introduces ios support? still needs metal

This commit is contained in:
2025-06-29 01:21:55 +03:00
parent af4f0c3cad
commit cdeaac7c0c
79 changed files with 2176 additions and 1349 deletions

31
public/mesh.h Normal file
View File

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#include "rendering.h"
//----------------------------------------------------------------------------
// Mesh handler for the rendering
//----------------------------------------------------------------------------
abstract_class IMesh
{
public:
virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0;
virtual void SetIndexBuffer( IIndexBuffer *pBuffer ) = 0;
virtual void SetPosition( vec3 position ) = 0;
virtual void SetRotationEuler( vec3 angle ) = 0;
virtual void SetRotationQuat( vec4 quaternion) = 0;
virtual void SetMatrix( mat4 matrix ) = 0;
virtual void SetScale( vec3 scale ) = 0;
virtual void Draw() = 0;
};
interface IMeshRendering: public IRenderingPipelineStep
{
public:
virtual IMesh *CreateMesh();
};
interface IModelManager
{
public:
virtual void LoadModel( const char *szPath );
};