physics
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@@ -70,7 +70,6 @@ void ILevel::LoadLevel( const char *szLevelName )
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continue;
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}
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pBrush->m_mesh = CUtlVector<Triangle_t>(0);
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V_printf("%i\n",pBrush->m_mesh.GetSize());
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for ( uint32_t j = 0; j<pEntityHeader->nTriangles; j++ )
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{
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Triangle_t triangle = {};
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