introduces ios support? still needs metal
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@@ -4,6 +4,9 @@
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CGameMode *pCurrentMode = NULL;
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//-----------------------------------------------------------------------------
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// Round begin handler
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//-----------------------------------------------------------------------------
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void CGameMode::RoundBegin( void )
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{
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size_t i = 0;
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@@ -24,22 +27,33 @@ void CGameMode::RoundBegin( void )
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}
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}
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//-----------------------------------------------------------------------------
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// Round end handler
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//-----------------------------------------------------------------------------
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void CGameMode::RoundEnd( void )
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void IGameModeManager::Init( void )
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{
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void IGameModeManager::Frame( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Sets gamemode
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//-----------------------------------------------------------------------------
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void IGameModeManager::StartGameMode(CGameMode *pGameMode)
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{
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if (pCurrentMode)
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@@ -49,11 +63,17 @@ void IGameModeManager::StartGameMode(CGameMode *pGameMode)
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pCurrentMode->RoundBegin();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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CGameMode *IGameModeManager::GetCurrentMode( void )
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{
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return pCurrentMode;
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}
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//-----------------------------------------------------------------------------
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// Restarts the gamemode
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//-----------------------------------------------------------------------------
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void IGameModeManager::RestartCurrentMode( void )
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{
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if (!pCurrentMode)
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