networking
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@@ -2,6 +2,7 @@
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#define SERVER_H
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#include "tier0/platform.h"
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#include "networking.h"
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interface IServer
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{
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@@ -17,6 +18,7 @@ abstract_class IIClient
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{
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public:
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uint64_t playerID;
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uint32_t playerHandle;
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CBasePlayer *pBasePlayer;
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};
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