added mesh rendering
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@@ -1,8 +1,15 @@
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#include "baseentity.h"
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#include "cglm/mat4.h"
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#include "tier0/platform.h"
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CUtlSelfReferencingVector<CBaseEntity*> g_entities;
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CUtlVector<CEntityRegistry*> g_RegisteredEntities;
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CBaseEntity::CBaseEntity()
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{
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glm_mat4_identity(m_matrix);
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};
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CEntityRegistry::CEntityRegistry(const char *szName, const char *szClass, EntityRegistryFn pfn) :
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m_szName(szName), m_szClass(szClass), m_pfn(pfn), m_pClientfn(0)
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{
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