introduces ios support? still needs metal
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@@ -1,42 +0,0 @@
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#include "god/c.h"
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#include "god/ld.h"
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char* tier1_lib = 0;
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void tier1_build(struct build_data b)
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{
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char* files[] = {
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"tier1/commandline.cpp",
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"tier1/utlbuffer.cpp",
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"tier1/utlmap.cpp",
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"tier1/utlstring.cpp",
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"tier1/utlvector.cpp",
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NULL,
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};
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struct C_Macro macros[] = {
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(struct C_Macro){"TIER0_IMPLEMENTATION","1"},
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NULL,
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};
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struct project p = {
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.b = &b,
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.files = files,
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.name = "tier1",
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};
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struct project o = C_compile(p, (struct C_settings){
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.generation_flags = C_GENERATION_FLAGS_PIC,
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.compile_flags = C_COMPILE_FLAGS_WALL,
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.include_dirs = include_dirs,
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.macros = macros,
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});
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char* libs[] = {
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"c",
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NULL,
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};
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tier1_lib = ld_link_project(o, (struct link_settings){
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.type = LINK_TYPE_STATIC,
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.libs = libs,
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});
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}
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@@ -8,7 +8,7 @@ void ICommandLine::CreateCommandLine( int argc, char **argv )
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cl_params.AppendTail(argv,argc);
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}
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bool ICommandLine::CheckParam( char *psz )
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bool ICommandLine::CheckParam( const char *psz )
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{
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for (auto szParam: cl_params) {
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if (!V_strcmp(szParam, psz))
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