some stuff
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44
public/ihumandevice.h
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44
public/ihumandevice.h
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#ifndef KEYBINDINGS_H
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#define KEYBINDINGS_H
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#include "tier0/platform.h"
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#include "materialsystem/humandevice_enums.h"
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abstract_class IHumanDeviceInput
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{
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public:
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virtual EInputType GetInputType() = 0;
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virtual void OnGameButton( EInputDeviceType eDevice, EInputButton eScancode, bool bIsPressed ) = 0;
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virtual void OnGameAxis( EInputDeviceType eDevice, EInputAxis eAxis, float fValue) = 0;
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virtual void OnGameAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fValue ) = 0;
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virtual void OnButton( EInputDeviceType eDevice, EInputButton eScancode, bool bIsPressed ) = 0;
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virtual void OnAxis( EInputDeviceType eDevice, EInputAxis eAxis, float fValue) = 0;
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virtual void OnAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fValue ) = 0;
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virtual void OnTextWriteUTF8( uint32_t uCode ) = 0;
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};
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abstract_class IHumanDeviceManager
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{
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public:
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virtual void Frame() = 0;
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virtual void SetDefaultInput( IHumanDeviceInput *pInput ) = 0;
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virtual void PushInput( IHumanDeviceInput *pInput ) = 0;
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virtual void PopInput() = 0;
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virtual IHumanDeviceInput *GetCurrentInput() = 0;
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virtual void SetButtonPressed( EInputButton eButton ) = 0;
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virtual void SetButtonUnpressed( EInputButton eButton ) = 0;
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virtual void WriteUTF8( uint32_t uCode ) = 0;
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};
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#define HUMAN_DEVICE_MANAGER_INTERFACE_VERSION "HumanDeviceMgr001"
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extern IHumanDeviceManager *g_pHumanDeviceManager;
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#endif
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