ios compilation
This commit is contained in:
@@ -37,7 +37,9 @@ uint32_t NET_ServerCallback( NetCallback_t *pCallback )
|
||||
if (pCallback->m_eType == NET_SERVER_READY_TO_USE)
|
||||
{
|
||||
V_printf("//--- LAUNCHED SERVER AT ---\n");
|
||||
#ifdef STEAM
|
||||
V_printf("// %llu\n", SteamGameServer()->GetSteamID().ConvertToUint64());
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
if (pCallback->m_eType == NET_TRYING_TO_CONNECT)
|
||||
|
||||
Reference in New Issue
Block a user