physics
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@@ -231,6 +231,9 @@ void IVideo::Init()
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/* select one in vk_gpu */
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g_vkPhysicalDevice = PhysicalDevices[vulkan_gpu.GetInt()];
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VkPhysicalDeviceProperties Properties = {};
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vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &Properties);
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V_printf("Using %s\n", Properties.deviceName);
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/* queue family */
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uint32_t nNumQueueFamilies = 0;
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