introduces ios support? still needs metal

This commit is contained in:
2025-06-29 01:21:55 +03:00
parent af4f0c3cad
commit cdeaac7c0c
79 changed files with 2176 additions and 1349 deletions

View File

@@ -189,6 +189,8 @@ EInputKey ISDL_KeyName(SDL_Keycode key)
{
switch(key)
{
case SDLK_ESCAPE: return KEY_ESCAPE;
case SDLK_1: return KEY_1;
case SDLK_2: return KEY_2;
case SDLK_3: return KEY_3;
@@ -380,7 +382,19 @@ void IVideo::Init()
IVideo_SwapchainInit();
IVulkan::Init();
}
void IInput::SetMouseMode( EMouseMode mode )
{
switch (mode)
{
case MOUSE_MODE_GAME:
SDL_SetWindowRelativeMouseMode(g_window, true);
return;
default:
SDL_SetWindowRelativeMouseMode(g_window, false);
return;
}
}
void IVideo_HandleEvents()
@@ -389,6 +403,7 @@ void IVideo_HandleEvents()
while (SDL_PollEvent(&event))
{
SDL_KeyboardEvent *key = &event.key;
SDL_MouseMotionEvent *motion = &event.motion;
switch (event.type)
{
case SDL_EVENT_WINDOW_RESIZED:
@@ -398,16 +413,25 @@ void IVideo_HandleEvents()
break;
case SDL_EVENT_KEY_DOWN:
if (!key->repeat)
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_DOWN);
break;
case SDL_EVENT_KEY_UP:
key = &event.key;
SDL_Log("Key Up: %s", SDL_GetKeyName(key->key));
if (!key->repeat)
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
break;
case SDL_EVENT_MOUSE_MOTION:
IInput::AxisEvent(AXIS_MOUSE_X, motion->yrel*0.022);
IInput::AxisEvent(AXIS_MOUSE_Y, -motion->xrel*0.022);
break;
}
};
};
void IVideo::CreatePipelines( )
{
IVulkan::CreatePipelines();
};
void IVideo::Frame( float fDelta )
{