ios compilation
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@@ -13,7 +13,6 @@ ADD_DEPENDENCY_BUILD_FILE(gen, "vulkan/generate.build.cpp");
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CUtlVector<CUtlString> MaterialSystem_CompiledFiles = {
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"materialsystem.cpp",
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"compiledshader.cpp",
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};
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CUtlVector<CUtlString> RenderContextVulkan_CompiledFiles = {
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"compiledshader.cpp",
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@@ -43,6 +42,10 @@ DECLARE_BUILD_STAGE(MaterialSystem)
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LinkProject_t ldProject = {};
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compileProject.m_szName = "MaterialSystem";
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if ( GET_PROJECT_VALUE(config, "static") != "true" )
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{
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MaterialSystem_CompiledFiles.AppendTail("compiledshader.cpp");
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}
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compileProject.files = MaterialSystem_CompiledFiles;
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compileProject.includeDirectories = {
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"../public",
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@@ -92,6 +95,7 @@ DECLARE_BUILD_STAGE(RenderSystemVulkan)
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EXTERNAL"Vulkan-Headers/include",
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EXTERNAL"Vulkan-Utility-Libraries/include",
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EXTERNAL"VulkanMemoryAllocator/include",
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EXTERNAL"SPIRV-Headers/include",
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EXTERNAL"volk",
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EXTERNAL,
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};
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