ios compilation
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@@ -10,6 +10,7 @@ ADD_DEPENDENCY_BUILD_FILE(engine, "../engine/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(ms, "../materialsystem/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(fs, "../external/funnystdlib/stdfilesystems/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(tier0, "../external/funnystdlib/tier0/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(tier1, "../external/funnystdlib/tier1/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(server, "../game/server/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(client, "../game/client/build.cpp");
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@@ -33,8 +34,9 @@ DECLARE_BUILD_STAGE(launcher)
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ldProject.objects.AppendTail({GET_PROJECT_OBJECT(engine, "engine")});
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ldProject.objects.AppendTail({GET_PROJECT_OBJECT(MaterialSystem, "MaterialSystem")});
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ldProject.objects.AppendTail({GET_PROJECT_OBJECT(RenderSystemVulkan, "RenderSystemVulkan")});
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ldProject.objects.AppendTail({GET_PROJECT_OBJECT(tier0, "tier0")});
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ldProject.objects.AppendTail({GET_PROJECT_OBJECT(filesystem_std, "fs")});
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ldProject.objects.AppendTail({GET_PROJECT_OBJECT(tier0, "libtier0")});
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ldProject.objects.AppendTail({GET_PROJECT_OBJECT(tier1, "tier1")});
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ldProject.objects.AppendTail({GET_PROJECT_OBJECT(filesystem_std, "libfs")});
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ldProject.objects.AppendTail({GET_PROJECT_OBJECT(shadercompiler, "fs")});
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ldProject.objects.AppendTail({GET_PROJECT_OBJECT(Server, "server")});
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ldProject.objects.AppendTail({GET_PROJECT_OBJECT(Client, "client")});
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@@ -48,7 +50,20 @@ DECLARE_BUILD_STAGE(launcher)
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manifest.SetPackageID("com.kotofyt.funnygame");
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manifest.SetPackageExecutable(outputProject);
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V_printf("%s\n", manifest.m_szPackageName.GetString());
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CUtlString szIpa = AppleTool()->BuildPackage( manifest, manifest.BuildManifest() );
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CUtlString szOutputDir = manifest.BuildManifest();
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/maps");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/models");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/meshes");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/materials");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/textures");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/physics");
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filesystem2->CopyFile(CUtlString("%s/core/",szOutputDir.GetString()), "../funnyassets/default.cfg");
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filesystem2->CopyDirectory(szOutputDir, "../external/ios/SDL3.framework");
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filesystem2->CopyDirectory(CUtlString("%s/core/",szOutputDir.GetString()), "../build/funnygame/assets/shaders");
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CUtlString szIpa = AppleTool()->BuildPackage( manifest, szOutputDir );
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}
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ADD_OUTPUT_OBJECT("launcher", outputProject);
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return 0;
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@@ -16,7 +16,7 @@
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE
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// iOS
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#include "SDL3/SDL_main.h"
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//#include "SDL3/SDL_main.h"
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#else
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// macOS
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#endif
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@@ -38,9 +38,11 @@ void *pTier0Lib = NULL;
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typedef void (*EngineMainFn)(int argc, char** argv);
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EngineMainFn pEngineMain;
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//extern "C" void FunnyMain( int argc, char **argv );
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extern "C" void FunnyMain( int argc, char **argv );
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int main( int argc, char **argv ) {
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printf("HIIII!\n");
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return 0;
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#ifdef __linux__
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readlink("/proc/self/exe",szLauncherPath, MAX_PATH);
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dirname(szLauncherPath);
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@@ -50,11 +52,11 @@ int main( int argc, char **argv ) {
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snprintf(szSteamPath, MAX_PATH, "%s/libsteam_api.so", szLauncherPath);
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#endif
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#ifdef __APPLE__
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uint32_t pathSize = sizeof(szLauncherPath);
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int pathResult = _NSGetExecutablePath(szLauncherPath, &pathSize);
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char *szLauncherPath2 = dirname(szLauncherPath);
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snprintf(szEnginePath, MAX_PATH, "%s/libengine.dylib", szLauncherPath2);
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snprintf(szTier0Path, MAX_PATH, "%s/libtier0.dylib", szLauncherPath2);
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//uint32_t pathSize = sizeof(szLauncherPath);
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//int pathResult = _NSGetExecutablePath(szLauncherPath, &pathSize);
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//char *szLauncherPath2 = dirname(szLauncherPath);
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//snprintf(szEnginePath, MAX_PATH, "%s/libengine.dylib", szLauncherPath2);
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//snprintf(szTier0Path, MAX_PATH, "%s/libtier0.dylib", szLauncherPath2);
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#endif
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#ifndef __WIN32__
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if ( !dlopen(szSteamPath, RTLD_NOW ))
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@@ -100,5 +102,6 @@ int main( int argc, char **argv ) {
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SetCurrentDirectoryA(szLauncherPath);
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pEngineMain(argc, argv);
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#endif
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//FunnyMain(argc, argv);
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FunnyMain(argc, argv);
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return 0;
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};
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