introduces ios support? still needs metal
This commit is contained in:
@@ -1,75 +0,0 @@
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#include "god/build.h"
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#include "god/c.h"
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#include "god/ld.h"
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#include "god/utils.h"
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char *engine_lib;
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char *engine_implib;
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void engine_build(struct build_data b)
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{
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char *szVideoFile = "engine/vk_videosdl.cpp";
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char* files[] = {
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"engine/console.cpp",
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"engine/filesystem.cpp",
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"engine/server.cpp",
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"engine/engine.cpp",
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/* rendering */
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"engine/vk_video.cpp",
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"engine/vk_mesh.cpp",
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szVideoFile,
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/* entities */
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"engine/baseentity.cpp",
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"engine/level.cpp",
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"engine/brush.cpp",
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/* server */
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"engine/sv_worldspawn.cpp",
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"engine/sv_light.cpp",
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/* client */
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"engine/cl_worldspawn.cpp",
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"engine/cl_light.cpp",
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NULL,
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};
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struct project p = {
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.b = &b,
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.files = files,
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.name = "engine",
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};
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struct project o = C_compile(p, (struct C_settings){
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.generation_flags = C_GENERATION_FLAGS_PIC,
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.compile_flags = C_COMPILE_FLAGS_WALL,
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.include_dirs = include_dirs,
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});
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add_item(&o.files, tier1_lib);
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add_item(&o.files, rapierLib);
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char *szVulkan = (char*)1;
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char *szws2 = (char*)1;
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if (b.kernel==BUILD_KERNEL_WINDOWS)
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{
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szVulkan="vulkan-1";
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szws2="ws2_32";
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}
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if (b.kernel==BUILD_KERNEL_LINUX)
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{
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szVulkan="vulkan";
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}
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char* libs[] = {
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"c",
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"SDL3",
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szVulkan,
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NULL,
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};
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engine_lib = ld_link_project(o, (struct link_settings){
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.type = LINK_TYPE_DYNAMIC,
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.libs = libs,
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});
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mv("build/"GAME_NAME"/game/bin",engine_lib);
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}
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@@ -29,8 +29,6 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
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/* rendering */
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"engine/vk_videosdl.cpp",
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"engine/vk_video.cpp",
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"engine/vk_mesh.cpp",
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"engine/vk_postprocessing.cpp",
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/* io */
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"engine/input.cpp",
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@@ -40,11 +38,14 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
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CUtlVector<CUtlString> engine_Libraries = {
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"c",
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"SDL3",
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"vulkan",
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};
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int engine_build()
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{
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_DARWIN)
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engine_Libraries.AppendTail("MoltenVK");
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_LINUX)
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engine_Libraries.AppendTail("vulkan");
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CCProject compileProject = {};
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CLDProject ldProject = {};
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@@ -53,19 +54,27 @@ int engine_build()
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compileProject.includeDirectories = all_IncludeDirectories;
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compileProject.bFPIC = true;
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ldProject = compileProject.Compile();
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraries = engine_Libraries;
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ldProject.objects.AppendTail((CObject){tier1_lib});
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ldProject.objects.AppendTail((CObject){rapier_lib});
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if (bStaticBuild)
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ldProject.linkType = ELINK_STATIC_LIBRARY;
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else
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{
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ldProject.objects.AppendTail((CObject){tier1_lib});
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ldProject.objects.AppendTail((CObject){rapier_lib});
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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}
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CUtlString outputProject = ldProject.Link();
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if (!bStaticBuild)
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{
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IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
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IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), outputProject);
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} else {
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engine_lib = outputProject;
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}
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const char *szGameName = ICommandLine::ParamValue("-game");
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if (szGameName == NULL)
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szGameName = "funnygame";
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IFileSystem2::MakeDirectory(CUtlString("build/%s/game/bin",szGameName));
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IFileSystem2::CopyFile(CUtlString("build/%s/game/bin",szGameName), outputProject);
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return 0;
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@@ -30,7 +30,7 @@ void CBrushEntity::Spawn()
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}
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/* use them */
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px_collider_params params = {};
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params.friction = 0.6;
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params.friction = 0.0;
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m_collider = px_trimesh((Point<float>*)triangles.GetMemory(), triangles.GetSize(), (uint32_t(*)[3])indicies.GetMemory(), indicies.GetSize()/3 ,params);
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px_fixedbody(px, m_collider);
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};
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@@ -65,10 +65,11 @@ void C_BrushEntity::Spawn()
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float uv[2];
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};
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pAlbedo = ITextureManager::LoadTexture("textures/bricks.png");
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CBrushEntity* pBrushEntity = (CBrushEntity*)pEntity;
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uint32_t numVertices = 15*pBrushEntity->m_mesh.GetSize();
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vertexBuffer = IRenderer::CreateVertexBuffer(numVertices*4);
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Vertex_t *pTriangles = (Vertex_t*)vertexBuffer->Map();
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uint32_t i = 0;
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for (auto &triangle: pBrushEntity->m_mesh)
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@@ -91,10 +92,6 @@ void C_BrushEntity::Spawn()
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i+=3;
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}
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vertexBuffer->Unmap();
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mesh = IMeshRenderer::CreateMesh();
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mesh->SetVertexBuffer(vertexBuffer);
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};
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void C_BrushEntity::Destroy()
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@@ -103,7 +100,6 @@ void C_BrushEntity::Destroy()
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}
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void C_BrushEntity::Think( float fDelta )
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{
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material.m.albedo = ITextureManager::GetTexture(pAlbedo);
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mat4 matrix;
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glm_mat4_zero(matrix);
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for (int i = 0; i < 9; i++) {
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@@ -113,8 +109,48 @@ void C_BrushEntity::Think( float fDelta )
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matrix[3][0] = pEntity->m_position[0];
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matrix[3][1] = pEntity->m_position[1];
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matrix[3][2] = pEntity->m_position[2];
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mesh->SetMatrix(matrix);
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mesh->SetMaterial(&material);
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mesh->Draw();
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};
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IGraphicsPipeline *g_BrushPipeline;
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class CBrushRendering: public IRenderingPipelineStep
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{
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public:
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virtual void Init() override;
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virtual void Frame( float fDelta ) override;
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virtual void Deinit() override;
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private:
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};
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DECLARE_MESH_RENDERING_STAGE(CBrushRendering, brush_rasterizer);
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CUtlVector<IVertexBuffer*> g_BrushVertices;
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void CBrushRendering::Init()
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{
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V_printf("cool\n");
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IRenderer::CreateGraphicsPipeline(
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{
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{"shaders/brush_vert.spv", SHADER_TYPE_VERTEX},
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{"shaders/brush_frag.spv", SHADER_TYPE_FRAGMENT},
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},
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{}, 64,
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{EImageFormat::IMAGE_FORMAT_R8G8B8A8}
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);
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};
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void CBrushRendering::Frame( float fDelta )
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{
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V_printf("cooll\n");
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IRenderer::ResetState();
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IRenderer::SetDepthMode(DEPTH_MODE_LESS_EQUAL);
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IRenderer::BindPipeline(g_BrushPipeline);
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for (auto &vertices: g_BrushVertices)
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{
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IRenderer::Draw(vertices, 0);
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}
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};
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void CBrushRendering::Deinit()
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{
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};
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@@ -1,4 +1,5 @@
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#include "console.h"
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#include "filesystem.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlvector.h"
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@@ -64,33 +65,43 @@ void IConsole::Execute2( CUtlVector<CUtlString> &args )
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(cmd->GetCallback())(args.GetSize(), strbuffer);
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}
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void IConsole::Execute( void )
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{
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CUtlVector<CUtlVector<CUtlString>> commands = ParseCommandLine(g_commandBuffer);
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g_commandBuffer = 0;
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for (auto &command: commands)
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{
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IConsole::Execute2(command);
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}
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}
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//-----------------------------------------------------------------------------
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// Parses command buffer.
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//-----------------------------------------------------------------------------
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void IConsole::Execute( void )
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{
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CUtlVector<CUtlVector<CUtlString>> IConsole::ParseCommandLine( CUtlString psz )
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{
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CUtlVector<CUtlString> arguments;
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CUtlVector<CUtlVector<CUtlString>> commands;
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CUtlString szArgument;
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bool bIsQuote = false;
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for (auto &c: (CUtlVector<char>&)g_commandBuffer)
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for ( auto &c: (CUtlVector<char>&)psz )
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{
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if (c == '\"')
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if ( c == '\"' )
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{
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bIsQuote = !bIsQuote;
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continue;
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}
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if (c == ';' || c == '\n' || c == '\0')
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if ( c == ';' || c == '\n' )
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{
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if (bIsQuote)
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{
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if (c != '\0')
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szArgument.AppendTail(c);
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continue;
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}
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if (szArgument != 0)
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arguments.AppendTail(szArgument);
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IConsole::Execute2(arguments);
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if ( arguments.GetSize() > 0 )
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commands.AppendTail(arguments);
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szArgument = 0;
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arguments = {};
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continue;
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@@ -110,7 +121,11 @@ void IConsole::Execute( void )
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}
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szArgument.AppendTail(c);
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};
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g_commandBuffer = 0;
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if (szArgument != 0)
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arguments.AppendTail(szArgument);
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if ( arguments.GetSize() > 0 )
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commands.AppendTail(arguments);
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return commands;
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}
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void IConsole::AddCommand( const char *psz )
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@@ -232,3 +247,23 @@ ConCommandFn ConCommand::GetCallback( void )
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{
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return m_callback;
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}
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void IConsole_Exec( int argc, char **argv)
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{
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if (argc != 2)
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return;
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FileHandle_t f = IFileSystem::Open(argv[1], IFILE_READ);
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if (!f)
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return;
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CUtlBuffer<char> b(IFileSystem::Size(f)+1);
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IFileSystem::Read(f, b, b.GetSize());
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b[IFileSystem::Size(f)] = 0;
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IConsole::AddCommand(b);
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IConsole::AddCommand(";");
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IConsole::Execute();
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}
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ConCommand IConsole_ExecCmd("exec", IConsole_Exec);
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@@ -54,7 +54,7 @@ void IEngine_Signal(int sig)
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break;
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};
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IEngine::Shutdown();
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_exit(0);
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Plat_Exit(0);
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};
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//-----------------------------------------------------------------------------
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@@ -88,8 +88,14 @@ void IEngine::Init()
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IVideo::Init();
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IInput::Init();
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IInput::SetMouseMode(MOUSE_MODE_GAME);
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}
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IServer::LoadGame("funnygame");
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IConsole::AddCommand("exec default.cfg;");
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IConsole::Execute();
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};
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//-----------------------------------------------------------------------------
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@@ -44,6 +44,10 @@ public:
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static void AddFile( const char *psz );
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};
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void IFileSystem::InitFilesystem()
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{
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fs_basedir = ICommandLine::ParamValue("-basedir");
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@@ -59,6 +63,10 @@ void IFileSystem::InitFilesystem()
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AddGameDirectory(fs_gamedir);
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CFileSystem::AddFile( const char *psz )
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{
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CUtlString extension = Plat_GetExtension(psz);
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@@ -68,6 +76,9 @@ void CFileSystem::AddFile( const char *psz )
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};
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}
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//-----------------------------------------------------------------------------
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// Adds directory which can contain pack files
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//-----------------------------------------------------------------------------
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void IFileSystem::AddGameDirectory( const char *psz )
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{
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FileDirectory_t dir = {};
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@@ -81,6 +92,10 @@ void IFileSystem::AddGameDirectory( const char *psz )
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};
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};
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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bool IFileSystem::LoadPackFile( const char *szFilename )
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{
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Pack_t pack = {};
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@@ -109,10 +124,6 @@ bool IFileSystem::LoadPackFile( const char *szFilename )
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pack.handle = f;
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pack.files = CUtlVector<PackDirectory_t>(nNumFiles);
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V_memcpy(pack.files.GetData(),pDirs, header.size);
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for (auto &i: pack.files)
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{
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V_printf(" LOADED %s\n",i.name);
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}
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V_free(pDirs);
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nNumFiles = header.size/sizeof(PackDirectory_t);
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@@ -124,10 +135,19 @@ bool IFileSystem::LoadPackFile( const char *szFilename )
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return true;
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}
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//-----------------------------------------------------------------------------
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// Creates path
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//-----------------------------------------------------------------------------
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void IFileSystem::CreatePath( const char *szPath )
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{
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}
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//-----------------------------------------------------------------------------
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// Opens file
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// If it is located in a pack then it can only be read
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//-----------------------------------------------------------------------------
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FileHandle_t IFileSystem::Open( const char *szFilename, EFileOptions options )
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{
|
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if (options == IFILE_READ)
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@@ -172,6 +192,9 @@ FileHandle_t IFileSystem::Open( const char *szFilename, EFileOptions options )
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Closes file
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//-----------------------------------------------------------------------------
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void IFileSystem::Close( FileHandle_t file )
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{
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/* close only fs files */
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@@ -182,10 +205,18 @@ void IFileSystem::Close( FileHandle_t file )
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delete file;
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|
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}
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|
||||
//-----------------------------------------------------------------------------
|
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//
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//-----------------------------------------------------------------------------
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size_t IFileSystem::Size( FileHandle_t file )
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{
|
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return file->nSize;
|
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}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
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// Reads nSize bytes of file
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//-----------------------------------------------------------------------------
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size_t IFileSystem::Read( FileHandle_t file, void *pOutput, size_t nSize)
|
||||
{
|
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if (file->file)
|
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@@ -200,10 +231,18 @@ size_t IFileSystem::Read( FileHandle_t file, void *pOutput, size_t nSize)
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|
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return readsize;
|
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}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
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||||
//-----------------------------------------------------------------------------
|
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size_t IFileSystem::ReadLine( FileHandle_t file, void *pOutput, size_t nSize)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
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||||
//-----------------------------------------------------------------------------
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size_t IFileSystem::Write( FileHandle_t file, void *pInput, size_t nSize)
|
||||
{
|
||||
|
||||
|
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@@ -4,6 +4,9 @@
|
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|
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CGameMode *pCurrentMode = NULL;
|
||||
|
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//-----------------------------------------------------------------------------
|
||||
// Round begin handler
|
||||
//-----------------------------------------------------------------------------
|
||||
void CGameMode::RoundBegin( void )
|
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{
|
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size_t i = 0;
|
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@@ -24,22 +27,33 @@ void CGameMode::RoundBegin( void )
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Round end handler
|
||||
//-----------------------------------------------------------------------------
|
||||
void CGameMode::RoundEnd( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IGameModeManager::Init( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IGameModeManager::Frame( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Sets gamemode
|
||||
//-----------------------------------------------------------------------------
|
||||
void IGameModeManager::StartGameMode(CGameMode *pGameMode)
|
||||
{
|
||||
if (pCurrentMode)
|
||||
@@ -49,11 +63,17 @@ void IGameModeManager::StartGameMode(CGameMode *pGameMode)
|
||||
pCurrentMode->RoundBegin();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
CGameMode *IGameModeManager::GetCurrentMode( void )
|
||||
{
|
||||
return pCurrentMode;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Restarts the gamemode
|
||||
//-----------------------------------------------------------------------------
|
||||
void IGameModeManager::RestartCurrentMode( void )
|
||||
{
|
||||
if (!pCurrentMode)
|
||||
|
||||
130
engine/input.cpp
130
engine/input.cpp
@@ -1,52 +1,166 @@
|
||||
#include "input.h"
|
||||
#include "console.h"
|
||||
#include "tier0/lib.h"
|
||||
#include "tier1/commandline.h"
|
||||
#include "math3d.h"
|
||||
|
||||
char g_PressedKeys[256];
|
||||
float g_fXAxisEvent[256];
|
||||
float g_fYAxisEvent[256];
|
||||
char g_PressedKeys[KEY_NUM_KEYS];
|
||||
float g_fAxisValues[AXIS_NUM_AXIS];
|
||||
CUtlString g_bindings[256];
|
||||
|
||||
struct KeyName_t {
|
||||
const char *szName;
|
||||
EInputKey key;
|
||||
};
|
||||
|
||||
KeyName_t keys[] = {
|
||||
{"TAB",KEY_TAB},
|
||||
{"ENTER",KEY_ENTER},
|
||||
{"ESCAPE",KEY_ESCAPE},
|
||||
{"SPACE",KEY_SPACE},
|
||||
{"A",KEY_A},
|
||||
{"B",KEY_B},
|
||||
{"C",KEY_C},
|
||||
{"D",KEY_D},
|
||||
{"E",KEY_E},
|
||||
{"F",KEY_F},
|
||||
{"G",KEY_G},
|
||||
{"H",KEY_H},
|
||||
{"I",KEY_I},
|
||||
{"J",KEY_J},
|
||||
{"K",KEY_K},
|
||||
{"L",KEY_L},
|
||||
{"M",KEY_M},
|
||||
{"N",KEY_N},
|
||||
{"O",KEY_O},
|
||||
{"P",KEY_P},
|
||||
{"Q",KEY_Q},
|
||||
{"R",KEY_R},
|
||||
{"S",KEY_S},
|
||||
{"T",KEY_T},
|
||||
{"U",KEY_U},
|
||||
{"V",KEY_V},
|
||||
{"W",KEY_W},
|
||||
{"X",KEY_X},
|
||||
{"Y",KEY_Y},
|
||||
{"Z",KEY_Z},
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Converts string (eg. tab, mouse0, w, 0) to keycode
|
||||
//-----------------------------------------------------------------------------
|
||||
EInputKey IInput_StringToKey( char *psz )
|
||||
{
|
||||
for (uint32_t i = 0; i<sizeof(keys)/sizeof(KeyName_t); i++)
|
||||
{
|
||||
if (!V_stricmp(keys[i].szName, psz))
|
||||
return keys[i].key;
|
||||
};
|
||||
return KEY_NONE;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput::Init( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Generates command call when pressed the key. eg +forward; -left;
|
||||
// Just to be sure we put ; in the end of the command.
|
||||
// When user releases the key command event is not generated. But if the first
|
||||
// command contains + as first character ( in case of example +forward ), then
|
||||
// it fires -forward
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput::KeyEvent( EInputKey key, EKeyEventType event )
|
||||
{
|
||||
V_printf("key\n");
|
||||
if (event == KEY_EVENT_TYPE_DOWN) {
|
||||
IConsole::AddCommand(g_bindings[key]);
|
||||
IConsole::AddCommand(";");
|
||||
}
|
||||
if (event == KEY_EVENT_TYPE_UP)
|
||||
{
|
||||
auto binding = IConsole::ParseCommandLine(g_bindings[key]);
|
||||
if (binding.GetSize()==0)
|
||||
return;
|
||||
if (binding[0].GetSize() == 0)
|
||||
return;
|
||||
if (binding[0][0].GetString()[0] == '+')
|
||||
{
|
||||
CUtlString command = binding[0][0];
|
||||
command.GetString()[0] = '-';
|
||||
IConsole::AddCommand(command);
|
||||
IConsole::AddCommand(";");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IInput::AxisEvent( unsigned char cAxis, float fX, float fY )
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput::AxisEvent( EInputAxis axis, float fValue )
|
||||
{
|
||||
|
||||
if (axis == AXIS_MOUSE_X || axis == AXIS_MOUSE_Y)
|
||||
{
|
||||
g_fAxisValues[axis] += fValue*3.09;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput::Frame( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput::Deinit( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput_Bind( int argc, char **argv )
|
||||
{
|
||||
if (argc == 1)
|
||||
return;
|
||||
if (argc == 2)
|
||||
return;
|
||||
EInputKey key = IInput_StringToKey(argv[1]);
|
||||
if (key == KEY_NONE)
|
||||
return;
|
||||
|
||||
for ( int i = 2; i<argc; i++ )
|
||||
{
|
||||
g_bindings[key] = 0;
|
||||
g_bindings[key].AppendTail(argv[i]);
|
||||
}
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput_Unbind( int argc, char **argv )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput_UnbindAll( int argc, char **argv )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
ConCommand BindCmd("bind", IInput_Bind, 0);
|
||||
ConCommand UnbindCmd("unbind", IInput_Bind, 0);
|
||||
ConCommand unbindAllcmd("unbindall", IInput_Bind, 0);
|
||||
ConCommand UnbindCmd("unbind", IInput_Unbind, 0);
|
||||
ConCommand UnbindAllcmd("unbindall", IInput_UnbindAll, 0);
|
||||
|
||||
@@ -18,6 +18,9 @@ struct EntityHeader_t
|
||||
uint32_t nProperties;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Loads level from file, deserializes it and creates entities.
|
||||
//-----------------------------------------------------------------------------
|
||||
void ILevel::LoadLevel( const char *szLevelName )
|
||||
{
|
||||
FileHandle_t handle = IFileSystem::Open(CUtlString("%s.fmap",szLevelName), IFILE_READ);
|
||||
|
||||
0
engine/mesh.cpp
Normal file
0
engine/mesh.cpp
Normal file
@@ -1,5 +1,30 @@
|
||||
#include "physics.h"
|
||||
#include "physics_gen.h"
|
||||
#include "math3d.h"
|
||||
|
||||
PxCastResult_t IPxWorld::BoxCast( vec3 size, vec3 origin, vec3 destination, vec3 rotation )
|
||||
{
|
||||
vec3 velocity;
|
||||
PxCastResult_t result = {};
|
||||
px_cast_result r = {};
|
||||
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
velocity[i] = destination[i] - origin[i];
|
||||
|
||||
r = px_box_cast(px, size[0], size[1], size[2], PX_GLM_VEC3(origin), PX_GLM_VEC3(rotation), PX_GLM_VEC3(velocity), 1);
|
||||
|
||||
|
||||
result.bHit = r.hit;
|
||||
result.fTime = r.time;
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
{
|
||||
result.position[i] = origin[i] + velocity[i] * result.fTime;
|
||||
result.normal[i] = r.normal1.m[i];
|
||||
result.normal2[i] = r.normal2.m[i];
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void CPxCollider::Spawn( float fFriction )
|
||||
{
|
||||
@@ -44,6 +69,11 @@ void CPxRigidKinematicPosition::Spawn( CPxCollider *pCollider, px_matrix matrix,
|
||||
{
|
||||
m_pRigidBody = px_kinematic_position_body(px, pCollider->m_pCollider, matrix, params);
|
||||
};
|
||||
|
||||
void CPxRigidKinematicPosition::SetPosition( px_vec3 position )
|
||||
{
|
||||
px_setposition(px, m_pRigidBody, position);
|
||||
};
|
||||
px_vec3 CPxRigidKinematicPosition::GetPosition( void )
|
||||
{
|
||||
return px_getposition(px, m_pRigidBody);
|
||||
|
||||
@@ -12,6 +12,10 @@ void *g_serverdll;
|
||||
ConVar g_tickrate("tickrate","64",FCVAR_PROTECTED);
|
||||
float g_fAccumulator = 0;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Loads game and client libraries if linking dynamically, otherwise it runs
|
||||
// IGame_Load compiled statically.
|
||||
//-----------------------------------------------------------------------------
|
||||
void IServer::LoadGame( const char *psz )
|
||||
{
|
||||
#ifdef __WIN32__
|
||||
@@ -21,6 +25,10 @@ void IServer::LoadGame( const char *psz )
|
||||
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.so", psz));
|
||||
Plat_LoadLibrary(CUtlString("%s/bin/libclient.so", psz));
|
||||
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.dysim", psz));
|
||||
Plat_LoadLibrary(CUtlString("%s/bin/libclient.dysim", psz));
|
||||
#endif
|
||||
void (*GameLoadfn)() = (void(*)())Plat_GetProc(g_serverdll, "IGame_Load");
|
||||
if (!GameLoadfn)
|
||||
@@ -28,6 +36,9 @@ void IServer::LoadGame( const char *psz )
|
||||
GameLoadfn();
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Updates server and client state.
|
||||
//-----------------------------------------------------------------------------
|
||||
void IServer::Think( float fDelta )
|
||||
{
|
||||
g_fAccumulator += fDelta;
|
||||
@@ -37,8 +48,8 @@ void IServer::Think( float fDelta )
|
||||
while(g_fAccumulator>=fTickrate)
|
||||
{
|
||||
IInput::Frame();
|
||||
IConsole::AddCommand("+forward;");
|
||||
IConsole::Execute();
|
||||
|
||||
g_fAccumulator-=fTickrate;
|
||||
for (auto &entity: g_entities)
|
||||
{
|
||||
@@ -52,3 +63,8 @@ void IServer::Think( float fDelta )
|
||||
entity->pClientEntity->Think(fDelta);
|
||||
}
|
||||
};
|
||||
|
||||
void IGame_Exit( int argc, char **argv ) {
|
||||
Plat_Exit(0);
|
||||
}
|
||||
ConCommand ExitCmd("exit", IGame_Exit, 0);
|
||||
|
||||
@@ -8,3 +8,9 @@ VK_DEVICE_FUNCTION(vkCmdSetColorBlendEnableEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetColorBlendEquationEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetColorWriteMaskEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetLogicOpEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdTraceRaysKHR);
|
||||
VK_DEVICE_FUNCTION(vkCreateAccelerationStructureKHR);
|
||||
VK_DEVICE_FUNCTION(vkDestroyAccelerationStructureKHR);
|
||||
VK_DEVICE_FUNCTION(vkGetAccelerationStructureBuildSizesKHR);
|
||||
VK_DEVICE_FUNCTION(vkCmdBuildAccelerationStructuresKHR);
|
||||
VK_DEVICE_FUNCTION(vkCreateRayTracingPipelinesKHR);
|
||||
|
||||
@@ -14,8 +14,7 @@
|
||||
#include "vk_external_functions.cpp"
|
||||
#undef VK_DEVICE_FUNCTION
|
||||
|
||||
|
||||
class CVertexBuffer: public IVertexBuffer
|
||||
class CVkBuffer: public IBuffer
|
||||
{
|
||||
public:
|
||||
void *Map() override;
|
||||
@@ -24,17 +23,14 @@ public:
|
||||
void *m_pAllocated = NULL;
|
||||
};
|
||||
|
||||
class CIndexBuffer: public IIndexBuffer
|
||||
class CVkImage: public IImage
|
||||
{
|
||||
public:
|
||||
void *Map() override;
|
||||
void Unmap() override;
|
||||
vk_buffer_t m_buffer;
|
||||
void *m_pAllocated;
|
||||
vk_image2d_t m_image;
|
||||
};
|
||||
|
||||
|
||||
class CTexture: public ITexture
|
||||
class CVkTexture: public ITexture
|
||||
{
|
||||
public:
|
||||
vk_image2d_t image;
|
||||
@@ -65,8 +61,6 @@ extern uint32_t g_nWindowWidth;
|
||||
extern uint32_t g_nWindowHeight;
|
||||
|
||||
extern VkSampler g_invalidTextureSampler;
|
||||
extern IMaterial *g_pDefaultMaterial;
|
||||
extern IMaterial *g_pCurrentMaterial;
|
||||
|
||||
extern CUtlVector<ITexture*> g_textures;
|
||||
|
||||
@@ -77,7 +71,7 @@ struct CameraProjection {
|
||||
extern vk_buffer_t g_cameraProperties;
|
||||
extern CameraProjection *g_cameraDataMap;
|
||||
|
||||
extern vk_image2d_t g_meshDepth;
|
||||
extern vk_image2d_t g_meshDepthMSAA;
|
||||
extern vk_image2d_t g_meshColor;
|
||||
extern vk_image2d_t g_meshColorMSAA;
|
||||
extern IImage *g_meshDepth;
|
||||
extern IImage *g_meshDepthMSAA;
|
||||
extern IImage *g_meshColor;
|
||||
extern IImage *g_meshColorMSAA;
|
||||
|
||||
@@ -1,423 +0,0 @@
|
||||
#include "filesystem.h"
|
||||
#include "rendering.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "vk_helper.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
#include "math3d.h"
|
||||
|
||||
|
||||
vk_tripipeline_t g_meshPipeline = {};
|
||||
|
||||
VkDescriptorPool g_meshDescriptorPool;
|
||||
VkDescriptorSet g_meshDescriptorSet;
|
||||
|
||||
VkSampler g_meshSampler;
|
||||
|
||||
|
||||
abstract_class CMesh: public IMesh
|
||||
{
|
||||
public:
|
||||
CMesh();
|
||||
void SetPosition( vec3 position ) override;
|
||||
void SetRotationEuler( vec3 angle ) override;
|
||||
void SetRotationQuat( vec4 quaternion) override;
|
||||
void SetMatrix( mat4 matrix ) override;
|
||||
void SetScale( vec3 scale ) override;
|
||||
|
||||
void SetVertexBuffer( IVertexBuffer *pBuffer ) override;
|
||||
void SetIndexBuffer( IIndexBuffer *pBuffer ) override;
|
||||
void SetMaterial( IMaterial *pMaterial ) override;
|
||||
void Draw() override;
|
||||
|
||||
Material_t m_material;
|
||||
CVertexBuffer *m_pVertexBuffer = NULL;
|
||||
CIndexBuffer *m_pIndexBuffer = NULL;
|
||||
mat4 m_matrix;
|
||||
};
|
||||
|
||||
CMesh::CMesh()
|
||||
{
|
||||
glm_mat4_identity(m_matrix);
|
||||
};
|
||||
|
||||
void CMesh::SetPosition( vec3 position )
|
||||
{
|
||||
m_matrix[0][3] = position[0];
|
||||
m_matrix[1][3] = position[1];
|
||||
m_matrix[2][3] = position[2];
|
||||
}
|
||||
|
||||
void CMesh::SetRotationEuler( vec3 angle )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMesh::SetRotationQuat( vec4 quaternion)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMesh::SetMatrix( mat4 matrix )
|
||||
{
|
||||
memcpy(m_matrix,matrix,64);
|
||||
}
|
||||
|
||||
void CMesh::SetScale( vec3 scale )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMesh::SetVertexBuffer( IVertexBuffer *pBuffer )
|
||||
{
|
||||
m_pVertexBuffer = (CVertexBuffer*)pBuffer;
|
||||
}
|
||||
|
||||
void CMesh::SetIndexBuffer( IIndexBuffer *pBuffer )
|
||||
{
|
||||
m_pIndexBuffer = (CIndexBuffer*)pBuffer;
|
||||
}
|
||||
|
||||
void CMesh::SetMaterial( IMaterial *pMaterial )
|
||||
{
|
||||
if (pMaterial == 0)
|
||||
return;
|
||||
m_material = pMaterial->m;
|
||||
}
|
||||
|
||||
CUtlVector<CMesh> g_drawnMeshes;
|
||||
|
||||
void CMesh::Draw()
|
||||
{
|
||||
g_drawnMeshes.AppendTail(*this);
|
||||
}
|
||||
|
||||
void IMeshRenderer::Init()
|
||||
{
|
||||
CUtlVector<vk_shader_t> shaders(2);
|
||||
for (auto &shader: shaders)
|
||||
{
|
||||
shader.m_shaderModule = NULL;
|
||||
}
|
||||
shaders[0].Create("gfx/mesh_vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaders[1].Create("gfx/mesh_frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> bindings(2);
|
||||
bindings[0] = {};
|
||||
bindings[0].binding = 0;
|
||||
bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
bindings[0].descriptorCount = 1;
|
||||
bindings[1] = {};
|
||||
bindings[1].binding = 1;
|
||||
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
bindings[1].descriptorCount = 1024;
|
||||
CUtlVector<VkFormat> formats(1);
|
||||
formats[0] = VK_FORMAT_R16G16B16A16_SFLOAT;
|
||||
g_meshPipeline.Create(shaders, bindings, 76, formats);
|
||||
shaders[1].Destroy();
|
||||
shaders[0].Destroy();
|
||||
|
||||
CUtlVector<VkDescriptorPoolSize> pools;
|
||||
for (auto &binding: bindings)
|
||||
{
|
||||
VkDescriptorPoolSize dps = {};
|
||||
dps.type = binding.descriptorType;
|
||||
dps.descriptorCount = binding.descriptorCount;
|
||||
pools.AppendTail(dps);
|
||||
}
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo = {};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.poolSizeCount = pools.GetSize();
|
||||
poolInfo.pPoolSizes = pools.GetData();
|
||||
poolInfo.maxSets = 1;
|
||||
vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &g_meshDescriptorPool);
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocInfo.descriptorPool = g_meshDescriptorPool;
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &g_meshPipeline.m_descriptorSetLayout;
|
||||
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &g_meshDescriptorSet);
|
||||
|
||||
|
||||
VkPhysicalDeviceProperties properties{};
|
||||
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
|
||||
VkSamplerCreateInfo samplerInfo{};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.anisotropyEnable = VK_FALSE;
|
||||
samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
||||
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
samplerInfo.compareEnable = VK_FALSE;
|
||||
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerInfo.mipLodBias = 0.0f;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 0.0f;
|
||||
vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_meshSampler);
|
||||
}
|
||||
|
||||
void IMeshRenderer_PrepassNoMSAA()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void IMeshRenderer_Prepass()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void IMeshRenderer_EdgeDetection()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void IMeshRenderer_Light()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void IMeshRenderer_Combine()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void IMeshRenderer::Frame( float fDelta )
|
||||
{
|
||||
CUtlVector<VkWriteDescriptorSet> writes(2);
|
||||
for (auto &write: writes)
|
||||
{
|
||||
write = {};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = g_meshDescriptorSet;
|
||||
write.dstArrayElement = 0;
|
||||
}
|
||||
|
||||
VkDescriptorBufferInfo bufferInfo = {};
|
||||
bufferInfo.buffer = g_cameraProperties.m_buffer;
|
||||
bufferInfo.offset = 0;
|
||||
bufferInfo.range = g_cameraProperties.m_nSize;
|
||||
writes[0].dstBinding = 0;
|
||||
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
writes[0].descriptorCount = 1;
|
||||
writes[0].pBufferInfo = &bufferInfo;
|
||||
|
||||
CUtlVector<VkDescriptorImageInfo> textures;
|
||||
textures.Reserve(g_textures.GetSize());
|
||||
for (ITexture *t: g_textures)
|
||||
{
|
||||
CTexture *texture = (CTexture*)t;
|
||||
VkDescriptorImageInfo image = {};
|
||||
image.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
image.imageView = texture->image.m_imageView;
|
||||
image.sampler = g_meshSampler;
|
||||
textures.AppendTail(image);
|
||||
};
|
||||
textures[0].sampler = g_invalidTextureSampler;
|
||||
writes[1].dstBinding = 1;
|
||||
writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
writes[1].descriptorCount = textures.GetSize();
|
||||
writes[1].pImageInfo = textures.GetData();
|
||||
vkUpdateDescriptorSets(g_vkDevice, writes.GetSize(), writes.GetData(), 0, NULL);
|
||||
|
||||
|
||||
VkImageMemoryBarrier barriers[4] = {
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.image = g_meshColor.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.image = g_meshColorMSAA.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
.image = g_meshDepth.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1}
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
.image = g_meshDepthMSAA.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1}
|
||||
},
|
||||
};
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
||||
0, 0, NULL, 0, NULL, 4, barriers);
|
||||
|
||||
VkRenderingAttachmentInfo colorAttachment = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = g_meshColorMSAA.m_imageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.resolveMode = VK_RESOLVE_MODE_AVERAGE_BIT,
|
||||
.resolveImageView = g_meshColor.m_imageView,
|
||||
.resolveImageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.clearValue = {.color = {0.0f, 0.0f, 0.0f, 1.0f}},
|
||||
};
|
||||
VkRenderingAttachmentInfo depthAttachment = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = g_meshDepthMSAA.m_imageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
.resolveMode = VK_RESOLVE_MODE_MIN_BIT,
|
||||
.resolveImageView = g_meshDepth.m_imageView,
|
||||
.resolveImageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.clearValue = {.depthStencil = {.depth = 1}},
|
||||
};
|
||||
|
||||
VkRenderingInfo renderInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
||||
.renderArea = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}},
|
||||
.layerCount = 1,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachments = &colorAttachment,
|
||||
.pDepthAttachment = &depthAttachment,
|
||||
};
|
||||
vkCmdBeginRendering(g_vkCommandBuffer, &renderInfo);
|
||||
|
||||
vkCmdSetRasterizerDiscardEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
vkCmdSetDepthBiasEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
_vkCmdSetPolygonModeEXT(g_vkCommandBuffer, VK_POLYGON_MODE_FILL);
|
||||
vkCmdSetCullMode(g_vkCommandBuffer, VK_CULL_MODE_BACK_BIT);
|
||||
vkCmdSetFrontFace(g_vkCommandBuffer, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||
|
||||
vkCmdSetDepthTestEnable(g_vkCommandBuffer, VK_TRUE);
|
||||
vkCmdSetDepthWriteEnable(g_vkCommandBuffer, VK_TRUE);
|
||||
vkCmdSetDepthCompareOp(g_vkCommandBuffer, VK_COMPARE_OP_LESS);
|
||||
vkCmdSetStencilTestEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
_vkCmdSetRasterizationSamplesEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_4_BIT);
|
||||
VkSampleMask sampleMask = 0xFFFFFFFF;
|
||||
_vkCmdSetSampleMaskEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_4_BIT, &sampleMask);
|
||||
_vkCmdSetAlphaToCoverageEnableEXT(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
VkViewport viewport = {0, 0, (float)g_nWindowWidth, (float)g_nWindowHeight, 0.0f, 1.0f};
|
||||
VkRect2D scissor = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}};
|
||||
vkCmdSetViewportWithCount(g_vkCommandBuffer, 1, &viewport);
|
||||
vkCmdSetScissorWithCount(g_vkCommandBuffer, 1, &scissor);
|
||||
|
||||
vkCmdSetPrimitiveTopology(g_vkCommandBuffer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
|
||||
vkCmdSetPrimitiveRestartEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
VkVertexInputBindingDescription2EXT binding = {
|
||||
.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
|
||||
.binding = 0,
|
||||
.stride = 20,
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
|
||||
.divisor = 1,
|
||||
};
|
||||
VkVertexInputAttributeDescription2EXT attributes[2] = {
|
||||
{
|
||||
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
|
||||
NULL,
|
||||
0, 0,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
0
|
||||
},
|
||||
{
|
||||
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
|
||||
NULL,
|
||||
1, 0,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
12
|
||||
}
|
||||
};
|
||||
_vkCmdSetVertexInputEXT(g_vkCommandBuffer, 1, &binding, 2, attributes);
|
||||
|
||||
VkBool32 blendEnable = VK_FALSE;
|
||||
VkColorBlendEquationEXT blendEquation = {
|
||||
VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
|
||||
VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD
|
||||
};
|
||||
VkColorComponentFlags writeMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
_vkCmdSetColorBlendEnableEXT(g_vkCommandBuffer, 0, 1, &blendEnable);
|
||||
_vkCmdSetColorBlendEquationEXT(g_vkCommandBuffer, 0, 1, &blendEquation);
|
||||
_vkCmdSetColorWriteMaskEXT(g_vkCommandBuffer, 0, 1, &writeMask);
|
||||
|
||||
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_meshPipeline.m_pipeline);
|
||||
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, g_meshPipeline.m_layout, 0, 1, &g_meshDescriptorSet, 0, NULL);
|
||||
for (auto &mesh: g_drawnMeshes)
|
||||
{
|
||||
VkDeviceSize offset = 0;
|
||||
uint32_t textureID = mesh.m_material.albedo;
|
||||
vkCmdPushConstants(g_vkCommandBuffer, g_meshPipeline.m_layout, VK_SHADER_STAGE_ALL, 0, 64, &mesh.m_matrix);
|
||||
vkCmdPushConstants(g_vkCommandBuffer, g_meshPipeline.m_layout, VK_SHADER_STAGE_ALL, 64, 4, &textureID);
|
||||
vkCmdBindVertexBuffers(g_vkCommandBuffer, 0, 1, &mesh.m_pVertexBuffer->m_buffer.m_buffer, &offset);
|
||||
if (mesh.m_pIndexBuffer)
|
||||
{
|
||||
vkCmdBindIndexBuffer(
|
||||
g_vkCommandBuffer,
|
||||
mesh.m_pIndexBuffer->m_buffer.m_buffer,
|
||||
0,
|
||||
VK_INDEX_TYPE_UINT32
|
||||
);
|
||||
vkCmdDrawIndexed(g_vkCommandBuffer, mesh.m_pIndexBuffer->m_buffer.m_nSize/4, 1, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
vkCmdDraw(g_vkCommandBuffer, mesh.m_pVertexBuffer->m_buffer.m_nSize/20,1,0,0);
|
||||
}
|
||||
}
|
||||
vkCmdEndRendering(g_vkCommandBuffer);
|
||||
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.image = g_meshColor.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
0, 0, NULL, 0, NULL, 1, &barrier);
|
||||
|
||||
g_drawnMeshes = CUtlVector<CMesh>();
|
||||
|
||||
}
|
||||
|
||||
|
||||
IMesh *IMeshRenderer::CreateMesh()
|
||||
{
|
||||
CMesh *mesh = new CMesh;
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void IMeshRenderer::Destroy( IMesh *pModel )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -1,144 +0,0 @@
|
||||
#include "rendering.h"
|
||||
#include "vk_helper.h"
|
||||
#include "vk_video.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
|
||||
vk_shader_t post_agxShader = {};
|
||||
vk_comppipeline_t post_agxPipeline = {};
|
||||
VkDescriptorPool post_descriptorPool;
|
||||
VkDescriptorSet post_descriptorSet;
|
||||
|
||||
void IPostProcessRenderer::Init()
|
||||
{
|
||||
post_agxShader.Create("gfx/agx_comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> bindings = {
|
||||
{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
}
|
||||
};
|
||||
post_agxPipeline.Create(post_agxShader, bindings, 0);
|
||||
|
||||
CUtlVector<VkDescriptorPoolSize> pools;
|
||||
for (auto &binding: bindings)
|
||||
{
|
||||
VkDescriptorPoolSize dps = {};
|
||||
dps.type = binding.descriptorType;
|
||||
dps.descriptorCount = binding.descriptorCount;
|
||||
pools.AppendTail(dps);
|
||||
}
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo = {};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.poolSizeCount = pools.GetSize();
|
||||
poolInfo.pPoolSizes = pools.GetData();
|
||||
poolInfo.maxSets = 1;
|
||||
vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &post_descriptorPool);
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocInfo.descriptorPool = post_descriptorPool;
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &post_agxPipeline.m_descriptorSetLayout;
|
||||
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &post_descriptorSet);
|
||||
|
||||
}
|
||||
|
||||
void IPostProcessRenderer::Frame(float fDelta)
|
||||
{
|
||||
|
||||
CUtlVector<VkImageMemoryBarrier> barriers = {
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.image = g_meshColor.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.image = g_swapchainImage,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
}
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
0, 0, NULL, 0, NULL, barriers.GetSize(), barriers.GetData());
|
||||
|
||||
CUtlVector<VkWriteDescriptorSet> writes(2);
|
||||
for (auto &write: writes)
|
||||
{
|
||||
write = {};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = post_descriptorSet;
|
||||
write.dstArrayElement = 0;
|
||||
}
|
||||
|
||||
VkDescriptorImageInfo dii1 = {
|
||||
.imageView = g_meshColor.m_imageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.sampler = NULL,
|
||||
};
|
||||
VkDescriptorImageInfo dii2 = {
|
||||
.imageView = g_swapchainImageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.sampler = NULL,
|
||||
};
|
||||
|
||||
writes[0].dstBinding = 0;
|
||||
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
writes[0].descriptorCount = 1;
|
||||
writes[0].pImageInfo = &dii1;
|
||||
writes[1].dstBinding = 1;
|
||||
writes[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
writes[1].descriptorCount = 1;
|
||||
writes[1].pImageInfo = &dii2;
|
||||
vkUpdateDescriptorSets(g_vkDevice, writes.GetSize(), writes.GetData(), 0, NULL);
|
||||
|
||||
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, post_agxPipeline.m_pipeline);
|
||||
vkCmdBindDescriptorSets(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, post_agxPipeline.m_layout, 0, 1, &post_descriptorSet, 0, 0);
|
||||
vkCmdDispatch(g_vkCommandBuffer, (g_nWindowWidth+31)/32, (g_nWindowHeight+31)/32, 1);
|
||||
|
||||
barriers = {
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.image = g_meshColor.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
.image = g_swapchainImage,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
}
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
0, 0, NULL, 0, NULL, barriers.GetSize(), barriers.GetData());
|
||||
|
||||
}
|
||||
@@ -9,6 +9,19 @@
|
||||
#include "vulkan/vulkan_core.h"
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
|
||||
#if defined(__APPLE__) && defined(__MACH__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE
|
||||
// iOS
|
||||
#define STBI_NO_THREAD_LOCALS
|
||||
#else
|
||||
// macOS
|
||||
#endif
|
||||
#else
|
||||
// Other platforms
|
||||
#define STBI_THREAD_LOCAL thread_local
|
||||
#endif
|
||||
#include "stb_image.h"
|
||||
|
||||
#define VULKAN_RENDERING_IMPLEMENTATION
|
||||
@@ -21,13 +34,58 @@ CameraProjection *g_cameraDataMap;
|
||||
|
||||
mat4 g_cameraView;
|
||||
|
||||
IMaterial *g_pDefaultMaterial;
|
||||
IMaterial *g_pCurrentMaterial;
|
||||
IImage *g_meshDepth;
|
||||
IImage *g_meshDepthMSAA;
|
||||
IImage *g_meshColor;
|
||||
IImage *g_meshColorMSAA;
|
||||
class CVkGraphicsPipeline: public IGraphicsPipeline
|
||||
{
|
||||
public:
|
||||
vk_tripipeline_t m_pipeline;
|
||||
};
|
||||
|
||||
vk_image2d_t g_meshDepth;
|
||||
vk_image2d_t g_meshDepthMSAA;
|
||||
vk_image2d_t g_meshColor;
|
||||
vk_image2d_t g_meshColorMSAA;
|
||||
class CVkComputePipeline: public IComputePipeline
|
||||
{
|
||||
public:
|
||||
vk_comppipeline_t m_pipeline;
|
||||
};
|
||||
|
||||
class CVkRayTracingPipeline: public IRayTracingPipeline
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
VkFormat IRenderer_FormatToVk( EImageFormat format )
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case IMAGE_FORMAT_R8G8B8A8: return VK_FORMAT_R8G8B8A8_UNORM;
|
||||
case IMAGE_FORMAT_R16G16B16A16: return VK_FORMAT_R16G16B16A16_UNORM;
|
||||
case IMAGE_FORMAT_DEPTH: return VK_FORMAT_D32_SFLOAT;
|
||||
default: return VK_FORMAT_R8G8B8A8_UNORM;
|
||||
}
|
||||
};
|
||||
|
||||
VkAttachmentLoadOp IRenderer_LoadOpVk( EAttachmentLoadMode mode )
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ATTACHMENT_LOAD_MODE_DONT_CARE: return VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
case ATTACHMENT_LOAD_MODE_CLEAR: return VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
case ATTACHMENT_LOAD_MODE_LOAD: return VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
default: return VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
}
|
||||
}
|
||||
|
||||
VkAttachmentStoreOp IRenderer_StoreOpVk( EAttachmentStoreMode mode )
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ATTACHMENT_STORE_MODE_DONT_CARE: return VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
case ATTACHMENT_STORE_MODE_STORE: return VK_ATTACHMENT_STORE_OP_STORE;
|
||||
default: return VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
}
|
||||
}
|
||||
|
||||
void IVulkan::Init()
|
||||
{
|
||||
@@ -65,15 +123,25 @@ void IVulkan::Init()
|
||||
g_cameraProperties.Create(sizeof(CameraProjection), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
|
||||
g_cameraDataMap = (CameraProjection*)g_cameraProperties.Map(0, 64);
|
||||
|
||||
g_meshDepth.Create(1280, 720, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_SAMPLE_COUNT_1_BIT);
|
||||
g_meshDepthMSAA.Create(1280, 720, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_SAMPLE_COUNT_4_BIT);
|
||||
g_meshColor.Create(1280, 720, VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_SAMPLE_COUNT_1_BIT);
|
||||
g_meshColorMSAA.Create(1280, 720, VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_SAMPLE_COUNT_4_BIT);
|
||||
g_meshDepth = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 1);
|
||||
g_meshDepthMSAA = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 4);
|
||||
g_meshColor = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, 1280, 720, 1);
|
||||
g_meshColorMSAA = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, 1280, 720, 4);
|
||||
glm_mat4_identity(g_cameraView);
|
||||
|
||||
IMeshRenderer::Init();
|
||||
IPostProcessRenderer::Init();
|
||||
};
|
||||
void IVulkan::CreatePipelines()
|
||||
{
|
||||
for (auto &step: g_StepPrepass)
|
||||
step.pPipeline->Init();
|
||||
for (auto &step: g_StepMeshRendering)
|
||||
step.pPipeline->Init();
|
||||
for (auto &step: g_StepShading)
|
||||
step.pPipeline->Init();
|
||||
for (auto &step: g_StepPostProcessing)
|
||||
step.pPipeline->Init();
|
||||
for (auto &step: g_StepUI)
|
||||
step.pPipeline->Init();
|
||||
}
|
||||
|
||||
void IVulkan::Frame()
|
||||
{
|
||||
@@ -87,19 +155,42 @@ void IVulkan::Frame()
|
||||
|
||||
if (g_bConfigNotify)
|
||||
{
|
||||
g_meshDepth.Destroy();
|
||||
g_meshDepthMSAA.Destroy();
|
||||
g_meshColor.Destroy();
|
||||
g_meshColorMSAA.Destroy();
|
||||
|
||||
g_meshDepth.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_SAMPLE_COUNT_1_BIT);
|
||||
g_meshDepthMSAA.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_SAMPLE_COUNT_4_BIT);
|
||||
g_meshColor.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_SAMPLE_COUNT_1_BIT);
|
||||
g_meshColorMSAA.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_SAMPLE_COUNT_4_BIT);
|
||||
IRenderer::DestroyImage(g_meshDepth);
|
||||
IRenderer::DestroyImage(g_meshDepthMSAA);
|
||||
IRenderer::DestroyImage(g_meshColor);
|
||||
IRenderer::DestroyImage(g_meshColorMSAA);
|
||||
g_meshDepth = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 1);
|
||||
g_meshDepthMSAA = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 4);
|
||||
g_meshColor = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 1);
|
||||
g_meshColorMSAA = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 4);
|
||||
}
|
||||
|
||||
IMeshRenderer::Frame(0);
|
||||
IPostProcessRenderer::Frame(0);
|
||||
for (auto &step: g_StepPrepass)
|
||||
step.pPipeline->Frame(0);
|
||||
IRenderer::Begin(g_nWindowWidth, g_nWindowHeight,
|
||||
{
|
||||
{
|
||||
g_meshColor,
|
||||
g_meshColorMSAA,
|
||||
ATTACHMENT_LOAD_MODE_DONT_CARE,
|
||||
ATTACHMENT_STORE_MODE_STORE,
|
||||
}
|
||||
},
|
||||
{
|
||||
g_meshDepth,
|
||||
g_meshDepthMSAA,
|
||||
ATTACHMENT_LOAD_MODE_DONT_CARE,
|
||||
ATTACHMENT_STORE_MODE_STORE,
|
||||
});
|
||||
for (auto &step: g_StepMeshRendering)
|
||||
step.pPipeline->Frame(0);
|
||||
IRenderer::End();
|
||||
for (auto &step: g_StepShading)
|
||||
step.pPipeline->Frame(0);
|
||||
for (auto &step: g_StepPostProcessing)
|
||||
step.pPipeline->Frame(0);
|
||||
for (auto &step: g_StepUI)
|
||||
step.pPipeline->Frame(0);
|
||||
};
|
||||
|
||||
void vk_shader_t::Create( const char *szPath, VkShaderStageFlagBits shaderStage )
|
||||
@@ -384,27 +475,13 @@ void vk_image2d_t::Destroy()
|
||||
void CopyTo(struct vk_image2d_t *image);
|
||||
void CopyTo(struct vk_buffer_t *buffer);
|
||||
|
||||
void *CVertexBuffer::Map()
|
||||
void *CVkBuffer::Map()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
|
||||
return m_pAllocated;
|
||||
};
|
||||
void CVertexBuffer::Unmap()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
return;
|
||||
m_buffer.Unmap();
|
||||
m_pAllocated = 0;
|
||||
};
|
||||
|
||||
void *CIndexBuffer::Map()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
|
||||
return m_pAllocated;
|
||||
};
|
||||
void CIndexBuffer::Unmap()
|
||||
void CVkBuffer::Unmap()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
return;
|
||||
@@ -415,21 +492,9 @@ void CIndexBuffer::Unmap()
|
||||
CUtlVector<ITexture*> g_textures;
|
||||
CUtlVector<ITexture*> g_newtextures;
|
||||
|
||||
uint32_t ITextureManager::GetTexture(ITexture *pTexture)
|
||||
{
|
||||
uint32_t i = 0;
|
||||
for (ITexture *texture: g_textures)
|
||||
{
|
||||
if (texture == pTexture)
|
||||
return i;
|
||||
i++;
|
||||
};
|
||||
return 0;
|
||||
}
|
||||
|
||||
ITexture *ITextureManager::LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels )
|
||||
{
|
||||
CTexture *pTexture = new CTexture;
|
||||
CVkTexture *pTexture = new CVkTexture;
|
||||
*pTexture = {};
|
||||
VkDeviceSize imageSize = X*Y*4;
|
||||
vk_buffer_t gpu_buffer = {};
|
||||
@@ -562,28 +627,265 @@ ITexture *ITextureManager::LoadTexture( const char *szName )
|
||||
return pTexture;
|
||||
};
|
||||
|
||||
IMaterial *IRenderer::LoadMaterial( const char *szMaterial )
|
||||
{
|
||||
FileHandle_t file = IFileSystem::Open(szMaterial, IFILE_READ);
|
||||
IMaterial *pMaterial = new IMaterial;
|
||||
if (!file)
|
||||
{
|
||||
return g_pDefaultMaterial;
|
||||
}
|
||||
|
||||
IFileSystem::Close(file);
|
||||
IStorageBuffer *IRenderer::CreateStorageBuffer( uint32_t uSize )
|
||||
{
|
||||
CVkBuffer *pBuffer = new CVkBuffer();
|
||||
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
||||
return pBuffer;
|
||||
}
|
||||
|
||||
IUniformBuffer *IRenderer::CreateUniformBuffer( uint32_t uSize )
|
||||
{
|
||||
CVkBuffer *pBuffer = new CVkBuffer();
|
||||
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
|
||||
return pBuffer;
|
||||
}
|
||||
|
||||
|
||||
IVertexBuffer *IRenderer::CreateVertexBuffer( uint32_t uSize )
|
||||
{
|
||||
CVertexBuffer *pBuffer = new CVertexBuffer();
|
||||
CVkBuffer *pBuffer = new CVkBuffer();
|
||||
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
||||
return pBuffer;
|
||||
}
|
||||
|
||||
IIndexBuffer *IRenderer::CreateIndexBuffer( uint32_t uSize )
|
||||
{
|
||||
CIndexBuffer *pBuffer = new CIndexBuffer();
|
||||
CVkBuffer *pBuffer = new CVkBuffer();
|
||||
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
||||
return pBuffer;
|
||||
}
|
||||
|
||||
|
||||
IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nWidth, uint32_t nHeight, uint32_t nSamples )
|
||||
{
|
||||
VkFormat vkformat;
|
||||
VkImageUsageFlags vkusage;
|
||||
CVkImage *pImage = new CVkImage();
|
||||
VkSampleCountFlagBits samples;
|
||||
switch (format)
|
||||
{
|
||||
case IMAGE_FORMAT_R8G8B8A8: vkformat = VK_FORMAT_R8G8B8A8_UNORM; break;
|
||||
case IMAGE_FORMAT_R16G16B16A16: vkformat = VK_FORMAT_R16G16B16A16_UNORM; break;
|
||||
case IMAGE_FORMAT_DEPTH: vkformat = VK_FORMAT_D32_SFLOAT; break;
|
||||
default: return 0;
|
||||
};
|
||||
|
||||
if (usage&IMAGE_USAGE_COLOR_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
if (usage&IMAGE_USAGE_DEPTH_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
if (usage&IMAGE_USAGE_STORAGE) vkusage |= VK_IMAGE_USAGE_STORAGE_BIT;
|
||||
|
||||
switch (nSamples)
|
||||
{
|
||||
case 1: samples = VK_SAMPLE_COUNT_1_BIT; break;
|
||||
case 4: samples = VK_SAMPLE_COUNT_4_BIT; break;
|
||||
default: samples = VK_SAMPLE_COUNT_1_BIT; break;
|
||||
}
|
||||
pImage->m_image.Create(nWidth, nHeight, vkformat, vkusage, samples);
|
||||
return pImage;
|
||||
};
|
||||
void IRenderer::DestroyBuffer( IBuffer *pBuffer )
|
||||
{
|
||||
CVkBuffer *pVkBuffer = (CVkBuffer*)pBuffer;
|
||||
if (pVkBuffer)
|
||||
pVkBuffer->m_buffer.Destroy();
|
||||
}
|
||||
|
||||
void IRenderer::DestroyImage( IImage *pImage )
|
||||
{
|
||||
CVkImage *pVkImage = (CVkImage*)pImage;
|
||||
if (pVkImage)
|
||||
pVkImage->m_image.Destroy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void IRenderer::SetConstants( uint32_t nSize, uint32_t nOffset, void *pData )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::Barrier( EBarrierStage stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void IRenderer::BindPipeline( IPipeline *pPipeline )
|
||||
{
|
||||
if (!pPipeline)
|
||||
return;
|
||||
if (pPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
||||
{
|
||||
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)pPipeline;
|
||||
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_pipeline);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingColorAttachment_t> attachments, RenderingDepthAttachment_t depth )
|
||||
{
|
||||
CUtlVector<VkRenderingAttachmentInfo> colorAttachments = {};
|
||||
VkRenderingAttachmentInfo depthAttachment = {};
|
||||
for (auto &attachment: attachments)
|
||||
{
|
||||
VkRenderingAttachmentInfo vkattachment = {};
|
||||
vkattachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
|
||||
CVkImage *pImage = (CVkImage*)attachment.pTemporary;
|
||||
CVkImage *pTemporary = (CVkImage*)attachment.pTemporary;
|
||||
if (attachment.pTemporary)
|
||||
{
|
||||
vkattachment.imageView = pTemporary->m_image.m_imageView;
|
||||
vkattachment.resolveImageView = pImage->m_image.m_imageView;
|
||||
vkattachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
vkattachment.resolveImageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
} else
|
||||
{
|
||||
vkattachment.imageView = pImage->m_image.m_imageView;
|
||||
vkattachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
vkattachment.loadOp = IRenderer_LoadOpVk(attachment.loadMode);
|
||||
vkattachment.storeOp = IRenderer_StoreOpVk(attachment.storeMode);
|
||||
colorAttachments.AppendTail(vkattachment);
|
||||
}
|
||||
depthAttachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
|
||||
CVkImage *pDepthImage = (CVkImage*)depth.pTemporary;
|
||||
CVkImage *pDepthTemporary = (CVkImage*)depth.pTemporary;
|
||||
if (depth.pTemporary)
|
||||
{
|
||||
depthAttachment.imageView = pDepthTemporary->m_image.m_imageView;
|
||||
depthAttachment.resolveImageView = pDepthImage->m_image.m_imageView;
|
||||
depthAttachment.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
||||
depthAttachment.resolveImageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
||||
} else
|
||||
{
|
||||
depthAttachment.imageView = pDepthImage->m_image.m_imageView;
|
||||
depthAttachment.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
depthAttachment.loadOp = IRenderer_LoadOpVk(depth.loadMode);
|
||||
depthAttachment.storeOp = IRenderer_StoreOpVk(depth.storeMode);
|
||||
|
||||
VkRenderingInfo renderInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
||||
.renderArea = {{0, 0}, {nWidth, nHeight}},
|
||||
.layerCount = 1,
|
||||
.colorAttachmentCount = (uint32_t)colorAttachments.GetSize(),
|
||||
.pColorAttachments = colorAttachments.GetData(),
|
||||
.pDepthAttachment = &depthAttachment,
|
||||
};
|
||||
vkCmdBeginRendering(g_vkCommandBuffer, &renderInfo);
|
||||
}
|
||||
|
||||
void IRenderer::ResetState()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::SetDepthMode( EDepthMode mode )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::Draw( IVertexBuffer *pVertex, IIndexBuffer *pIndex )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::End()
|
||||
{
|
||||
vkCmdEndRendering(g_vkCommandBuffer);
|
||||
}
|
||||
|
||||
|
||||
|
||||
IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
|
||||
CUtlVector<Shader_t> shaders,
|
||||
CUtlVector<ShaderInput_t> inputs,
|
||||
uint32_t nConstantsSize,
|
||||
CUtlVector<EImageFormat> outputFormats
|
||||
)
|
||||
{
|
||||
CVkGraphicsPipeline *pipeline = new CVkGraphicsPipeline;
|
||||
pipeline->type = PIPELINE_TYPE_RASTERIZATION;
|
||||
CUtlVector<vk_shader_t> vkshaders(shaders.GetSize());
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> vkbindings(inputs.GetSize());
|
||||
CUtlVector<VkFormat> vkformats(outputFormats.GetSize());
|
||||
|
||||
for ( uint32_t i = 0; i < vkshaders.GetSize(); i++ )
|
||||
{
|
||||
VkShaderStageFlagBits flags;
|
||||
if (shaders[i].type == SHADER_TYPE_VERTEX) flags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
if (shaders[i].type == SHADER_TYPE_FRAGMENT) flags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
vkshaders[i].Create(shaders[i].szPath, flags);
|
||||
}
|
||||
for ( uint32_t i = 0; i < vkbindings.GetSize(); i++ )
|
||||
{
|
||||
vkbindings[i].binding = inputs[i].binding;
|
||||
vkbindings[i].descriptorCount = 1;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_IMAGE) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_UNIFORM_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_STORAGE_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_TLAS) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
|
||||
{
|
||||
vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
vkbindings[i].descriptorCount = 1024;
|
||||
}
|
||||
}
|
||||
for ( uint32_t i = 0; i < vkformats.GetSize(); i++ )
|
||||
{
|
||||
vkformats[i] = IRenderer_FormatToVk(outputFormats[i]);
|
||||
}
|
||||
pipeline->m_pipeline.Create(vkshaders, vkbindings, nConstantsSize, vkformats);
|
||||
return 0;
|
||||
};
|
||||
|
||||
|
||||
CUtlVector<RenderingStep_t> g_StepPrepass;
|
||||
CUtlVector<RenderingStep_t> g_StepMeshRendering;
|
||||
CUtlVector<RenderingStep_t> g_StepShading;
|
||||
CUtlVector<RenderingStep_t> g_StepPostProcessing;
|
||||
CUtlVector<RenderingStep_t> g_StepUI;
|
||||
|
||||
CRenderingStep::CRenderingStep()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CRenderingStep::CRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CPrepassRenderingStep::CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepPrepass.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CMeshRenderingStep::CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepMeshRendering.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CShadingRenderingStep::CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepShading.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CPostProcessingRenderingStep::CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepPostProcessing.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CUIRenderingStep::CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepUI.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
|
||||
105
engine/vk_video.h
Normal file
105
engine/vk_video.h
Normal file
@@ -0,0 +1,105 @@
|
||||
#ifndef VK_VIDEO_H
|
||||
#define VK_VIDEO_H
|
||||
|
||||
#include "rendering.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "vulkan/vulkan.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
|
||||
#ifndef VULKAN_RENDERING_IMPL
|
||||
#error "Not a vulkan rendering implementation. Do not use this file!"
|
||||
#endif
|
||||
|
||||
#include "vk_mem_alloc.h"
|
||||
|
||||
struct vk_framedata_t {
|
||||
VkSemaphore draw;
|
||||
VkSemaphore present;
|
||||
VkFence fence;
|
||||
};
|
||||
|
||||
struct vk_shader_t
|
||||
{
|
||||
void Create( const char *szPath, VkShaderStageFlagBits shaderStage );
|
||||
void Create( CUtlBuffer<uint8_t> &spirv, VkShaderStageFlagBits shaderStage );
|
||||
void Destroy( void );
|
||||
|
||||
VkShaderModule m_shaderModule = NULL;
|
||||
VkPipelineShaderStageCreateInfo m_stageCreateInfo;
|
||||
};
|
||||
|
||||
struct vk_tripipeline_t
|
||||
{
|
||||
void Create(
|
||||
CUtlVector<vk_shader_t> &shaders,
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> &bindings,
|
||||
uint32_t pushConstantsSize,
|
||||
CUtlVector<VkFormat> formats
|
||||
/* the rest of the stuff is set by the dynamic state */
|
||||
/* literally */
|
||||
);
|
||||
void Destroy();
|
||||
CUtlVector<vk_shader_t> m_shaders;
|
||||
VkDescriptorSetLayout m_descriptorSetLayout;
|
||||
VkPipelineLayout m_layout;
|
||||
VkPipeline m_pipeline;
|
||||
};
|
||||
|
||||
struct vk_comppipeline_t
|
||||
{
|
||||
void Create(
|
||||
vk_shader_t &shader,
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> &bindings,
|
||||
uint32_t pushConstantsSize
|
||||
);
|
||||
void Destroy();
|
||||
VkDescriptorSetLayout m_descriptorSetLayout;
|
||||
VkPipelineLayout m_layout;
|
||||
VkPipeline m_pipeline;
|
||||
};
|
||||
|
||||
struct vk_buffer_t
|
||||
{
|
||||
void Create(size_t size, VkBufferUsageFlags usage);
|
||||
void Destroy();
|
||||
void *Map(size_t offset, size_t size);
|
||||
void Unmap();
|
||||
|
||||
void CopyTo(struct vk_image2d_t *image);
|
||||
void CopyTo(struct vk_buffer_t *buffer);
|
||||
|
||||
|
||||
size_t m_nSize;
|
||||
VkBuffer m_buffer;
|
||||
VmaAllocation m_memory;
|
||||
VkDeviceAddress m_address;
|
||||
};
|
||||
|
||||
struct vk_image2d_t
|
||||
{
|
||||
void Create(size_t x, size_t y, VkFormat format, VkImageUsageFlags usage, VkSampleCountFlagBits samples);
|
||||
void Destroy();
|
||||
|
||||
void CopyTo(struct vk_image2d_t *image);
|
||||
void CopyTo(struct vk_buffer_t *buffer);
|
||||
|
||||
|
||||
uint32_t m_X;
|
||||
uint32_t m_Y;
|
||||
VkFormat m_format;
|
||||
VkImage m_image;
|
||||
VkImageView m_imageView;
|
||||
VmaAllocation m_memory;
|
||||
};
|
||||
|
||||
interface IVulkan
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void CreatePipelines();
|
||||
static void Frame();
|
||||
static void Deinit();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -189,6 +189,8 @@ EInputKey ISDL_KeyName(SDL_Keycode key)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_ESCAPE: return KEY_ESCAPE;
|
||||
|
||||
case SDLK_1: return KEY_1;
|
||||
case SDLK_2: return KEY_2;
|
||||
case SDLK_3: return KEY_3;
|
||||
@@ -380,7 +382,19 @@ void IVideo::Init()
|
||||
IVideo_SwapchainInit();
|
||||
|
||||
IVulkan::Init();
|
||||
}
|
||||
|
||||
void IInput::SetMouseMode( EMouseMode mode )
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case MOUSE_MODE_GAME:
|
||||
SDL_SetWindowRelativeMouseMode(g_window, true);
|
||||
return;
|
||||
default:
|
||||
SDL_SetWindowRelativeMouseMode(g_window, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void IVideo_HandleEvents()
|
||||
@@ -389,6 +403,7 @@ void IVideo_HandleEvents()
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
SDL_KeyboardEvent *key = &event.key;
|
||||
SDL_MouseMotionEvent *motion = &event.motion;
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
@@ -398,16 +413,25 @@ void IVideo_HandleEvents()
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
if (!key->repeat)
|
||||
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
|
||||
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_DOWN);
|
||||
break;
|
||||
case SDL_EVENT_KEY_UP:
|
||||
key = &event.key;
|
||||
SDL_Log("Key Up: %s", SDL_GetKeyName(key->key));
|
||||
if (!key->repeat)
|
||||
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
IInput::AxisEvent(AXIS_MOUSE_X, motion->yrel*0.022);
|
||||
IInput::AxisEvent(AXIS_MOUSE_Y, -motion->xrel*0.022);
|
||||
break;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void IVideo::CreatePipelines( )
|
||||
{
|
||||
IVulkan::CreatePipelines();
|
||||
};
|
||||
|
||||
void IVideo::Frame( float fDelta )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user