31 lines
763 B
C++
31 lines
763 B
C++
//========= Copyright Š 1996-2008, Valve LLC, All rights reserved. ============
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//
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// Purpose: A SpaceWarEntity is just like a VectorEntity, except it knows how
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// to apply gravity from the SpaceWar Sun
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef SPACEWARENTITY_H
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#define SPACEWARENTITY_H
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#include "GameEngine.h"
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#include "VectorEntity.h"
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class CSpaceWarEntity : public CVectorEntity
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{
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public:
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// Constructor
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CSpaceWarEntity( IGameEngine *pGameEngine, uint32 uCollisionRadius, bool bAffectedByGravity );
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// Destructor
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virtual ~CSpaceWarEntity() { return; }
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// Run Frame
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void RunFrame();
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private:
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bool m_bAffectedByGravity;
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};
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#endif // SPACEWARENTITY_H
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