Files
funnygame/funnyassets/shaders/funny_basic_pbr.shader
2026-04-30 22:03:45 +03:00

20 lines
253 B
Plaintext

#include "macros.hlsl"
COMMON
{
struct RayPayload
{
float3 m_vOrigin;
float3 m_vDirection;
float3 m_vColor;
};
}
CALLABLE
{
#include "textures.hlsl"
void brdfMain( inout RayPayload payload )
{
payload.m_vColor = float3(1.0,0.0,1.0);
}
}