introduces ios support? still needs metal

This commit is contained in:
2025-06-29 01:21:55 +03:00
parent af4f0c3cad
commit cdeaac7c0c
79 changed files with 2176 additions and 1349 deletions

View File

@@ -1,6 +1,9 @@
#include "baseplayer.h"
#include "cglm/affine-pre.h"
#include "cglm/mat4.h"
#include "engine.h"
#include "rendering.h"
#include "input.h"
class C_MOBAPlayer: public C_BaseEntity
{
@@ -27,6 +30,13 @@ void C_MOBAPlayer::Destroy()
}
void C_MOBAPlayer::Think( float fDelta )
{
float x = g_fAxisValues[AXIS_MOUSE_X];
float y = g_fAxisValues[AXIS_MOUSE_Y];
float fPitch = glm_rad(x);
float fYaw = glm_rad(y);
glm_mat4_identity(g_cameraView);
glm_rotate_z(g_cameraView, fYaw, g_cameraView);
glm_rotate_y(g_cameraView, fPitch, g_cameraView);
if (g_localClient.pBasePlayer == pEntity)
{
g_cameraView[3][0] = pEntity->m_position[0];