introduces ios support? still needs metal

This commit is contained in:
2025-06-29 01:21:55 +03:00
parent af4f0c3cad
commit cdeaac7c0c
79 changed files with 2176 additions and 1349 deletions

View File

@@ -4,6 +4,9 @@
CGameMode *pCurrentMode = NULL;
//-----------------------------------------------------------------------------
// Round begin handler
//-----------------------------------------------------------------------------
void CGameMode::RoundBegin( void )
{
size_t i = 0;
@@ -24,22 +27,33 @@ void CGameMode::RoundBegin( void )
}
}
//-----------------------------------------------------------------------------
// Round end handler
//-----------------------------------------------------------------------------
void CGameMode::RoundEnd( void )
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void IGameModeManager::Init( void )
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void IGameModeManager::Frame( void )
{
}
//-----------------------------------------------------------------------------
// Sets gamemode
//-----------------------------------------------------------------------------
void IGameModeManager::StartGameMode(CGameMode *pGameMode)
{
if (pCurrentMode)
@@ -49,11 +63,17 @@ void IGameModeManager::StartGameMode(CGameMode *pGameMode)
pCurrentMode->RoundBegin();
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CGameMode *IGameModeManager::GetCurrentMode( void )
{
return pCurrentMode;
}
//-----------------------------------------------------------------------------
// Restarts the gamemode
//-----------------------------------------------------------------------------
void IGameModeManager::RestartCurrentMode( void )
{
if (!pCurrentMode)