improve rendering and physics
This commit is contained in:
@@ -317,7 +317,6 @@ HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
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IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
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if (!pRoot)
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return 0;
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V_printf("PHYSICS %s\n", szName);
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IJSONObject *pMainObject;
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switch (pRoot->GetType())
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@@ -340,10 +339,9 @@ HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
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return 0;
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}
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CUtlString szType = pTypeValue->GetStringValue();
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V_printf("szType\n");
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if (szType == "Sphere")
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{
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pPhysics->m_hShape = g_pPhysics->CreateBall({1.0});
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pPhysics->m_hShape = g_pPhysics->CreateBall({0.1});
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}
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return hPhysics;
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@@ -54,6 +54,8 @@ void C_BaseModelEntity::UpdateModel()
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FunnyMesh_t *pMesh = g_pAssetManager->GetMeshByIndex(m_pModel->m_hMesh);
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m_pInstance = g_pWorldRenderer->CreateInstance(pMesh->m_pMesh);
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m_pInstance->SetPosition({0,0,0});
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m_pInstance->SetRotation({0,0,0,1});
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}
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@@ -8,6 +8,7 @@
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#include "game.h"
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#include "netprotocol.h"
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#include "userinput.h"
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#include "math.h"
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#ifdef STEAM
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#include "steam/isteamgameserver.h"
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#include "steam/steam_gameserver.h"
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@@ -157,9 +158,10 @@ void CFunnyGameBridge::Frame( float fDelta )
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m_fNetUpdateTimer += fDelta;
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if (m_fNetUpdateTimer >= fTickRate)
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m_fNetUpdateTimer = fTickRate;
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while (m_fNetUpdateTimer >= fTickRate)
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if (m_fNetUpdateTimer >= fTickRate)
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{
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m_fNetUpdateTimer-=fTickRate;
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m_fNetUpdateTimer = fmod(m_fNetUpdateTimer, fTickRate);
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if (pCurrentServer)
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EntitySystem()->NetSendThink(pCurrentServer);
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}
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@@ -21,7 +21,6 @@ void C_MOBAPlayer::Think( float fDelta )
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C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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m_vMovementVector.z = m_bIsForward - m_bIsBack;
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m_vMovementVector.x = m_bIsLeft - m_bIsRight;
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@@ -59,8 +59,8 @@ public:
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virtual void Frame();
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PerMeshData_t m_data = {};
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Quat m_vRotation = {};
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Vector m_vPosition = {};
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Quat m_vRotation = { 0, 0, 0, 1 };
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Vector m_vPosition = { 0, 0, 0};
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Vector m_vScale = { 1, 1, 1 };
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};
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@@ -105,6 +105,12 @@ void CFunnyMeshInstance::Frame()
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glm_mat4_mul(m_data.m_matTranslation, m, m_data.m_matTranslation);
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m_data.m_uAlbedo = 1;
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/*
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V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[0][0], m_data.m_matTranslation[0][1], m_data.m_matTranslation[0][2], m_data.m_matTranslation[0][3]);
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V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[1][0], m_data.m_matTranslation[1][1], m_data.m_matTranslation[1][2], m_data.m_matTranslation[1][3]);
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V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[2][0], m_data.m_matTranslation[2][1], m_data.m_matTranslation[2][2], m_data.m_matTranslation[2][3]);
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V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[3][0], m_data.m_matTranslation[3][1], m_data.m_matTranslation[3][2], m_data.m_matTranslation[3][3]);
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*/
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}
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@@ -222,7 +228,7 @@ void CFunnyWorldRenderer::Frame( float fDelta )
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glm_mat4_identity(matCamera);
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glm_mat4_identity(matCamera2);
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glm_translate(matCamera2, m_vPos);
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glm_perspective(glm_rad(60), uWidth/(float)uHeight, 0.01, 10000, matCamera);
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glm_perspective(glm_rad(75), uWidth/(float)uHeight, 0.01, 10000, matCamera);
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glm_mul(matCamera, matCamera2, matCamera);
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m_pViewBufferData = (ViewBuffer_t*)m_pViewBuffer->Map();
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m_pViewBuffer->Lock();
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@@ -278,38 +284,44 @@ void CFunnyWorldRenderer::Frame( float fDelta )
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m_pRasterCommandList->SetScissors(0, 0, uWidth, uHeight);
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m_pRasterCommandList->SetClearColor(0, 0, 0, 0, 0);
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m_pRasterCommandList->SetClearDepth(1);
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uint32_t uTotalMeshes = 0;
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uint32_t u = 0;
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for ( auto mesh: m_pMeshes)
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{
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uTotalMeshes+=mesh->m_instances.GetSize();
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}
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if (!uTotalMeshes)
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return;
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IBuffer *pDataBuffer = g_pRenderContext->CreateStorageBuffer(uTotalMeshes*sizeof(PerMeshData_t));
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pDataBuffer->Lock();
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void *pData = pDataBuffer->Map();
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for ( auto mesh: m_pMeshes)
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{
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if (mesh->m_instances.GetSize()==0)
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continue;
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CUtlVector<PerMeshData_t> data = {};
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data.Reserve(mesh->m_instances.GetSize());
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for ( auto instance: mesh->m_instances )
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{
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instance->Frame();
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data.AppendTail(instance->m_data);
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}
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IBuffer *pDataBuffer = g_pRenderContext->CreateStorageBuffer(data.GetSize()*sizeof(PerMeshData_t));
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pDataBuffer->Lock();
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void *pData = pDataBuffer->Map();
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for ( uint32_t i = 0; i < mesh->m_instances.GetSize(); i++ )
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{
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V_memcpy(&((PerMeshData_t*)pData)[i], &mesh->m_instances[i]->m_data, sizeof(PerMeshData_t));
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mesh->m_instances[i]->Frame();
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V_memcpy(&((PerMeshData_t*)pData)[i+u], &mesh->m_instances[i]->m_data, sizeof(PerMeshData_t));
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}
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pDataBuffer->Unmap();
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pDataBuffer->Unlock();
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m_pRasterMaterial->VSSetConstantsBuffer(0, m_pViewBuffer);
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m_pRasterMaterial->VSSetConstantsBuffer(1, pDataBuffer);
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m_pRasterMaterial->PSSetTextureArray(1, m_pTextures);
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g_pRenderContext->DestroyBuffer(pDataBuffer);
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u+=mesh->m_instances.GetSize();
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}
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pDataBuffer->Unmap();
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pDataBuffer->Unlock();
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g_pRenderContext->DestroyBuffer(pDataBuffer);
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m_pRasterMaterial->VSSetConstantsBuffer(0, m_pViewBuffer);
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m_pRasterMaterial->VSSetConstantsBuffer(1, pDataBuffer);
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m_pRasterMaterial->PSSetTextureArray(1, m_pTextures);
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m_pRasterCommandList->SetMaterial(m_pRasterMaterial);
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u = 0;
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for ( auto mesh: m_pMeshes)
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{
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if (mesh->m_instances.GetSize()==0)
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continue;
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m_pRasterCommandList->SetVertexBuffer(0, mesh->m_pVertexBuffer);
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m_pRasterCommandList->DrawPrimitives(mesh->m_pVertexBuffer->GetSize()/32, 0, mesh->m_instances.GetSize(), 0);
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m_pRasterCommandList->DrawPrimitives(mesh->m_pVertexBuffer->GetSize()/32, 0, mesh->m_instances.GetSize(), u);
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u += mesh->m_instances.GetSize();
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}
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m_pRasterCommandList->ResolveImage(m_pOutputImage, m_pResolvedOutputImage);
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@@ -197,11 +197,14 @@ HFunnyMesh CAssetManager::LoadMesh( const char *szName )
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}
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pMesh->m_nPositionCount = filesystem->Size(hMesh)/4;
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*pMesh = {};
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pMesh->m_nPositionCount = filesystem->Size(hMesh)/32*3;
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pMesh->m_pfPositions = new float[pMesh->m_nPositionCount];
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filesystem->Read( hMesh, pMesh->m_pfPositions, filesystem->Size(hMesh));
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pMesh->m_nIndiciesCount = 0;
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pMesh->m_puIndicies = 0;
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for ( int i = 0; i < filesystem->Size(hMesh) / 32; i++)
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{
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filesystem->Seek( hMesh, SEEKMODE_RELATIVE_START, 32*i);
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filesystem->Read( hMesh, &pMesh->m_pfPositions[i*3], 12);
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}
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return hAsset;
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@@ -251,16 +254,13 @@ HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
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return 0;
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}
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CUtlString szType = pTypeValue->GetStringValue();
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V_printf("%s\n", szType.GetString());
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if (szType == "Sphere")
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{
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pPhysics->m_hShape = g_pPhysics->CreateBall({1.0});
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}
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if (szType == "TriangleMesh")
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{
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V_printf("hi\n");
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IJSONValue *pMeshValue = pMainObject->GetValue("Mesh");
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V_printf("hi\n");
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if (!pMeshValue)
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{
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@@ -269,11 +269,9 @@ HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
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return 0;
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}
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CUtlString szMesh = pMeshValue->GetStringValue();
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V_printf("%s\n", szMesh.GetString());
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HFunnyMesh hMesh = LoadMesh(szMesh);
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FunnyMesh_t *pMesh = GetMeshByIndex(hMesh);
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pPhysics->m_hShape = g_pPhysics->CreateTriangleMesh({pMesh->m_pfPositions, pMesh->m_nPositionCount});
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V_printf("%p\n", pPhysics->m_hShape);
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pPhysics->m_hShape = g_pPhysics->CreateTriangleMesh({pMesh->m_pfPositions, pMesh->m_nPositionCount, pMesh->m_puIndicies, pMesh->m_nIndiciesCount});
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pPhysics->m_hMesh = hMesh;
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}
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@@ -21,9 +21,6 @@ void CBaseEntity::Precache()
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void CBaseEntity::Spawn()
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{
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Precache();
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SetAbsOrigin({0, 0, 0});
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SetAbsQAngles(0, 0, 0);
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SetScale(1);
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}
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void CBaseEntity::SetAbsAngles( Quat vQuat )
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@@ -78,8 +78,8 @@ public:
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virtual void SetNextThink( float fThink );
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fnThink m_pfnThink = NULL;
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const char *m_szClassName;
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uint64_t m_ullOwner;
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const char *m_szClassName = NULL;
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uint64_t m_ullOwner = 0;
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private:
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Vector m_vPosition = {};
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Quat m_vRotation = {};
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@@ -16,9 +16,9 @@ public:
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virtual void SetModel( const char *szName );
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virtual void OnModelChanged( const char *szName );
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virtual void Think( float fDelta );
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char m_szModel[256] = {};
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private:
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char m_szCurrentModel[256] = {};
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char m_szModel[256] = {};
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};
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#endif
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@@ -7,13 +7,18 @@
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void CMOBAPlayer::Spawn()
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{
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CBaseEntity::Spawn();
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SetModel("game/core/models/cube.fmdl");
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SetPhysics(k_EPhysics_Static);
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SetModel("game/core/models/sphere.fmdl");
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SetScale(1);
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SetAbsOrigin({0,-14.5, 0});
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SetThink(Think);
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};
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void CMOBAPlayer::Think( float fDelta )
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{
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BaseClass::Think(fDelta);
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Vector vPosition = GetAbsOrigin();
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// player might lie to us
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m_vMovementVector.x = glm_clamp(m_vMovementVector.x, -1, 1);
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@@ -22,7 +27,6 @@ void CMOBAPlayer::Think( float fDelta )
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vPosition.x += m_vMovementVector.x*fDelta*5;
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vPosition.z += m_vMovementVector.z*fDelta*5;
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SetAbsOrigin(vPosition);
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V_printf("player: %f %f %f\n", vPosition.x, vPosition.y, vPosition.z);
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};
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LINK_ENTITY_TO_CLASS(player, CMOBAPlayer)
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@@ -3,10 +3,10 @@
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#include "physicsprop.h"
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class CMOBAPlayer: public CBaseModelEntity
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class CMOBAPlayer: public CPhysicsProp
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{
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public:
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DECLARE_CLASS(CMOBAPlayer, CBaseModelEntity);
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DECLARE_CLASS(CMOBAPlayer, CPhysicsProp);
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS()
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@@ -1,6 +1,11 @@
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#include "physicsprop.h"
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#include "game.h"
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CPhysicsProp::CPhysicsProp()
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{
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SetAbsOrigin({0,0,0});
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SetAbsQAngles(0,0,0);
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}
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void CPhysicsProp::Precache()
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{
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@@ -16,12 +21,17 @@ void CPhysicsProp::Spawn()
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void CPhysicsProp::Think( float fDelta )
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{
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BaseClass::Think(fDelta);
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if (m_pBody)
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{
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if (m_ePhysicsType != m_eCurrentPhysicsType)
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{
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m_ePhysicsType = m_eCurrentPhysicsType;
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m_pBody->SetType(m_eCurrentPhysicsType);
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}
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BaseClass::SetAbsOrigin(m_pBody->GetPosition());
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BaseClass::SetAbsAngles(m_pBody->GetRotation());
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}
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V_printf("%f %f %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z);
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}
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void CPhysicsProp::SetAbsAngles( Quat vQuat )
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@@ -29,7 +39,7 @@ void CPhysicsProp::SetAbsAngles( Quat vQuat )
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BaseClass::SetAbsAngles( vQuat );
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if (m_pBody)
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m_pBody->SetRotation(m_pBody->GetRotation());
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m_pBody->SetRotation(GetAbsAngles());
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}
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void CPhysicsProp::SetAbsQAngles( float fPitch, float fYaw, float fRoll )
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@@ -37,14 +47,14 @@ void CPhysicsProp::SetAbsQAngles( float fPitch, float fYaw, float fRoll )
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BaseClass::SetAbsQAngles( fPitch, fYaw, fRoll);
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if (m_pBody)
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m_pBody->SetRotation(m_pBody->GetRotation());
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m_pBody->SetRotation(GetAbsAngles());
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}
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void CPhysicsProp::SetAbsOrigin( Vector origin )
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{
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BaseClass::SetAbsOrigin( origin );
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if (m_pBody)
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m_pBody->SetPosition(m_pBody->GetPosition());
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m_pBody->SetPosition(GetAbsOrigin());
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}
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void CPhysicsProp::OnModelChanged( const char *szName )
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@@ -57,9 +67,16 @@ void CPhysicsProp::OnModelChanged( const char *szName )
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m_pModel = g_pAssetManager->GetModelByIndex(m_hModel);
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m_pPhysics = g_pAssetManager->GetPhysicsByIndex(m_pModel->m_hPhysics);
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m_hCollider = g_pPhysics->CreateCollider(m_pPhysics->m_hShape);
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m_pBody = g_pPhysicsWorld->CreateRigidBody(m_hCollider, k_EPhysics_Dynamic);
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m_pBody->SetPosition({0,0,0});
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m_pBody->SetRotation({0,0,0});
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m_pBody = g_pPhysicsWorld->CreateRigidBody(m_hCollider, m_eCurrentPhysicsType);
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m_pBody->SetPosition(GetAbsOrigin());
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m_pBody->SetRotation(GetAbsAngles());
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m_ePhysicsType = m_eCurrentPhysicsType;
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if (!V_strcmp(szName, "game/core/maps/test/test0.fmdl"))
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{
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m_pBody->SetType(k_EPhysics_Static);
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SetScale(1);
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}
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}
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void CPhysicsProp::EnableMovement()
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@@ -71,6 +88,13 @@ void CPhysicsProp::DisableMovement()
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{
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}
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void CPhysicsProp::SetPhysics( EPhysicsBodyType eType )
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{
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m_eCurrentPhysicsType = eType;
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}
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BEGIN_DATADESC(CPhysicsProp)
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DEFINE_KEYFIELD(m_ePhysicsType, FIELD_INTEGER, "physics_type")
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END_DATADESC()
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@@ -8,8 +8,10 @@ class CPhysicsProp: public CBaseModelEntity
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friend CBaseEntity;
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friend CBaseModelEntity;
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public:
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DECLARE_CLASS(CPhysicsProp, CBaseModelEntity)
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DECLARE_DATADESC()
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CPhysicsProp();
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virtual void Spawn() override;
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virtual void Precache() override;
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@@ -25,8 +27,8 @@ public:
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void Think( float fDelta );
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private:
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EPhysicsBodyType m_ePhysicsType;
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EPhysicsBodyType m_eCurrentPhysicsType;
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EPhysicsBodyType m_ePhysicsType = k_EPhysics_Dynamic;
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EPhysicsBodyType m_eCurrentPhysicsType = k_EPhysics_Dynamic;
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HFunnyModel m_hModel = 0;
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FunnyModel_t *m_pModel = NULL;
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FunnyPhysics_t *m_pPhysics = NULL;
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@@ -54,7 +54,6 @@ void CWorldSystem::LoadEntity( IJSONValue *pObject )
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if (pValue->GetType() != JSON_PARAMETER_STRING)
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continue;
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V_strncpy(pcData, pValue->GetStringValue(), pDataMap->m_uFieldSize);
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V_printf("loading %s %u\n", pValue->GetStringValue(), pDataMap->m_uFieldSize);
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continue;
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case FIELD_FLOAT3:
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if (pValue->GetType() != JSON_PARAMETER_ARRAY)
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@@ -83,7 +82,6 @@ void CWorldSystem::LoadEntity( IJSONValue *pObject )
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bool CWorldSystem::LoadMap( const char *szName )
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{
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V_printf("Loading %s\n", szName);
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// unload the map
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IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
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Reference in New Issue
Block a user