38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose: Class to find servers menu
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef SERVERBROWSERMENU_H
|
|
#define SERVERBROWSERMENU_H
|
|
|
|
#include "BaseMenu.h"
|
|
#include "ServerBrowser.h"
|
|
|
|
class CServerBrowserMenu : public CBaseMenu<ServerBrowserMenuData_t>
|
|
{
|
|
public:
|
|
// Constructor
|
|
CServerBrowserMenu( IGameEngine *pGameEngine ) : CBaseMenu<ServerBrowserMenuData_t>( pGameEngine ) {}
|
|
|
|
void Rebuild( std::list<CGameServer> &List, bool bIsRefreshing )
|
|
{
|
|
ClearMenuItems();
|
|
|
|
ServerBrowserMenuData_t data;
|
|
std::list<CGameServer>::iterator iter;
|
|
|
|
for( iter = List.begin(); iter != List.end(); ++iter )
|
|
{
|
|
data.m_eStateToTransitionTo = k_EClientGameConnecting;
|
|
data.m_steamIDGameServer = iter->GetSteamID();
|
|
AddMenuItem( MenuItem_t( iter->GetDisplayString(), data ) );
|
|
}
|
|
|
|
data.m_eStateToTransitionTo = k_EClientGameMenu;
|
|
AddMenuItem( CServerBrowserMenu::MenuItem_t( "Return to main menu", data ) );
|
|
}
|
|
};
|
|
|
|
#endif // SERVERBROWSERMENU_H
|