some stuff
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@@ -1,12 +1,12 @@
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#ifndef MILMOBA_PLAYER_H
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#define MILMOBA_PLAYER_H
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#include "basemodelentity.h"
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#include "physicsprop.h"
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class CMOBAPlayer: public CBaseModelEntity
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class CMOBAPlayer: public CPhysicsProp
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{
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public:
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DECLARE_CLASS(CMOBAPlayer, CBaseModelEntity);
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DECLARE_CLASS(CMOBAPlayer, CPhysicsProp);
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS()
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