now use fpc

This commit is contained in:
2025-06-03 20:07:03 +03:00
parent 83b18faab8
commit 804711f2c4
12 changed files with 261 additions and 11 deletions

View File

@@ -1 +1,21 @@
#include "tier1/utlstring.h"
#include "tier1/utlstring.h"
CUtlVector<CUtlString> all_IncludeDirectories = {
"public",
"external/cglm/include",
"external/Vulkan-Headers/include",
"external/VulkanMemoryAllocator/include",
"external/stb",
};
#include "tier0/__build.cpp"
#include "tier1/__build.cpp"
#include "rapier/__build.cpp"
#include "engine/__build.cpp"
#include "launcher/__build.cpp"
#include "game/server/__build.cpp"
#include "game/client/__build.cpp"

48
engine/__build.cpp Normal file
View File

@@ -0,0 +1,48 @@
#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
CUtlVector<CUtlString> engine_CompiledFiles = {
"engine/console.cpp",
"engine/filesystem.cpp",
"engine/server.cpp",
"engine/engine.cpp",
/* rendering */
"engine/vk_video.cpp",
"engine/vk_mesh.cpp",
/* entities */
"engine/baseentity.cpp",
"engine/level.cpp",
"engine/brush.cpp",
/* server */
"engine/sv_worldspawn.cpp",
"engine/sv_light.cpp",
/* client */
"engine/cl_worldspawn.cpp",
"engine/cl_light.cpp",
"engine/vk_videosdl.cpp",
};
int engine_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "engine";
compileProject.files = engine_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
return 0;
};
DECLARE_BUILD_STAGE(engine, engine_build);

View File

@@ -1,19 +1,25 @@
TIER0_FILES := $(wildcard ../tier0/*.cpp)
TIER1_FILES := $(wildcard ../tier1/*.cpp)
TIER_FILES := ../tier0/lib.cpp ../tier0/mem.cpp ../tier0/platform.cpp ../tier1/utlbuffer.cpp ../tier1/utlstring.cpp ../tier1/utlvector.cpp ../tier1/utlmap.cpp ../tier1/commandline.cpp
FPC_FILES := main.cpp library/runner.cpp library/helper.cpp library/c.cpp library/ld.cpp
CC = clang
OUTPUT_DIR = fpc
recompile:
recompile: ../build/tools
./fpc build
mv fpc_temp fpc
cp fpc ../build/tools/fpc
install: $(FPC_FILES) ../build/tools
$(CC) -g -rdynamic $(TIER_FILES) $(FPC_FILES) -I../public -Ipublic -lc -lstdc++ -o $(OUTPUT_DIR)
./fpc build
mv fpc_temp fpc
../build/tools:
mkdir -p ../build/tools
install: $(TIER0_FILES) $(TIER1_FILES) $(FPC_FILES) ../build/tools
$(CC) -g -rdynamic $(TIER0_FILES) $(TIER1_FILES) $(FPC_FILES) -I../public -Ipublic -lc -lstdc++ -o $(OUTPUT_DIR)
./fpc build
mv fpc_temp fpc
cp fpc ../build/tools/fpc
install_fpc:
cp fpc ../build/tools
cp -r public ../build/tools
cp -r ../public/tier0 ../build/tools/public
cp -r ../public/tier1 ../build/tools/public
auto: install install_fpc

View File

@@ -25,7 +25,10 @@ CUtlString CLDProject::Link( void )
{
CUtlVector<CUtlString> args = {
"rcs",
szOutputFile
};
for (auto object: objects)
args.AppendTail(object.m_szObjectFile);
IRunner::Run("ar", args);
} else {
CUtlVector<CUtlString> args = {

View File

@@ -28,6 +28,25 @@ int IRunner::Run(CUtlString szName, CUtlVector<CUtlString>& args)
int IRunner::Run(CUtlString szName, CUtlString szDirectory, CUtlVector<CUtlString>& args)
{
pid_t pid = fork();
if (pid < 0)
Plat_FatalErrorFunc("Failed to fork");
/* child */
if (pid == 0)
{
CUtlVector<const char*> execargs;
execargs.AppendTail(szName);
for (auto &arg: args)
{
execargs.AppendTail(arg);
}
execargs.AppendTail(0);
chdir(szDirectory.GetString());
execvp(szName, (char *const*)execargs.GetData());
}
/* parent */
wait(NULL);
return 0;
}
int IRunner::Run(CUtlString szName, CUtlString szDirectory, CUtlVector<CUtlString>& args, CUtlVector<CUtlString>& environment)

26
game/client/__build.cpp Normal file
View File

@@ -0,0 +1,26 @@
#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
CUtlVector<CUtlString> client_CompiledFiles = {
"game/client/baseplayer.cpp",
};
int client_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "client";
compileProject.files = client_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
return 0;
};
DECLARE_BUILD_STAGE(client, client_build);

27
game/server/__build.cpp Normal file
View File

@@ -0,0 +1,27 @@
#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
CUtlVector<CUtlString> server_CompiledFiles = {
"game/server/game.cpp",
"game/server/baseplayer.cpp",
};
int server_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "server";
compileProject.files = server_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
return 0;
};
DECLARE_BUILD_STAGE(server, server_build);

26
launcher/__build.cpp Normal file
View File

@@ -0,0 +1,26 @@
#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
CUtlVector<CUtlString> launcher_CompiledFiles = {
"launcher/launcher.cpp",
};
int launcher_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "launcher";
compileProject.files = launcher_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_EXECUTABLE;
CUtlString outputProject = ldProject.Link();
return 0;
};
DECLARE_BUILD_STAGE(launcher, launcher_build);

View File

@@ -8,12 +8,10 @@
// fuck C++ twice
// fuck C++ thrice
//-----------------------------------------------------------------------------
#include "unban_std.h"
#include "initializer_list"
template<typename T>
using CUtlInitializerList = std::initializer_list<T>;
#include "ban_std.h"
#endif

28
rapier/__build.cpp Normal file
View File

@@ -0,0 +1,28 @@
#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
int rapier_build()
{
CUtlVector<CUtlString> cargo_args = {
"build",
"--release",
"--target",
"x86_64-unknown-linux-gnu"
};
IRunner::Run("cargo", "rapier", cargo_args);
CUtlVector<CUtlString> cbindgen_args = {
"--config",
"cbindgen.toml",
"--crate",
"rapier_rtt",
"--output",
"../public/physics_gen.h",
};
IRunner::Run("cbindgen", "rapier", cbindgen_args);
return 0;
};
DECLARE_BUILD_STAGE(rapier, rapier_build);

View File

@@ -1,9 +1,28 @@
#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
CUtlVector<CUtlString> tier0_CompiledFiles = {
"tier0/lib.cpp",
"tier0/mem.cpp",
"tier0/platform.cpp",
};
int tier0_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "tier0";
compileProject.files = tier0_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
return 0;
};
DECLARE_BUILD_STAGE(tier0, tier0_build);

30
tier1/__build.cpp Normal file
View File

@@ -0,0 +1,30 @@
#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
CUtlVector<CUtlString> tier1_CompiledFiles = {
"tier1/commandline.cpp",
"tier1/utlbuffer.cpp",
"tier1/utlmap.cpp",
"tier1/utlstring.cpp",
"tier1/utlvector.cpp",
};
int tier1_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "tier1";
compileProject.files = tier1_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_STATIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
return 0;
};
DECLARE_BUILD_STAGE(tier1, tier1_build);