ios compilation
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@@ -6,7 +6,6 @@ auto szTarget = Target_t::DefaultTarget().GetTriplet();
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auto szOutputDir = CUtlString("build/funnygame/%s/game", szTarget.GetString());
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ADD_DEPENDENCY_BUILD_FILE(cfg, "buildcfg.cpp");
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ADD_DEPENDENCY_BUILD_FILE(launcher, "launcher/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(engine, "engine/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(ms, "materialsystem/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(fs, "external/funnystdlib/stdfilesystems/build.cpp");
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@@ -15,6 +14,7 @@ ADD_DEPENDENCY_BUILD_FILE(fsc, "shadercompiler/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(server, "game/server/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(client, "game/client/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(rapier, "rapier/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(launcher, "launcher/build.cpp");
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#define EXTERNAL "external/"
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DECLARE_BUILD_STAGE(install_game)
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@@ -35,6 +35,9 @@ DECLARE_BUILD_STAGE(install_game)
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if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(config, "steam_lib"));
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}
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if ( GET_PROJECT_VALUE(config, "bundle") == "true" ) {
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return 0;
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}
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filesystem2->CopyFile(szOutputDir, GET_PROJECT_OBJECT(launcher, "launcher"));
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/maps");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "funnyassets/models");
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