work on openxr controllers

This commit is contained in:
2026-06-15 03:49:11 +03:00
parent b8aa36ccc0
commit c51080a903
16 changed files with 1030 additions and 75 deletions

View File

@@ -9,6 +9,7 @@
#include "netprotocol.h"
#include "userinput.h"
#include "math.h"
#include "cglm/euler.h"
#ifdef STEAM
#include "steam/isteamgameserver.h"
#include "steam/steam_gameserver.h"
@@ -36,6 +37,9 @@ IEngineBridge *EngineBridge()
return &s_bridge;
}
void XRInputCallback( IXRController *pController, EXRInputType_t eType, const char *szType, EXRInputActionType_t action, EXRInputValue_t value );
EXPOSE_INTERFACE_FN(EngineBridge, IEngineBridge, ENGINE_BRIDGE_INTERFACE_VERSION)
void CFunnyGameBridge::Init()
@@ -101,6 +105,11 @@ void CFunnyGameBridge::Init()
g_pRenderContext->DestroyCommandList(pDoSomething);
}
}
for ( uint32_t i = 0; i < pHeadSet->GetControllerCount(); i++ )
{
pHeadSet->GetController(i)->SetInputCallback(XRInputCallback);
}
}
void CFunnyGameBridge::Tick( float fDelta )
@@ -145,6 +154,17 @@ void CFunnyGameBridge::Frame( float fDelta )
TryToConnectToServer();
g_pXRManager->Frame();
IXRHeadset *pHeadSet = g_pXRManager->GetHeadset(0);
if (pHeadSet) {
XRRenderSurface_t s = pHeadSet->GetSurface(0);
g_pWorldRenderer->SetCameraPosition(s.m_vPosition);
V_printf("%f\n", s.m_vPosition.y);
g_pWorldRenderer->SetCameraRotation(s.m_vRotation);
}
INetworkBase *pCurrentServer = g_pServerBridge;
pCurrentServer = g_pServerBridge;
if (m_bIsConnectedToServer)
@@ -197,8 +217,6 @@ void CFunnyGameBridge::Frame( float fDelta )
EntitySystem()->NetSendThink(pCurrentServer);
}
g_pWorldRenderer->Frame(fDelta);
g_pXRManager->Frame();
}
void CFunnyGameBridge::Shutdown()

View File

@@ -25,16 +25,11 @@ void C_MOBAPlayer::Think( float fDelta )
if (pPlayerEntity == this)
{
Vector vCameraPos;
vCameraPos = GetAbsOrigin();
vCameraPos.z = 20;
vCameraPos.y+=3;
g_pWorldRenderer->SetCameraPosition(vCameraPos);
Quat vCameraRot;
glm_euler_yxz_quat((vec3){m_fPitch, m_fYaw, 0}, *(versor*)&vCameraRot);
g_pWorldRenderer->SetCameraRotation(vCameraRot);
}
m_pLeftHand = (C_MOBAPlayerHandController*)EntitySystem()->GetEntities()[m_leftHandId];
m_pRightHand = (C_MOBAPlayerHandController*)EntitySystem()->GetEntities()[m_rightHandId];
BaseClass::Think(fDelta);
V_printf("device: %p %p\n", m_pLeftHand, m_pRightHand );
};
LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer)
@@ -43,6 +38,8 @@ BEGIN_DATADESC(C_MOBAPlayer)
END_DATADESC()
IMPLEMENT_RECV_DT(C_MOBAPlayer)
NetPropInt(m_leftHandId),
NetPropInt(m_rightHandId),
END_RECV_DT()
IMPLEMENT_SEND_DT(C_MOBAPlayer)
@@ -162,3 +159,63 @@ void Game_OnGameAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fVal
}
void C_MOBAPlayerHandController::Precache()
{
}
void C_MOBAPlayerHandController::Spawn()
{
BaseClass::Spawn();
SetThink(Think);
};
void C_MOBAPlayerHandController::Think( float fDelta )
{
V_printf("controller: %p %f %f %f\n", this, m_vDesiredHandPosition.x, m_vDesiredHandPosition.y, m_vDesiredHandPosition.z );
SetAbsOrigin(m_vDesiredHandPosition);
BaseClass::Think(fDelta);
};
LINK_ENTITY_TO_CLASS(player_hand_controller, C_MOBAPlayerHandController)
BEGIN_DATADESC(C_MOBAPlayerHandController)
END_DATADESC()
IMPLEMENT_RECV_DT(C_MOBAPlayerHandController)
END_RECV_DT()
IMPLEMENT_SEND_DT(C_MOBAPlayerHandController)
END_SEND_DT()
void XRInputCallback( IXRController *pController, EXRInputType_t eType, const char *szType, EXRInputActionType_t action, EXRInputValue_t value )
{
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
C_MOBAPlayer *p = (C_MOBAPlayer*)pPlayer;
C_MOBAPlayerHandController *pCon = NULL;
if (pController->GetControllerSide() == k_EXRController_Left)
pCon = p->m_pLeftHand;
if (pController->GetControllerSide() == k_EXRController_Right)
pCon = p->m_pRightHand;
if (pCon == NULL)
return;
switch (action)
{
case k_EXRInputAction_Pose:
pCon->m_vDesiredHandPosition = value.pose.pos;
V_printf("callback: %p %f %f %f\n", pCon, pCon->m_vDesiredHandPosition.x, pCon->m_vDesiredHandPosition.y, pCon->m_vDesiredHandPosition.z );
break;
default:
break;
}
}

View File

@@ -3,6 +3,20 @@
#define MILMOBA_PLAYER_H
#include "basemodelentity.h"
class C_MOBAPlayerHandController: public C_BaseModelEntity
{
public:
DECLARE_CLASS(C_MOBAPlayerHandController, C_BaseModelEntity);
DECLARE_DATADESC();
DECLARE_CLIENTCLASS();
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
void Think( float fDelta );
Vector m_vDesiredHandPosition = {};
Quat m_vDesiredHandRotation = {};
};
class C_MOBAPlayer: public C_BaseModelEntity
{
@@ -30,6 +44,12 @@ public:
Vector m_vMovementVector;
Vector m_vLocalMovementVector;
Vector vCameraPos;
C_MOBAPlayerHandController *m_pLeftHand;
int m_leftHandId = 0;
C_MOBAPlayerHandController *m_pRightHand;
int m_rightHandId = 0;
};
#endif