General improvements

This commit is contained in:
2025-10-28 16:09:14 +02:00
parent 287102dcea
commit b2e1c14618
17 changed files with 242 additions and 19 deletions

5
fpc/.fpccfg Normal file
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@@ -0,0 +1,5 @@
[MSVC_C_COMPILER_INTERFACE_NAME]
exe = /opt/msvc/bin/x64/cl
[MSVC_LINKER_INTERFACE_NAME]
exe = /opt/msvc/bin/x64/link

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@@ -31,5 +31,6 @@ install_fpc:
cp -r public ../build/tools cp -r public ../build/tools
cp -r ../public/tier0 ../build/tools/public cp -r ../public/tier0 ../build/tools/public
cp -r ../public/tier1 ../build/tools/public cp -r ../public/tier1 ../build/tools/public
cp -r ../public/tier2 ../build/tools/public
auto: install install_fpc auto: install install_fpc

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@@ -15,6 +15,9 @@ CUtlVector<CUtlString> g_CompiledFiles = {
"../tier1/utlvector.cpp", "../tier1/utlvector.cpp",
"../tier1/utlmap.cpp", "../tier1/utlmap.cpp",
"../tier1/commandline.cpp", "../tier1/commandline.cpp",
"../tier2/filesystem.cpp",
"../tier2/filesystem_libc.cpp",
"../tier2/fileformats/ini.cpp",
"main.cpp", "main.cpp",
"library/runner.cpp", "library/runner.cpp",

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@@ -119,3 +119,5 @@ CUtlVector<CBuildStage*>& BuildStages()
{ {
return g_buildStages; return g_buildStages;
} }
IINIFile *g_pConfig;

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@@ -20,8 +20,10 @@ CUtlString Target_t::GetTriplet()
triplet.AppendTail("unknown-unknown"); triplet.AppendTail("unknown-unknown");
if ( kernel == TARGET_KERNEL_LINUX ) if ( kernel == TARGET_KERNEL_LINUX )
triplet.AppendTail("unknown-linux-gnu"); triplet.AppendTail("unknown-linux-gnu");
if ( kernel == TARGET_KERNEL_WINDOWS ) if ( kernel == TARGET_KERNEL_WINDOWS_GNU )
triplet.AppendTail("pc-windows-gnu"); triplet.AppendTail("pc-windows-gnu");
if ( kernel == TARGET_KERNEL_WINDOWS_MSVC )
triplet.AppendTail("pc-windows-msvc");
if ( kernel == TARGET_KERNEL_DARWIN ) if ( kernel == TARGET_KERNEL_DARWIN )
triplet.AppendTail("apple-darwin"); triplet.AppendTail("apple-darwin");
if ( kernel == TARGET_KERNEL_IOS ) if ( kernel == TARGET_KERNEL_IOS )
@@ -80,6 +82,8 @@ Target_t Target_t::DefaultTarget()
kernel = TARGET_KERNEL_UNKNOWN; kernel = TARGET_KERNEL_UNKNOWN;
else if ( szOS == "windows" ) else if ( szOS == "windows" )
kernel = TARGET_KERNEL_WINDOWS; kernel = TARGET_KERNEL_WINDOWS;
else if ( szOS == "windows-msvc" )
kernel = TARGET_KERNEL_WINDOWS_MSVC;
else if ( szOS == "linux" ) else if ( szOS == "linux" )
kernel = TARGET_KERNEL_LINUX; kernel = TARGET_KERNEL_LINUX;
else if ( szOS == "macos" ) else if ( szOS == "macos" )

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141
fpc/library/windows/ld.cpp Normal file
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@@ -0,0 +1,141 @@
#include "ld.h"
#include "helper.h"
#include "libgen.h"
#include "target.h"
#include "tier0/platform.h"
#include "tier1/interface.h"
#include "tier1/utlstring.h"
#include "tier2/fileformats/ini.h"
class CMSVCLinker : public ILinker
{
public:
virtual CUtlString Link( LinkProject_t *pProject ) override;
virtual bool IsLibraryExists( CUtlString szName ) override;
};
EXPOSE_INTERFACE(CMSVCLinker, ILinker, MSVC_LINKER_INTERFACE_NAME);
CUtlString CMSVCLinker::Link( LinkProject_t *pProject )
{
if (pProject->m_szName == 0)
{
Plat_FatalErrorFunc("m_szName must be present\n");
}
if (pProject->m_target.kernel != TARGET_KERNEL_WINDOWS_MSVC)
{
Plat_FatalErrorFunc("target must be TARGET_KERNEL_WINDOWS_MSVC\n");
}
// Find a name for the file
CUtlString szFileName;
unsigned int hash = pProject->GenerateProjectHash();
switch(pProject->linkType)
{
case ELINK_EXECUTABLE:
szFileName = CUtlString("%s.exe", pProject->m_szName.GetString());
case ELINK_STATIC_LIBRARY:
szFileName = CUtlString("lib%s.a", pProject->m_szName.GetString());
break;
case ELINK_DYNAMIC_LIBRARY:
szFileName = CUtlString("%s.dll", pProject->m_szName.GetString());
break;
}
CUtlString szTarget = pProject->m_target.GetTriplet();
CUtlString szOutputFile = CUtlString("%s/%s/ld/%u_%s/%s",FPC_TEMPORAL_DIRNAME, szTarget.GetString(), hash, pProject->m_szName.GetString(), szFileName.GetString());
CUtlString szOutputDir = szOutputFile;
szOutputDir = dirname(szOutputDir);
filesystem2->MakeDirectory(szOutputDir);
IINISection *pSection = g_pConfig->GetSection("MSVC_LINKER_INTERFACE_NAME");
CUtlString szExePath = pSection->GetStringValue("exe");
if (pProject->linkType == ELINK_STATIC_LIBRARY)
{
V_printf(" AR %s\n", pProject->m_szName.GetString());
bool shouldRecompile = false;
CUtlVector<CUtlString> args;
for (auto object: pProject->objects)
{
if (filesystem2->ShouldRecompile(object.m_szObjectFile,szOutputFile))
{
shouldRecompile = true;
break;
}
}
if (!shouldRecompile)
goto compiled;
args = {
"rcs",
szOutputFile
};
for (auto object: pProject->objects)
args.AppendTail(object.m_szObjectFile);
runner->Run("ar", args);
runner->Wait();
} else {
V_printf(" LINK %s\n", pProject->m_szName.GetString());
bool shouldRecompile = false;
CUtlVector<CUtlString> args;
// Check if any of the files have changed
for (auto object: pProject->objects)
{
if (filesystem2->ShouldRecompile(object.m_szObjectFile,szOutputFile))
{
shouldRecompile = true;
break;
}
}
if (!shouldRecompile)
goto compiled;
CUtlString szTarget = pProject->m_target.GetTriplet();
CUtlString szCompiledTarget = szTarget;
if (pProject->m_target.kernel == TARGET_KERNEL_ANDROID)
{
szCompiledTarget = CUtlString("%s%u", szTarget.GetString(), pProject->m_androidmanifest.m_nTargetVersion);
}
args = {
"-o",
szOutputFile,
"-target",
szCompiledTarget,
};
// Disable stdlib
if (pProject->bNoStdLib)
{
args.AppendTail("-nostdlib");
}
for (auto object: pProject->objects)
args.AppendTail(object.m_szObjectFile);
for (auto lib: pProject->libraries)
{
args.AppendTail("-l");
args.AppendTail(lib);
}
// Apple frameworks
for (auto &directory: pProject->frameworkDirectories)
{
args.AppendTail("-F");
args.AppendTail(directory);
}
for (auto &framework: pProject->frameworks)
{
args.AppendTail("-framework");
args.AppendTail(framework);
}
runner->Run(szExePath, args);
runner->Wait();
}
compiled:
return szOutputFile;
};

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@@ -1,16 +1,17 @@
#include "tier0/platform.h"
#include "tier1/commandline.h"
#include "tier1/interface.h"
#include "tier1/utlvector.h"
#include "tier2/ifilesystem.h"
#include "tier2/fileformats/ini.h"
#include "public/c.h" #include "public/c.h"
#include "public/helper.h" #include "public/helper.h"
#include "public/ld.h" #include "public/ld.h"
#include "public/target.h" #include "public/target.h"
#include "runner.h" #include "runner.h"
#include "tier0/platform.h"
#include "tier1/commandline.h"
#include "c.h" #include "c.h"
#include "tier1/interface.h"
#include "tier1/utlvector.h"
#include "signal.h" #include "signal.h"
#include "libgen.h" #include "libgen.h"
#include <unistd.h>
CUtlString owndir; CUtlString owndir;
extern char *g_szBuildDir; extern char *g_szBuildDir;
@@ -18,10 +19,6 @@ int build()
{ {
runner = (IRunner*)CreateInterface(RUNNER_INTERFACE_NAME, NULL);
filesystem2 = (IFileSystem2*)CreateInterface(FILE_SYSTEM_2_INTERFACE_NAME, NULL);
ccompiler = (ICCompiler*)CreateInterface(CLANG_C_COMPILER_INTERFACE_NAME, NULL);
linker = (ILinker*)CreateInterface(CLANG_LINKER_INTERFACE_NAME, NULL);
CProject_t compileScriptProject = {}; CProject_t compileScriptProject = {};
compileScriptProject.m_szName = "build"; compileScriptProject.m_szName = "build";
@@ -36,6 +33,7 @@ int build()
CUtlString script = linker->Link(&linkScriptProject); CUtlString script = linker->Link(&linkScriptProject);
void *scriptDLL = Plat_LoadLibrary(script); void *scriptDLL = Plat_LoadLibrary(script);
auto PreinitFn = (void(*)())Plat_GetProc(scriptDLL, "Preinit"); auto PreinitFn = (void(*)())Plat_GetProc(scriptDLL, "Preinit");
@@ -52,6 +50,8 @@ int build()
return 0; return 0;
}; };
void IEngine_Signal(int sig) void IEngine_Signal(int sig)
{ {
switch (sig) switch (sig)
@@ -104,6 +104,15 @@ findbuild:
signal(SIGSEGV, IEngine_Signal); signal(SIGSEGV, IEngine_Signal);
signal(SIGTERM, IEngine_Signal); signal(SIGTERM, IEngine_Signal);
#endif #endif
runner = (IRunner*)CreateInterface(RUNNER_INTERFACE_NAME, NULL);
filesystem2 = (IFileSystem2*)CreateInterface(FILE_SYSTEM_2_INTERFACE_NAME, NULL);
ccompiler = (ICCompiler*)CreateInterface(CLANG_C_COMPILER_INTERFACE_NAME, NULL);
linker = (ILinker*)CreateInterface(CLANG_LINKER_INTERFACE_NAME, NULL);
filesystem->Init();
g_pConfig = INIManager()->ReadFile(".fpccfg");
CommandLine()->CreateCommandLine(c, v); CommandLine()->CreateCommandLine(c, v);
if (CommandLine()->CheckParam("build")) if (CommandLine()->CheckParam("build"))
return build(); return build();

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@@ -8,6 +8,7 @@
#include "apktool.h" #include "apktool.h"
#include "tier1/utlstring.h" #include "tier1/utlstring.h"
#include "target.h" #include "target.h"
#include "tier2/fileformats/ini.h"
#define FPC_TEMPORAL_DIRNAME ".fpc" #define FPC_TEMPORAL_DIRNAME ".fpc"
@@ -99,4 +100,6 @@ int __build_stage_##sz()
// Used internally // Used internally
CUtlVector<CBuildStage*>& BuildStages(); CUtlVector<CBuildStage*>& BuildStages();
extern IINIFile *g_pConfig;
#endif #endif

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@@ -71,6 +71,7 @@ public:
// Basic interface name // Basic interface name
#define LINKER_INTERFACE_NAME "Linker001" #define LINKER_INTERFACE_NAME "Linker001"
#define CLANG_LINKER_INTERFACE_NAME "Clang" LINKER_INTERFACE_NAME #define CLANG_LINKER_INTERFACE_NAME "Clang" LINKER_INTERFACE_NAME
#define MSVC_LINKER_INTERFACE_NAME "MSVC" LINKER_INTERFACE_NAME
abstract_class ILinker abstract_class ILinker
{ {

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@@ -10,9 +10,11 @@
enum ETargetKernel enum ETargetKernel
{ {
TARGET_KERNEL_UNKNOWN, TARGET_KERNEL_UNKNOWN = 0,
TARGET_KERNEL_LINUX, TARGET_KERNEL_LINUX,
TARGET_KERNEL_WINDOWS, TARGET_KERNEL_WINDOWS_MSVC,
TARGET_KERNEL_WINDOWS_GNU,
TARGET_KERNEL_WINDOWS = TARGET_KERNEL_WINDOWS_GNU,
TARGET_KERNEL_DARWIN, TARGET_KERNEL_DARWIN,
TARGET_KERNEL_IOS, TARGET_KERNEL_IOS,
TARGET_KERNEL_ANDROID, TARGET_KERNEL_ANDROID,

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@@ -0,0 +1,18 @@
[Shaders]
[Raster.Input.Triangle]
VertexSize = 20
Index = RGB32_UINT
Position = RGB32_SFLOAT
UV = RG32_SFLOAT
[Raster.Parameters]
TextureAtlas = true
[Raster.Outputs]
Color0 = RGBA16_SRGB
Depth = D32_SFLOAT
[Shading.Parameters]
TextureAtlas = true

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@@ -253,15 +253,26 @@ public:
virtual IVertexBuffer *CreateVertexBuffer( uint32_t nSize ) override; virtual IVertexBuffer *CreateVertexBuffer( uint32_t nSize ) override;
virtual IIndexBuffer *CreateIndexBuffer( uint32_t nSize ) override; virtual IIndexBuffer *CreateIndexBuffer( uint32_t nSize ) override;
virtual void DestroyBuffer( IBuffer *pBuffer ) override;
virtual IImage *CreateRenderTarget( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType ) override; virtual IImage *CreateRenderTarget( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType ) override;
virtual IImage *CreateStorageImage( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType ) override; virtual IImage *CreateStorageImage( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType ) override;
virtual void DestroyBuffer( IBuffer *pBuffer ) override;
virtual void DestroyImage( IImage *pImage ) override; virtual void DestroyImage( IImage *pImage ) override;
IBuffer *CreateBuffer( uint32_t nSize, VkBufferUsageFlags2 eUsage ); IBuffer *CreateBuffer( uint32_t nSize, VkBufferUsageFlags2 eUsage );
IBuffer *CreateBufferAligned( uint32_t nSize, uint32_t nAlignment, VkBufferUsageFlags2 eUsage ); IBuffer *CreateBufferAligned( uint32_t nSize, uint32_t nAlignment, VkBufferUsageFlags2 eUsage );
virtual IShader *CreateShader( const char *szName ) override;
virtual void DestroyShader( IShader *pMaterial ) override;
virtual IMaterial *CreateMaterial( IShader *pShader ) override;
virtual void DestroyMaterial( IMaterial *pMaterial ) override;
virtual void SetMaterial( IMaterial *pMaterial ) override;
virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) override;
virtual void SetIndexBuffer( IVertexBuffer *pBuffer ) override;
virtual void DrawPrimitives( uint32_t nVertexCount, uint32_t nFirstVertex, uint32_t nInstanceCount, uint32_t nFirstInstance ) override;
virtual void DrawPrimitivesIndexed( uint32_t nIndexCount, uint32_t nFirstIndex, uint32_t nVertexOffset, uint32_t nInstanceCount, uint32_t nFirstInstance ) override;
private: private:
VkPhysicalDevice SelectPhysicalDevice( CUtlVector<VkPhysicalDevice> physicalDevices ); VkPhysicalDevice SelectPhysicalDevice( CUtlVector<VkPhysicalDevice> physicalDevices );
CUtlVector<const char *> GetDeviceExtensions(); CUtlVector<const char *> GetDeviceExtensions();

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@@ -72,13 +72,21 @@ abstract_class IShader
public: public:
}; };
#define BEGIN_SHADER(name) \
class CShader_##name \
{
#define END_SHADER() \
}
abstract_class IMaterial abstract_class IMaterial
{ {
public: public:
virtual void SetConstants( void *pData ) = 0; virtual void SetConstants( void *pData ) = 0;
virtual void SetTexture( const char *szName, IImage *pImage ) = 0; virtual void SetTexture( const char *szName, IImage *pImage ) = 0;
virtual void SetBuffer( const char *szName, IImage *pImage ) = 0; virtual void SetBuffer( const char *szName, IBuffer *pImage ) = 0;
}; };
abstract_class IRenderContext: public IAppSystem abstract_class IRenderContext: public IAppSystem
@@ -94,7 +102,7 @@ public:
virtual void DestroyBuffer( IBuffer *pBuffer ) = 0; virtual void DestroyBuffer( IBuffer *pBuffer ) = 0;
virtual void DestroyImage( IImage *pImage ) = 0; virtual void DestroyImage( IImage *pImage ) = 0;
virtual IShader *CreateShader( const char *szName ); virtual IShader *CreateShader( const char *szName ) = 0;
virtual void DestroyShader( IShader *pMaterial ) = 0; virtual void DestroyShader( IShader *pMaterial ) = 0;
virtual IMaterial *CreateMaterial( IShader *pShader ) = 0; virtual IMaterial *CreateMaterial( IShader *pShader ) = 0;
@@ -103,8 +111,8 @@ public:
virtual void SetMaterial( IMaterial *pMaterial ) = 0; virtual void SetMaterial( IMaterial *pMaterial ) = 0;
virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0; virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0;
virtual void SetIndexBuffer( IVertexBuffer *pBuffer ) = 0; virtual void SetIndexBuffer( IVertexBuffer *pBuffer ) = 0;
virtual void DrawPrimitives( ) = 0; virtual void DrawPrimitives( uint32_t nVertexCount, uint32_t nFirstVertex, uint32_t nInstanceCount, uint32_t nFirstInstance ) = 0;
virtual void DrawPrimitivesIndexed( ) = 0; virtual void DrawPrimitivesIndexed( uint32_t nIndexCount, uint32_t nFirstIndex, uint32_t nVertexOffset, uint32_t nInstanceCount, uint32_t nFirstInstance ) = 0;
}; };

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@@ -23,6 +23,7 @@ public:
abstract_class IINIManager abstract_class IINIManager
{ {
public: public:
virtual IINIFile *ReadFile( const char *psz ) = 0;
virtual IINIFile *ReadString( const char *psz ) = 0; virtual IINIFile *ReadString( const char *psz ) = 0;
virtual void ReleaseFile( IINIFile *pFile ) = 0; virtual void ReleaseFile( IINIFile *pFile ) = 0;
}; };

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@@ -4,6 +4,7 @@
#include "tier1/utlstring.h" #include "tier1/utlstring.h"
#include "tier1/utlvector.h" #include "tier1/utlvector.h"
#include "tier0/lib.h" #include "tier0/lib.h"
#include "tier2/ifilesystem.h"
enum ESectionType enum ESectionType
{ {
@@ -82,11 +83,24 @@ IINISection *CINIFile::GetSection( const char *szSectionName )
class CINIManager: public IINIManager class CINIManager: public IINIManager
{ {
public: public:
virtual IINIFile *ReadFile( const char *psz ) override;
virtual IINIFile *ReadString( const char *psz ) override; virtual IINIFile *ReadString( const char *psz ) override;
virtual void ReleaseFile( IINIFile *pFile ) override; virtual void ReleaseFile( IINIFile *pFile ) override;
bool IsWordSymbol( char c ); bool IsWordSymbol( char c );
CUtlVector<CUtlString> TokenizeString(); CUtlVector<CUtlString> TokenizeString();
}; };
IINIFile *CINIManager::ReadFile( const char *psz )
{
IFileHandle *pFile;
CUtlBuffer<char> data;
pFile = filesystem->Open(psz, FILEMODE_READ);
data = CUtlBuffer<char>(pFile->Size()+1);
pFile->Read(data.GetMemory(), pFile->Size());
pFile->Close();
ReadString(data.GetMemory());
}
IINIFile *CINIManager::ReadString( const char *psz ) IINIFile *CINIManager::ReadString( const char *psz )
{ {
@@ -276,7 +290,7 @@ IINIFile *CINIManager::ReadString( const char *psz )
void CINIManager::ReleaseFile( IINIFile *pFile ) void CINIManager::ReleaseFile( IINIFile *pFile )
{ {
delete (CINIFile*)pFile;
} }
bool CINIManager::IsWordSymbol( char c ) bool CINIManager::IsWordSymbol( char c )