introduces ios support? still needs metal

This commit is contained in:
2025-06-29 01:21:55 +03:00
parent af4f0c3cad
commit cdeaac7c0c
79 changed files with 2176 additions and 1349 deletions

View File

@@ -7,15 +7,12 @@
void build_shader( const char *szName )
{
const char *szGameName = ICommandLine::ParamValue("-game");
if (szGameName == NULL)
szGameName = "funnygame";
IFileSystem2::MakeDirectory(CUtlString("build/%s/assets/gfx",szGameName));
IFileSystem2::MakeDirectory(CUtlString("build/funnygame/assets/gfx"));
CUtlVector<CUtlString> slang_args = {
CUtlString("funnyassets/gfx_shaders/%s.slang", szName),
"-o",
CUtlString("build/%s/assets/gfx/%s.spv", szGameName, szName),
CUtlString("build/funnygame/assets/gfx/%s.spv", szName),
};
IRunner::Run("slangc", slang_args);
@@ -25,21 +22,19 @@ void build_shader( const char *szName )
int assets_build()
{
IFileSystem2::CopyDirectory("build", "tools");
const char *szGameName = ICommandLine::ParamValue("-game");
if (szGameName == NULL)
szGameName = "funnygame";
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/maps");
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/gfx");
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/textures");
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/materials");
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/maps");
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/gfx");
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/textures");
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/materials");
build_shader("mesh_frag");
build_shader("mesh_vert");
build_shader("agx_comp");
build_shader("mesh_edge_detection_comp");
CUtlVector<CUtlString> python_args = {
"build/tools/makepak64.py",
CUtlString("build/%s/assets", szGameName),
CUtlString("build/%s/game/%s/%s.pak", szGameName, szGameName, "rtt"),
CUtlString("build/funnygame/assets"),
CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt"),
};
IRunner::Run("python", python_args);
return 0;