init
This commit is contained in:
63
engine/__build.c
Normal file
63
engine/__build.c
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@@ -0,0 +1,63 @@
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#include "god/c.h"
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#include "god/ld.h"
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#include "god/utils.h"
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void engine_build(struct build_data b)
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{
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char* files[] = {
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"engine/console.cpp",
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"engine/filesystem.cpp",
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"engine/server.cpp",
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"engine/engine.cpp",
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/* rendering */
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"engine/vk_videolinux.cpp",
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"engine/vk_video.cpp",
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"engine/vk_brush.cpp",
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/* entities */
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"engine/baseentity.cpp",
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"engine/level.cpp",
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"engine/brush.cpp",
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/* server */
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"engine/sv_worldspawn.cpp",
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"engine/sv_light.cpp",
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/* client */
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"engine/cl_worldspawn.cpp",
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"engine/cl_light.cpp",
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NULL,
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};
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char *rustFiles[] = {
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"engine/rust/physics.rs"
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};
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struct project p = {
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.b = &b,
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.files = files,
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.name = "engine",
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};
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struct project o = C_compile(p, (struct C_settings){
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.generation_flags = C_GENERATION_FLAGS_PIC,
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.compile_flags = C_COMPILE_FLAGS_WALL,
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.include_dirs = include_dirs,
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});
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add_item(&o.files, tier1_lib);
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char* libs[] = {
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"c",
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"vulkan",
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"X11",
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NULL,
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};
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char* dll = ld_link_project(o, (struct link_settings){
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.type = LINK_TYPE_DYNAMIC,
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.libs = libs,
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});
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mv("build/"GAME_NAME"/game/bin",dll);
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}
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22
engine/baseentity.cpp
Normal file
22
engine/baseentity.cpp
Normal file
@@ -0,0 +1,22 @@
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#include "baseentity.h"
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CUtlSelfReferencingVector<CBaseEntity*> g_entities;
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CUtlVector<CEntityRegistry*> g_RegisteredEntities;
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CEntityRegistry::CEntityRegistry(const char *szName, const char *szClass, EntityRegistryFn pfn) :
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m_szName(szName), m_szClass(szClass), m_pfn(pfn), m_pClientfn(0)
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{
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g_RegisteredEntities.AppendTail(this);
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};
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C_EntityRegistry::C_EntityRegistry( const char *szName, ClientEntityRegistryFn pfn )
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{
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for (auto &entity: g_RegisteredEntities)
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{
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if (!V_strcmp(entity->m_szClass, szName))
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{
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entity->m_pClientfn = pfn;
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}
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}
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}
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84
engine/brush.cpp
Normal file
84
engine/brush.cpp
Normal file
@@ -0,0 +1,84 @@
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#include "brush.h"
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#include "rendering.h"
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#include "tier0/platform.h"
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#include "tier1/utlvector.h"
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void CBrushEntity::Precache()
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{
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}
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void CBrushEntity::Spawn()
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{
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};
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void CBrushEntity::Destroy()
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{
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}
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void CBrushEntity::Think( float fDelta )
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{
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};
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void C_BrushEntity::Precache()
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{
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CBrushEntity* pBrushEntity = dynamic_cast<CBrushEntity*>(pEntity);
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if (!pBrushEntity)
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Plat_FatalErrorFunc("pEntity is not a CBrushEntity");
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}
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void C_BrushEntity::Spawn()
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{
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struct Vertex_t
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{
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float position[3];
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float uv[2];
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};
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pAlbedo = ITextureManager::LoadTexture("gfx/bricks.png");
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CBrushEntity* pBrushEntity = (CBrushEntity*)pEntity;
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uint32_t numVertices = 15*pBrushEntity->m_mesh.GetSize();
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vertexBuffer = IBrushRenderer::CreateVertexBuffer(numVertices*4);
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Vertex_t *pTriangles = (Vertex_t*)vertexBuffer->Map();
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uint32_t i = 0;
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for (auto &triangle: pBrushEntity->m_mesh)
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{
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pTriangles[i].position[0] = triangle.location[0];
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pTriangles[i].position[1] = triangle.location[1];
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pTriangles[i].position[2] = triangle.location[2];
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pTriangles[i].uv[0] = triangle.uv[0];
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pTriangles[i].uv[1] = triangle.uv[1];
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pTriangles[i+1].position[0] = triangle.location[3];
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pTriangles[i+1].position[1] = triangle.location[4];
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pTriangles[i+1].position[2] = triangle.location[5];
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pTriangles[i+1].uv[0] = triangle.uv[2];
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pTriangles[i+1].uv[1] = triangle.uv[3];
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pTriangles[i+2].position[0] = triangle.location[6];
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pTriangles[i+2].position[1] = triangle.location[7];
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pTriangles[i+2].position[2] = triangle.location[8];
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pTriangles[i+2].uv[0] = triangle.uv[4];
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pTriangles[i+2].uv[1] = triangle.uv[5];
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i+=3;
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}
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vertexBuffer->Unmap();
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mesh = IBrushRenderer::CreateMesh();
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mesh->SetVertexBuffer(vertexBuffer);
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};
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void C_BrushEntity::Destroy()
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{
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}
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void C_BrushEntity::Think( float fDelta )
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{
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material.m.albedo = ITextureManager::GetTexture(pAlbedo);
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IBrushRenderer::SetMaterial(&material);
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mesh->Draw();
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};
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31
engine/cl_light.cpp
Normal file
31
engine/cl_light.cpp
Normal file
@@ -0,0 +1,31 @@
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#include "baseentity.h"
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class C_Light: public C_BaseEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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};
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void C_Light::Precache()
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{
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}
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void C_Light::Spawn()
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{
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};
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void C_Light::Destroy()
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{
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}
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void C_Light::Think( float fDelta )
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{
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};
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LINK_CLIENT_ENTITY(C_Light, CLight)
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33
engine/cl_worldspawn.cpp
Normal file
33
engine/cl_worldspawn.cpp
Normal file
@@ -0,0 +1,33 @@
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#include "brush.h"
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#include "rendering.h"
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class C_WorldSpawn: public C_BrushEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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};
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void C_WorldSpawn::Precache()
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{
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}
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void C_WorldSpawn::Spawn()
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{
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C_BrushEntity::Spawn();
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};
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void C_WorldSpawn::Destroy()
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{
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C_BrushEntity::Destroy();
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}
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void C_WorldSpawn::Think( float fDelta )
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{
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C_BrushEntity::Think(fDelta);
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};
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LINK_CLIENT_ENTITY(C_WorldSpawn, CWorldSpawn)
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132
engine/console.cpp
Normal file
132
engine/console.cpp
Normal file
@@ -0,0 +1,132 @@
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#include "console.h"
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#include "tier1/utlvector.h"
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void IConsole::RegisterVar( ConVar *cvar )
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{
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}
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void IConsole::UnRegisterVar( ConVar *cvar )
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{
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}
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ConVar *IConsole::FindVar( const char *pName )
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{
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}
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void IConsole::RegisterCommand( ConVar *cvar )
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{
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}
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void IConsole::UnRegisterCommand( ConVar *cvar )
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{
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}
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ConCommand *IConsole::FindCommand( const char *pName )
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{
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}
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void IConsole::Execute( void )
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{
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}
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void IConsole::AddCommand( const char *psz )
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{
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}
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void IConsole::InsertCommand( const char *psz )
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{
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};
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ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags )
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: ConVar(pName, pDefaultValue, flags, 0)
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{
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}
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ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags,
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const char *pHelpString )
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: ConVar(pName, pDefaultValue, flags, pHelpString, 0)
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{
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}
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ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags,
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const char *pHelpString, ConCommandFn callback )
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{
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m_szName = CUtlString(pName);
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m_flags = flags;
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m_szValue = pDefaultValue;
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m_fValue = V_atof(pDefaultValue);
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m_nValue = V_atoi(pDefaultValue);
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IConsole::RegisterVar(this);
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}
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bool ConVar::IsFlagSet( int flag )
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{
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}
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const char *ConVar::GetHelpText( void )
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{
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}
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bool ConVar::IsRegistered( void )
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{
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}
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const char *ConVar::GetName( void )
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{
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}
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void ConVar::AddFlags( int flags )
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{
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}
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bool ConVar::IsCommand( void )
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{
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}
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void ConVar::InstallChangeCallback( ConCommandFn )
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{
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}
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float ConVar::GetFloat( void )
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{
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}
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int ConVar::GetInt( void )
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{
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return m_nValue;
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}
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bool ConVar::GetBool( void )
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{
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return m_nValue;
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}
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const char *ConVar::GetString( void )
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{
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}
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void ConVar::SetValue( const char *szValue )
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{
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if (!szValue)
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return;
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m_szValue = szValue;
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m_fValue = V_atof(szValue);
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m_nValue = V_atoi(szValue);
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}
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void ConVar::SetValue( float fValue )
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{
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m_fValue = fValue;
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m_nValue = fValue;
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m_szValue = CUtlString("%f\n",fValue);
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}
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void ConVar::SetValue( int iValue )
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||||
{
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m_fValue = iValue;
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m_nValue = iValue;
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m_szValue = CUtlString("%i\n",iValue);
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}
|
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117
engine/engine.cpp
Normal file
117
engine/engine.cpp
Normal file
@@ -0,0 +1,117 @@
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#include "tier1/commandline.h"
|
||||
#include "tier1/utlstring.h"
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||||
#include "tier0/lib.h"
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||||
#include "console.h"
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||||
#include "filesystem.h"
|
||||
#include "rendering.h"
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||||
#include "engine.h"
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||||
#include "baseentity.h"
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#include "server.h"
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||||
#ifdef __linux
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||||
#include "signal.h"
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||||
#endif
|
||||
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||||
double fPrev = 0;
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||||
double fCurrent = 0;
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||||
//-----------------------------------------------------------------------------
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// Purpose: Engine entry point
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||||
//-----------------------------------------------------------------------------
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||||
extern "C" void FunnyMain( int argc, char **argv ) {
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|
||||
ICommandLine::CreateCommandLine(argc, argv);
|
||||
IEngine::Init();
|
||||
for (;;)
|
||||
{
|
||||
fPrev = fCurrent;
|
||||
fCurrent = Plat_GetTime();
|
||||
IEngine::Frame(fCurrent-fPrev);
|
||||
};
|
||||
/* deinit is handled explicitly */
|
||||
};
|
||||
|
||||
void IEngine_Signal(int sig)
|
||||
{
|
||||
printf("Trapped signal %i\n",sig);
|
||||
switch (sig)
|
||||
{
|
||||
case SIGSEGV:
|
||||
case SIGILL:
|
||||
case SIGABRT:
|
||||
printf("Consider running app with debugger attached\n");
|
||||
Plat_Backtrace();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
IEngine::Shutdown();
|
||||
_exit(0);
|
||||
};
|
||||
|
||||
void IEngine::Init()
|
||||
{
|
||||
/* trap signals */
|
||||
#ifdef __linux
|
||||
signal(SIGHUP, IEngine_Signal);
|
||||
signal(SIGINT, IEngine_Signal);
|
||||
signal(SIGQUIT, IEngine_Signal);
|
||||
signal(SIGILL, IEngine_Signal);
|
||||
signal(SIGTRAP, IEngine_Signal);
|
||||
signal(SIGIOT, IEngine_Signal);
|
||||
signal(SIGBUS, IEngine_Signal);
|
||||
signal(SIGFPE, IEngine_Signal);
|
||||
signal(SIGSEGV, IEngine_Signal);
|
||||
signal(SIGTERM, IEngine_Signal);
|
||||
#endif
|
||||
|
||||
IFileSystem::InitFilesystem();
|
||||
IVideo::Init();
|
||||
IServer::LoadGame("funnygame");
|
||||
};
|
||||
|
||||
void IEngine::Frame(float fDelta)
|
||||
{
|
||||
IServer::Think(fDelta);
|
||||
IVideo::Frame(fDelta);
|
||||
};
|
||||
|
||||
void IEngine::Shutdown()
|
||||
{
|
||||
|
||||
};
|
||||
void IIEngine::PrecacheModel( const char *psz )
|
||||
{
|
||||
|
||||
}
|
||||
void IIEngine::PrecacheSound( const char *psz )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
CBaseEntity *IIEngine::SpawnEntity( const char *szName )
|
||||
{
|
||||
V_printf("%s\n", szName);
|
||||
for (auto &entity: g_RegisteredEntities)
|
||||
{
|
||||
if (!V_strcmp(entity->m_szName, szName))
|
||||
{
|
||||
CBaseEntity *pEnt = entity->m_pfn();
|
||||
pEnt->Spawn();
|
||||
g_entities.AppendTail(pEnt);
|
||||
if (entity->m_pClientfn)
|
||||
{
|
||||
pEnt->pClientEntity = entity->m_pClientfn();
|
||||
pEnt->pClientEntity->Spawn();
|
||||
pEnt->pClientEntity->pEntity = pEnt;
|
||||
}
|
||||
return pEnt;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
};
|
||||
|
||||
void IIEngine::DestroyEntity( CBaseEntity *pEntity )
|
||||
{
|
||||
|
||||
};
|
||||
210
engine/filesystem.cpp
Normal file
210
engine/filesystem.cpp
Normal file
@@ -0,0 +1,210 @@
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/commandline.h"
|
||||
#include "filesystem.h"
|
||||
#include "unistd.h"
|
||||
#include <cstdio>
|
||||
|
||||
#define BASEDIR "rtt"
|
||||
#define GAMEDIR "funnygame"
|
||||
|
||||
|
||||
struct PackHeader_t
|
||||
{
|
||||
char id[8];
|
||||
unsigned long long offset;
|
||||
unsigned long long size;
|
||||
};
|
||||
struct PackDirectory_t
|
||||
{
|
||||
char name[56];
|
||||
unsigned long long offset;
|
||||
unsigned long long size;
|
||||
};
|
||||
struct Pack_t
|
||||
{
|
||||
FILE* handle;
|
||||
PackHeader_t header;
|
||||
CUtlVector<PackDirectory_t> files;
|
||||
};
|
||||
struct FileDirectory_t
|
||||
{
|
||||
CUtlString path;
|
||||
Pack_t pack;
|
||||
};
|
||||
|
||||
|
||||
CUtlString fs_basedir;
|
||||
CUtlString fs_gamedir;
|
||||
CUtlSelfReferencingVector<FileDirectory_t> fs_directories;
|
||||
|
||||
class CFileSystem: public IFileSystem
|
||||
{
|
||||
public:
|
||||
static void AddDirectory( const char *psz );
|
||||
static void AddFile( const char *psz );
|
||||
};
|
||||
|
||||
void IFileSystem::InitFilesystem()
|
||||
{
|
||||
fs_basedir = ICommandLine::ParamValue("-basedir");
|
||||
if ( fs_basedir == 0 )
|
||||
fs_basedir=BASEDIR;
|
||||
if ( fs_basedir.GetString()[0] == '-' )
|
||||
fs_basedir=BASEDIR;
|
||||
fs_gamedir = ICommandLine::ParamValue("-gamedir");
|
||||
if ( fs_gamedir == 0 )
|
||||
fs_gamedir=GAMEDIR;
|
||||
if ( fs_gamedir.GetString()[0] == '-' )
|
||||
fs_gamedir=GAMEDIR;
|
||||
|
||||
AddGameDirectory(fs_gamedir);
|
||||
}
|
||||
void CFileSystem::AddFile( const char *psz )
|
||||
{
|
||||
CUtlString extension = Plat_GetExtension(psz);
|
||||
if (extension=="pak")
|
||||
{
|
||||
IFileSystem::LoadPackFile(psz);
|
||||
};
|
||||
}
|
||||
|
||||
void IFileSystem::AddGameDirectory( const char *psz )
|
||||
{
|
||||
FileDirectory_t dir = {};
|
||||
dir.path = psz;
|
||||
fs_directories.AppendTail(dir);
|
||||
|
||||
Plat_ListDirRecursive(psz, CFileSystem::AddFile, 0);
|
||||
for (auto &dir: fs_directories)
|
||||
{
|
||||
V_printf("%s\n",(char*)dir.path);
|
||||
};
|
||||
|
||||
};
|
||||
bool IFileSystem::LoadPackFile( const char *szFilename )
|
||||
{
|
||||
Pack_t pack = {};
|
||||
PackHeader_t header = {};
|
||||
unsigned long long nNumFiles = 0;
|
||||
PackDirectory_t *pDirs = NULL;
|
||||
|
||||
FILE* f = V_fopen(szFilename, "r");
|
||||
if (!f)
|
||||
Plat_FatalErrorFunc("Failed to open %s",szFilename);
|
||||
V_fread(&header,1,sizeof(header),f);
|
||||
// check for rttpacku
|
||||
if (
|
||||
header.id[0]!='r' || header.id[1] != 't' || header.id[2] != 't' || header.id[3]!='p' ||
|
||||
header.id[4]!='a' || header.id[5] != 'c' || header.id[6] != 'k' || header.id[7]!='u'
|
||||
)
|
||||
{
|
||||
Plat_FatalErrorFunc("%s is not a pack file",szFilename);
|
||||
}
|
||||
nNumFiles = header.size/sizeof(PackDirectory_t);
|
||||
|
||||
pDirs = (PackDirectory_t*)V_malloc(header.size);
|
||||
V_fseek(f, header.offset, SEEK_SET);
|
||||
V_fread(pDirs, sizeof(PackDirectory_t), nNumFiles, f);
|
||||
pack.header = header;
|
||||
pack.handle = f;
|
||||
pack.files = CUtlVector<PackDirectory_t>(nNumFiles);
|
||||
V_memcpy(pack.files.GetData(),pDirs, header.size);
|
||||
for (auto &i: pack.files)
|
||||
{
|
||||
V_printf(" LOADED %s\n",i.name);
|
||||
}
|
||||
V_free(pDirs);
|
||||
|
||||
nNumFiles = header.size/sizeof(PackDirectory_t);
|
||||
|
||||
FileDirectory_t fd = {};
|
||||
fd.path = szFilename;
|
||||
fd.pack = pack;
|
||||
fs_directories.AppendTail(fd);
|
||||
|
||||
return true;
|
||||
}
|
||||
void IFileSystem::CreatePath( const char *szPath )
|
||||
{
|
||||
|
||||
}
|
||||
FileHandle_t IFileSystem::Open( const char *szFilename, EFileOptions options )
|
||||
{
|
||||
if (options == IFILE_READ)
|
||||
{
|
||||
FILE *file = V_fopen(szFilename, "rb");
|
||||
|
||||
/* found in fs */
|
||||
if ( file != NULL )
|
||||
{
|
||||
FileHandle_t filehandle = new FileHandle_s;
|
||||
filehandle->file = file;
|
||||
filehandle->nPtr = 0;
|
||||
filehandle->options = IFILE_READ;
|
||||
|
||||
/* get size */
|
||||
V_fseek(file, 0, SEEK_END);
|
||||
filehandle->nSize = V_ftell(file);
|
||||
V_fseek(file, 0, SEEK_SET);
|
||||
|
||||
return filehandle;
|
||||
}
|
||||
|
||||
/* not found in fs, try to search in packs */
|
||||
for ( auto &pak: fs_directories )
|
||||
{
|
||||
for ( auto &file: pak.pack.files )
|
||||
{
|
||||
if ( !strncmp(file.name, szFilename, 56) )
|
||||
{
|
||||
FileHandle_t filehandle = new FileHandle_s;
|
||||
filehandle->file = 0;
|
||||
filehandle->parent = pak.pack.handle;
|
||||
filehandle->nSize = file.size;
|
||||
filehandle->nOffset = file.offset;
|
||||
filehandle->nPtr = 0;
|
||||
filehandle->options = IFILE_READ;
|
||||
return filehandle;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void IFileSystem::Close( FileHandle_t file )
|
||||
{
|
||||
/* close only fs files */
|
||||
if (file->file)
|
||||
{
|
||||
V_fclose(file->file);
|
||||
}
|
||||
delete file;
|
||||
|
||||
}
|
||||
size_t IFileSystem::Size( FileHandle_t file )
|
||||
{
|
||||
return file->nSize;
|
||||
}
|
||||
size_t IFileSystem::Read( FileHandle_t file, void *pOutput, size_t nSize)
|
||||
{
|
||||
if (file->file)
|
||||
{
|
||||
size_t readsize = V_fread(pOutput, 1, nSize, file->file);
|
||||
file->nPtr+=readsize;
|
||||
return readsize;
|
||||
}
|
||||
|
||||
size_t readsize = V_fseek(file->parent, file->nOffset, file->nPtr);
|
||||
V_fread(pOutput, 1, nSize, file->parent);
|
||||
|
||||
return readsize;
|
||||
}
|
||||
size_t IFileSystem::ReadLine( FileHandle_t file, void *pOutput, size_t nSize)
|
||||
{
|
||||
|
||||
}
|
||||
size_t IFileSystem::Write( FileHandle_t file, void *pInput, size_t nSize)
|
||||
{
|
||||
|
||||
}
|
||||
90
engine/level.cpp
Normal file
90
engine/level.cpp
Normal file
@@ -0,0 +1,90 @@
|
||||
#include "level.h"
|
||||
#include "baseentity.h"
|
||||
#include "brush.h"
|
||||
#include "engine.h"
|
||||
#include "filesystem.h"
|
||||
#include "tier1/utlbuffer.h"
|
||||
#include "tier1/utlstring.h"
|
||||
|
||||
struct MapHeader_t
|
||||
{
|
||||
char id[8];
|
||||
uint32_t nEntities;
|
||||
};
|
||||
|
||||
struct EntityHeader_t
|
||||
{
|
||||
uint32_t nTriangles;
|
||||
uint32_t nProperties;
|
||||
};
|
||||
|
||||
void ILevel::LoadLevel( const char *szLevelName )
|
||||
{
|
||||
FileHandle_t handle = IFileSystem::Open(CUtlString("%s.fmap",szLevelName), IFILE_READ);
|
||||
CUtlBuffer<char> mapdata(IFileSystem::Size(handle));
|
||||
IFileSystem::Read(handle, mapdata.GetMemory(), mapdata.GetSize());
|
||||
IFileSystem::Close(handle);
|
||||
MapHeader_t* pHeader = (MapHeader_t*)mapdata.GetMemory();
|
||||
char *pData = (char*)mapdata.GetMemory()+sizeof(MapHeader_t);
|
||||
for ( uint32_t i = 0; i < pHeader->nEntities; i++ )
|
||||
{
|
||||
|
||||
CUtlBuffer<char> szEntityType(V_strlen(pData)+1);
|
||||
V_strcpy(szEntityType, pData);
|
||||
pData+=szEntityType.GetSize();
|
||||
EntityHeader_t* pEntityHeader = (EntityHeader_t*)pData;
|
||||
pData+=sizeof(EntityHeader_t);
|
||||
|
||||
CBaseEntity *pEntity = NULL;
|
||||
for (auto &entity: g_RegisteredEntities)
|
||||
{
|
||||
if (!V_strcmp(entity->m_szName, (char*)szEntityType.GetMemory()))
|
||||
{
|
||||
CBaseEntity *pEnt = entity->m_pfn();
|
||||
g_entities.AppendTail(pEnt);
|
||||
if (entity->m_pClientfn)
|
||||
{
|
||||
pEnt->pClientEntity = entity->m_pClientfn();
|
||||
pEnt->pClientEntity->pEntity = pEnt;
|
||||
}
|
||||
pEntity = pEnt;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for ( uint32_t j = 0; j<pEntityHeader->nProperties; j++ )
|
||||
{
|
||||
CUtlBuffer<char> szParamName(V_strlen(pData)+1);
|
||||
V_strcpy(szParamName, pData);
|
||||
pData+=szParamName.GetSize();
|
||||
CUtlBuffer<char> szParamValue(V_strlen(pData)+1);
|
||||
V_strcpy(szParamValue, pData);
|
||||
pData+=szParamValue.GetSize();
|
||||
};
|
||||
|
||||
CBrushEntity *pBrush = dynamic_cast<CBrushEntity*>(pEntity);
|
||||
if (!pBrush)
|
||||
{
|
||||
pEntity->Spawn();
|
||||
if (pEntity->pClientEntity)
|
||||
pEntity->pClientEntity->Spawn();
|
||||
continue;
|
||||
}
|
||||
pBrush->m_mesh = CUtlVector<Triangle_t>(0);
|
||||
V_printf("%i\n",pBrush->m_mesh.GetSize());
|
||||
for ( uint32_t j = 0; j<pEntityHeader->nTriangles; j++ )
|
||||
{
|
||||
Triangle_t triangle = {};
|
||||
V_memcpy(triangle.location, pData, 4*9);
|
||||
pData+=4*9;
|
||||
V_memcpy(triangle.uv, pData, 4*6);
|
||||
pData+=4*6;
|
||||
CUtlBuffer<char> szTextureName(V_strlen(pData)+1);
|
||||
V_strcpy(szTextureName, pData);
|
||||
pData+=szTextureName.GetSize();
|
||||
pBrush->m_mesh.AppendTail(triangle);
|
||||
};
|
||||
pBrush->Spawn();
|
||||
if (pBrush->pClientEntity)
|
||||
pBrush->pClientEntity->Spawn();
|
||||
};
|
||||
};
|
||||
38
engine/server.cpp
Normal file
38
engine/server.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "server.h"
|
||||
#include "tier1/utlstring.h"
|
||||
#include "baseentity.h"
|
||||
#include "console.h"
|
||||
|
||||
void *g_serverdll;
|
||||
|
||||
void IServer::LoadGame( const char *psz )
|
||||
{
|
||||
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.so", psz));
|
||||
void (*GameLoadfn)() = (void(*)())Plat_GetProc(g_serverdll, "IGame_Load");
|
||||
if (!GameLoadfn)
|
||||
Plat_FatalErrorFunc("IGame_Load not found in libserver.so\n");
|
||||
GameLoadfn();
|
||||
};
|
||||
|
||||
ConVar g_tickrate("tickrate","64",FCVAR_PROTECTED);
|
||||
float g_fAccumulator = 0;
|
||||
|
||||
void IServer::Think( float fDelta )
|
||||
{
|
||||
g_fAccumulator += fDelta;
|
||||
float fTickrate = 1.0/g_tickrate.GetInt();
|
||||
/* tickrate */
|
||||
while(g_fAccumulator>=fTickrate)
|
||||
{
|
||||
for (auto &entity: g_entities)
|
||||
{
|
||||
entity->Think(fTickrate);
|
||||
g_fAccumulator-=fTickrate;
|
||||
}
|
||||
}
|
||||
for (auto &entity: g_entities)
|
||||
{
|
||||
if (entity->pClientEntity)
|
||||
entity->pClientEntity->Think(fDelta);
|
||||
}
|
||||
};
|
||||
31
engine/sv_light.cpp
Normal file
31
engine/sv_light.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "baseentity.h"
|
||||
|
||||
class CLight: public CBaseEntity
|
||||
{
|
||||
public:
|
||||
virtual void Precache ( void ) override;
|
||||
virtual void Spawn( void ) override;
|
||||
virtual void Destroy( void ) override;
|
||||
virtual void Think( float fDelta ) override;
|
||||
};
|
||||
|
||||
void CLight::Precache()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CLight::Spawn()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void CLight::Destroy()
|
||||
{
|
||||
|
||||
}
|
||||
void CLight::Think( float fDelta )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
DECLARE_ENTITY(light, CLight)
|
||||
32
engine/sv_worldspawn.cpp
Normal file
32
engine/sv_worldspawn.cpp
Normal file
@@ -0,0 +1,32 @@
|
||||
|
||||
#include "brush.h"
|
||||
|
||||
class CWorldSpawn: public CBrushEntity
|
||||
{
|
||||
public:
|
||||
virtual void Precache ( void ) override;
|
||||
virtual void Spawn( void ) override;
|
||||
virtual void Destroy( void ) override;
|
||||
virtual void Think( float fDelta ) override;
|
||||
};
|
||||
|
||||
void CWorldSpawn::Precache()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CWorldSpawn::Spawn()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void CWorldSpawn::Destroy()
|
||||
{
|
||||
|
||||
}
|
||||
void CWorldSpawn::Think( float fDelta )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
DECLARE_ENTITY(worldspawn, CWorldSpawn)
|
||||
406
engine/vk_brush.cpp
Normal file
406
engine/vk_brush.cpp
Normal file
@@ -0,0 +1,406 @@
|
||||
#include "filesystem.h"
|
||||
#include "rendering.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "vk_helper.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
|
||||
extern VkSampler g_invalidTextureSampler;
|
||||
abstract_class CBrush: public IBrush
|
||||
{
|
||||
public:
|
||||
void SetPosition( vec3 position ) override;
|
||||
void SetRotationEuler( vec3 angle ) override;
|
||||
void SetRotationQuat( vec4 quaternion) override;
|
||||
void SetMatrix( mat3 matrix ) override;
|
||||
void SetScale( vec3 scale ) override;
|
||||
|
||||
void SetVertexBuffer( IVertexBuffer *pBuffer ) override;
|
||||
void SetIndexBuffer( IIndexBuffer *pBuffer ) override;
|
||||
void Draw() override;
|
||||
|
||||
IMaterial *m_pMaterial = NULL;
|
||||
CVertexBuffer *m_pVertexBuffer = NULL;
|
||||
CIndexBuffer *m_pIndexBuffer = NULL;
|
||||
};
|
||||
void CBrush::SetPosition( vec3 position )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBrush::SetRotationEuler( vec3 angle )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBrush::SetRotationQuat( vec4 quaternion)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBrush::SetMatrix( mat3 matrix )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBrush::SetScale( vec3 scale )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void CBrush::SetVertexBuffer( IVertexBuffer *pBuffer )
|
||||
{
|
||||
m_pVertexBuffer = (CVertexBuffer*)pBuffer;
|
||||
}
|
||||
|
||||
void CBrush::SetIndexBuffer( IIndexBuffer *pBuffer )
|
||||
{
|
||||
m_pIndexBuffer = (CIndexBuffer*)pBuffer;
|
||||
}
|
||||
|
||||
CUtlVector<CBrush> g_drawnMeshes;
|
||||
IMaterial *g_pDefaultMaterial;
|
||||
IMaterial *g_pCurrentMaterial;
|
||||
|
||||
void CBrush::Draw()
|
||||
{
|
||||
g_drawnMeshes.AppendTail(*this);
|
||||
}
|
||||
|
||||
abstract_class CMaterial: public IMaterial
|
||||
{
|
||||
};
|
||||
|
||||
extern CUtlVector<ITexture*> g_textures;
|
||||
|
||||
vk_tripipeline_t g_brushPipeline = {};
|
||||
vk_image2d_t meshdepth;
|
||||
vk_image2d_t meshcolor;
|
||||
extern bool g_bConfigNotify;
|
||||
|
||||
VkDescriptorPool g_brushDescriptorPool;
|
||||
VkDescriptorSet g_brushDescriptorSet;
|
||||
vk_buffer_t g_brushProjection;
|
||||
struct MeshProjection {
|
||||
mat4 projection;
|
||||
} *g_brushProject;
|
||||
|
||||
VkSampler g_brushSampler;
|
||||
|
||||
void IBrushRenderer::Init()
|
||||
{
|
||||
CUtlVector<vk_shader_t> shaders(2);
|
||||
for (auto &shader: shaders)
|
||||
{
|
||||
shader.m_shaderModule = NULL;
|
||||
}
|
||||
shaders[0].Create("gfx/brush_vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaders[1].Create("gfx/brush_frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> bindings(2);
|
||||
bindings[0] = {};
|
||||
bindings[0].binding = 0;
|
||||
bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
bindings[0].descriptorCount = 1;
|
||||
bindings[1] = {};
|
||||
bindings[1].binding = 1;
|
||||
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
bindings[1].descriptorCount = 1024;
|
||||
g_brushPipeline.Create(shaders, bindings, 4);
|
||||
shaders[1].Destroy();
|
||||
shaders[0].Destroy();
|
||||
|
||||
meshdepth.Create(1280, 720, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
|
||||
meshcolor.Create(1280, 720, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
|
||||
|
||||
CUtlVector<VkDescriptorPoolSize> pools;
|
||||
for (auto &binding: bindings)
|
||||
{
|
||||
VkDescriptorPoolSize dps = {};
|
||||
dps.type = binding.descriptorType;
|
||||
dps.descriptorCount = binding.descriptorCount;
|
||||
pools.AppendTail(dps);
|
||||
}
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo = {};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.poolSizeCount = pools.GetSize();
|
||||
poolInfo.pPoolSizes = pools.GetData();
|
||||
poolInfo.maxSets = 1;
|
||||
vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &g_brushDescriptorPool);
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocInfo.descriptorPool = g_brushDescriptorPool;
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &g_brushPipeline.m_descriptorSetLayout;
|
||||
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &g_brushDescriptorSet);
|
||||
|
||||
g_brushProjection.Create(64, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
|
||||
g_brushProject = (MeshProjection*)g_brushProjection.Map(0, 64);
|
||||
|
||||
VkPhysicalDeviceProperties properties{};
|
||||
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
|
||||
VkSamplerCreateInfo samplerInfo{};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.anisotropyEnable = VK_FALSE;
|
||||
samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
||||
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
samplerInfo.compareEnable = VK_FALSE;
|
||||
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerInfo.mipLodBias = 0.0f;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 0.0f;
|
||||
vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_brushSampler);
|
||||
}
|
||||
|
||||
void IBrushRenderer::Frame( float fDelta )
|
||||
{
|
||||
glm_mat4_identity(g_brushProject->projection);
|
||||
glm_perspective(glm_rad(90),(float)g_nWindowWidth/g_nWindowHeight, 0.01, 100, g_brushProject->projection);
|
||||
glm_rotate(g_brushProject->projection, glm_rad(90), (vec4){1,0,0,0});
|
||||
glm_scale(g_brushProject->projection, (vec4){1,-1,1,1});
|
||||
if (g_bConfigNotify)
|
||||
{
|
||||
meshdepth.Destroy();
|
||||
meshdepth.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
|
||||
}
|
||||
|
||||
|
||||
CUtlVector<VkWriteDescriptorSet> writes(2);
|
||||
for (auto &write: writes)
|
||||
{
|
||||
write = {};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = g_brushDescriptorSet;
|
||||
write.dstArrayElement = 0;
|
||||
}
|
||||
|
||||
VkDescriptorBufferInfo bufferInfo = {};
|
||||
bufferInfo.buffer = g_brushProjection.m_buffer;
|
||||
bufferInfo.offset = 0;
|
||||
bufferInfo.range = g_brushProjection.m_nSize;
|
||||
writes[0].dstBinding = 0;
|
||||
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
writes[0].descriptorCount = 1;
|
||||
writes[0].pBufferInfo = &bufferInfo;
|
||||
|
||||
CUtlVector<VkDescriptorImageInfo> textures;
|
||||
textures.Reserve(g_textures.GetSize());
|
||||
for (ITexture *t: g_textures)
|
||||
{
|
||||
CTexture *texture = (CTexture*)t;
|
||||
VkDescriptorImageInfo image = {};
|
||||
image.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
image.imageView = texture->image.m_imageView;
|
||||
image.sampler = g_brushSampler;
|
||||
textures.AppendTail(image);
|
||||
};
|
||||
textures[0].sampler = g_invalidTextureSampler;
|
||||
writes[1].dstBinding = 1;
|
||||
writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
writes[1].descriptorCount = textures.GetSize();
|
||||
writes[1].pImageInfo = textures.GetData();
|
||||
vkUpdateDescriptorSets(g_vkDevice, writes.GetSize(), writes.GetData(), 0, NULL);
|
||||
|
||||
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.image = g_swapchainImage,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
};
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
0, 0, NULL, 0, NULL, 1, &barrier);
|
||||
|
||||
VkRenderingAttachmentInfo colorAttachment = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = g_swapchainImageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.clearValue = {.color = {0.0f, 0.0f, 0.0f, 1.0f}}
|
||||
};
|
||||
VkRenderingAttachmentInfo depthAttachment = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = meshdepth.m_imageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.clearValue = {.depthStencil = {.depth = 1}},
|
||||
};
|
||||
|
||||
VkRenderingInfo renderInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
||||
.renderArea = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}},
|
||||
.layerCount = 1,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachments = &colorAttachment,
|
||||
.pDepthAttachment = &depthAttachment,
|
||||
};
|
||||
vkCmdBeginRendering(g_vkCommandBuffer, &renderInfo);
|
||||
|
||||
vkCmdSetRasterizerDiscardEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
vkCmdSetDepthBiasEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
_vkCmdSetPolygonModeEXT(g_vkCommandBuffer, VK_POLYGON_MODE_FILL);
|
||||
vkCmdSetCullMode(g_vkCommandBuffer, VK_CULL_MODE_BACK_BIT);
|
||||
vkCmdSetFrontFace(g_vkCommandBuffer, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||
|
||||
vkCmdSetDepthTestEnable(g_vkCommandBuffer, VK_TRUE);
|
||||
vkCmdSetDepthWriteEnable(g_vkCommandBuffer, VK_TRUE);
|
||||
vkCmdSetDepthCompareOp(g_vkCommandBuffer, VK_COMPARE_OP_LESS);
|
||||
vkCmdSetStencilTestEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
_vkCmdSetRasterizationSamplesEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT);
|
||||
VkSampleMask sampleMask = 0xFFFFFFFF;
|
||||
_vkCmdSetSampleMaskEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT, &sampleMask);
|
||||
_vkCmdSetAlphaToCoverageEnableEXT(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
VkViewport viewport = {0, 0, (float)g_nWindowWidth, (float)g_nWindowHeight, 0.0f, 1.0f};
|
||||
VkRect2D scissor = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}};
|
||||
vkCmdSetViewportWithCount(g_vkCommandBuffer, 1, &viewport);
|
||||
vkCmdSetScissorWithCount(g_vkCommandBuffer, 1, &scissor);
|
||||
|
||||
vkCmdSetPrimitiveTopology(g_vkCommandBuffer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
|
||||
vkCmdSetPrimitiveRestartEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
VkVertexInputBindingDescription2EXT binding = {
|
||||
.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
|
||||
.binding = 0,
|
||||
.stride = 20,
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
|
||||
.divisor = 1,
|
||||
};
|
||||
VkVertexInputAttributeDescription2EXT attributes[2] = {
|
||||
{
|
||||
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
|
||||
NULL,
|
||||
0, 0,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
0
|
||||
},
|
||||
{
|
||||
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
|
||||
NULL,
|
||||
1, 0,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
12
|
||||
}
|
||||
};
|
||||
_vkCmdSetVertexInputEXT(g_vkCommandBuffer, 1, &binding, 2, attributes);
|
||||
|
||||
VkBool32 blendEnable = VK_FALSE;
|
||||
VkColorBlendEquationEXT blendEquation = {
|
||||
VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
|
||||
VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD
|
||||
};
|
||||
VkColorComponentFlags writeMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
_vkCmdSetColorBlendEnableEXT(g_vkCommandBuffer, 0, 1, &blendEnable);
|
||||
_vkCmdSetColorBlendEquationEXT(g_vkCommandBuffer, 0, 1, &blendEquation);
|
||||
_vkCmdSetColorWriteMaskEXT(g_vkCommandBuffer, 0, 1, &writeMask);
|
||||
|
||||
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_brushPipeline.m_pipeline);
|
||||
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, g_brushPipeline.m_layout, 0, 1, &g_brushDescriptorSet, 0, NULL);
|
||||
for (auto &mesh: g_drawnMeshes)
|
||||
{
|
||||
VkDeviceSize offset = 0;
|
||||
uint32_t textureID = 0;
|
||||
if (g_pCurrentMaterial == 0)
|
||||
textureID = 0;
|
||||
else
|
||||
textureID = ((CMaterial*)g_pCurrentMaterial)->m.albedo;
|
||||
vkCmdPushConstants(g_vkCommandBuffer, g_brushPipeline.m_layout, VK_SHADER_STAGE_ALL, 0, 4, &textureID);
|
||||
vkCmdBindVertexBuffers(g_vkCommandBuffer, 0, 1, &mesh.m_pVertexBuffer->m_buffer.m_buffer, &offset);
|
||||
if (mesh.m_pIndexBuffer)
|
||||
{
|
||||
vkCmdBindIndexBuffer(
|
||||
g_vkCommandBuffer,
|
||||
mesh.m_pIndexBuffer->m_buffer.m_buffer,
|
||||
0,
|
||||
VK_INDEX_TYPE_UINT32
|
||||
);
|
||||
vkCmdDrawIndexed(g_vkCommandBuffer, mesh.m_pIndexBuffer->m_buffer.m_nSize/4, 1, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
vkCmdDraw(g_vkCommandBuffer, mesh.m_pVertexBuffer->m_buffer.m_nSize/12,1,0,0);
|
||||
}
|
||||
}
|
||||
vkCmdEndRendering(g_vkCommandBuffer);
|
||||
|
||||
barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
.image = g_swapchainImage,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
0, 0, NULL, 0, NULL, 1, &barrier);
|
||||
g_drawnMeshes = CUtlVector<CBrush>();
|
||||
}
|
||||
|
||||
|
||||
IVertexBuffer *IBrushRenderer::CreateVertexBuffer( uint32_t uSize )
|
||||
{
|
||||
CVertexBuffer *pBuffer = new CVertexBuffer();
|
||||
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
||||
return pBuffer;
|
||||
}
|
||||
|
||||
IIndexBuffer *IBrushRenderer::CreateIndexBuffer( uint32_t uSize )
|
||||
{
|
||||
CIndexBuffer *pBuffer = new CIndexBuffer();
|
||||
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
||||
return pBuffer;
|
||||
}
|
||||
|
||||
IBrush *IBrushRenderer::CreateMesh()
|
||||
{
|
||||
CBrush *mesh = new CBrush;
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void IBrushRenderer::Destroy( IBrush *pModel )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
IMaterial *IBrushRenderer::LoadMaterial( const char *szMaterial )
|
||||
{
|
||||
FileHandle_t file = IFileSystem::Open(szMaterial, IFILE_READ);
|
||||
CMaterial *pMaterial = new CMaterial;
|
||||
if (!file)
|
||||
{
|
||||
return g_pDefaultMaterial;
|
||||
}
|
||||
|
||||
IFileSystem::Close(file);
|
||||
}
|
||||
|
||||
void IBrushRenderer::SetMaterial( IMaterial *pMaterial )
|
||||
{
|
||||
g_pCurrentMaterial = pMaterial;
|
||||
}
|
||||
|
||||
|
||||
9
engine/vk_external_functions.cpp
Normal file
9
engine/vk_external_functions.cpp
Normal file
@@ -0,0 +1,9 @@
|
||||
VK_DEVICE_FUNCTION(vkCmdSetPolygonModeEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetRasterizationSamplesEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetVertexInputEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetSampleMaskEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetAlphaToCoverageEnableEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetViewportWithCount);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetColorBlendEnableEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetColorBlendEquationEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetColorWriteMaskEXT);
|
||||
72
engine/vk_helper.h
Normal file
72
engine/vk_helper.h
Normal file
@@ -0,0 +1,72 @@
|
||||
#include "filesystem.h"
|
||||
#include "rendering.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "console.h"
|
||||
#include "tier1/commandline.h"
|
||||
|
||||
#include "X11/X.h"
|
||||
#include "X11/Xlib.h"
|
||||
#include "vulkan/vulkan.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
#include "vulkan/vulkan_xlib.h"
|
||||
|
||||
#define VULKAN_RENDERING_IMPL
|
||||
#include "vk_video.h"
|
||||
|
||||
#define VK_DEVICE_FUNCTION(name) extern PFN_##name _##name
|
||||
#include "vk_external_functions.cpp"
|
||||
#undef VK_DEVICE_FUNCTION
|
||||
|
||||
#include "cglm/affine.h"
|
||||
#include "cglm/cglm.h"
|
||||
|
||||
extern Display* g_xdisplay;
|
||||
extern int g_xscreen;
|
||||
extern Window g_xroot;
|
||||
extern Window g_xwin;
|
||||
|
||||
extern VkInstance g_vkInstance;
|
||||
extern VkPhysicalDevice g_vkPhysicalDevice;
|
||||
extern VkDevice g_vkDevice;
|
||||
extern uint32_t g_drawfamily;
|
||||
extern VkQueue g_drawQueue;
|
||||
extern uint32_t g_presentfamily;
|
||||
extern VkQueue g_presentQueue;
|
||||
extern VmaAllocator g_allocator;
|
||||
|
||||
extern VkSurfaceKHR g_surface;
|
||||
extern VkSwapchainKHR g_swapchain;
|
||||
|
||||
extern VkCommandPool g_vkCommandPool;
|
||||
extern VkCommandBuffer g_vkCommandBuffer;
|
||||
extern VkImageView g_swapchainImageView;
|
||||
extern VkImage g_swapchainImage;
|
||||
|
||||
extern uint32_t g_nWindowWidth;
|
||||
extern uint32_t g_nWindowHeight;
|
||||
|
||||
class CVertexBuffer: public IVertexBuffer
|
||||
{
|
||||
public:
|
||||
void *Map() override;
|
||||
void Unmap() override;
|
||||
vk_buffer_t m_buffer;
|
||||
void *m_pAllocated = NULL;
|
||||
};
|
||||
|
||||
class CIndexBuffer: public IIndexBuffer
|
||||
{
|
||||
public:
|
||||
void *Map() override;
|
||||
void Unmap() override;
|
||||
vk_buffer_t m_buffer;
|
||||
void *m_pAllocated;
|
||||
};
|
||||
|
||||
|
||||
class CTexture: public ITexture
|
||||
{
|
||||
public:
|
||||
vk_image2d_t image;
|
||||
};
|
||||
474
engine/vk_video.cpp
Normal file
474
engine/vk_video.cpp
Normal file
@@ -0,0 +1,474 @@
|
||||
#include "filesystem.h"
|
||||
#include "rendering.h"
|
||||
#include "tier0/lib.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "vk_helper.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
|
||||
VkSampler g_invalidTextureSampler;
|
||||
|
||||
void IVulkan::Init()
|
||||
{
|
||||
char invalidTexture[1024] = {};
|
||||
for (int i = 0; i < 16; i++) {
|
||||
for (int j = 0; j < 16; j++) {
|
||||
int index = i * 16 + j;
|
||||
if ((i + j) % 2 == 0) {
|
||||
invalidTexture[index*4] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
ITextureManager::LoadTexture(invalidTexture, 16, 16, 4);
|
||||
VkPhysicalDeviceProperties properties{};
|
||||
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
|
||||
VkSamplerCreateInfo samplerInfo{};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.minFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.anisotropyEnable = VK_FALSE;
|
||||
samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
||||
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
samplerInfo.compareEnable = VK_FALSE;
|
||||
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerInfo.mipLodBias = 0.0f;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 0.0f;
|
||||
vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_invalidTextureSampler);
|
||||
IBrushRenderer::Init();
|
||||
|
||||
};
|
||||
|
||||
void IVulkan::Frame()
|
||||
{
|
||||
IBrushRenderer::Frame(0);
|
||||
};
|
||||
|
||||
void vk_shader_t::Create( const char *szPath, VkShaderStageFlagBits shaderStage )
|
||||
{
|
||||
FileHandle_t shader = IFileSystem::Open(szPath, IFILE_READ);
|
||||
if (!shader)
|
||||
Plat_FatalErrorFunc("Failed to open shader %s\n", szPath);
|
||||
CUtlBuffer<uint8_t> buffer(IFileSystem::Size(shader));
|
||||
IFileSystem::Read(shader, buffer.GetMemory(), buffer.GetSize());
|
||||
Create(buffer, shaderStage);
|
||||
IFileSystem::Close(shader);
|
||||
}
|
||||
|
||||
void vk_shader_t::Create( CUtlBuffer<uint8_t> &spirv, VkShaderStageFlagBits shaderStage )
|
||||
{
|
||||
if (m_shaderModule != NULL)
|
||||
Plat_FatalErrorFunc("Shader already exists");
|
||||
VkShaderModuleCreateInfo createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
createInfo.codeSize = spirv.GetSize();
|
||||
createInfo.pCode = (uint32_t*)spirv.GetMemory();
|
||||
vkCreateShaderModule(g_vkDevice, &createInfo, NULL, &m_shaderModule);
|
||||
m_stageCreateInfo = {};
|
||||
m_stageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
m_stageCreateInfo.module = m_shaderModule;
|
||||
m_stageCreateInfo.stage = shaderStage;
|
||||
m_stageCreateInfo.pName = "main";
|
||||
}
|
||||
|
||||
void vk_shader_t::Destroy( void )
|
||||
{
|
||||
if (m_shaderModule == NULL)
|
||||
Plat_FatalErrorFunc("Shader doesn't exist");
|
||||
vkDestroyShaderModule(g_vkDevice, m_shaderModule, NULL);
|
||||
}
|
||||
|
||||
|
||||
void vk_tripipeline_t::Create(
|
||||
CUtlVector<vk_shader_t> &shaders,
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> &bindings,
|
||||
uint32_t pushConstantSize
|
||||
)
|
||||
{
|
||||
VkPushConstantRange pushConstantRange = {};
|
||||
pushConstantRange.stageFlags = VK_SHADER_STAGE_ALL;
|
||||
pushConstantRange.offset = 0;
|
||||
pushConstantRange.size = pushConstantSize;
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {};
|
||||
descriptorSetLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
descriptorSetLayoutCreateInfo.bindingCount = bindings.GetSize();
|
||||
descriptorSetLayoutCreateInfo.pBindings = bindings.GetData();
|
||||
vkCreateDescriptorSetLayout(g_vkDevice, &descriptorSetLayoutCreateInfo, NULL, &m_descriptorSetLayout);
|
||||
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = {};
|
||||
pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutCreateInfo.setLayoutCount = 1;
|
||||
pipelineLayoutCreateInfo.pSetLayouts = &m_descriptorSetLayout;
|
||||
if (pushConstantSize != 0)
|
||||
{
|
||||
pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
|
||||
pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
|
||||
}
|
||||
vkCreatePipelineLayout(g_vkDevice, &pipelineLayoutCreateInfo, NULL, &m_layout);
|
||||
|
||||
VkDynamicState dynamicStates[] = {
|
||||
/* pVertexInputState */
|
||||
VK_DYNAMIC_STATE_VERTEX_INPUT_EXT,
|
||||
/* pInputAssemblyState */
|
||||
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE,
|
||||
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY,
|
||||
/* pTessellationState */
|
||||
VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT,
|
||||
/* pViewportState */
|
||||
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
|
||||
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
|
||||
/* pRasterizationState */
|
||||
VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT,
|
||||
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE,
|
||||
VK_DYNAMIC_STATE_POLYGON_MODE_EXT,
|
||||
VK_DYNAMIC_STATE_CULL_MODE,
|
||||
VK_DYNAMIC_STATE_FRONT_FACE,
|
||||
VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE,
|
||||
VK_DYNAMIC_STATE_DEPTH_BIAS,
|
||||
VK_DYNAMIC_STATE_LINE_WIDTH,
|
||||
/* pMultisampleState */
|
||||
VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT,
|
||||
VK_DYNAMIC_STATE_SAMPLE_MASK_EXT,
|
||||
VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT,
|
||||
/* pDepthStencilState */
|
||||
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE,
|
||||
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE,
|
||||
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP,
|
||||
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE,
|
||||
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE,
|
||||
VK_DYNAMIC_STATE_STENCIL_OP,
|
||||
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
|
||||
/* pColorBlendState */
|
||||
VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT,
|
||||
VK_DYNAMIC_STATE_LOGIC_OP_EXT,
|
||||
VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,
|
||||
VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT,
|
||||
VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT,
|
||||
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.dynamicStateCount = sizeof(dynamicStates)/sizeof(VkDynamicState),
|
||||
.pDynamicStates = dynamicStates,
|
||||
};
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo piasci = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
.primitiveRestartEnable = VK_TRUE,
|
||||
};
|
||||
|
||||
|
||||
VkPipelineRenderingCreateInfo prci = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
|
||||
.pNext = NULL,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachmentFormats = (VkFormat[]){ VK_FORMAT_B8G8R8A8_UNORM }, // <-- replace with your actual format
|
||||
.depthAttachmentFormat = VK_FORMAT_D32_SFLOAT,
|
||||
};
|
||||
|
||||
VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo = {};
|
||||
graphicsPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
graphicsPipelineCreateInfo.pInputAssemblyState = &piasci;
|
||||
graphicsPipelineCreateInfo.layout = m_layout;
|
||||
graphicsPipelineCreateInfo.pDynamicState = &pipelineDynamicStateCreateInfo;
|
||||
graphicsPipelineCreateInfo.stageCount = shaders.GetSize();
|
||||
CUtlVector<VkPipelineShaderStageCreateInfo> stages(graphicsPipelineCreateInfo.stageCount);
|
||||
uint32_t i = 0;
|
||||
for (auto &shader: shaders)
|
||||
{
|
||||
stages[i] = shader.m_stageCreateInfo;
|
||||
i++;
|
||||
}
|
||||
graphicsPipelineCreateInfo.pStages = stages.GetData();
|
||||
graphicsPipelineCreateInfo.pNext = &prci;
|
||||
vkCreateGraphicsPipelines(g_vkDevice, NULL, 1, &graphicsPipelineCreateInfo, NULL, &m_pipeline);
|
||||
}
|
||||
void vk_tripipeline_t::Destroy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void vk_buffer_t::Create(size_t size, VkBufferUsageFlags usage)
|
||||
{
|
||||
VkBufferCreateInfo bufferCreateInfo = {};
|
||||
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
bufferCreateInfo.usage = usage;
|
||||
bufferCreateInfo.size = size;
|
||||
|
||||
|
||||
VmaAllocationCreateInfo allocInfo = {};
|
||||
allocInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
|
||||
VMA_ALLOCATION_CREATE_MAPPED_BIT;
|
||||
m_nSize = size;
|
||||
vmaCreateBuffer(g_allocator, &bufferCreateInfo, &allocInfo, &m_buffer, &m_memory, NULL);
|
||||
}
|
||||
|
||||
void vk_buffer_t::Destroy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void *vk_buffer_t::Map(size_t offset, size_t size)
|
||||
{
|
||||
void *pData;
|
||||
vmaMapMemory(g_allocator, m_memory, &pData);
|
||||
return pData;
|
||||
}
|
||||
|
||||
void vk_buffer_t::Unmap()
|
||||
{
|
||||
vmaUnmapMemory(g_allocator, m_memory);
|
||||
}
|
||||
|
||||
|
||||
void vk_buffer_t::CopyTo(struct vk_image2d_t *image)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void vk_buffer_t::CopyTo(struct vk_buffer_t *buffer)
|
||||
{
|
||||
|
||||
}
|
||||
void vk_image2d_t::Create(size_t x, size_t y, VkFormat format, VkImageUsageFlags usage)
|
||||
{
|
||||
VkImageCreateInfo imageInfo={};
|
||||
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageInfo.extent.width = x > 1 ? x : 1;
|
||||
imageInfo.extent.height = y > 1 ? y : 1;
|
||||
imageInfo.extent.depth = 1;
|
||||
imageInfo.mipLevels = 1;
|
||||
imageInfo.arrayLayers = 1;
|
||||
imageInfo.usage = usage;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageInfo.format=format;
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
VmaAllocationCreateInfo alloc = {};
|
||||
alloc.usage=VMA_MEMORY_USAGE_AUTO;
|
||||
vmaCreateImage(g_allocator, &imageInfo,&alloc, &m_image, &m_memory,0);
|
||||
|
||||
m_X=imageInfo.extent.width;
|
||||
m_Y=imageInfo.extent.width;
|
||||
m_format=format;
|
||||
|
||||
VkImageView imageView = 0;
|
||||
VkImageViewCreateInfo imageViewCreateInfo={};
|
||||
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
imageViewCreateInfo.format = format;
|
||||
imageViewCreateInfo.image = m_image;
|
||||
imageViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
imageViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
imageViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
imageViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
if (format == VK_FORMAT_D32_SFLOAT) {
|
||||
imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
|
||||
imageViewCreateInfo.subresourceRange.levelCount = 1;
|
||||
imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
|
||||
imageViewCreateInfo.subresourceRange.layerCount = 1;
|
||||
vkCreateImageView(g_vkDevice, &imageViewCreateInfo, 0, &m_imageView);
|
||||
}
|
||||
void vk_image2d_t::Destroy()
|
||||
{
|
||||
vkDestroyImageView(g_vkDevice, m_imageView, NULL);
|
||||
vmaDestroyImage(g_allocator, m_image, NULL);
|
||||
}
|
||||
|
||||
void CopyTo(struct vk_image2d_t *image);
|
||||
void CopyTo(struct vk_buffer_t *buffer);
|
||||
|
||||
void *CVertexBuffer::Map()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
|
||||
return m_pAllocated;
|
||||
};
|
||||
void CVertexBuffer::Unmap()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
return;
|
||||
m_buffer.Unmap();
|
||||
m_pAllocated = 0;
|
||||
};
|
||||
|
||||
void *CIndexBuffer::Map()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
|
||||
return m_pAllocated;
|
||||
};
|
||||
void CIndexBuffer::Unmap()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
return;
|
||||
m_buffer.Unmap();
|
||||
m_pAllocated = 0;
|
||||
};
|
||||
|
||||
CUtlVector<ITexture*> g_textures;
|
||||
CUtlVector<ITexture*> g_newtextures;
|
||||
|
||||
uint32_t ITextureManager::GetTexture(ITexture *pTexture)
|
||||
{
|
||||
uint32_t i = 0;
|
||||
for (ITexture *texture: g_textures)
|
||||
{
|
||||
if (texture == pTexture)
|
||||
return i;
|
||||
i++;
|
||||
};
|
||||
return 0;
|
||||
}
|
||||
|
||||
ITexture *ITextureManager::LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels )
|
||||
{
|
||||
CTexture *pTexture = new CTexture;
|
||||
*pTexture = {};
|
||||
VkDeviceSize imageSize = X*Y*4;
|
||||
vk_buffer_t gpu_buffer = {};
|
||||
gpu_buffer.Create(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
||||
void *gpu_buffer_map = gpu_buffer.Map(0, 0);
|
||||
V_memcpy(gpu_buffer_map, pData, imageSize);
|
||||
gpu_buffer.Unmap();
|
||||
pTexture->image = {};
|
||||
pTexture->image.Create(X, Y, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
||||
|
||||
VkCommandPool commandPool;
|
||||
VkCommandBuffer commandBuffer;
|
||||
|
||||
VkCommandPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
poolInfo.queueFamilyIndex = g_drawfamily;
|
||||
poolInfo.flags = 0;
|
||||
vkCreateCommandPool(g_vkDevice, &poolInfo, NULL, &commandPool);
|
||||
|
||||
VkCommandBufferAllocateInfo cmdAllocInfo{};
|
||||
cmdAllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
cmdAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
cmdAllocInfo.commandPool = commandPool;
|
||||
cmdAllocInfo.commandBufferCount = 1;
|
||||
vkAllocateCommandBuffers(g_vkDevice, &cmdAllocInfo, &commandBuffer);
|
||||
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo{};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
vkBeginCommandBuffer(commandBuffer, &beginInfo);
|
||||
|
||||
VkImageMemoryBarrier barrier{};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = pTexture->image.m_image;
|
||||
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
barrier.subresourceRange.baseMipLevel = 0;
|
||||
barrier.subresourceRange.levelCount = 1;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = 1;
|
||||
barrier.srcAccessMask = 0;
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
|
||||
vkCmdPipelineBarrier(
|
||||
commandBuffer,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0,
|
||||
0, NULL,
|
||||
0, NULL,
|
||||
1, &barrier
|
||||
);
|
||||
|
||||
VkBufferImageCopy region{};
|
||||
region.bufferOffset = 0;
|
||||
region.bufferRowLength = 0;
|
||||
region.bufferImageHeight = 0;
|
||||
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
region.imageSubresource.mipLevel = 0;
|
||||
region.imageSubresource.baseArrayLayer = 0;
|
||||
region.imageSubresource.layerCount = 1;
|
||||
region.imageOffset = {0, 0, 0};
|
||||
region.imageExtent = {(uint32_t)X, (uint32_t)Y, 1};
|
||||
vkCmdCopyBufferToImage(
|
||||
commandBuffer,
|
||||
gpu_buffer.m_buffer,
|
||||
pTexture->image.m_image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
®ion
|
||||
);
|
||||
|
||||
|
||||
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
|
||||
vkCmdPipelineBarrier(
|
||||
commandBuffer,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
0,
|
||||
0, NULL,
|
||||
0, NULL,
|
||||
1, &barrier
|
||||
);
|
||||
|
||||
vkEndCommandBuffer(commandBuffer);
|
||||
|
||||
VkSubmitInfo submitInfo{};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &commandBuffer;
|
||||
|
||||
vkQueueSubmit(g_drawQueue, 1, &submitInfo, VK_NULL_HANDLE);
|
||||
vkQueueWaitIdle(g_drawQueue);
|
||||
vkFreeCommandBuffers(g_vkDevice, commandPool, 1, &commandBuffer);
|
||||
vkDestroyCommandPool(g_vkDevice, commandPool, NULL);
|
||||
|
||||
g_newtextures.AppendTail(pTexture);
|
||||
g_textures.AppendTail(pTexture);
|
||||
return pTexture;
|
||||
};
|
||||
|
||||
ITexture *ITextureManager::LoadTexture( const char *szName )
|
||||
{
|
||||
for (ITexture *texture: g_textures)
|
||||
{
|
||||
if (!texture->szName)
|
||||
continue;
|
||||
if (!V_strcmp(texture->szName, szName))
|
||||
return texture;
|
||||
};
|
||||
FileHandle_t file = IFileSystem::Open(szName, IFILE_READ);
|
||||
if (!file)
|
||||
Plat_FatalErrorFunc("Failed to load %s\n", szName);
|
||||
|
||||
CUtlBuffer<stbi_uc> buffer(IFileSystem::Size(file));
|
||||
IFileSystem::Read(file, buffer.GetMemory(), buffer.GetSize());
|
||||
int nImageX;
|
||||
int nImageY;
|
||||
int nImageChannels;
|
||||
stbi_uc *pixels = stbi_load_from_memory((stbi_uc*)buffer.GetMemory(), buffer.GetSize(), &nImageX, &nImageY, &nImageChannels, STBI_rgb_alpha);
|
||||
ITexture *pTexture = ITextureManager::LoadTexture(pixels, nImageX, nImageY, 4);
|
||||
pTexture->szName = szName;
|
||||
return pTexture;
|
||||
};
|
||||
449
engine/vk_videolinux.cpp
Normal file
449
engine/vk_videolinux.cpp
Normal file
@@ -0,0 +1,449 @@
|
||||
#include "rendering.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "console.h"
|
||||
#include "tier1/commandline.h"
|
||||
|
||||
#include "X11/X.h"
|
||||
#include "X11/Xlib.h"
|
||||
#include "vulkan/vulkan.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
#include "vulkan/vulkan_xlib.h"
|
||||
|
||||
#define VULKAN_RENDERING_IMPL
|
||||
#include "vk_video.h"
|
||||
|
||||
#define VMA_VULKAN_VERSION 1004000
|
||||
#define VMA_IMPLEMENTATION
|
||||
#include "vk_mem_alloc.h"
|
||||
|
||||
Display* g_xdisplay;
|
||||
int g_xscreen;
|
||||
Window g_xroot;
|
||||
Window g_xwin;
|
||||
|
||||
VkInstance g_vkInstance = NULL;
|
||||
VkPhysicalDevice g_vkPhysicalDevice = NULL;
|
||||
VkDevice g_vkDevice = NULL;
|
||||
uint32_t g_drawfamily = 0;
|
||||
VkQueue g_drawQueue;
|
||||
uint32_t g_presentfamily = 0;
|
||||
VkQueue g_presentQueue;
|
||||
VmaAllocator g_allocator = NULL;
|
||||
|
||||
|
||||
VkSurfaceKHR g_surface;
|
||||
VkSwapchainKHR g_swapchain;
|
||||
|
||||
ConVar vulkan_gpu("vk_gpu", "0", FCVAR_ARCHIVE);
|
||||
|
||||
|
||||
VkCommandPool g_vkCommandPool;
|
||||
/* more efficient */
|
||||
CUtlVector<VkCommandBuffer> g_commandBuffers;
|
||||
VkCommandBuffer g_vkCommandBuffer;
|
||||
CUtlVector<vk_framedata_t> g_frameData;
|
||||
CUtlVector<VkImage> g_swapchainImages;
|
||||
CUtlVector<VkImageView> g_swapchainImageViews;
|
||||
VkImageView g_swapchainImageView;
|
||||
VkImage g_swapchainImage;
|
||||
|
||||
uint32_t g_nNumSwapchainImages = 0;
|
||||
|
||||
void IVideo_SwapchainInit()
|
||||
{
|
||||
|
||||
/* swapchain */
|
||||
|
||||
VkXlibSurfaceCreateInfoKHR surfaceCreateInfo = {};
|
||||
surfaceCreateInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
|
||||
surfaceCreateInfo.dpy = g_xdisplay;
|
||||
surfaceCreateInfo.window = g_xwin;
|
||||
vkCreateXlibSurfaceKHR(g_vkInstance, &surfaceCreateInfo, NULL, &g_surface);
|
||||
|
||||
|
||||
VkSurfaceCapabilitiesKHR surfaceCapatibilities = {};
|
||||
|
||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_vkPhysicalDevice, g_surface, &surfaceCapatibilities);
|
||||
|
||||
const VkFormat preferedSurfaceFormats[] = {
|
||||
VK_FORMAT_R8G8B8A8_UNORM,
|
||||
VK_FORMAT_B8G8R8A8_UNORM,
|
||||
};
|
||||
|
||||
uint32_t numSurfaceFormats = 0;
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(g_vkPhysicalDevice, g_surface, &numSurfaceFormats, NULL);
|
||||
CUtlVector<VkSurfaceFormatKHR> surfaceFormats(numSurfaceFormats);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(g_vkPhysicalDevice, g_surface, &numSurfaceFormats, surfaceFormats.GetData());
|
||||
|
||||
VkSurfaceFormatKHR selectedFormat = surfaceFormats[0];
|
||||
for (auto &format: surfaceFormats)
|
||||
{
|
||||
for (int i = 0; i < sizeof(preferedSurfaceFormats)/sizeof(VkFormat); i++)
|
||||
{
|
||||
selectedFormat = surfaceFormats[i];
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t numSurfacePresentModes = 0;
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(g_vkPhysicalDevice, g_surface, &numSurfacePresentModes, NULL);
|
||||
CUtlVector<VkPresentModeKHR> surfacePresentModes(numSurfacePresentModes);
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(g_vkPhysicalDevice, g_surface, &numSurfacePresentModes, surfacePresentModes.GetData());
|
||||
|
||||
VkSwapchainCreateInfoKHR swapchainCreateInfo = {};
|
||||
swapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
||||
swapchainCreateInfo.surface = g_surface;
|
||||
swapchainCreateInfo.imageFormat = selectedFormat.format;
|
||||
swapchainCreateInfo.imageColorSpace = selectedFormat.colorSpace;
|
||||
swapchainCreateInfo.presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
swapchainCreateInfo.preTransform = surfaceCapatibilities.currentTransform;
|
||||
swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
swapchainCreateInfo.imageArrayLayers = 1;
|
||||
swapchainCreateInfo.imageExtent = surfaceCapatibilities.minImageExtent;
|
||||
swapchainCreateInfo.minImageCount = surfaceCapatibilities.minImageCount;
|
||||
vkCreateSwapchainKHR(g_vkDevice, &swapchainCreateInfo, NULL, &g_swapchain);
|
||||
|
||||
vkGetSwapchainImagesKHR(g_vkDevice, g_swapchain, &g_nNumSwapchainImages, NULL);
|
||||
g_swapchainImages = CUtlVector<VkImage>(g_nNumSwapchainImages);
|
||||
g_swapchainImageViews = CUtlVector<VkImageView>(g_nNumSwapchainImages);
|
||||
g_commandBuffers = CUtlVector<VkCommandBuffer>(g_nNumSwapchainImages);
|
||||
g_frameData = CUtlVector<vk_framedata_t>(g_nNumSwapchainImages);
|
||||
vkGetSwapchainImagesKHR(g_vkDevice, g_swapchain, &g_nNumSwapchainImages, g_swapchainImages.GetData());
|
||||
|
||||
for (int i = 0; i < g_nNumSwapchainImages; i++)
|
||||
{
|
||||
VkImageViewCreateInfo createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
createInfo.image = g_swapchainImages[i];
|
||||
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
createInfo.format = selectedFormat.format;
|
||||
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
createInfo.subresourceRange.baseMipLevel = 0;
|
||||
createInfo.subresourceRange.levelCount = 1;
|
||||
createInfo.subresourceRange.baseArrayLayer = 0;
|
||||
createInfo.subresourceRange.layerCount = 1;
|
||||
|
||||
vkCreateImageView(g_vkDevice, &createInfo, NULL, &g_swapchainImageViews[i]);
|
||||
}
|
||||
|
||||
|
||||
/* command buffers */
|
||||
VkCommandPoolCreateInfo commandPoolCreateInfo = {};
|
||||
commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
commandPoolCreateInfo.queueFamilyIndex = g_drawfamily;
|
||||
commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
vkCreateCommandPool(g_vkDevice, &commandPoolCreateInfo, NULL, &g_vkCommandPool);
|
||||
|
||||
VkCommandBufferAllocateInfo commandBufferAllocInfo = {};
|
||||
commandBufferAllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
commandBufferAllocInfo.commandPool = g_vkCommandPool;
|
||||
commandBufferAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
commandBufferAllocInfo.commandBufferCount = g_nNumSwapchainImages;
|
||||
vkAllocateCommandBuffers(g_vkDevice, &commandBufferAllocInfo, g_commandBuffers.GetData());
|
||||
|
||||
/* sync */
|
||||
|
||||
VkFenceCreateInfo fenceCreateInfo = {};
|
||||
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
fenceCreateInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||
|
||||
VkSemaphoreCreateInfo semaphoreCreateInfo = {};
|
||||
semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
|
||||
for (int i = 0; i < g_nNumSwapchainImages; i++)
|
||||
{
|
||||
vkCreateFence(g_vkDevice,&fenceCreateInfo, NULL, &g_frameData[i].fence);
|
||||
vkCreateSemaphore(g_vkDevice, &semaphoreCreateInfo, NULL, &g_frameData[i].draw);
|
||||
vkCreateSemaphore(g_vkDevice, &semaphoreCreateInfo, NULL, &g_frameData[i].present);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void IVideo_SwapchainDestroy()
|
||||
{
|
||||
vkDestroySwapchainKHR(g_vkDevice, g_swapchain, NULL);
|
||||
vkDestroySurfaceKHR(g_vkInstance, g_surface, NULL);
|
||||
for (int i = 0; i < g_nNumSwapchainImages; i++)
|
||||
{
|
||||
vkDestroyImageView(g_vkDevice, g_swapchainImageViews[i], NULL);
|
||||
vkDestroySemaphore(g_vkDevice, g_frameData[i].draw, NULL);
|
||||
vkDestroySemaphore(g_vkDevice, g_frameData[i].present, NULL);
|
||||
vkDestroyFence(g_vkDevice, g_frameData[i].fence, NULL);
|
||||
}
|
||||
};
|
||||
|
||||
#define VK_DEVICE_FUNCTION(name) PFN_##name _##name
|
||||
#include "vk_external_functions.cpp"
|
||||
#undef VK_DEVICE_FUNCTION
|
||||
|
||||
void IVideo::Init()
|
||||
{
|
||||
g_xdisplay = XOpenDisplay(NULL);
|
||||
g_xscreen = DefaultScreen(g_xdisplay);
|
||||
g_xroot = RootWindow(g_xdisplay, g_xscreen);
|
||||
g_xwin = XCreateSimpleWindow(g_xdisplay, g_xroot, 0, 0, 1280, 720, 0, 0, 0);
|
||||
XSelectInput(g_xdisplay, g_xwin, StructureNotifyMask);
|
||||
|
||||
vulkan_gpu.SetValue(ICommandLine::ParamValue("-gpu"));
|
||||
VkResult r = VK_SUCCESS;
|
||||
uint32_t i = 0;
|
||||
|
||||
/* Instance */
|
||||
VkApplicationInfo applicationInfo = {};
|
||||
applicationInfo.apiVersion = VK_API_VERSION_1_4;
|
||||
|
||||
VkInstanceCreateInfo instanceCreateInfo = {};
|
||||
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||
instanceCreateInfo.pApplicationInfo = &applicationInfo;
|
||||
|
||||
const char *szEnabledExtensions[] = {
|
||||
VK_KHR_SURFACE_EXTENSION_NAME,
|
||||
VK_KHR_XLIB_SURFACE_EXTENSION_NAME,
|
||||
};
|
||||
instanceCreateInfo.enabledExtensionCount = 2;
|
||||
instanceCreateInfo.ppEnabledExtensionNames = szEnabledExtensions;
|
||||
r = vkCreateInstance(&instanceCreateInfo, NULL, &g_vkInstance);
|
||||
if ( r != VK_SUCCESS )
|
||||
Plat_FatalErrorFunc("Failed to create VkInstance!");
|
||||
|
||||
|
||||
/* Physical Devices */
|
||||
uint32_t nNumPhysicalDevices = 0;
|
||||
vkEnumeratePhysicalDevices(g_vkInstance, &nNumPhysicalDevices, NULL);
|
||||
if ( nNumPhysicalDevices == 0 )
|
||||
Plat_FatalErrorFunc("No GPU drivers available!");
|
||||
CUtlVector<VkPhysicalDevice> PhysicalDevices(nNumPhysicalDevices);
|
||||
|
||||
vkEnumeratePhysicalDevices(g_vkInstance, &nNumPhysicalDevices, PhysicalDevices.GetData());
|
||||
|
||||
/* enumerate them for the user */
|
||||
for (auto &device: PhysicalDevices)
|
||||
{
|
||||
VkPhysicalDeviceProperties Properties = {};
|
||||
vkGetPhysicalDeviceProperties(device, &Properties);
|
||||
V_printf("GPU%i available: %s\n", i, Properties.deviceName);
|
||||
i++;
|
||||
}
|
||||
|
||||
/* select one in vk_gpu */
|
||||
g_vkPhysicalDevice = PhysicalDevices[vulkan_gpu.GetInt()];
|
||||
|
||||
/* queue family */
|
||||
uint32_t nNumQueueFamilies = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_vkPhysicalDevice, &nNumQueueFamilies, NULL);
|
||||
CUtlVector<VkQueueFamilyProperties> queueFamilyProperties(nNumQueueFamilies);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_vkPhysicalDevice, &nNumQueueFamilies, queueFamilyProperties.GetData());
|
||||
|
||||
i = 0;
|
||||
for (auto &family: queueFamilyProperties)
|
||||
{
|
||||
if (family.queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
||||
{
|
||||
g_drawfamily = i;
|
||||
g_presentfamily = i;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
/* create device */
|
||||
float queuePriority = 1.0f;
|
||||
VkDeviceQueueCreateInfo queueCreateInfo = {};
|
||||
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
queueCreateInfo.queueFamilyIndex = g_drawfamily;
|
||||
queueCreateInfo.queueCount = 1;
|
||||
queueCreateInfo.pQueuePriorities = &queuePriority;
|
||||
|
||||
VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT pdvidsfe = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT,
|
||||
.vertexInputDynamicState = VK_TRUE,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceExtendedDynamicState3FeaturesEXT pdeds3fe = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT,
|
||||
.pNext = &pdvidsfe,
|
||||
.extendedDynamicState3DepthClampEnable = VK_TRUE,
|
||||
.extendedDynamicState3PolygonMode = VK_TRUE,
|
||||
.extendedDynamicState3RasterizationSamples = VK_TRUE,
|
||||
.extendedDynamicState3SampleMask = VK_TRUE,
|
||||
.extendedDynamicState3AlphaToCoverageEnable = VK_TRUE,
|
||||
.extendedDynamicState3LogicOpEnable = VK_TRUE,
|
||||
.extendedDynamicState3ColorBlendEnable = VK_TRUE,
|
||||
.extendedDynamicState3ColorBlendEquation = VK_TRUE,
|
||||
.extendedDynamicState3ColorWriteMask = VK_TRUE,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT pdeds2fe = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT,
|
||||
.pNext = &pdeds3fe,
|
||||
.extendedDynamicState2LogicOp = VK_TRUE,
|
||||
.extendedDynamicState2PatchControlPoints = VK_TRUE,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceVulkan13Features pdv13f = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
|
||||
.pNext = &pdeds2fe,
|
||||
.dynamicRendering = VK_TRUE,
|
||||
};
|
||||
VkPhysicalDeviceVulkan12Features pdv12f = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
|
||||
.pNext = &pdv13f,
|
||||
.runtimeDescriptorArray = VK_TRUE,
|
||||
.bufferDeviceAddress = VK_TRUE,
|
||||
};
|
||||
VkPhysicalDeviceVulkan11Features pdv11f = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
|
||||
.pNext = &pdv12f,
|
||||
};
|
||||
|
||||
const char *szEnabledGPUExtensions[] = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
|
||||
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME,
|
||||
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME,
|
||||
};
|
||||
VkDeviceCreateInfo deviceCreateInfo = {};
|
||||
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
|
||||
deviceCreateInfo.queueCreateInfoCount = 1;
|
||||
deviceCreateInfo.enabledExtensionCount = sizeof(szEnabledGPUExtensions)/(sizeof(const char*));
|
||||
deviceCreateInfo.ppEnabledExtensionNames = szEnabledGPUExtensions;
|
||||
deviceCreateInfo.pNext = &pdv11f;
|
||||
|
||||
r = vkCreateDevice(g_vkPhysicalDevice, &deviceCreateInfo, NULL, &g_vkDevice);
|
||||
if ( r != VK_SUCCESS )
|
||||
Plat_FatalErrorFunc("Failed to create VkDevice!");
|
||||
vkGetDeviceQueue(g_vkDevice, g_drawfamily, 0, &g_drawQueue);
|
||||
vkGetDeviceQueue(g_vkDevice, g_presentfamily, 0, &g_presentQueue);
|
||||
|
||||
VmaVulkanFunctions vulkanFunctions = {};
|
||||
vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
|
||||
vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
|
||||
|
||||
VmaAllocatorCreateInfo allocatorCreateInfo = {};
|
||||
allocatorCreateInfo.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
|
||||
allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_4;
|
||||
allocatorCreateInfo.physicalDevice = g_vkPhysicalDevice;
|
||||
allocatorCreateInfo.device = g_vkDevice;
|
||||
allocatorCreateInfo.instance = g_vkInstance;
|
||||
vmaCreateAllocator(&allocatorCreateInfo, &g_allocator);
|
||||
|
||||
#define VK_DEVICE_FUNCTION(name) _##name = (PFN_##name)vkGetDeviceProcAddr(g_vkDevice, #name)
|
||||
#include "vk_external_functions.cpp"
|
||||
#undef VK_DEVICE_FUNCTION
|
||||
|
||||
IVideo_SwapchainInit();
|
||||
|
||||
XMapWindow(g_xdisplay, g_xwin);
|
||||
XFlush(g_xdisplay);
|
||||
|
||||
IVulkan::Init();
|
||||
|
||||
}
|
||||
|
||||
char g_bConfigNotify = 0;
|
||||
uint32_t g_nWindowWidth = 1280;
|
||||
uint32_t g_nWindowHeight = 720;
|
||||
|
||||
void IVideo_HandleX11()
|
||||
{
|
||||
XEvent event;
|
||||
while(XPending(g_xdisplay))
|
||||
{
|
||||
XNextEvent(g_xdisplay, &event);
|
||||
switch (event.type)
|
||||
{
|
||||
case KeyPress:
|
||||
case KeyRelease:
|
||||
|
||||
break;
|
||||
case MotionNotify:
|
||||
break;
|
||||
case ButtonPress:
|
||||
break;
|
||||
case ButtonRelease:
|
||||
break;
|
||||
|
||||
case CreateNotify:
|
||||
break;
|
||||
case ConfigureNotify:
|
||||
g_nWindowWidth = event.xconfigure.width;
|
||||
g_nWindowHeight = event.xconfigure.height;
|
||||
g_bConfigNotify = 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void IVideo::Frame( float fDelta )
|
||||
{
|
||||
static uint32_t s_frameID = 0;
|
||||
IVideo_HandleX11();
|
||||
|
||||
vk_framedata_t frame = g_frameData[s_frameID];
|
||||
vkDeviceWaitIdle(g_vkDevice);
|
||||
|
||||
vkWaitForFences(g_vkDevice, 1, &frame.fence, VK_TRUE, UINT64_MAX);
|
||||
|
||||
uint32_t imageIndex = 0;
|
||||
VkResult r = vkAcquireNextImageKHR(g_vkDevice, g_swapchain, UINT64_MAX, frame.draw, VK_NULL_HANDLE, &imageIndex);
|
||||
if (r == VK_ERROR_OUT_OF_DATE_KHR || r == VK_SUBOPTIMAL_KHR || g_bConfigNotify == 2)
|
||||
{
|
||||
g_bConfigNotify=1;
|
||||
vkDeviceWaitIdle(g_vkDevice);
|
||||
IVideo_SwapchainDestroy();
|
||||
IVideo_SwapchainInit();
|
||||
return;
|
||||
}
|
||||
vk_framedata_t frameindex = g_frameData[imageIndex];
|
||||
|
||||
vkResetFences(g_vkDevice, 1, &frame.fence);
|
||||
|
||||
g_vkCommandBuffer = g_commandBuffers[s_frameID];
|
||||
g_swapchainImageView = g_swapchainImageViews[imageIndex];
|
||||
g_swapchainImage = g_swapchainImages[imageIndex];
|
||||
vkResetCommandBuffer(g_vkCommandBuffer, 0);
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo = {};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
vkBeginCommandBuffer(g_vkCommandBuffer, &beginInfo);
|
||||
IVulkan::Frame();
|
||||
vkEndCommandBuffer(g_vkCommandBuffer);
|
||||
|
||||
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
|
||||
VkSubmitInfo submitInfo = {};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.waitSemaphoreCount = 1;
|
||||
submitInfo.pWaitSemaphores = &frame.draw;
|
||||
submitInfo.pWaitDstStageMask = waitStages;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &g_vkCommandBuffer;
|
||||
submitInfo.signalSemaphoreCount = 1;
|
||||
submitInfo.pSignalSemaphores = &frameindex.present;
|
||||
|
||||
vkQueueSubmit(g_drawQueue, 1, &submitInfo, frame.fence);
|
||||
|
||||
VkPresentInfoKHR presentInfo = {};
|
||||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
presentInfo.waitSemaphoreCount = 1;
|
||||
presentInfo.pWaitSemaphores = &frameindex.present;
|
||||
presentInfo.swapchainCount = 1;
|
||||
presentInfo.pSwapchains = &g_swapchain;
|
||||
presentInfo.pImageIndices = &imageIndex;
|
||||
|
||||
|
||||
r = vkQueuePresentKHR(g_presentQueue, &presentInfo);
|
||||
if (r == VK_ERROR_OUT_OF_DATE_KHR || r == VK_SUBOPTIMAL_KHR)
|
||||
{
|
||||
vkDeviceWaitIdle(g_vkDevice);
|
||||
IVideo_SwapchainDestroy();
|
||||
IVideo_SwapchainInit();
|
||||
return;
|
||||
}
|
||||
|
||||
g_bConfigNotify = 0;
|
||||
s_frameID=(s_frameID+1)%g_nNumSwapchainImages;
|
||||
};
|
||||
Reference in New Issue
Block a user