Files
funnygame/game/client/__build.cpp
2025-06-03 20:07:03 +03:00

27 lines
609 B
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
CUtlVector<CUtlString> client_CompiledFiles = {
"game/client/baseplayer.cpp",
};
int client_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "client";
compileProject.files = client_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
return 0;
};
DECLARE_BUILD_STAGE(client, client_build);