improve rendering and physics
This commit is contained in:
2
external/GameNetworkingSockets
vendored
2
external/GameNetworkingSockets
vendored
Submodule external/GameNetworkingSockets updated: 517fff0cf6...725e273c74
2
external/SDL
vendored
2
external/SDL
vendored
Submodule external/SDL updated: 1d081314a8...7c11a8cb9f
2
external/Vulkan-Headers
vendored
2
external/Vulkan-Headers
vendored
Submodule external/Vulkan-Headers updated: 29184b9898...2e0a6e699e
2
external/Vulkan-Utility-Libraries
vendored
2
external/Vulkan-Utility-Libraries
vendored
Submodule external/Vulkan-Utility-Libraries updated: c15a1ac316...4f4c0b6c61
2
external/VulkanMemoryAllocator
vendored
2
external/VulkanMemoryAllocator
vendored
Submodule external/VulkanMemoryAllocator updated: b3cbbb43ea...f0969e908b
2
external/cglm
vendored
2
external/cglm
vendored
Submodule external/cglm updated: 83d5b2c973...a886d6e170
2
external/slang
vendored
2
external/slang
vendored
Submodule external/slang updated: f267cb77a0...5d775e2829
2
external/stb
vendored
2
external/stb
vendored
Submodule external/stb updated: e6cd9561ea...802cd454f2
2
external/volk
vendored
2
external/volk
vendored
Submodule external/volk updated: e91ceff7db...d64d20b4ea
2
external/xtool
vendored
2
external/xtool
vendored
Submodule external/xtool updated: f12a84e960...22655f3e70
@@ -2,13 +2,14 @@
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{
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"classname": "prop_physics",
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"model": "game/core/maps/test/test0.fmdl",
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"physics": "static"
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"physics": "static",
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"origin": [ 0, -10, 0 ]
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},
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{
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"classname": "prop_physics",
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"model": "game/core/models/cube.fmdl",
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"model": "game/core/models/sphere.fmdl",
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"physics": "dynamic",
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"origin": [ 0, 3, 0 ]
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"origin": [ 0, -5, 0 ]
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}
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]
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Binary file not shown.
BIN
funnyassets/meshes/sphere.fmesh_c
Normal file
BIN
funnyassets/meshes/sphere.fmesh_c
Normal file
Binary file not shown.
5
funnyassets/models/sphere.fmdl
Normal file
5
funnyassets/models/sphere.fmdl
Normal file
@@ -0,0 +1,5 @@
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{
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"Mesh": "game/core/meshes/sphere.fmesh_c",
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"Material": "game/core/materials/cube.fmat",
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"Physics": "game/core/physics/sphere.fpx"
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}
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4
funnyassets/physics/sphere.fpx
Normal file
4
funnyassets/physics/sphere.fpx
Normal file
@@ -0,0 +1,4 @@
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{
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"Type": "Sphere",
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"Radius": "1.0"
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}
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@@ -19,6 +19,7 @@ COMMON {
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float4 m_vWorldPosition: POSITION;
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float4 m_vTexCoord: TEXCOORD0;
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float4 m_vNormal: NORMAL0;
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uint m_uInstance: SV_InstanceID;
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}
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}
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VS
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@@ -31,8 +32,10 @@ VS
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float3 m_vNormal: NORMAL0;
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}
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PS_INPUT vsMain( VS_INPUT input, uint uInstance: SV_InstanceID )
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PS_INPUT vsMain( VS_INPUT input, uint uInstance: SV_InstanceID, uint uBaseInstance: SV_StartInstanceLocation )
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{
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uint uInstance = uBaseInstance + uInstance;
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PS_INPUT output = {};
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output.m_vScreenPosition = float4(input.m_vPosition, 1);
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output.m_vScreenPosition = mul(
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@@ -53,6 +56,7 @@ VS
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g_modelData[uInstance].m_matRotation
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);
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output.m_vTexCoord = float4(input.m_vTexCoord, 0, 0);
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output.m_uInstance = uInstance;
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return output;
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}
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}
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@@ -69,10 +73,10 @@ PS
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float4 m_vWorldPosition: SV_Target2;
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}
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PS_OUTPUT psMain( PS_INPUT input, uint uInstance: SV_InstanceID )
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PS_OUTPUT psMain( PS_INPUT input )
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{
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PS_OUTPUT output = {};
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PerModelData data = g_modelData[uInstance];
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PerModelData data = g_modelData[input.m_uInstance];
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output.m_vAlbedo = g_textures[data.m_uAlbedo].Sample(g_textureSampler, input.m_vTexCoord.xy);
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output.m_vWorldPosition = input.m_vWorldPosition;
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output.m_vNormal = input.m_vNormal;
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@@ -317,7 +317,6 @@ HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
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IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
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if (!pRoot)
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return 0;
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V_printf("PHYSICS %s\n", szName);
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IJSONObject *pMainObject;
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switch (pRoot->GetType())
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@@ -340,10 +339,9 @@ HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
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return 0;
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}
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CUtlString szType = pTypeValue->GetStringValue();
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V_printf("szType\n");
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if (szType == "Sphere")
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{
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pPhysics->m_hShape = g_pPhysics->CreateBall({1.0});
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pPhysics->m_hShape = g_pPhysics->CreateBall({0.1});
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}
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return hPhysics;
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@@ -54,6 +54,8 @@ void C_BaseModelEntity::UpdateModel()
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FunnyMesh_t *pMesh = g_pAssetManager->GetMeshByIndex(m_pModel->m_hMesh);
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m_pInstance = g_pWorldRenderer->CreateInstance(pMesh->m_pMesh);
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m_pInstance->SetPosition({0,0,0});
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m_pInstance->SetRotation({0,0,0,1});
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}
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@@ -8,6 +8,7 @@
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#include "game.h"
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#include "netprotocol.h"
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#include "userinput.h"
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#include "math.h"
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#ifdef STEAM
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#include "steam/isteamgameserver.h"
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#include "steam/steam_gameserver.h"
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@@ -157,9 +158,10 @@ void CFunnyGameBridge::Frame( float fDelta )
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m_fNetUpdateTimer += fDelta;
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if (m_fNetUpdateTimer >= fTickRate)
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m_fNetUpdateTimer = fTickRate;
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while (m_fNetUpdateTimer >= fTickRate)
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if (m_fNetUpdateTimer >= fTickRate)
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{
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m_fNetUpdateTimer-=fTickRate;
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m_fNetUpdateTimer = fmod(m_fNetUpdateTimer, fTickRate);
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if (pCurrentServer)
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EntitySystem()->NetSendThink(pCurrentServer);
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}
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@@ -21,7 +21,6 @@ void C_MOBAPlayer::Think( float fDelta )
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C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
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m_vMovementVector.z = m_bIsForward - m_bIsBack;
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m_vMovementVector.x = m_bIsLeft - m_bIsRight;
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@@ -59,8 +59,8 @@ public:
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virtual void Frame();
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PerMeshData_t m_data = {};
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Quat m_vRotation = {};
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Vector m_vPosition = {};
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Quat m_vRotation = { 0, 0, 0, 1 };
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Vector m_vPosition = { 0, 0, 0};
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Vector m_vScale = { 1, 1, 1 };
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};
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@@ -105,6 +105,12 @@ void CFunnyMeshInstance::Frame()
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glm_mat4_mul(m_data.m_matTranslation, m, m_data.m_matTranslation);
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m_data.m_uAlbedo = 1;
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/*
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V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[0][0], m_data.m_matTranslation[0][1], m_data.m_matTranslation[0][2], m_data.m_matTranslation[0][3]);
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V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[1][0], m_data.m_matTranslation[1][1], m_data.m_matTranslation[1][2], m_data.m_matTranslation[1][3]);
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V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[2][0], m_data.m_matTranslation[2][1], m_data.m_matTranslation[2][2], m_data.m_matTranslation[2][3]);
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V_printf("AAAAA %f %f %f %f\n", m_data.m_matTranslation[3][0], m_data.m_matTranslation[3][1], m_data.m_matTranslation[3][2], m_data.m_matTranslation[3][3]);
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*/
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}
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@@ -222,7 +228,7 @@ void CFunnyWorldRenderer::Frame( float fDelta )
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glm_mat4_identity(matCamera);
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glm_mat4_identity(matCamera2);
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glm_translate(matCamera2, m_vPos);
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glm_perspective(glm_rad(60), uWidth/(float)uHeight, 0.01, 10000, matCamera);
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glm_perspective(glm_rad(75), uWidth/(float)uHeight, 0.01, 10000, matCamera);
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glm_mul(matCamera, matCamera2, matCamera);
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m_pViewBufferData = (ViewBuffer_t*)m_pViewBuffer->Map();
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m_pViewBuffer->Lock();
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@@ -278,38 +284,44 @@ void CFunnyWorldRenderer::Frame( float fDelta )
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m_pRasterCommandList->SetScissors(0, 0, uWidth, uHeight);
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m_pRasterCommandList->SetClearColor(0, 0, 0, 0, 0);
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m_pRasterCommandList->SetClearDepth(1);
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uint32_t uTotalMeshes = 0;
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uint32_t u = 0;
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for ( auto mesh: m_pMeshes)
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{
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uTotalMeshes+=mesh->m_instances.GetSize();
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}
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if (!uTotalMeshes)
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return;
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IBuffer *pDataBuffer = g_pRenderContext->CreateStorageBuffer(uTotalMeshes*sizeof(PerMeshData_t));
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pDataBuffer->Lock();
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void *pData = pDataBuffer->Map();
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for ( auto mesh: m_pMeshes)
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{
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if (mesh->m_instances.GetSize()==0)
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continue;
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CUtlVector<PerMeshData_t> data = {};
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data.Reserve(mesh->m_instances.GetSize());
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for ( auto instance: mesh->m_instances )
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{
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instance->Frame();
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data.AppendTail(instance->m_data);
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}
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IBuffer *pDataBuffer = g_pRenderContext->CreateStorageBuffer(data.GetSize()*sizeof(PerMeshData_t));
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pDataBuffer->Lock();
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void *pData = pDataBuffer->Map();
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for ( uint32_t i = 0; i < mesh->m_instances.GetSize(); i++ )
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{
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V_memcpy(&((PerMeshData_t*)pData)[i], &mesh->m_instances[i]->m_data, sizeof(PerMeshData_t));
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mesh->m_instances[i]->Frame();
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V_memcpy(&((PerMeshData_t*)pData)[i+u], &mesh->m_instances[i]->m_data, sizeof(PerMeshData_t));
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}
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pDataBuffer->Unmap();
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pDataBuffer->Unlock();
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m_pRasterMaterial->VSSetConstantsBuffer(0, m_pViewBuffer);
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m_pRasterMaterial->VSSetConstantsBuffer(1, pDataBuffer);
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m_pRasterMaterial->PSSetTextureArray(1, m_pTextures);
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g_pRenderContext->DestroyBuffer(pDataBuffer);
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u+=mesh->m_instances.GetSize();
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}
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pDataBuffer->Unmap();
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pDataBuffer->Unlock();
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g_pRenderContext->DestroyBuffer(pDataBuffer);
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m_pRasterMaterial->VSSetConstantsBuffer(0, m_pViewBuffer);
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m_pRasterMaterial->VSSetConstantsBuffer(1, pDataBuffer);
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m_pRasterMaterial->PSSetTextureArray(1, m_pTextures);
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m_pRasterCommandList->SetMaterial(m_pRasterMaterial);
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u = 0;
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for ( auto mesh: m_pMeshes)
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{
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if (mesh->m_instances.GetSize()==0)
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continue;
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m_pRasterCommandList->SetVertexBuffer(0, mesh->m_pVertexBuffer);
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m_pRasterCommandList->DrawPrimitives(mesh->m_pVertexBuffer->GetSize()/32, 0, mesh->m_instances.GetSize(), 0);
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m_pRasterCommandList->DrawPrimitives(mesh->m_pVertexBuffer->GetSize()/32, 0, mesh->m_instances.GetSize(), u);
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u += mesh->m_instances.GetSize();
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}
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m_pRasterCommandList->ResolveImage(m_pOutputImage, m_pResolvedOutputImage);
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@@ -197,11 +197,14 @@ HFunnyMesh CAssetManager::LoadMesh( const char *szName )
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}
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pMesh->m_nPositionCount = filesystem->Size(hMesh)/4;
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*pMesh = {};
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pMesh->m_nPositionCount = filesystem->Size(hMesh)/32*3;
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pMesh->m_pfPositions = new float[pMesh->m_nPositionCount];
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filesystem->Read( hMesh, pMesh->m_pfPositions, filesystem->Size(hMesh));
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pMesh->m_nIndiciesCount = 0;
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pMesh->m_puIndicies = 0;
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for ( int i = 0; i < filesystem->Size(hMesh) / 32; i++)
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{
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filesystem->Seek( hMesh, SEEKMODE_RELATIVE_START, 32*i);
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filesystem->Read( hMesh, &pMesh->m_pfPositions[i*3], 12);
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}
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return hAsset;
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@@ -251,16 +254,13 @@ HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
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return 0;
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}
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CUtlString szType = pTypeValue->GetStringValue();
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V_printf("%s\n", szType.GetString());
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if (szType == "Sphere")
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{
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pPhysics->m_hShape = g_pPhysics->CreateBall({1.0});
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}
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if (szType == "TriangleMesh")
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{
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V_printf("hi\n");
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IJSONValue *pMeshValue = pMainObject->GetValue("Mesh");
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V_printf("hi\n");
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if (!pMeshValue)
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{
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@@ -269,11 +269,9 @@ HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
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return 0;
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}
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CUtlString szMesh = pMeshValue->GetStringValue();
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V_printf("%s\n", szMesh.GetString());
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HFunnyMesh hMesh = LoadMesh(szMesh);
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FunnyMesh_t *pMesh = GetMeshByIndex(hMesh);
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pPhysics->m_hShape = g_pPhysics->CreateTriangleMesh({pMesh->m_pfPositions, pMesh->m_nPositionCount});
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V_printf("%p\n", pPhysics->m_hShape);
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pPhysics->m_hShape = g_pPhysics->CreateTriangleMesh({pMesh->m_pfPositions, pMesh->m_nPositionCount, pMesh->m_puIndicies, pMesh->m_nIndiciesCount});
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pPhysics->m_hMesh = hMesh;
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}
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@@ -21,9 +21,6 @@ void CBaseEntity::Precache()
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void CBaseEntity::Spawn()
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{
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Precache();
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SetAbsOrigin({0, 0, 0});
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SetAbsQAngles(0, 0, 0);
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SetScale(1);
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}
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void CBaseEntity::SetAbsAngles( Quat vQuat )
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@@ -78,8 +78,8 @@ public:
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virtual void SetNextThink( float fThink );
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fnThink m_pfnThink = NULL;
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const char *m_szClassName;
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uint64_t m_ullOwner;
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const char *m_szClassName = NULL;
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uint64_t m_ullOwner = 0;
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private:
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Vector m_vPosition = {};
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Quat m_vRotation = {};
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@@ -16,9 +16,9 @@ public:
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virtual void SetModel( const char *szName );
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virtual void OnModelChanged( const char *szName );
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virtual void Think( float fDelta );
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char m_szModel[256] = {};
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private:
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char m_szCurrentModel[256] = {};
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char m_szModel[256] = {};
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};
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#endif
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@@ -7,13 +7,18 @@
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void CMOBAPlayer::Spawn()
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{
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CBaseEntity::Spawn();
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SetModel("game/core/models/cube.fmdl");
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SetPhysics(k_EPhysics_Static);
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SetModel("game/core/models/sphere.fmdl");
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SetScale(1);
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SetAbsOrigin({0,-14.5, 0});
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SetThink(Think);
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};
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void CMOBAPlayer::Think( float fDelta )
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{
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BaseClass::Think(fDelta);
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||||
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Vector vPosition = GetAbsOrigin();
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// player might lie to us
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m_vMovementVector.x = glm_clamp(m_vMovementVector.x, -1, 1);
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@@ -22,7 +27,6 @@ void CMOBAPlayer::Think( float fDelta )
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vPosition.x += m_vMovementVector.x*fDelta*5;
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vPosition.z += m_vMovementVector.z*fDelta*5;
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SetAbsOrigin(vPosition);
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V_printf("player: %f %f %f\n", vPosition.x, vPosition.y, vPosition.z);
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};
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LINK_ENTITY_TO_CLASS(player, CMOBAPlayer)
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@@ -3,10 +3,10 @@
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||||
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#include "physicsprop.h"
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||||
class CMOBAPlayer: public CBaseModelEntity
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class CMOBAPlayer: public CPhysicsProp
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{
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||||
public:
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||||
DECLARE_CLASS(CMOBAPlayer, CBaseModelEntity);
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||||
DECLARE_CLASS(CMOBAPlayer, CPhysicsProp);
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS()
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||||
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||||
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||||
@@ -1,6 +1,11 @@
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||||
#include "physicsprop.h"
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||||
#include "game.h"
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||||
|
||||
CPhysicsProp::CPhysicsProp()
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||||
{
|
||||
SetAbsOrigin({0,0,0});
|
||||
SetAbsQAngles(0,0,0);
|
||||
}
|
||||
|
||||
void CPhysicsProp::Precache()
|
||||
{
|
||||
@@ -16,12 +21,17 @@ void CPhysicsProp::Spawn()
|
||||
void CPhysicsProp::Think( float fDelta )
|
||||
{
|
||||
BaseClass::Think(fDelta);
|
||||
|
||||
if (m_pBody)
|
||||
{
|
||||
if (m_ePhysicsType != m_eCurrentPhysicsType)
|
||||
{
|
||||
m_ePhysicsType = m_eCurrentPhysicsType;
|
||||
m_pBody->SetType(m_eCurrentPhysicsType);
|
||||
}
|
||||
BaseClass::SetAbsOrigin(m_pBody->GetPosition());
|
||||
BaseClass::SetAbsAngles(m_pBody->GetRotation());
|
||||
}
|
||||
V_printf("%f %f %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z);
|
||||
}
|
||||
|
||||
void CPhysicsProp::SetAbsAngles( Quat vQuat )
|
||||
@@ -29,7 +39,7 @@ void CPhysicsProp::SetAbsAngles( Quat vQuat )
|
||||
|
||||
BaseClass::SetAbsAngles( vQuat );
|
||||
if (m_pBody)
|
||||
m_pBody->SetRotation(m_pBody->GetRotation());
|
||||
m_pBody->SetRotation(GetAbsAngles());
|
||||
}
|
||||
|
||||
void CPhysicsProp::SetAbsQAngles( float fPitch, float fYaw, float fRoll )
|
||||
@@ -37,14 +47,14 @@ void CPhysicsProp::SetAbsQAngles( float fPitch, float fYaw, float fRoll )
|
||||
|
||||
BaseClass::SetAbsQAngles( fPitch, fYaw, fRoll);
|
||||
if (m_pBody)
|
||||
m_pBody->SetRotation(m_pBody->GetRotation());
|
||||
m_pBody->SetRotation(GetAbsAngles());
|
||||
}
|
||||
|
||||
void CPhysicsProp::SetAbsOrigin( Vector origin )
|
||||
{
|
||||
BaseClass::SetAbsOrigin( origin );
|
||||
if (m_pBody)
|
||||
m_pBody->SetPosition(m_pBody->GetPosition());
|
||||
m_pBody->SetPosition(GetAbsOrigin());
|
||||
}
|
||||
|
||||
void CPhysicsProp::OnModelChanged( const char *szName )
|
||||
@@ -57,9 +67,16 @@ void CPhysicsProp::OnModelChanged( const char *szName )
|
||||
m_pModel = g_pAssetManager->GetModelByIndex(m_hModel);
|
||||
m_pPhysics = g_pAssetManager->GetPhysicsByIndex(m_pModel->m_hPhysics);
|
||||
m_hCollider = g_pPhysics->CreateCollider(m_pPhysics->m_hShape);
|
||||
m_pBody = g_pPhysicsWorld->CreateRigidBody(m_hCollider, k_EPhysics_Dynamic);
|
||||
m_pBody->SetPosition({0,0,0});
|
||||
m_pBody->SetRotation({0,0,0});
|
||||
m_pBody = g_pPhysicsWorld->CreateRigidBody(m_hCollider, m_eCurrentPhysicsType);
|
||||
m_pBody->SetPosition(GetAbsOrigin());
|
||||
m_pBody->SetRotation(GetAbsAngles());
|
||||
m_ePhysicsType = m_eCurrentPhysicsType;
|
||||
if (!V_strcmp(szName, "game/core/maps/test/test0.fmdl"))
|
||||
{
|
||||
m_pBody->SetType(k_EPhysics_Static);
|
||||
SetScale(1);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void CPhysicsProp::EnableMovement()
|
||||
@@ -71,6 +88,13 @@ void CPhysicsProp::DisableMovement()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void CPhysicsProp::SetPhysics( EPhysicsBodyType eType )
|
||||
{
|
||||
m_eCurrentPhysicsType = eType;
|
||||
}
|
||||
|
||||
BEGIN_DATADESC(CPhysicsProp)
|
||||
DEFINE_KEYFIELD(m_ePhysicsType, FIELD_INTEGER, "physics_type")
|
||||
END_DATADESC()
|
||||
|
||||
@@ -8,8 +8,10 @@ class CPhysicsProp: public CBaseModelEntity
|
||||
friend CBaseEntity;
|
||||
friend CBaseModelEntity;
|
||||
public:
|
||||
|
||||
DECLARE_CLASS(CPhysicsProp, CBaseModelEntity)
|
||||
DECLARE_DATADESC()
|
||||
CPhysicsProp();
|
||||
virtual void Spawn() override;
|
||||
virtual void Precache() override;
|
||||
|
||||
@@ -25,8 +27,8 @@ public:
|
||||
|
||||
void Think( float fDelta );
|
||||
private:
|
||||
EPhysicsBodyType m_ePhysicsType;
|
||||
EPhysicsBodyType m_eCurrentPhysicsType;
|
||||
EPhysicsBodyType m_ePhysicsType = k_EPhysics_Dynamic;
|
||||
EPhysicsBodyType m_eCurrentPhysicsType = k_EPhysics_Dynamic;
|
||||
HFunnyModel m_hModel = 0;
|
||||
FunnyModel_t *m_pModel = NULL;
|
||||
FunnyPhysics_t *m_pPhysics = NULL;
|
||||
|
||||
@@ -54,7 +54,6 @@ void CWorldSystem::LoadEntity( IJSONValue *pObject )
|
||||
if (pValue->GetType() != JSON_PARAMETER_STRING)
|
||||
continue;
|
||||
V_strncpy(pcData, pValue->GetStringValue(), pDataMap->m_uFieldSize);
|
||||
V_printf("loading %s %u\n", pValue->GetStringValue(), pDataMap->m_uFieldSize);
|
||||
continue;
|
||||
case FIELD_FLOAT3:
|
||||
if (pValue->GetType() != JSON_PARAMETER_ARRAY)
|
||||
@@ -83,7 +82,6 @@ void CWorldSystem::LoadEntity( IJSONValue *pObject )
|
||||
|
||||
bool CWorldSystem::LoadMap( const char *szName )
|
||||
{
|
||||
V_printf("Loading %s\n", szName);
|
||||
// unload the map
|
||||
|
||||
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
|
||||
|
||||
@@ -17,10 +17,10 @@ DECLARE_BUILD_STAGE(rapier)
|
||||
CUtlString szTarget = target.GetTriplet();
|
||||
if (CommandLine()->CheckParam("-norust"))
|
||||
return 0;
|
||||
rapier_lib = CUtlString("target/%s/debug/librapier_rtt.a",szTarget.GetString());
|
||||
V_printf("%s\n",rapier_lib.GetString());
|
||||
rapier_lib = CUtlString("target/%s/release/librapier_rtt.a",szTarget.GetString());
|
||||
CUtlVector<CUtlString> cargo_args = {
|
||||
"build",
|
||||
"--release",
|
||||
"--target",
|
||||
szTarget
|
||||
};
|
||||
|
||||
@@ -42,6 +42,11 @@ public:
|
||||
return CRapierPhysicsBody_GetRotation(m_pBody);
|
||||
}
|
||||
|
||||
virtual void SetType( EPhysicsBodyType eType ) override
|
||||
{
|
||||
CRapierPhysicsBody_SetType(m_pBody, eType);
|
||||
}
|
||||
|
||||
|
||||
|
||||
RapierPhysicsBody_t *m_pBody = NULL;
|
||||
|
||||
@@ -16,7 +16,7 @@ macro_rules! V_malloc {
|
||||
use std::{default, ops::Index, ptr::{self, null, null_mut}, slice::from_raw_parts, sync::Arc};
|
||||
|
||||
use parry3d::{glamx::vec3, shape::{Shape, ShapeType, SharedShape}};
|
||||
use rapier3d::{geometry::Ball, na::{UnitQuaternion, Vector4}};
|
||||
use rapier3d::{geometry::Ball, na::{UnitQuaternion, Vector4, coordinates::XYZ}};
|
||||
use rapier3d::prelude::*;
|
||||
use libc::{malloc, free};
|
||||
|
||||
@@ -56,6 +56,7 @@ pub struct RapierShape_t
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug)]
|
||||
pub enum EPhysicsBodyType
|
||||
{
|
||||
k_EPhysics_Static,
|
||||
@@ -119,7 +120,8 @@ pub unsafe extern "C" fn CRapierPhysicsBody_SetRotation( this: *mut RapierPhysic
|
||||
{
|
||||
let world: &mut RapierWorld_t = &mut *(*this).m_pWorld;
|
||||
world.m_rigidBodies[(*this).m_hRigidBodyHandle]
|
||||
.set_translation(vec3(fX, fY, fZ), true);
|
||||
.set_rotation(parry3d::glamx::Quat::from_xyzw(fX, fY, fZ, fW), true);
|
||||
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
@@ -256,7 +258,7 @@ pub unsafe extern "C" fn CRapierPhysics_CreateCube( this: *mut RapierPhysics_t,
|
||||
pub unsafe extern "C" fn CRapierPhysics_CreateTriangleMesh( this: *mut RapierPhysics_t, triangle: TriangleMeshShape_t ) -> *mut RapierShape_t
|
||||
{
|
||||
let pShapeMemory: *mut RapierShape_t = V_malloc!(RapierShape_t, 1);
|
||||
let positions = Vec::from_raw_parts(triangle.m_pfPositions as *mut Vec3, triangle.m_nPositionCount as usize, triangle.m_nPositionCount as usize);
|
||||
let positions = Vec::from_raw_parts(triangle.m_pfPositions as *mut Vec3, (triangle.m_nPositionCount/3) as usize, (triangle.m_nPositionCount/3) as usize);
|
||||
let mut indices: Vec<[u32; 3]>;
|
||||
|
||||
if ( triangle.m_nIndiciesCount == 0 )
|
||||
@@ -265,8 +267,8 @@ pub unsafe extern "C" fn CRapierPhysics_CreateTriangleMesh( this: *mut RapierPhy
|
||||
{
|
||||
return null_mut();
|
||||
}
|
||||
indices = vec![[0,0,0]; (triangle.m_nPositionCount/3) as usize];
|
||||
for i in 0..indices.len()/3
|
||||
indices = vec![[0,0,0]; (triangle.m_nPositionCount/9) as usize];
|
||||
for i in 0..indices.len()
|
||||
{
|
||||
let u = i as u32;
|
||||
indices[i][0] = u*3;
|
||||
@@ -281,7 +283,7 @@ pub unsafe extern "C" fn CRapierPhysics_CreateTriangleMesh( this: *mut RapierPhy
|
||||
{
|
||||
return null_mut();
|
||||
}
|
||||
indices = Vec::from_raw_parts(triangle.m_puIndicies as *mut [u32; 3], triangle.m_nIndiciesCount as usize, triangle.m_nIndiciesCount as usize);
|
||||
indices = Vec::from_raw_parts(triangle.m_puIndicies as *mut [u32; 3], (triangle.m_nIndiciesCount / 3) as usize, (triangle.m_nIndiciesCount / 3) as usize);
|
||||
}
|
||||
|
||||
let mesh = TriMesh::new(positions, indices);
|
||||
@@ -291,7 +293,9 @@ pub unsafe extern "C" fn CRapierPhysics_CreateTriangleMesh( this: *mut RapierPhy
|
||||
{
|
||||
std::ptr::write(&mut (*pShapeMemory).m_sharedShape, SharedShape::new(m));
|
||||
}
|
||||
default => {}
|
||||
default => {
|
||||
return null_mut();
|
||||
}
|
||||
}
|
||||
pShapeMemory
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user