added renderpass manager
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@@ -179,7 +179,6 @@ void CAndroidGameWindowManager::Frame( float fDelta )
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while (ALooper_pollOnce(0, nullptr, &events, (void**)&source) >= 0) {
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if (source) source->process(g_android_app, source);
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}
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LOGI("%u %u", m_window.m_uRenderWidth, m_window.m_uRenderHeight);
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uint32_t uNewWidth = ANativeWindow_getWidth(g_android_app->window);
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uint32_t uNewHeight = ANativeWindow_getHeight(g_android_app->window);
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if (m_window.m_uRenderWidth != uNewWidth || m_window.m_uRenderHeight != uNewHeight)
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