, 0, 0, 0, 0);
pCommandList->SetMaterial(pMaterial);
pCommandList->SetVertexBuffer(0, pVertices);
pCommandList->DrawPrimitives(6, 0, 1, 0);
pCommandList->EndRecording();
pWindow->SetOutputImage(pOutputImage);
g_pRenderContext->SubmitCommandList(pCommandList);
g_pRenderContext->Frame(0);
g_pRenderContext->DestroyCommandList(pCommandList);
};
};