introduces ios support? still needs metal
This commit is contained in:
31
public/mesh.h
Normal file
31
public/mesh.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "rendering.h"
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Mesh handler for the rendering
|
||||
//----------------------------------------------------------------------------
|
||||
abstract_class IMesh
|
||||
{
|
||||
public:
|
||||
virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0;
|
||||
virtual void SetIndexBuffer( IIndexBuffer *pBuffer ) = 0;
|
||||
|
||||
virtual void SetPosition( vec3 position ) = 0;
|
||||
virtual void SetRotationEuler( vec3 angle ) = 0;
|
||||
virtual void SetRotationQuat( vec4 quaternion) = 0;
|
||||
virtual void SetMatrix( mat4 matrix ) = 0;
|
||||
virtual void SetScale( vec3 scale ) = 0;
|
||||
|
||||
virtual void Draw() = 0;
|
||||
};
|
||||
|
||||
interface IMeshRendering: public IRenderingPipelineStep
|
||||
{
|
||||
public:
|
||||
virtual IMesh *CreateMesh();
|
||||
};
|
||||
|
||||
interface IModelManager
|
||||
{
|
||||
public:
|
||||
virtual void LoadModel( const char *szPath );
|
||||
};
|
||||
Reference in New Issue
Block a user