added mesh rendering

This commit is contained in:
2025-05-28 14:36:57 +03:00
parent 60fa98e240
commit b83078553e
53 changed files with 1436 additions and 363 deletions

View File

@@ -1,9 +1,13 @@
#include "god/build.h"
#include "god/c.h"
#include "god/ld.h"
#include "god/utils.h"
char *engine_lib;
char *engine_implib;
void engine_build(struct build_data b)
{
char *szVideoFile = "engine/vk_videosdl.cpp";
char* files[] = {
"engine/console.cpp",
"engine/filesystem.cpp",
@@ -11,12 +15,12 @@ void engine_build(struct build_data b)
"engine/engine.cpp",
/* rendering */
"engine/vk_videolinux.cpp",
"engine/vk_video.cpp",
"engine/vk_brush.cpp",
"engine/vk_mesh.cpp",
szVideoFile,
/* entities */
/* entities */
"engine/baseentity.cpp",
"engine/level.cpp",
"engine/brush.cpp",
@@ -30,9 +34,6 @@ void engine_build(struct build_data b)
"engine/cl_light.cpp",
NULL,
};
char *rustFiles[] = {
"engine/rust/physics.rs"
};
struct project p = {
@@ -40,7 +41,6 @@ void engine_build(struct build_data b)
.files = files,
.name = "engine",
};
struct project o = C_compile(p, (struct C_settings){
.generation_flags = C_GENERATION_FLAGS_PIC,
.compile_flags = C_COMPILE_FLAGS_WALL,
@@ -49,16 +49,28 @@ void engine_build(struct build_data b)
add_item(&o.files, tier1_lib);
add_item(&o.files, rapierLib);
char *szVulkan = (char*)1;
char *szws2 = (char*)1;
if (b.kernel==BUILD_KERNEL_WINDOWS)
{
szVulkan="vulkan-1";
szws2="ws2_32";
}
if (b.kernel==BUILD_KERNEL_LINUX)
{
szVulkan="vulkan";
}
char* libs[] = {
"c",
"vulkan",
"X11",
"SDL3",
szVulkan,
NULL,
};
char* dll = ld_link_project(o, (struct link_settings){
engine_lib = ld_link_project(o, (struct link_settings){
.type = LINK_TYPE_DYNAMIC,
.libs = libs,
});
mv("build/"GAME_NAME"/game/bin",dll);
mv("build/"GAME_NAME"/game/bin",engine_lib);
}

View File

@@ -1,8 +1,15 @@
#include "baseentity.h"
#include "cglm/mat4.h"
#include "tier0/platform.h"
CUtlSelfReferencingVector<CBaseEntity*> g_entities;
CUtlVector<CEntityRegistry*> g_RegisteredEntities;
CBaseEntity::CBaseEntity()
{
glm_mat4_identity(m_matrix);
};
CEntityRegistry::CEntityRegistry(const char *szName, const char *szClass, EntityRegistryFn pfn) :
m_szName(szName), m_szClass(szClass), m_pfn(pfn), m_pClientfn(0)
{

View File

@@ -22,22 +22,20 @@ void CBrushEntity::Spawn()
for (auto tri: m_mesh)
{
V_memcpy(&triangles[i],tri.location,36);
i+=1;
i+=3;
}
V_printf("indicides %i\n",indicies.GetSize());
V_printf("vertices %i\n",triangles.GetSize());
px_collider_params params = {};
params.friction = 0;
params.friction = 0.6;
m_collider = px_trimesh((Point<float>*)triangles.GetMemory(), triangles.GetSize(), (uint32_t(*)[3])indicies.GetMemory(), indicies.GetSize()/3 ,params);
//m_collider = px_box(4, 10, 1, params);
px_matrix mat = {};
mat.m[0] = 1;
mat.m[4] = 1;
mat.m[9] = 1;
mat.m[5] = 1;
mat.m[10] = 1;
mat.m[15] = 1;
px_rigidbody_params param = {};
param.gravity_scale = 1;
m_body = px_staticbody(px, m_collider, mat);
px_fixedbody(px, m_collider);
};
void CBrushEntity::Destroy()
@@ -67,7 +65,7 @@ void C_BrushEntity::Spawn()
pAlbedo = ITextureManager::LoadTexture("gfx/bricks.png");
CBrushEntity* pBrushEntity = (CBrushEntity*)pEntity;
uint32_t numVertices = 15*pBrushEntity->m_mesh.GetSize();
vertexBuffer = IBrushRenderer::CreateVertexBuffer(numVertices*4);
vertexBuffer = IRenderer::CreateVertexBuffer(numVertices*4);
Vertex_t *pTriangles = (Vertex_t*)vertexBuffer->Map();
uint32_t i = 0;
for (auto &triangle: pBrushEntity->m_mesh)
@@ -103,7 +101,7 @@ void C_BrushEntity::Destroy()
void C_BrushEntity::Think( float fDelta )
{
material.m.albedo = ITextureManager::GetTexture(pAlbedo);
IBrushRenderer::SetMaterial(&material);
IRenderer::SetMaterial(&material);
mesh->Draw();
};

View File

@@ -1,5 +1,5 @@
#include "baseentity.h"
#include "rendering.h"
class C_Light: public C_BaseEntity
{
@@ -7,7 +7,9 @@ public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
virtual void Think( float fDelta ) override;
IVertexBuffer *vertexBuffer;
IMesh *mesh;
};
void C_Light::Precache()
@@ -17,6 +19,56 @@ void C_Light::Precache()
void C_Light::Spawn()
{
float cubeVertices[] = {
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
-0.5f, 0.5f, 0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-0.5f, -0.5f, -0.5f, 1.0f, 0.0f,
-0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
-0.5f, -0.5f, -0.5f, 1.0f, 0.0f,
-0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
-0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, 0.5f, 0.5f, 0.0f, 0.0f,
0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
-0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, -0.5f, 1.0f, 1.0f,
0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
-0.5f, -0.5f, -0.5f, 1.0f, 1.0f,
};
vertexBuffer = IRenderer::CreateVertexBuffer(sizeof(cubeVertices));
void *pTriangles = vertexBuffer->Map();
V_memcpy(pTriangles, cubeVertices, sizeof(cubeVertices));
vertexBuffer->Unmap();
mesh = IMeshRenderer::CreateMesh();
mesh->SetVertexBuffer(vertexBuffer);
};
void C_Light::Destroy()
@@ -25,7 +77,9 @@ void C_Light::Destroy()
}
void C_Light::Think( float fDelta )
{
IRenderer::SetMaterial(0);
mesh->SetMatrix(pEntity->m_matrix);
mesh->Draw();
};
LINK_CLIENT_ENTITY(C_Light, CLight)

View File

@@ -13,7 +13,7 @@ public:
void C_WorldSpawn::Precache()
{
C_BrushEntity::Precache();
}
void C_WorldSpawn::Spawn()

1
engine/client.cpp Normal file
View File

@@ -0,0 +1 @@
#include "client.h"

View File

@@ -8,13 +8,12 @@
#include "baseentity.h"
#include "server.h"
#include "physics.h"
#ifdef __linux
#include "signal.h"
#endif
double fPrev = 0;
double fCurrent = 0;
funnyphysics *px;
//-----------------------------------------------------------------------------
// Purpose: Engine entry point
//-----------------------------------------------------------------------------
@@ -49,7 +48,6 @@ void IEngine_Signal(int sig)
_exit(0);
};
funnyphysics *px;
void IEngine::Init()
{
@@ -83,15 +81,6 @@ void IEngine::Shutdown()
{
};
void IIEngine::PrecacheModel( const char *psz )
{
}
void IIEngine::PrecacheSound( const char *psz )
{
}
CBaseEntity *IIEngine::SpawnEntity( const char *szName )
{

View File

@@ -88,7 +88,7 @@ bool IFileSystem::LoadPackFile( const char *szFilename )
unsigned long long nNumFiles = 0;
PackDirectory_t *pDirs = NULL;
FILE* f = V_fopen(szFilename, "r");
FILE* f = V_fopen(szFilename, "rb");
if (!f)
Plat_FatalErrorFunc("Failed to open %s",szFilename);
V_fread(&header,1,sizeof(header),f);

View File

@@ -5,19 +5,23 @@
#include "physics.h"
void *g_serverdll;
ConVar g_tickrate("tickrate","64",FCVAR_PROTECTED);
float g_fAccumulator = 0;
void IServer::LoadGame( const char *psz )
{
#ifdef __WIN32__
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/server.dll", psz));
#endif
#ifdef __linux__
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.so", psz));
#endif
void (*GameLoadfn)() = (void(*)())Plat_GetProc(g_serverdll, "IGame_Load");
if (!GameLoadfn)
Plat_FatalErrorFunc("IGame_Load not found in libserver.so\n");
GameLoadfn();
};
ConVar g_tickrate("tickrate","64",FCVAR_PROTECTED);
float g_fAccumulator = 0;
void IServer::Think( float fDelta )
{
g_fAccumulator += fDelta;

View File

@@ -23,15 +23,16 @@ void CLight::Precache()
void CLight::Spawn()
{
px_collider_params params = {};
params.friction = 0;
col = px_box(1, 1, 1, params);
params.friction = 0.7;
col = px_box(0.5,0.5,0.5, params);
px_matrix mat = {};
mat.m[0] = 1;
mat.m[4] = 1;
mat.m[9] = 1;
mat.m[5] = 1;
mat.m[10] = 1;
mat.m[15] = 1;
mat.m[3]=-10;
mat.m[11]=10;
mat.m[7]=-4;
mat.m[3]=12;
px_rigidbody_params param = {};
param.gravity_scale = 1;
m_body=px_rigidbody(px, col, mat, param);
@@ -43,8 +44,9 @@ void CLight::Destroy()
}
void CLight::Think( float fDelta )
{
px_vec3 pos = px_getposition(px, m_body);
V_printf("%p %f %f %f\n",col, pos.m[0], pos.m[1], pos.m[2]);
px_matrix pos = px_getmatrix(px, m_body);
V_memcpy(m_matrix, pos.m, 64);
V_printf("%p %f %f %f\n",col, pos.m[12], pos.m[13], pos.m[14]);
};
DECLARE_ENTITY(light, CLight)

View File

@@ -17,6 +17,7 @@ void CWorldSpawn::Precache()
void CWorldSpawn::Spawn()
{
V_printf("Cool\n");
CBrushEntity::Spawn();
};

View File

@@ -4,48 +4,27 @@
#include "vk_helper.h"
#include "vulkan/vulkan_core.h"
extern VkSampler g_invalidTextureSampler;
vk_tripipeline_t g_brushPipeline = {};
VkDescriptorPool g_brushDescriptorPool;
VkDescriptorSet g_brushDescriptorSet;
VkSampler g_brushSampler;
abstract_class CBrush: public IBrush
{
public:
void SetPosition( vec3 position ) override;
void SetRotationEuler( vec3 angle ) override;
void SetRotationQuat( vec4 quaternion) override;
void SetMatrix( mat3 matrix ) override;
void SetScale( vec3 scale ) override;
void SetVertexBuffer( IVertexBuffer *pBuffer ) override;
void SetIndexBuffer( IIndexBuffer *pBuffer ) override;
void Draw() override;
IMaterial *m_pMaterial = NULL;
Material_t m_material;
CVertexBuffer *m_pVertexBuffer = NULL;
CIndexBuffer *m_pIndexBuffer = NULL;
};
void CBrush::SetPosition( vec3 position )
{
}
void CBrush::SetRotationEuler( vec3 angle )
{
}
void CBrush::SetRotationQuat( vec4 quaternion)
{
}
void CBrush::SetMatrix( mat3 matrix )
{
}
void CBrush::SetScale( vec3 scale )
{
}
CUtlVector<CBrush> g_drawnBrushes;
void CBrush::SetVertexBuffer( IVertexBuffer *pBuffer )
@@ -58,34 +37,15 @@ void CBrush::SetIndexBuffer( IIndexBuffer *pBuffer )
m_pIndexBuffer = (CIndexBuffer*)pBuffer;
}
CUtlVector<CBrush> g_drawnMeshes;
IMaterial *g_pDefaultMaterial;
IMaterial *g_pCurrentMaterial;
void CBrush::Draw()
{
g_drawnMeshes.AppendTail(*this);
if (!g_pCurrentMaterial)
m_material = {};
else
m_material = g_pCurrentMaterial->m;
g_drawnBrushes.AppendTail(*this);
}
abstract_class CMaterial: public IMaterial
{
};
extern CUtlVector<ITexture*> g_textures;
vk_tripipeline_t g_brushPipeline = {};
vk_image2d_t meshdepth;
vk_image2d_t meshcolor;
extern bool g_bConfigNotify;
VkDescriptorPool g_brushDescriptorPool;
VkDescriptorSet g_brushDescriptorSet;
vk_buffer_t g_brushProjection;
struct MeshProjection {
mat4 projection;
} *g_brushProject;
VkSampler g_brushSampler;
void IBrushRenderer::Init()
{
@@ -111,9 +71,6 @@ void IBrushRenderer::Init()
shaders[1].Destroy();
shaders[0].Destroy();
meshdepth.Create(1280, 720, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
meshcolor.Create(1280, 720, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
CUtlVector<VkDescriptorPoolSize> pools;
for (auto &binding: bindings)
{
@@ -137,8 +94,6 @@ void IBrushRenderer::Init()
allocInfo.pSetLayouts = &g_brushPipeline.m_descriptorSetLayout;
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &g_brushDescriptorSet);
g_brushProjection.Create(64, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
g_brushProject = (MeshProjection*)g_brushProjection.Map(0, 64);
VkPhysicalDeviceProperties properties{};
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
@@ -164,17 +119,6 @@ void IBrushRenderer::Init()
void IBrushRenderer::Frame( float fDelta )
{
glm_mat4_identity(g_brushProject->projection);
glm_perspective(glm_rad(90),(float)g_nWindowWidth/g_nWindowHeight, 0.01, 100, g_brushProject->projection);
glm_rotate(g_brushProject->projection, glm_rad(90), (vec4){1,0,0,0});
glm_scale(g_brushProject->projection, (vec4){1,-1,1,1});
glm_rotate(g_brushProject->projection, glm_rad(-90), (vec4){0,0,1,0});
if (g_bConfigNotify)
{
meshdepth.Destroy();
meshdepth.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
}
CUtlVector<VkWriteDescriptorSet> writes(2);
for (auto &write: writes)
@@ -186,9 +130,9 @@ void IBrushRenderer::Frame( float fDelta )
}
VkDescriptorBufferInfo bufferInfo = {};
bufferInfo.buffer = g_brushProjection.m_buffer;
bufferInfo.buffer = g_cameraProperties.m_buffer;
bufferInfo.offset = 0;
bufferInfo.range = g_brushProjection.m_nSize;
bufferInfo.range = g_cameraProperties.m_nSize;
writes[0].dstBinding = 0;
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
writes[0].descriptorCount = 1;
@@ -237,7 +181,7 @@ void IBrushRenderer::Frame( float fDelta )
};
VkRenderingAttachmentInfo depthAttachment = {
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = meshdepth.m_imageView,
.imageView = g_meshdepth.m_imageView,
.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
@@ -317,14 +261,10 @@ void IBrushRenderer::Frame( float fDelta )
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_brushPipeline.m_pipeline);
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, g_brushPipeline.m_layout, 0, 1, &g_brushDescriptorSet, 0, NULL);
for (auto &mesh: g_drawnMeshes)
for (auto &mesh: g_drawnBrushes)
{
VkDeviceSize offset = 0;
uint32_t textureID = 0;
if (g_pCurrentMaterial == 0)
textureID = 0;
else
textureID = ((CMaterial*)g_pCurrentMaterial)->m.albedo;
uint32_t textureID = mesh.m_material.albedo;
vkCmdPushConstants(g_vkCommandBuffer, g_brushPipeline.m_layout, VK_SHADER_STAGE_ALL, 0, 4, &textureID);
vkCmdBindVertexBuffers(g_vkCommandBuffer, 0, 1, &mesh.m_pVertexBuffer->m_buffer.m_buffer, &offset);
if (mesh.m_pIndexBuffer)
@@ -349,7 +289,7 @@ void IBrushRenderer::Frame( float fDelta )
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = 0,
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.image = g_swapchainImage,
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
};
@@ -358,23 +298,10 @@ void IBrushRenderer::Frame( float fDelta )
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
0, 0, NULL, 0, NULL, 1, &barrier);
g_drawnMeshes = CUtlVector<CBrush>();
g_drawnBrushes = CUtlVector<CBrush>();
}
IVertexBuffer *IBrushRenderer::CreateVertexBuffer( uint32_t uSize )
{
CVertexBuffer *pBuffer = new CVertexBuffer();
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
return pBuffer;
}
IIndexBuffer *IBrushRenderer::CreateIndexBuffer( uint32_t uSize )
{
CIndexBuffer *pBuffer = new CIndexBuffer();
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
return pBuffer;
}
IBrush *IBrushRenderer::CreateMesh()
{
@@ -387,21 +314,3 @@ void IBrushRenderer::Destroy( IBrush *pModel )
}
IMaterial *IBrushRenderer::LoadMaterial( const char *szMaterial )
{
FileHandle_t file = IFileSystem::Open(szMaterial, IFILE_READ);
CMaterial *pMaterial = new CMaterial;
if (!file)
{
return g_pDefaultMaterial;
}
IFileSystem::Close(file);
}
void IBrushRenderer::SetMaterial( IMaterial *pMaterial )
{
g_pCurrentMaterial = pMaterial;
}

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@@ -5,11 +5,7 @@
#include "console.h"
#include "tier1/commandline.h"
#include "X11/X.h"
#include "X11/Xlib.h"
#include "vulkan/vulkan.h"
#include "vulkan/vulkan_core.h"
#include "vulkan/vulkan_xlib.h"
#define VULKAN_RENDERING_IMPL
#include "vk_video.h"
@@ -21,31 +17,6 @@
#include "cglm/affine.h"
#include "cglm/cglm.h"
extern Display* g_xdisplay;
extern int g_xscreen;
extern Window g_xroot;
extern Window g_xwin;
extern VkInstance g_vkInstance;
extern VkPhysicalDevice g_vkPhysicalDevice;
extern VkDevice g_vkDevice;
extern uint32_t g_drawfamily;
extern VkQueue g_drawQueue;
extern uint32_t g_presentfamily;
extern VkQueue g_presentQueue;
extern VmaAllocator g_allocator;
extern VkSurfaceKHR g_surface;
extern VkSwapchainKHR g_swapchain;
extern VkCommandPool g_vkCommandPool;
extern VkCommandBuffer g_vkCommandBuffer;
extern VkImageView g_swapchainImageView;
extern VkImage g_swapchainImage;
extern uint32_t g_nWindowWidth;
extern uint32_t g_nWindowHeight;
class CVertexBuffer: public IVertexBuffer
{
public:
@@ -70,3 +41,42 @@ class CTexture: public ITexture
public:
vk_image2d_t image;
};
extern VkInstance g_vkInstance;
extern VkPhysicalDevice g_vkPhysicalDevice;
extern VkDevice g_vkDevice;
extern uint32_t g_drawfamily;
extern VkQueue g_drawQueue;
extern uint32_t g_presentfamily;
extern VkQueue g_presentQueue;
extern VmaAllocator g_allocator;
extern VkSurfaceKHR g_surface;
extern VkSwapchainKHR g_swapchain;
extern VkCommandPool g_vkCommandPool;
extern VkCommandBuffer g_vkCommandBuffer;
extern VkImageView g_swapchainImageView;
extern VkImage g_swapchainImage;
extern bool g_bConfigNotify;
extern uint32_t g_nWindowWidth;
extern uint32_t g_nWindowHeight;
extern VkSampler g_invalidTextureSampler;
extern IMaterial *g_pDefaultMaterial;
extern IMaterial *g_pCurrentMaterial;
extern CUtlVector<ITexture*> g_textures;
struct CameraProjection {
mat4 viewprojection;
};
extern vk_buffer_t g_cameraProperties;
extern CameraProjection *g_cameraDataMap;
extern vk_image2d_t g_meshdepth;
extern vk_image2d_t g_meshcolor;

354
engine/vk_mesh.cpp Normal file
View File

@@ -0,0 +1,354 @@
#include "cglm/mat4.h"
#include "filesystem.h"
#include "rendering.h"
#include "tier1/utlvector.h"
#include "vk_helper.h"
#include "vulkan/vulkan_core.h"
vk_tripipeline_t g_meshPipeline = {};
VkDescriptorPool g_meshDescriptorPool;
VkDescriptorSet g_meshDescriptorSet;
VkSampler g_meshSampler;
abstract_class CMesh: public IMesh
{
public:
CMesh();
void SetPosition( vec3 position ) override;
void SetRotationEuler( vec3 angle ) override;
void SetRotationQuat( vec4 quaternion) override;
void SetMatrix( mat4 matrix ) override;
void SetScale( vec3 scale ) override;
void SetVertexBuffer( IVertexBuffer *pBuffer ) override;
void SetIndexBuffer( IIndexBuffer *pBuffer ) override;
void Draw() override;
Material_t m_material;
CVertexBuffer *m_pVertexBuffer = NULL;
CIndexBuffer *m_pIndexBuffer = NULL;
mat4 m_matrix;
};
CMesh::CMesh()
{
glm_mat4_identity(m_matrix);
};
void CMesh::SetPosition( vec3 position )
{
m_matrix[0][3] = position[0];
m_matrix[1][3] = position[1];
m_matrix[2][3] = position[2];
}
void CMesh::SetRotationEuler( vec3 angle )
{
}
void CMesh::SetRotationQuat( vec4 quaternion)
{
}
void CMesh::SetMatrix( mat4 matrix )
{
memcpy(m_matrix,matrix,64);
}
void CMesh::SetScale( vec3 scale )
{
}
void CMesh::SetVertexBuffer( IVertexBuffer *pBuffer )
{
m_pVertexBuffer = (CVertexBuffer*)pBuffer;
}
void CMesh::SetIndexBuffer( IIndexBuffer *pBuffer )
{
m_pIndexBuffer = (CIndexBuffer*)pBuffer;
}
CUtlVector<CMesh> g_drawnMeshes;
void CMesh::Draw()
{
if (!g_pCurrentMaterial)
m_material = {};
else
m_material = g_pCurrentMaterial->m;
g_drawnMeshes.AppendTail(*this);
}
void IMeshRenderer::Init()
{
CUtlVector<vk_shader_t> shaders(2);
for (auto &shader: shaders)
{
shader.m_shaderModule = NULL;
}
shaders[0].Create("gfx/mesh_vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaders[1].Create("gfx/mesh_frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
CUtlVector<VkDescriptorSetLayoutBinding> bindings(2);
bindings[0] = {};
bindings[0].binding = 0;
bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[0].descriptorCount = 1;
bindings[1] = {};
bindings[1].binding = 1;
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[1].descriptorCount = 1024;
g_meshPipeline.Create(shaders, bindings, 76);
shaders[1].Destroy();
shaders[0].Destroy();
CUtlVector<VkDescriptorPoolSize> pools;
for (auto &binding: bindings)
{
VkDescriptorPoolSize dps = {};
dps.type = binding.descriptorType;
dps.descriptorCount = binding.descriptorCount;
pools.AppendTail(dps);
}
VkDescriptorPoolCreateInfo poolInfo = {};
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.poolSizeCount = pools.GetSize();
poolInfo.pPoolSizes = pools.GetData();
poolInfo.maxSets = 1;
vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &g_meshDescriptorPool);
VkDescriptorSetAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = g_meshDescriptorPool;
allocInfo.descriptorSetCount = 1;
allocInfo.pSetLayouts = &g_meshPipeline.m_descriptorSetLayout;
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &g_meshDescriptorSet);
VkPhysicalDeviceProperties properties{};
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.anisotropyEnable = VK_FALSE;
samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_meshSampler);
}
void IMeshRenderer::Frame( float fDelta )
{
CUtlVector<VkWriteDescriptorSet> writes(2);
for (auto &write: writes)
{
write = {};
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.dstSet = g_meshDescriptorSet;
write.dstArrayElement = 0;
}
VkDescriptorBufferInfo bufferInfo = {};
bufferInfo.buffer = g_cameraProperties.m_buffer;
bufferInfo.offset = 0;
bufferInfo.range = g_cameraProperties.m_nSize;
writes[0].dstBinding = 0;
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
writes[0].descriptorCount = 1;
writes[0].pBufferInfo = &bufferInfo;
CUtlVector<VkDescriptorImageInfo> textures;
textures.Reserve(g_textures.GetSize());
for (ITexture *t: g_textures)
{
CTexture *texture = (CTexture*)t;
VkDescriptorImageInfo image = {};
image.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image.imageView = texture->image.m_imageView;
image.sampler = g_meshSampler;
textures.AppendTail(image);
};
textures[0].sampler = g_invalidTextureSampler;
writes[1].dstBinding = 1;
writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
writes[1].descriptorCount = textures.GetSize();
writes[1].pImageInfo = textures.GetData();
vkUpdateDescriptorSets(g_vkDevice, writes.GetSize(), writes.GetData(), 0, NULL);
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.image = g_swapchainImage,
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
};
vkCmdPipelineBarrier(g_vkCommandBuffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0, 0, NULL, 0, NULL, 1, &barrier);
VkRenderingAttachmentInfo colorAttachment = {
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = g_swapchainImageView,
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
};
VkRenderingAttachmentInfo depthAttachment = {
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = g_meshdepth.m_imageView,
.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
};
VkRenderingInfo renderInfo = {
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
.renderArea = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}},
.layerCount = 1,
.colorAttachmentCount = 1,
.pColorAttachments = &colorAttachment,
.pDepthAttachment = &depthAttachment,
};
vkCmdBeginRendering(g_vkCommandBuffer, &renderInfo);
vkCmdSetRasterizerDiscardEnable(g_vkCommandBuffer, VK_FALSE);
vkCmdSetDepthBiasEnable(g_vkCommandBuffer, VK_FALSE);
_vkCmdSetPolygonModeEXT(g_vkCommandBuffer, VK_POLYGON_MODE_FILL);
vkCmdSetCullMode(g_vkCommandBuffer, VK_CULL_MODE_BACK_BIT);
vkCmdSetFrontFace(g_vkCommandBuffer, VK_FRONT_FACE_COUNTER_CLOCKWISE);
vkCmdSetDepthTestEnable(g_vkCommandBuffer, VK_TRUE);
vkCmdSetDepthWriteEnable(g_vkCommandBuffer, VK_TRUE);
vkCmdSetDepthCompareOp(g_vkCommandBuffer, VK_COMPARE_OP_LESS);
vkCmdSetStencilTestEnable(g_vkCommandBuffer, VK_FALSE);
_vkCmdSetRasterizationSamplesEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT);
VkSampleMask sampleMask = 0xFFFFFFFF;
_vkCmdSetSampleMaskEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT, &sampleMask);
_vkCmdSetAlphaToCoverageEnableEXT(g_vkCommandBuffer, VK_FALSE);
VkViewport viewport = {0, 0, (float)g_nWindowWidth, (float)g_nWindowHeight, 0.0f, 1.0f};
VkRect2D scissor = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}};
vkCmdSetViewportWithCount(g_vkCommandBuffer, 1, &viewport);
vkCmdSetScissorWithCount(g_vkCommandBuffer, 1, &scissor);
vkCmdSetPrimitiveTopology(g_vkCommandBuffer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
vkCmdSetPrimitiveRestartEnable(g_vkCommandBuffer, VK_FALSE);
VkVertexInputBindingDescription2EXT binding = {
.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
.binding = 0,
.stride = 20,
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
.divisor = 1,
};
VkVertexInputAttributeDescription2EXT attributes[2] = {
{
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
NULL,
0, 0,
VK_FORMAT_R32G32B32_SFLOAT,
0
},
{
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
NULL,
1, 0,
VK_FORMAT_R32G32_SFLOAT,
12
}
};
_vkCmdSetVertexInputEXT(g_vkCommandBuffer, 1, &binding, 2, attributes);
VkBool32 blendEnable = VK_FALSE;
VkColorBlendEquationEXT blendEquation = {
VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD
};
VkColorComponentFlags writeMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
_vkCmdSetColorBlendEnableEXT(g_vkCommandBuffer, 0, 1, &blendEnable);
_vkCmdSetColorBlendEquationEXT(g_vkCommandBuffer, 0, 1, &blendEquation);
_vkCmdSetColorWriteMaskEXT(g_vkCommandBuffer, 0, 1, &writeMask);
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_meshPipeline.m_pipeline);
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, g_meshPipeline.m_layout, 0, 1, &g_meshDescriptorSet, 0, NULL);
for (auto &mesh: g_drawnMeshes)
{
VkDeviceSize offset = 0;
uint32_t textureID = mesh.m_material.albedo;
vkCmdPushConstants(g_vkCommandBuffer, g_meshPipeline.m_layout, VK_SHADER_STAGE_ALL, 0, 64, mesh.m_matrix);
vkCmdPushConstants(g_vkCommandBuffer, g_meshPipeline.m_layout, VK_SHADER_STAGE_ALL, 64, 4, &textureID);
vkCmdBindVertexBuffers(g_vkCommandBuffer, 0, 1, &mesh.m_pVertexBuffer->m_buffer.m_buffer, &offset);
if (mesh.m_pIndexBuffer)
{
vkCmdBindIndexBuffer(
g_vkCommandBuffer,
mesh.m_pIndexBuffer->m_buffer.m_buffer,
0,
VK_INDEX_TYPE_UINT32
);
vkCmdDrawIndexed(g_vkCommandBuffer, mesh.m_pIndexBuffer->m_buffer.m_nSize/4, 1, 0, 0, 0);
}
else
{
vkCmdDraw(g_vkCommandBuffer, mesh.m_pVertexBuffer->m_buffer.m_nSize/12,1,0,0);
}
}
vkCmdEndRendering(g_vkCommandBuffer);
barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = 0,
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
.image = g_swapchainImage,
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
};
vkCmdPipelineBarrier(g_vkCommandBuffer,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
0, 0, NULL, 0, NULL, 1, &barrier);
g_drawnMeshes = CUtlVector<CMesh>();
}
IMesh *IMeshRenderer::CreateMesh()
{
CMesh *mesh = new CMesh;
return mesh;
}
void IMeshRenderer::Destroy( IBrush *pModel )
{
}

View File

0
engine/vk_shading.cpp Normal file
View File

View File

@@ -11,6 +11,15 @@
VkSampler g_invalidTextureSampler;
vk_buffer_t g_cameraProperties;
CameraProjection *g_cameraDataMap;
IMaterial *g_pDefaultMaterial;
IMaterial *g_pCurrentMaterial;
vk_image2d_t g_meshdepth;
vk_image2d_t g_meshcolor;
void IVulkan::Init()
{
char invalidTexture[1024] = {};
@@ -43,13 +52,33 @@ void IVulkan::Init()
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_invalidTextureSampler);
IBrushRenderer::Init();
g_cameraProperties.Create(sizeof(CameraProjection), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
g_cameraDataMap = (CameraProjection*)g_cameraProperties.Map(0, 64);
g_meshdepth.Create(1280, 720, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
g_meshcolor.Create(1280, 720, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
IBrushRenderer::Init();
IMeshRenderer::Init();
};
void IVulkan::Frame()
{
glm_mat4_identity(g_cameraDataMap->viewprojection);
glm_perspective(glm_rad(90),(float)g_nWindowWidth/g_nWindowHeight, 0.01, 100, g_cameraDataMap->viewprojection);
glm_rotate(g_cameraDataMap->viewprojection, glm_rad(90), (vec4){1,0,0,0});
glm_scale(g_cameraDataMap->viewprojection, (vec4){1,-1,1,1});
glm_rotate(g_cameraDataMap->viewprojection, glm_rad(90), (vec4){0,0,1,0});
if (g_bConfigNotify)
{
g_meshdepth.Destroy();
g_meshdepth.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
}
IBrushRenderer::Frame(0);
IMeshRenderer::Frame(0);
};
void vk_shader_t::Create( const char *szPath, VkShaderStageFlagBits shaderStage )
@@ -472,3 +501,35 @@ ITexture *ITextureManager::LoadTexture( const char *szName )
pTexture->szName = szName;
return pTexture;
};
IMaterial *IRenderer::LoadMaterial( const char *szMaterial )
{
FileHandle_t file = IFileSystem::Open(szMaterial, IFILE_READ);
IMaterial *pMaterial = new IMaterial;
if (!file)
{
return g_pDefaultMaterial;
}
IFileSystem::Close(file);
}
void IRenderer::SetMaterial( IMaterial *pMaterial )
{
g_pCurrentMaterial = pMaterial;
}
IVertexBuffer *IRenderer::CreateVertexBuffer( uint32_t uSize )
{
CVertexBuffer *pBuffer = new CVertexBuffer();
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
return pBuffer;
}
IIndexBuffer *IRenderer::CreateIndexBuffer( uint32_t uSize )
{
CIndexBuffer *pBuffer = new CIndexBuffer();
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
return pBuffer;
}

View File

@@ -38,6 +38,7 @@ ConVar vulkan_gpu("vk_gpu", "0", FCVAR_ARCHIVE);
VkCommandPool g_vkCommandPool;
/* more efficient */
CUtlVector<VkCommandBuffer> g_commandBuffers;
VkCommandBuffer g_vkCommandBuffer;
@@ -49,11 +50,18 @@ VkImage g_swapchainImage;
uint32_t g_nNumSwapchainImages = 0;
#define VK_DEVICE_FUNCTION(name) PFN_##name _##name
#include "vk_external_functions.cpp"
#undef VK_DEVICE_FUNCTION
char g_bConfigNotify = 0;
uint32_t g_nWindowWidth = 1280;
uint32_t g_nWindowHeight = 720;
void IVideo_SwapchainInit()
{
/* swapchain */
VkXlibSurfaceCreateInfoKHR surfaceCreateInfo = {};
surfaceCreateInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
surfaceCreateInfo.dpy = g_xdisplay;
@@ -176,16 +184,13 @@ void IVideo_SwapchainDestroy()
}
};
#define VK_DEVICE_FUNCTION(name) PFN_##name _##name
#include "vk_external_functions.cpp"
#undef VK_DEVICE_FUNCTION
void IVideo::Init()
{
g_xdisplay = XOpenDisplay(NULL);
g_xscreen = DefaultScreen(g_xdisplay);
g_xroot = RootWindow(g_xdisplay, g_xscreen);
g_xwin = XCreateSimpleWindow(g_xdisplay, g_xroot, 0, 0, 1280, 720, 0, 0, 0);
XSelectInput(g_xdisplay, g_xwin, StructureNotifyMask);
vulkan_gpu.SetValue(ICommandLine::ParamValue("-gpu"));
@@ -338,7 +343,6 @@ void IVideo::Init()
#undef VK_DEVICE_FUNCTION
IVideo_SwapchainInit();
XMapWindow(g_xdisplay, g_xwin);
XFlush(g_xdisplay);
@@ -346,10 +350,6 @@ void IVideo::Init()
}
char g_bConfigNotify = 0;
uint32_t g_nWindowWidth = 1280;
uint32_t g_nWindowHeight = 720;
void IVideo_HandleX11()
{
XEvent event;

424
engine/vk_videosdl.cpp Normal file
View File

@@ -0,0 +1,424 @@
#include "rendering.h"
#include "tier0/platform.h"
#include "tier1/utlvector.h"
#include "console.h"
#include "tier1/commandline.h"
#include "vulkan/vulkan.h"
#include "SDL3/SDL.h"
#define SDL_MAIN_HANDLED
#include "SDL3/SDL_main.h"
#include "SDL3/SDL_vulkan.h"
#include "SDL3/SDL_events.h"
#define VULKAN_RENDERING_IMPL
#include "vk_video.h"
#define VMA_VULKAN_VERSION 1004000
#define VMA_IMPLEMENTATION
#include "vk_mem_alloc.h"
SDL_Window *g_window;
VkInstance g_vkInstance = NULL;
VkPhysicalDevice g_vkPhysicalDevice = NULL;
VkDevice g_vkDevice = NULL;
uint32_t g_drawfamily = 0;
VkQueue g_drawQueue;
uint32_t g_presentfamily = 0;
VkQueue g_presentQueue;
VmaAllocator g_allocator = NULL;
VkSurfaceKHR g_surface;
VkSwapchainKHR g_swapchain;
ConVar vulkan_gpu("vk_gpu", "0", FCVAR_ARCHIVE);
VkCommandPool g_vkCommandPool;
/* more efficient */
CUtlVector<VkCommandBuffer> g_commandBuffers;
VkCommandBuffer g_vkCommandBuffer;
CUtlVector<vk_framedata_t> g_frameData;
CUtlVector<VkImage> g_swapchainImages;
CUtlVector<VkImageView> g_swapchainImageViews;
VkImageView g_swapchainImageView;
VkImage g_swapchainImage;
uint32_t g_nNumSwapchainImages = 0;
#define VK_DEVICE_FUNCTION(name) PFN_##name _##name
#include "vk_external_functions.cpp"
#undef VK_DEVICE_FUNCTION
char g_bConfigNotify = 0;
uint32_t g_nWindowWidth = 1280;
uint32_t g_nWindowHeight = 720;
void IVideo_SwapchainInit()
{
/* swapchain */
SDL_Vulkan_CreateSurface(g_window, g_vkInstance, NULL, &g_surface);
VkSurfaceCapabilitiesKHR surfaceCapatibilities = {};
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_vkPhysicalDevice, g_surface, &surfaceCapatibilities);
const VkFormat preferedSurfaceFormats[] = {
VK_FORMAT_R8G8B8A8_UNORM,
VK_FORMAT_B8G8R8A8_UNORM,
};
uint32_t numSurfaceFormats = 0;
vkGetPhysicalDeviceSurfaceFormatsKHR(g_vkPhysicalDevice, g_surface, &numSurfaceFormats, NULL);
CUtlVector<VkSurfaceFormatKHR> surfaceFormats(numSurfaceFormats);
vkGetPhysicalDeviceSurfaceFormatsKHR(g_vkPhysicalDevice, g_surface, &numSurfaceFormats, surfaceFormats.GetData());
VkSurfaceFormatKHR selectedFormat = surfaceFormats[0];
for (auto &format: surfaceFormats)
{
for (int i = 0; i < sizeof(preferedSurfaceFormats)/sizeof(VkFormat); i++)
{
selectedFormat = surfaceFormats[i];
}
}
uint32_t numSurfacePresentModes = 0;
vkGetPhysicalDeviceSurfacePresentModesKHR(g_vkPhysicalDevice, g_surface, &numSurfacePresentModes, NULL);
CUtlVector<VkPresentModeKHR> surfacePresentModes(numSurfacePresentModes);
vkGetPhysicalDeviceSurfacePresentModesKHR(g_vkPhysicalDevice, g_surface, &numSurfacePresentModes, surfacePresentModes.GetData());
VkSwapchainCreateInfoKHR swapchainCreateInfo = {};
swapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapchainCreateInfo.surface = g_surface;
swapchainCreateInfo.imageFormat = selectedFormat.format;
swapchainCreateInfo.imageColorSpace = selectedFormat.colorSpace;
swapchainCreateInfo.presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swapchainCreateInfo.preTransform = surfaceCapatibilities.currentTransform;
swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
swapchainCreateInfo.imageArrayLayers = 1;
swapchainCreateInfo.imageExtent = surfaceCapatibilities.minImageExtent;
swapchainCreateInfo.minImageCount = surfaceCapatibilities.minImageCount;
vkCreateSwapchainKHR(g_vkDevice, &swapchainCreateInfo, NULL, &g_swapchain);
vkGetSwapchainImagesKHR(g_vkDevice, g_swapchain, &g_nNumSwapchainImages, NULL);
g_swapchainImages = CUtlVector<VkImage>(g_nNumSwapchainImages);
g_swapchainImageViews = CUtlVector<VkImageView>(g_nNumSwapchainImages);
g_commandBuffers = CUtlVector<VkCommandBuffer>(g_nNumSwapchainImages);
g_frameData = CUtlVector<vk_framedata_t>(g_nNumSwapchainImages);
vkGetSwapchainImagesKHR(g_vkDevice, g_swapchain, &g_nNumSwapchainImages, g_swapchainImages.GetData());
for (int i = 0; i < g_nNumSwapchainImages; i++)
{
VkImageViewCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.image = g_swapchainImages[i];
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
createInfo.format = selectedFormat.format;
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
createInfo.subresourceRange.baseMipLevel = 0;
createInfo.subresourceRange.levelCount = 1;
createInfo.subresourceRange.baseArrayLayer = 0;
createInfo.subresourceRange.layerCount = 1;
vkCreateImageView(g_vkDevice, &createInfo, NULL, &g_swapchainImageViews[i]);
}
/* command buffers */
VkCommandPoolCreateInfo commandPoolCreateInfo = {};
commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
commandPoolCreateInfo.queueFamilyIndex = g_drawfamily;
commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(g_vkDevice, &commandPoolCreateInfo, NULL, &g_vkCommandPool);
VkCommandBufferAllocateInfo commandBufferAllocInfo = {};
commandBufferAllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
commandBufferAllocInfo.commandPool = g_vkCommandPool;
commandBufferAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
commandBufferAllocInfo.commandBufferCount = g_nNumSwapchainImages;
vkAllocateCommandBuffers(g_vkDevice, &commandBufferAllocInfo, g_commandBuffers.GetData());
/* sync */
VkFenceCreateInfo fenceCreateInfo = {};
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceCreateInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
VkSemaphoreCreateInfo semaphoreCreateInfo = {};
semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
for (int i = 0; i < g_nNumSwapchainImages; i++)
{
vkCreateFence(g_vkDevice,&fenceCreateInfo, NULL, &g_frameData[i].fence);
vkCreateSemaphore(g_vkDevice, &semaphoreCreateInfo, NULL, &g_frameData[i].draw);
vkCreateSemaphore(g_vkDevice, &semaphoreCreateInfo, NULL, &g_frameData[i].present);
}
};
void IVideo_SwapchainDestroy()
{
vkDestroySwapchainKHR(g_vkDevice, g_swapchain, NULL);
vkDestroySurfaceKHR(g_vkInstance, g_surface, NULL);
for (int i = 0; i < g_nNumSwapchainImages; i++)
{
vkDestroyImageView(g_vkDevice, g_swapchainImageViews[i], NULL);
vkDestroySemaphore(g_vkDevice, g_frameData[i].draw, NULL);
vkDestroySemaphore(g_vkDevice, g_frameData[i].present, NULL);
vkDestroyFence(g_vkDevice, g_frameData[i].fence, NULL);
}
};
void IVideo::Init()
{
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
g_window = SDL_CreateWindow("rtt", 1280, 720, SDL_WINDOW_VULKAN);
unsigned int nExtensionCount = 0;
const char* const* szExtensions = SDL_Vulkan_GetInstanceExtensions(&nExtensionCount);
vulkan_gpu.SetValue(ICommandLine::ParamValue("-gpu"));
VkResult r = VK_SUCCESS;
uint32_t i = 0;
/* Instance */
VkApplicationInfo applicationInfo = {};
applicationInfo.apiVersion = VK_API_VERSION_1_4;
VkInstanceCreateInfo instanceCreateInfo = {};
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceCreateInfo.pApplicationInfo = &applicationInfo;
instanceCreateInfo.enabledExtensionCount = nExtensionCount;
instanceCreateInfo.ppEnabledExtensionNames = szExtensions;
r = vkCreateInstance(&instanceCreateInfo, NULL, &g_vkInstance);
if ( r != VK_SUCCESS )
Plat_FatalErrorFunc("Failed to create VkInstance!");
/* Physical Devices */
uint32_t nNumPhysicalDevices = 0;
vkEnumeratePhysicalDevices(g_vkInstance, &nNumPhysicalDevices, NULL);
if ( nNumPhysicalDevices == 0 )
Plat_FatalErrorFunc("No GPU drivers available!");
CUtlVector<VkPhysicalDevice> PhysicalDevices(nNumPhysicalDevices);
vkEnumeratePhysicalDevices(g_vkInstance, &nNumPhysicalDevices, PhysicalDevices.GetData());
/* enumerate them for the user */
for (auto &device: PhysicalDevices)
{
VkPhysicalDeviceProperties Properties = {};
vkGetPhysicalDeviceProperties(device, &Properties);
V_printf("GPU%i available: %s\n", i, Properties.deviceName);
i++;
}
/* select one in vk_gpu */
g_vkPhysicalDevice = PhysicalDevices[vulkan_gpu.GetInt()];
VkPhysicalDeviceProperties Properties = {};
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &Properties);
V_printf("Using %s\n", Properties.deviceName);
/* queue family */
uint32_t nNumQueueFamilies = 0;
vkGetPhysicalDeviceQueueFamilyProperties(g_vkPhysicalDevice, &nNumQueueFamilies, NULL);
CUtlVector<VkQueueFamilyProperties> queueFamilyProperties(nNumQueueFamilies);
vkGetPhysicalDeviceQueueFamilyProperties(g_vkPhysicalDevice, &nNumQueueFamilies, queueFamilyProperties.GetData());
i = 0;
for (auto &family: queueFamilyProperties)
{
if (family.queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
g_drawfamily = i;
g_presentfamily = i;
}
i++;
}
/* create device */
float queuePriority = 1.0f;
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = g_drawfamily;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT pdvidsfe = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT,
.vertexInputDynamicState = VK_TRUE,
};
VkPhysicalDeviceExtendedDynamicState3FeaturesEXT pdeds3fe = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT,
.pNext = &pdvidsfe,
.extendedDynamicState3DepthClampEnable = VK_TRUE,
.extendedDynamicState3PolygonMode = VK_TRUE,
.extendedDynamicState3RasterizationSamples = VK_TRUE,
.extendedDynamicState3SampleMask = VK_TRUE,
.extendedDynamicState3AlphaToCoverageEnable = VK_TRUE,
.extendedDynamicState3LogicOpEnable = VK_TRUE,
.extendedDynamicState3ColorBlendEnable = VK_TRUE,
.extendedDynamicState3ColorBlendEquation = VK_TRUE,
.extendedDynamicState3ColorWriteMask = VK_TRUE,
};
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT pdeds2fe = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT,
.pNext = &pdeds3fe,
.extendedDynamicState2LogicOp = VK_TRUE,
.extendedDynamicState2PatchControlPoints = VK_TRUE,
};
VkPhysicalDeviceVulkan13Features pdv13f = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
.pNext = &pdeds2fe,
.dynamicRendering = VK_TRUE,
};
VkPhysicalDeviceVulkan12Features pdv12f = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
.pNext = &pdv13f,
.runtimeDescriptorArray = VK_TRUE,
.bufferDeviceAddress = VK_TRUE,
};
VkPhysicalDeviceVulkan11Features pdv11f = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
.pNext = &pdv12f,
};
const char *szEnabledGPUExtensions[] = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME,
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME,
};
VkDeviceCreateInfo deviceCreateInfo = {};
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.enabledExtensionCount = sizeof(szEnabledGPUExtensions)/(sizeof(const char*));
deviceCreateInfo.ppEnabledExtensionNames = szEnabledGPUExtensions;
deviceCreateInfo.pNext = &pdv11f;
r = vkCreateDevice(g_vkPhysicalDevice, &deviceCreateInfo, NULL, &g_vkDevice);
if ( r != VK_SUCCESS )
Plat_FatalErrorFunc("Failed to create VkDevice!");
vkGetDeviceQueue(g_vkDevice, g_drawfamily, 0, &g_drawQueue);
vkGetDeviceQueue(g_vkDevice, g_presentfamily, 0, &g_presentQueue);
VmaVulkanFunctions vulkanFunctions = {};
vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
VmaAllocatorCreateInfo allocatorCreateInfo = {};
allocatorCreateInfo.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_4;
allocatorCreateInfo.physicalDevice = g_vkPhysicalDevice;
allocatorCreateInfo.device = g_vkDevice;
allocatorCreateInfo.instance = g_vkInstance;
vmaCreateAllocator(&allocatorCreateInfo, &g_allocator);
#define VK_DEVICE_FUNCTION(name) _##name = (PFN_##name)vkGetDeviceProcAddr(g_vkDevice, #name)
#include "vk_external_functions.cpp"
#undef VK_DEVICE_FUNCTION
IVideo_SwapchainInit();
IVulkan::Init();
}
void IVideo_HandleEvents()
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_EVENT_WINDOW_RESIZED:
g_nWindowWidth = event.window.data1;
g_nWindowHeight = event.window.data2;
g_bConfigNotify = 2;
}
};
};
void IVideo::Frame( float fDelta )
{
static uint32_t s_frameID = 0;
IVideo_HandleEvents();
vk_framedata_t frame = g_frameData[s_frameID];
vkDeviceWaitIdle(g_vkDevice);
vkWaitForFences(g_vkDevice, 1, &frame.fence, VK_TRUE, UINT64_MAX);
uint32_t imageIndex = 0;
VkResult r = vkAcquireNextImageKHR(g_vkDevice, g_swapchain, UINT64_MAX, frame.draw, VK_NULL_HANDLE, &imageIndex);
if (r == VK_ERROR_OUT_OF_DATE_KHR || r == VK_SUBOPTIMAL_KHR || g_bConfigNotify == 2)
{
g_bConfigNotify=1;
vkDeviceWaitIdle(g_vkDevice);
IVideo_SwapchainDestroy();
IVideo_SwapchainInit();
return;
}
vk_framedata_t frameindex = g_frameData[imageIndex];
vkResetFences(g_vkDevice, 1, &frame.fence);
g_vkCommandBuffer = g_commandBuffers[s_frameID];
g_swapchainImageView = g_swapchainImageViews[imageIndex];
g_swapchainImage = g_swapchainImages[imageIndex];
vkResetCommandBuffer(g_vkCommandBuffer, 0);
VkCommandBufferBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(g_vkCommandBuffer, &beginInfo);
IVulkan::Frame();
vkEndCommandBuffer(g_vkCommandBuffer);
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &frame.draw;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &g_vkCommandBuffer;
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &frameindex.present;
vkQueueSubmit(g_drawQueue, 1, &submitInfo, frame.fence);
VkPresentInfoKHR presentInfo = {};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = &frameindex.present;
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &g_swapchain;
presentInfo.pImageIndices = &imageIndex;
r = vkQueuePresentKHR(g_presentQueue, &presentInfo);
if (r == VK_ERROR_OUT_OF_DATE_KHR || r == VK_SUBOPTIMAL_KHR)
{
vkDeviceWaitIdle(g_vkDevice);
IVideo_SwapchainDestroy();
IVideo_SwapchainInit();
return;
}
g_bConfigNotify = 0;
s_frameID=(s_frameID+1)%g_nNumSwapchainImages;
};