improve rendering and physics
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@@ -8,8 +8,10 @@ class CPhysicsProp: public CBaseModelEntity
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friend CBaseEntity;
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friend CBaseModelEntity;
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public:
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DECLARE_CLASS(CPhysicsProp, CBaseModelEntity)
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DECLARE_DATADESC()
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CPhysicsProp();
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virtual void Spawn() override;
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virtual void Precache() override;
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@@ -25,8 +27,8 @@ public:
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void Think( float fDelta );
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private:
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EPhysicsBodyType m_ePhysicsType;
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EPhysicsBodyType m_eCurrentPhysicsType;
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EPhysicsBodyType m_ePhysicsType = k_EPhysics_Dynamic;
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EPhysicsBodyType m_eCurrentPhysicsType = k_EPhysics_Dynamic;
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HFunnyModel m_hModel = 0;
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FunnyModel_t *m_pModel = NULL;
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FunnyPhysics_t *m_pPhysics = NULL;
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