prototype for spirv linking
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@@ -2,13 +2,18 @@
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COMMON
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{
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struct RayPayload
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{
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float3 m_vOrigin;
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float3 m_vDirection;
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float3 m_vColor;
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};
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}
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CALLABLE
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{
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#include "textures.hlsl"
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float4 brdfMain()
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void brdfMain( inout RayPayload payload )
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{
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return float4(1);
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payload.m_vColor = float3(1.0,0.0,1.0);
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}
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}
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@@ -1,9 +1,19 @@
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#include "macros.hlsl"
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COMMON
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{
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struct RayPayload
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{
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float3 m_vOrigin;
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float3 m_vDirection;
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float3 m_vColor;
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};
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}
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CALLABLE
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{
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float4 CallableMain()
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#include "textures.hlsl"
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void CallableMain( inout RayPayload payload )
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{
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return float4(1);
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payload.m_vColor = float3(1.0,0.0,1.0);
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}
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}
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@@ -27,26 +27,29 @@
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#define CALLABLE namespace CallableShader_DO_NOT_USE
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#endif
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float4 Test()
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/*
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* we kinda want to lookup OpExecuteCallableKHR inside of runtime linker
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* and replace _CallShader with our own
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* but stupid slangc can't do noinline
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* so we have to do id += 1 and id -= 1
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* overall trick 5/10
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*/
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[noinline]
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void _CallShader2<Payload>( uint32_t id, inout Payload data )
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{
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return float4(1,0.5,1,1);
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id -= 1;
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spirv_asm
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{
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OpExecuteCallableKHR $id $data;
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};
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}
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#ifndef USE_CALLABLE_SHADERS
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#define USE_CALLABLE_SHADERS
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#endif
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struct RunShaderResult_t<A>
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{
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A val;
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};
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[noinline]
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[builtin]
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RunShaderResult_t<A> RunShader<A, B>( uint32_t id, B data ) where optional B
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void _CallShader<Payload>( uint32_t id, inout Payload data )
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{
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return {};
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id += 1;
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_CallShader2(id, data);
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}
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#define CallShader _CallShader
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#endif
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@@ -2,8 +2,6 @@
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#include "funny_shared.hlsl"
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USE_CALLABLE_SHADERS;
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COMMON {
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cbuffer CameraInfo
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{
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@@ -3,12 +3,12 @@
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struct MeshPayload
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{
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float3 m_vColor;
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}
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struct RayPayload
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{
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float3 m_vOrigin;
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float3 m_vDirection;
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float3 m_vColor;
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};
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RAY
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@@ -23,9 +23,8 @@ RAY
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void rayMain()
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{
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RayPayload p = {};
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RunShaderResult_t<MeshPayload> m = RunShader<MeshPayload, RayPayload>(0, p);
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m.val.m_vColor;
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printf("%f\n", m.val.m_vColor.x);
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CallShader<RayPayload>(0, p);
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printf("%f\n", p.m_vColor.x);
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/*
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uint2 pixel = DispatchRaysIndex().xy;
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@@ -28,12 +28,8 @@ ShaderObject_t *CCompiledShader::AllocateShader()
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ShaderObject_t *CCompiledShader::FindShaderObject( EShaderBackend eBackend, EShaderStage eStage )
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{
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V_printf("%i\n", m_objects.GetSize());
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V_printf("%i\n", m_lumps.GetSize());
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for ( auto &o: m_objects )
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{
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V_printf("%i\n", o.m_eBackend);
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V_printf("%i\n", o.m_eStage);
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if ( o.m_eBackend != eBackend )
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continue;
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@@ -36,6 +36,12 @@ void CVkShaderLinker::Build()
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uint32_t last = 0;
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uint32_t current = 0;
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CUtlVector<uint32_t> callers = {};
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mspv_array(mspv_function) functions_orig;
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V_memcpy(&functions_orig, &mod->functions, sizeof(functions_orig));
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mod->functions = {};
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for ( int i = 0; i < mod->types.count; i++ )
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{
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SET_LAST(mod->types.data[i].id);
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@@ -50,13 +56,20 @@ void CVkShaderLinker::Build()
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SET_LAST(mod->variables.data[i].result);
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SET_LAST(mod->variables.data[i].resulttype);
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}
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for ( int i = 0; i < mod->functions.count; i++ )
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for ( int i = 0; i < functions_orig.count; i++ )
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{
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SET_LAST(mod->functions.data[i].result);
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mspv_function &f = mod->functions.data[i];
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SET_LAST(functions_orig.data[i].result);
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mspv_function &f = functions_orig.data[i];
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bool bIsCaller = false;
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for ( int u = 0; u < f.instructions.len; )
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{
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SpvOp op = (SpvOp)(f.instructions.data[u]&0xFFFF);
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if (op == SpvOpExecuteCallableKHR)
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{
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bIsCaller = true;
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callers.AppendTail(i);
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V_printf("found caller: %i %u\n", i, f.result);
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}
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uint32_t uOpLen = f.instructions.data[u]>>16;
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uint32_t uOpCount = SpvGetOperandCount(op);
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if (uOpCount == 0)
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@@ -90,13 +103,16 @@ void CVkShaderLinker::Build()
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}
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u+=uOpLen;
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V_free(peOps);
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V_free(peFlags);
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}
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if (!bIsCaller)
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mspv_array_push(mod->functions, f);
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}
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current = last;
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/* now we can combine shaders*/
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CUtlVector<uint32_t> functions = {};
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CUtlVector<mspv_function> f = {};
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for (auto &shader: m_shaders)
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{
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mspv_module *s = mspv_read_module(shader.m_size, shader.m_data);
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@@ -117,6 +133,14 @@ void CVkShaderLinker::Build()
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for ( int i = 0; i < s->entry_points.count; i++ )
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{
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functions.AppendTail(s->entry_points.data[i].id+current);
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for ( uint32_t u = 0; u < s->functions.count; u++ )
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{
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if (s->functions.data[u].result != s->entry_points.data[i].id)
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continue;
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f.AppendTail(s->functions.data[u]);
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break;
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}
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SET_LAST(s->entry_points.data[i].id+current);
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}
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@@ -222,6 +246,52 @@ void CVkShaderLinker::Build()
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}
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current = last;
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}
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/* generate trace call */
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V_printf("functions %i\n", functions.GetSize());
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uint32_t n = 0;
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for ( auto &c: callers )
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{
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CUtlVector<uint32_t> ops = {};
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mspv_function fn = functions_orig.data[c];
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mspv_data_view dv = fn.instructions;
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uint32_t u;
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CUtlVector<uint32_t> inputs = {};
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u = 0;
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while(u < fn.instructions.len)
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{
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SpvOp op = (SpvOp)(dv.data[u]&0xFFFF);
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uint32_t uOpLen = dv.data[u]>>16;
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if (op != SpvOpFunctionParameter)
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{
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break;
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}
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ops.AppendTail(&dv.data[u], uOpLen);
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inputs.AppendTail(dv.data[u+2]);
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u += uOpLen;
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}
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ops.AppendTail(mspv_make_op(SpvOpLabel, 1));
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ops.AppendTail(current++);
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ops.AppendTail(mspv_make_op(SpvOpFunctionCall, 5));
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ops.AppendTail(f[n].resulttype);
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ops.AppendTail(current++);
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ops.AppendTail(f[n].result);
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ops.AppendTail(inputs[0]);
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ops.AppendTail(inputs[1]);
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ops.AppendTail(mspv_make_op(SpvOpReturn, 0));
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fn.instructions.data = (uint32_t*)V_malloc(ops.GetSize()*sizeof(uint32_t));
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V_memcpy(fn.instructions.data, ops.GetData(), ops.GetSize()*sizeof(uint32_t));
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fn.instructions.len = ops.GetSize();
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mspv_array_push(mod->functions, fn);
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n++;
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}
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mspv_spv spv = mspv_write_module(mod);
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mspv_close_module(mod);
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@@ -353,6 +353,11 @@ static inline void mspv_write_op( mspv_spv *as, SpvOp op, uint16_t ops )
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mspv_array_push((*as), op | (ops+1) << 16);
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};
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static inline uint32_t mspv_make_op( SpvOp op, uint16_t ops )
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{
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return op | (ops+1) << 16;
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};
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static inline void mspv_write_string( mspv_spv *as, mspv_string_view s )
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{
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uint32_t u;
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