introduces ios support? still needs metal
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@@ -5,6 +5,7 @@
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#include "rendering.h"
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#include "baseentity.h"
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#include "physics.h"
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#include "mesh.h"
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//-----------------------------------------------------------------------------
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// Basic triangle structure which is used in brush entities.
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@@ -51,8 +52,6 @@ private:
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IVertexBuffer *vertexBuffer;
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IIndexBuffer *indexBuffer;
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IMesh *mesh;
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IMaterial material;
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ITexture *pAlbedo;
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};
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#endif
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