working physics
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16
game/server/physicsprop.h
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16
game/server/physicsprop.h
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#ifndef PHYSICS_PROP_H
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#define PHYSICS_PROP_H
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#include "basemodelentity.h"
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class CPhysicsProp: public CBaseModelEntity
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{
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friend CBaseModelEntity;
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public:
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DECLARE_CLASS(CPhysicsProp, CBaseModelEntity);
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virtual void Spawn() override;
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virtual void EnableMovement();
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virtual void DisableMovement();
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};
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#endif
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