improved physics, added better caching
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@@ -1,4 +1,5 @@
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#include "baseentity.h"
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#include "physics.h"
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class CBasePlayer: public CBaseEntity
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{
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@@ -8,9 +9,11 @@ public:
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virtual void ReadParameter( const char *szName, const char *szValue ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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CPxBoxMesh m_Collider;
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CPxRigidBody m_RigidBody;
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};
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void CBasePlayer::Precache()
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{
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@@ -18,7 +21,24 @@ void CBasePlayer::Precache()
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void CBasePlayer::Spawn()
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{
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m_Collider.m_fRadius[0] = 1;
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m_Collider.m_fRadius[1] = 1;
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m_Collider.m_fRadius[2] = 1;
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m_Collider.Spawn(0.0);
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px_matrix matrix = {
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.m = {
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1,0,0,0,
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0,1,0,0,
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0,0,1,0,
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5,0,0,1,
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}
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};
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m_RigidBody.Spawn(&m_Collider, matrix, {
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.gravity_scale = 1,
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.lockrotx = 1,
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.lockroty = 1,
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.lockrotz = 1,
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});
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};
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void CBasePlayer::ReadParameter( const char *szName, const char *szValue )
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{
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