introduces ios support? still needs metal
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@@ -18,6 +18,9 @@ struct EntityHeader_t
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uint32_t nProperties;
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};
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//-----------------------------------------------------------------------------
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// Loads level from file, deserializes it and creates entities.
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//-----------------------------------------------------------------------------
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void ILevel::LoadLevel( const char *szLevelName )
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{
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FileHandle_t handle = IFileSystem::Open(CUtlString("%s.fmap",szLevelName), IFILE_READ);
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