some work on assetmgr
This commit is contained in:
0
assetmgr/build.cpp
Normal file
0
assetmgr/build.cpp
Normal file
@@ -41,7 +41,9 @@ extern "C" void FunnyMain( int argc, char **argv )
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stConstants.m_bIsSteam = true;
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if (!SteamAPI_Init())
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Plat_FatalErrorFunc("SteamAPI_Init failed lol\n");
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{
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stConstants.m_bIsSteam = false;
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}
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stConstants.LaunchServer = LaunchServerAtSteamRelay;
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stConstants.ConnectSteamServer = ConnectBySteamID;
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2
external/GameNetworkingSockets
vendored
2
external/GameNetworkingSockets
vendored
Submodule external/GameNetworkingSockets updated: 517fff0cf6...725e273c74
2
external/SDL
vendored
2
external/SDL
vendored
Submodule external/SDL updated: 77f4a8e2b8...7c11a8cb9f
2
external/Vulkan-Headers
vendored
2
external/Vulkan-Headers
vendored
Submodule external/Vulkan-Headers updated: ad9ce1235e...2e0a6e699e
2
external/Vulkan-Utility-Libraries
vendored
2
external/Vulkan-Utility-Libraries
vendored
Submodule external/Vulkan-Utility-Libraries updated: 738ec97a3f...4f4c0b6c61
2
external/VulkanMemoryAllocator
vendored
2
external/VulkanMemoryAllocator
vendored
Submodule external/VulkanMemoryAllocator updated: e722e57c89...f0969e908b
2
external/cglm
vendored
2
external/cglm
vendored
Submodule external/cglm updated: 83d5b2c973...a886d6e170
2
external/slang
vendored
2
external/slang
vendored
Submodule external/slang updated: 6128e511c7...5d775e2829
2
external/stb
vendored
2
external/stb
vendored
Submodule external/stb updated: f1c79c0282...802cd454f2
2
external/volk
vendored
2
external/volk
vendored
Submodule external/volk updated: 87f4f07894...d64d20b4ea
2
external/xtool
vendored
2
external/xtool
vendored
Submodule external/xtool updated: f12a84e960...22655f3e70
@@ -3,91 +3,152 @@
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#include "tier2/fileformats/json.h"
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#include "game.h"
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struct FunnyShader_t
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{
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CUtlString m_szName;
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IShader *m_pShader;
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};
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#define MAX_MODEL_COUNT 2048
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#define MAX_MESH_COUNT 2048
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#define MAX_MATERIAL_COUNT 2048
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#define MAX_TEXTURE_COUNT 4096
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#define MAX_SHADER_COUNT 1024
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#define MAX_PHYSICAL_MESH_COUNT 1024
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#define MAX_PHYSICAL_MATERIAL_COUNT 512
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template<typename T, uint32_t nCount>
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class CAssetArc
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{
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struct ObjectHandle_t
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{
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CUtlString m_szName;
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uint32_t m_uUsageCount;
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T *m_pObject;
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};
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ObjectHandle_t m_objects[nCount] = {};
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public:
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uint32_t GetOrCreateObject( const char *szName, bool *pbHasBeenCreated )
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{
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uint32_t uFoundIndex = 1;
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for ( uint32_t u = 1; u < nCount; u++ )
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{
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if (m_objects[u].m_pObject == NULL)
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{
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continue;
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}
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if (m_objects[u].m_szName == szName)
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{
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m_objects[u].m_uUsageCount++;
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if (pbHasBeenCreated)
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*pbHasBeenCreated = false;
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return u;
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}
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}
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for ( auto &m: m_objects)
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{
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if (m.m_pObject == NULL)
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break;
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uFoundIndex++;
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}
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m_objects[uFoundIndex].m_szName = szName;
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m_objects[uFoundIndex].m_uUsageCount++;
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m_objects[uFoundIndex].m_pObject = (T*)V_malloc(sizeof(T));
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if (pbHasBeenCreated)
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*pbHasBeenCreated = true;
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return uFoundIndex;
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}
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T *GetObjectPtr( uint32_t uIndex )
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{
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if (uIndex >= nCount)
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return 0;
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return m_objects[uIndex].m_pObject;
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}
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void UnrefObject( uint32_t uIndex )
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{
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if (uIndex >= nCount)
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return;
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m_objects[uIndex].m_uUsageCount--;
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if (m_objects[uIndex].m_uUsageCount == 0)
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{
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V_free(m_objects[uIndex].m_pObject);
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m_objects[uIndex].m_pObject = NULL;
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m_objects[uIndex].m_szName = NULL;
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}
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}
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};
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class CAssetManager: public IAssetManager
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{
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public:
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virtual uint32_t LoadModel( const char *szName ) override;
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virtual uint32_t LoadMaterial( const char *szName ) override;
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virtual FunnyModel_t *GetModelByIndex( uint32_t uIndex ) override;
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virtual FunnyMaterial_t *GetMaterialByIndex( uint32_t uIndex ) override;
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virtual void UnrefModel( uint32_t uIndex ) override;
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virtual void UnrefMaterial( uint32_t uIndex ) override;
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virtual HFunnyModel LoadModel( const char *szName ) override;
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virtual FunnyModel_t *GetModelByIndex( HFunnyModel hModel ) override;
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virtual void UnrefModel( HFunnyModel uIndex ) override;
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FunnyModel_t *LoadModelFromParams( const char *szMesh, const char *szMaterial );
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virtual HFunnyMesh LoadMesh( const char *szName ) override;
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virtual FunnyMesh_t *GetMeshByIndex( HFunnyMesh hMesh ) override;
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virtual void UnrefMesh( HFunnyMesh hMesh ) override;
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virtual HFunnyMaterial LoadMaterial( const char *szName ) override;
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virtual FunnyMaterial_t *GetMaterialByIndex( HFunnyMaterial hMat ) override;
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virtual void UnrefMaterial( HFunnyMaterial hMat ) override;
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virtual HFunnyPhysicalMesh LoadPhysicalMesh( const char *szName ) override;
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virtual FunnyPhysicalMesh_t *GetPhysicalMeshByIndex( HFunnyPhysicalMesh hPhysicalMesh ) override;
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virtual void UnrefPhysicalMesh( HFunnyPhysicalMesh hPhysicalMesh ) override;
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virtual HFunnyPhysicalMaterial LoadPhysicalMaterial( const char *szName ) override;
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virtual FunnyPhysicalMaterial_t *GetPhysicalMaterialByIndex( HFunnyPhysicalMaterial hPhysicalMaterial ) override;
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virtual void UnrefPhysicalMaterial( HFunnyPhysicalMaterial hPhysicalMaterial ) override;
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uint32_t LoadShader( const char *szName );
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FunnyShader_t *GetShaderByIndex( uint32_t uIndex );
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void UnrefShader( uint32_t uIndex );
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IShader **GetShaderByIndex( uint32_t hShader );
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void UnrefShader( uint32_t hShader );
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FunnyModel_t *m_models[MAX_MODEL_COUNT] = {};
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uint32_t m_modelUsages[MAX_MODEL_COUNT] = {};
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FunnyMaterial_t *m_materials[MAX_MATERIAL_COUNT] = {};
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uint32_t m_materialsUsages[MAX_MATERIAL_COUNT] = {};
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FunnyMaterial_t *m_textures[MAX_TEXTURE_COUNT] = {};
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uint32_t m_textureUsages[MAX_TEXTURE_COUNT] = {};
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FunnyShader_t *m_shaders[MAX_SHADER_COUNT] = {};
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uint32_t m_shaderUsages[MAX_SHADER_COUNT] = {};
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CAssetArc<FunnyModel_t, MAX_MODEL_COUNT> m_models = {};
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CAssetArc<FunnyMesh_t, MAX_MESH_COUNT> m_meshes = {};
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CAssetArc<FunnyMaterial_t, MAX_MATERIAL_COUNT> m_materials = {};
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CAssetArc<IShader*, MAX_SHADER_COUNT> m_shaders = {};
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};
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FunnyModel_t *CAssetManager::GetModelByIndex( uint32_t uIndex )
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{
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return m_models[uIndex];
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return m_models.GetObjectPtr(uIndex);
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}
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FunnyMaterial_t *CAssetManager::GetMaterialByIndex( uint32_t uIndex )
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{
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return m_materials[uIndex];
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return m_materials.GetObjectPtr(uIndex);
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}
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FunnyShader_t *CAssetManager::GetShaderByIndex( uint32_t uIndex )
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IShader **CAssetManager::GetShaderByIndex( uint32_t uIndex )
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{
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return m_shaders[uIndex];
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return m_shaders.GetObjectPtr(uIndex);
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}
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FunnyMesh_t *CAssetManager::GetMeshByIndex( uint32_t uIndex )
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{
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return m_meshes.GetObjectPtr(uIndex);
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}
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uint32_t CAssetManager::LoadModel( const char *szName )
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{
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uint32_t u = 0;
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uint32_t uFoundIndex = 1;
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for ( auto &m: m_models)
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{
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if (m == NULL)
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{
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u++;
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continue;
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}
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if (m->m_szParentName == szName)
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{
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m_modelUsages[uFoundIndex]++;
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return u;
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}
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u++;
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}
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for ( auto &m: m_models)
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{
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if (m == NULL)
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break;
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uFoundIndex++;
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}
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bool bHasBeenCreated = false;
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HFunnyModel hModel = m_models.GetOrCreateObject(szName, &bHasBeenCreated);
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if (!bHasBeenCreated)
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return hModel;
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FunnyModel_t *pModel = m_models.GetObjectPtr(hModel);
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IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
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if (!pHandle)
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return 0;
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CUtlString szProperties = filesystem->ReadString(pHandle);
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IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
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filesystem->Close(pHandle);
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if (!pRoot)
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return 0;
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IJSONObject *pMainObject;
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CUtlString szMeshData;
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IVertexBuffer *pVertices;
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@@ -104,16 +165,14 @@ uint32_t CAssetManager::LoadModel( const char *szName )
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}
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IJSONValue *pMesh = pMainObject->GetValue("mesh");
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IJSONValue *pMaterial = pMainObject->GetValue("material");
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if (pMesh)
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pModel->m_hMesh = LoadMesh(pMesh->GetStringValue());
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if (pMaterial)
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pModel->m_hMaterial = LoadMaterial(pMaterial->GetStringValue());
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CUtlString szMesh = pMesh->GetStringValue();
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CUtlString szMaterial = pMaterial->GetStringValue();
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m_models[uFoundIndex] = LoadModelFromParams(szMesh, szMaterial);
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m_models[uFoundIndex]->m_szParentName = szName;
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m_modelUsages[uFoundIndex]++;
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return uFoundIndex;
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return hModel;
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}
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break;
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default:
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@@ -129,31 +188,20 @@ void CAssetManager::UnrefModel( uint32_t uIndex )
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uint32_t CAssetManager::LoadMaterial( const char *szName )
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{
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uint32_t u = 0;
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uint32_t uFoundIndex = 1;
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for ( auto &m: m_materials)
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{
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if (m == NULL)
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{
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u++;
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continue;
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}
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if (m->m_szName == szName)
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{
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m_materialsUsages[uFoundIndex]++;
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return u;
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}
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u++;
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}
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for ( auto &m: m_materials)
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{
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if (m == NULL)
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break;
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uFoundIndex++;
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}
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bool bHasBeenCreated = false;
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HFunnyMaterial hMaterial = m_materials.GetOrCreateObject(szName, &bHasBeenCreated);
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if (!bHasBeenCreated)
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return hMaterial;
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FunnyMaterial_t *pMaterial = m_materials.GetObjectPtr(hMaterial);
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IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
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if (!pHandle)
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return 0;
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CUtlString szProperties = filesystem->ReadString(pHandle);
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IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
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if (!pRoot)
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return 0;
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IJSONObject *pMainObject;
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switch (pRoot->GetType())
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{
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@@ -168,23 +216,25 @@ uint32_t CAssetManager::LoadMaterial( const char *szName )
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}
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IJSONValue *pShaderValue = pMainObject->GetValue("shader");
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CUtlString szShader = pShaderValue->GetStringValue();
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CBaseMaterial *pMaterial = CreateMaterial(szShader);
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CBaseMaterial *pRenderMaterial = CreateMaterial(szShader);
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uint32_t uShaderId = LoadShader(pMaterial->GetShaderPath());
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FunnyShader_t *pShader = GetShaderByIndex(uShaderId);
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m_materials[uFoundIndex] = new FunnyMaterial_t;
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m_materials[uFoundIndex]->m_pShaders = pShader->m_pShader;
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m_materials[uFoundIndex]->m_pMaterial = g_pRenderContext->CreateMaterial(pShader->m_pShader);
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m_materials[uFoundIndex]->m_pLayout = pMaterial;
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m_materialsUsages[uFoundIndex]++;
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uint32_t uShaderId = LoadShader(pRenderMaterial->GetShaderPath());
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if (!uShaderId)
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return 0;
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return uFoundIndex;
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IShader **ppShader = GetShaderByIndex(uShaderId);
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pMaterial->m_pShaders = *ppShader;
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pMaterial->m_pMaterial = g_pRenderContext->CreateMaterial(*ppShader);
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pMaterial->m_pLayout = pRenderMaterial;
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return hMaterial;
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}
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break;
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default:
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return 0;
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}
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return uFoundIndex;
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return hMaterial;
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}
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void CAssetManager::UnrefMaterial( uint32_t uIndex )
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@@ -192,13 +242,21 @@ void CAssetManager::UnrefMaterial( uint32_t uIndex )
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}
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FunnyModel_t *CAssetManager::LoadModelFromParams( const char *szMesh, const char *szMaterial )
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HFunnyMesh CAssetManager::LoadMesh( const char *szName )
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{
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IFileHandle *hMesh = filesystem->Open(szMesh, FILEMODE_READ);
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bool bHasBeenCreated = false;
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HFunnyMesh hAsset = m_meshes.GetOrCreateObject(szName, &bHasBeenCreated);
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if (!bHasBeenCreated)
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return hAsset;
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FunnyMesh_t *pMesh = m_meshes.GetObjectPtr(hAsset);
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IFileHandle *hMesh = filesystem->Open(szName, FILEMODE_READ);
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if ( hMesh == NULL )
|
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{
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V_printf("Failed to load %s\n", szMesh);
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return NULL;
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V_printf("Failed to load %s\n", szName);
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m_meshes.UnrefObject(hAsset);
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return 0;
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}
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|
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IVertexBuffer *pVertexBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(hMesh));
|
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@@ -208,38 +266,24 @@ FunnyModel_t *CAssetManager::LoadModelFromParams( const char *szMesh, const char
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pVertexBuffer->Unmap();
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pVertexBuffer->Unlock();
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FunnyModel_t *pModel = new FunnyModel_t;
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pModel->m_szName = szMesh;
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pModel->m_pMesh = g_pWorldRenderer->CreateMesh(szMesh);
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pModel->m_pMesh->SetVertices(pVertexBuffer);
|
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uint32_t uMaterial = LoadMaterial(szMaterial);
|
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pModel->m_pFunnyMaterial = GetMaterialByIndex(uMaterial);
|
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return pModel;
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pMesh->m_pMesh = g_pWorldRenderer->CreateMesh(szName);
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pMesh->m_pMesh->SetVertices(pVertexBuffer);
|
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return hAsset;
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|
||||
}
|
||||
void CAssetManager::UnrefMesh( uint32_t uIndex )
|
||||
{
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||||
m_meshes.UnrefObject(uIndex);
|
||||
}
|
||||
|
||||
uint32_t CAssetManager::LoadShader( const char *szName )
|
||||
{
|
||||
uint32_t u = 0;
|
||||
uint32_t uFoundIndex = 1;
|
||||
for ( auto &s: m_shaders)
|
||||
{
|
||||
if (s == NULL)
|
||||
{
|
||||
u++;
|
||||
continue;
|
||||
}
|
||||
if ( s->m_szName == szName )
|
||||
{
|
||||
return u;
|
||||
}
|
||||
u++;
|
||||
}
|
||||
for ( auto &m: m_models)
|
||||
{
|
||||
if (m == NULL)
|
||||
break;
|
||||
uFoundIndex++;
|
||||
}
|
||||
bool bHasBeenCreated = false;
|
||||
uint32_t hShader = m_shaders.GetOrCreateObject(szName, &bHasBeenCreated);
|
||||
if (!bHasBeenCreated)
|
||||
return hShader;
|
||||
IShader **ppShader = m_shaders.GetObjectPtr(hShader);
|
||||
|
||||
|
||||
IShader *pShader = g_pRenderContext->CreateShader(szName);
|
||||
@@ -248,11 +292,8 @@ uint32_t CAssetManager::LoadShader( const char *szName )
|
||||
V_printf("Failed to load %s\n", szName);
|
||||
return 0;
|
||||
}
|
||||
FunnyShader_t *pFunnyShader = new FunnyShader_t;
|
||||
pFunnyShader->m_szName = szName;
|
||||
pFunnyShader->m_pShader = pShader;
|
||||
m_shaders[uFoundIndex] = pFunnyShader;
|
||||
return uFoundIndex;
|
||||
*ppShader = pShader;
|
||||
return hShader;
|
||||
}
|
||||
|
||||
void CAssetManager::UnrefShader( uint32_t uIndex )
|
||||
@@ -260,6 +301,38 @@ void CAssetManager::UnrefShader( uint32_t uIndex )
|
||||
|
||||
}
|
||||
|
||||
HFunnyPhysicalMesh CAssetManager::LoadPhysicalMesh( const char *szName )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
FunnyPhysicalMesh_t *CAssetManager::GetPhysicalMeshByIndex( HFunnyPhysicalMesh hPhysicalMesh )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CAssetManager::UnrefPhysicalMesh( HFunnyPhysicalMesh hPhysicalMesh )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
HFunnyPhysicalMaterial CAssetManager::LoadPhysicalMaterial( const char *szName )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
FunnyPhysicalMaterial_t *CAssetManager::GetPhysicalMaterialByIndex( HFunnyPhysicalMaterial hPhysicalMaterial )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CAssetManager::UnrefPhysicalMaterial( HFunnyPhysicalMaterial hPhysicalMaterial )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
static CAssetManager s_assetmgr;
|
||||
IAssetManager *g_pAssetManager = &s_assetmgr;
|
||||
|
||||
@@ -1,40 +1,75 @@
|
||||
#ifndef ASSET_MANAGER_H
|
||||
#define ASSET_MANAGER_H
|
||||
|
||||
#include "materialsystem/imaterialsystem.h"
|
||||
#include "worldrender.h"
|
||||
#include "datamap.h"
|
||||
#include "materials.h"
|
||||
#include "iphysics.h"
|
||||
#include "tier1/utlstring.h"
|
||||
|
||||
typedef uint32_t HFunnyMaterial;
|
||||
typedef uint32_t HFunnyMesh;
|
||||
typedef uint32_t HFunnyPhysicalMesh;
|
||||
typedef uint32_t HFunnyPhysicalMaterial;
|
||||
typedef uint32_t HFunnyModel;
|
||||
|
||||
struct FunnyMaterial_t
|
||||
{
|
||||
CUtlString m_szName;
|
||||
IShader *m_pShaders;
|
||||
IMaterial *m_pMaterial;
|
||||
CBaseMaterial *m_pLayout;
|
||||
};
|
||||
|
||||
struct FunnyMesh_t
|
||||
{
|
||||
IMesh *m_pMesh;
|
||||
};
|
||||
|
||||
struct FunnyPhysicalMaterial_t
|
||||
{
|
||||
};
|
||||
|
||||
struct FunnyPhysicalMesh_t
|
||||
{
|
||||
HShape m_hShape;
|
||||
};
|
||||
|
||||
struct FunnyModel_t
|
||||
{
|
||||
CUtlString m_szName;
|
||||
IMesh *m_pMesh;
|
||||
FunnyMaterial_t *m_pFunnyMaterial;
|
||||
CUtlString m_szParentName;
|
||||
HFunnyMesh m_hMesh;
|
||||
HFunnyMaterial m_hMaterial;
|
||||
HFunnyPhysicalMesh m_hPhysicalMesh;
|
||||
HFunnyPhysicalMaterial m_hPhysicalMaterial;
|
||||
};
|
||||
|
||||
|
||||
class IAssetManager
|
||||
{
|
||||
public:
|
||||
virtual uint32_t LoadModel( const char *szName ) = 0;
|
||||
virtual uint32_t LoadMaterial( const char *szName ) = 0;
|
||||
virtual FunnyModel_t *GetModelByIndex( uint32_t uIndex ) = 0;
|
||||
virtual FunnyMaterial_t *GetMaterialByIndex( uint32_t uIndex ) = 0;
|
||||
virtual void UnrefModel( uint32_t uIndex ) = 0;
|
||||
virtual void UnrefMaterial( uint32_t uIndex ) = 0;
|
||||
virtual HFunnyModel LoadModel( const char *szName ) = 0;
|
||||
virtual FunnyModel_t *GetModelByIndex( HFunnyModel hModel ) = 0;
|
||||
virtual void UnrefModel( HFunnyModel uIndex ) = 0;
|
||||
|
||||
virtual HFunnyMesh LoadMesh( const char *szName ) = 0;
|
||||
virtual FunnyMesh_t *GetMeshByIndex( HFunnyMesh hMesh ) = 0;
|
||||
virtual void UnrefMesh( HFunnyMesh hMesh ) = 0;
|
||||
|
||||
virtual HFunnyMaterial LoadMaterial( const char *szName ) = 0;
|
||||
virtual FunnyMaterial_t *GetMaterialByIndex( HFunnyMaterial hMat ) = 0;
|
||||
virtual void UnrefMaterial( HFunnyMaterial hMat ) = 0;
|
||||
|
||||
virtual HFunnyPhysicalMesh LoadPhysicalMesh( const char *szName ) = 0;
|
||||
virtual FunnyPhysicalMesh_t *GetPhysicalMeshByIndex( HFunnyPhysicalMesh hPhysicalMesh ) = 0;
|
||||
virtual void UnrefPhysicalMesh( HFunnyPhysicalMesh hPhysicalMesh ) = 0;
|
||||
|
||||
virtual HFunnyPhysicalMaterial LoadPhysicalMaterial( const char *szName ) = 0;
|
||||
virtual FunnyPhysicalMaterial_t *GetPhysicalMaterialByIndex( HFunnyPhysicalMaterial hPhysicalMaterial ) = 0;
|
||||
virtual void UnrefPhysicalMaterial( HFunnyPhysicalMaterial hPhysicalMaterial ) = 0;
|
||||
};
|
||||
|
||||
extern IAssetManager *g_pAssetManager;
|
||||
|
||||
#define ASSET_MANAGER_INTERFACE_VERSION "AssetMgr001"
|
||||
|
||||
#endif
|
||||
|
||||
@@ -26,12 +26,15 @@ void C_BaseModelEntity::SetModel( const char *szName )
|
||||
}
|
||||
m_uModelIndex = g_pAssetManager->LoadModel(szName);
|
||||
m_pModel = g_pAssetManager->GetModelByIndex(m_uModelIndex);
|
||||
m_pInstance = g_pWorldRenderer->CreateInstance(m_pModel->m_pMesh);
|
||||
|
||||
FunnyMesh_t *pMesh = g_pAssetManager->GetMeshByIndex(m_pModel->m_hMesh);
|
||||
m_pInstance = g_pWorldRenderer->CreateInstance(pMesh->m_pMesh);
|
||||
}
|
||||
|
||||
C_BaseModelEntity::~C_BaseModelEntity()
|
||||
{
|
||||
g_pWorldRenderer->DestroyMeshInstance(m_pModel->m_pMesh, m_pInstance);
|
||||
FunnyMesh_t *pMesh = g_pAssetManager->GetMeshByIndex(m_pModel->m_hMesh);
|
||||
g_pWorldRenderer->DestroyMeshInstance(pMesh->m_pMesh, m_pInstance);
|
||||
g_pAssetManager->UnrefModel(m_uModelIndex);
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ public:
|
||||
void SetModel( const char *szName );
|
||||
private:
|
||||
|
||||
uint32_t m_uModelIndex;
|
||||
HFunnyModel m_hModelHandle;
|
||||
FunnyModel_t *m_pModel;
|
||||
IMeshInstance *m_pInstance;
|
||||
};
|
||||
|
||||
0
game/server/assetmgr.cpp
Normal file
0
game/server/assetmgr.cpp
Normal file
0
game/server/assetmgr.h
Normal file
0
game/server/assetmgr.h
Normal file
@@ -1 +1,11 @@
|
||||
#include "basemodelentity.h"
|
||||
|
||||
void CBaseModelEntity::Spawn()
|
||||
{
|
||||
}
|
||||
|
||||
void CBaseModelEntity::Precache()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "baseentity.h"
|
||||
#include "iphysics.h"
|
||||
#include "assetmgr.h"
|
||||
|
||||
class CBaseModelEntity: public CBaseEntity
|
||||
{
|
||||
@@ -11,7 +12,12 @@ public:
|
||||
virtual void Spawn() override;
|
||||
virtual void Precache() override;
|
||||
|
||||
void SetModel( const char *szName );
|
||||
private:
|
||||
|
||||
HFunnyModel m_hModelHandle;
|
||||
FunnyModel_t *m_pModel;
|
||||
|
||||
HShape m_hShape;
|
||||
HCollider m_hCollider;
|
||||
IPhysicsBody *m_pBody;
|
||||
|
||||
Reference in New Issue
Block a user