introduces ios support? still needs metal
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@@ -1,39 +0,0 @@
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#include "god/build.h"
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#include "god/slang.h"
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#include "god/utils.h"
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#include "god/common.h"
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void build_shader(char *name, enum slang_stage stage)
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{
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struct slang_settings shadercc = {
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.entry = string_clone("funnyassets/gfx_shaders/%s.slang", name),
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.stage = stage,
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.output_type = SLANG_OUTPUT_SPIRV,
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};
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char *file = slang_compile(shadercc);
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mv(string_clone("funnyassets/_rtt/gfx/%s.spv",name),file);
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};
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void makepak(struct build_data b, char *name)
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{
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struct run_project rp = run_new("python");
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run_add_arg(&rp, "tools/makepak64.py");
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run_add_arg(&rp, string_clone("funnyassets/_%s",name));
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run_add_arg(&rp, string_clone("build/"GAME_NAME"/game/"GAME_NAME"/%s.pak", name));
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run_run(&rp);
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};
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void assets_build(struct build_data b)
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{
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remove("funnyassets/_rtt");
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makedir("funnyassets/_rtt/gfx");
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build_shader("brush_frag", SLANG_STAGE_FRAGMENT);
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build_shader("brush_vert", SLANG_STAGE_VERTEX);
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build_shader("mesh_frag", SLANG_STAGE_FRAGMENT);
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build_shader("mesh_vert", SLANG_STAGE_VERTEX);
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mv("funnyassets/_rtt/","funnyassets/maps");
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mv("funnyassets/_rtt/","funnyassets/gfx");
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mv("funnyassets/_rtt/","funnyassets/textures");
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mv("funnyassets/_rtt/","funnyassets/materials");
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makepak(b, "rtt");
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}
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@@ -7,15 +7,12 @@
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void build_shader( const char *szName )
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{
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const char *szGameName = ICommandLine::ParamValue("-game");
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if (szGameName == NULL)
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szGameName = "funnygame";
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IFileSystem2::MakeDirectory(CUtlString("build/%s/assets/gfx",szGameName));
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IFileSystem2::MakeDirectory(CUtlString("build/funnygame/assets/gfx"));
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CUtlVector<CUtlString> slang_args = {
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CUtlString("funnyassets/gfx_shaders/%s.slang", szName),
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"-o",
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CUtlString("build/%s/assets/gfx/%s.spv", szGameName, szName),
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CUtlString("build/funnygame/assets/gfx/%s.spv", szName),
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};
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IRunner::Run("slangc", slang_args);
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@@ -25,21 +22,19 @@ void build_shader( const char *szName )
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int assets_build()
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{
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IFileSystem2::CopyDirectory("build", "tools");
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const char *szGameName = ICommandLine::ParamValue("-game");
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if (szGameName == NULL)
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szGameName = "funnygame";
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IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/maps");
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IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/gfx");
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IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/textures");
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IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/materials");
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IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/maps");
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IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/gfx");
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IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/textures");
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IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/materials");
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build_shader("mesh_frag");
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build_shader("mesh_vert");
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build_shader("agx_comp");
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build_shader("mesh_edge_detection_comp");
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CUtlVector<CUtlString> python_args = {
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"build/tools/makepak64.py",
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CUtlString("build/%s/assets", szGameName),
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CUtlString("build/%s/game/%s/%s.pak", szGameName, szGameName, "rtt"),
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CUtlString("build/funnygame/assets"),
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CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt"),
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};
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IRunner::Run("python", python_args);
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return 0;
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@@ -261849,5 +261849,5 @@
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}
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{
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"classname" "info_player_start"
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"origin" "10 -50 20"
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"origin" "10 -50 3"
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}
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